Merge branch 'upcoming' into SonikkuA-DatH-Teatime2

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SonikkuA-DatH 2022-12-19 15:52:20 -08:00 committed by GitHub
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7 changed files with 47 additions and 9 deletions

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@ -2025,6 +2025,11 @@
.4byte \ptr
.endm
.macro swapstats stat:req
various BS_ATTACKER, VARIOUS_SWAP_STATS
.byte \stat
.endm
@ helpful macros
.macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7

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@ -2799,10 +2799,10 @@ BattleScript_EffectSpeedSwap:
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
swapstatstages STAT_SPEED
swapstats STAT_SPEED
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDSTATCHANGES
printstring STRINGID_ATTACKERSWITCHEDSTATWITHTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd

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@ -246,11 +246,12 @@
#define VARIOUS_CAN_TELEPORT 155
#define VARIOUS_GET_BATTLER_SIDE 156
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
#define VARIOUS_JUMP_IF_ROD 158
#define VARIOUS_JUMP_IF_ABSORB 159
#define VARIOUS_JUMP_IF_MOTOR 160
#define VARIOUS_TEATIME_INVUL 161
#define VARIOUS_TEATIME_TARGETS 162
#define VARIOUS_SWAP_STATS 158
#define VARIOUS_JUMP_IF_ROD 159
#define VARIOUS_JUMP_IF_ABSORB 160
#define VARIOUS_JUMP_IF_MOTOR 161
#define VARIOUS_TEATIME_INVUL 162
#define VARIOUS_TEATIME_TARGETS 163
// Cmd_manipulatedamage

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@ -631,8 +631,9 @@
#define STRINGID_ATTACKERMELTEDTHEICE 629
#define STRINGID_TARGETTOUGHEDITOUT 630
#define STRINGID_ATTACKERLOSTELECTRICTYPE 631
#define STRINGID_ATTACKERSWITCHEDSTATWITHTARGET 632
#define BATTLESTRINGS_COUNT 632
#define BATTLESTRINGS_COUNT 633
// This is the string id that gBattleStringsTable starts with.
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,

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@ -760,9 +760,11 @@ static const u8 sText_AttackerHealedItsBurn[] = _("{B_ATK_NAME_WITH_PREFIX} heal
static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melted the ice with\nits fiery determination!");
static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!");
static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!");
static const u8 sText_AttackerSwitchedStatWithTarget[] = _("{B_ATK_NAME_WITH_PREFIX} switched {B_BUFF1}\nwith its target!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_ATTACKERSWITCHEDSTATWITHTARGET - BATTLESTRINGS_TABLE_START] = sText_AttackerSwitchedStatWithTarget,
[STRINGID_TARGETTOUGHEDITOUT - BATTLESTRINGS_TABLE_START] = sText_TargetToughedItOut,
[STRINGID_ATTACKERMELTEDTHEICE - BATTLESTRINGS_TABLE_START] = sText_AttackerMeltedTheIce,
[STRINGID_ATTACKERHEALEDITSBURN - BATTLESTRINGS_TABLE_START] = sText_AttackerHealedItsBurn,

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@ -10131,6 +10131,35 @@ static void Cmd_various(void)
return;
}
break;
case VARIOUS_SWAP_STATS:
{
u8 statId = T1_READ_8(gBattlescriptCurrInstr + 3);
u16 temp;
switch (statId)
{
case STAT_HP:
SWAP(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerTarget].hp, temp);
break;
case STAT_ATK:
SWAP(gBattleMons[gBattlerAttacker].attack, gBattleMons[gBattlerTarget].attack, temp);
break;
case STAT_DEF:
SWAP(gBattleMons[gBattlerAttacker].defense, gBattleMons[gBattlerTarget].defense, temp);
break;
case STAT_SPEED:
SWAP(gBattleMons[gBattlerAttacker].speed, gBattleMons[gBattlerTarget].speed, temp);
break;
case STAT_SPATK:
SWAP(gBattleMons[gBattlerAttacker].spAttack, gBattleMons[gBattlerTarget].spAttack, temp);
break;
case STAT_SPDEF:
SWAP(gBattleMons[gBattlerAttacker].spDefense, gBattleMons[gBattlerTarget].spDefense, temp);
break;
}
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
}
break;
case VARIOUS_TEATIME_TARGETS:
{
u32 count = 0;

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@ -1104,7 +1104,7 @@ bool8 TryDoDoubleWildBattle(void)
return TRUE;
#endif
#if B_DOUBLE_WILD_CHANCE != 0
else if ((Random() % 100) + 1 < B_DOUBLE_WILD_CHANCE)
else if ((Random() % 100) + 1 <= B_DOUBLE_WILD_CHANCE)
return TRUE;
#endif
return FALSE;