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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
fix strings after update
This commit is contained in:
parent
632668e8b2
commit
f74a1b0766
@ -10,7 +10,7 @@ SINGLE_BATTLE_TEST("Cure Status: Paralyze Heal heals a battler from being paraly
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_PARALYZE_HEAL, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_PARALYZE_HEAL, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Paralyze Heal cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -23,7 +23,7 @@ SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being poisoned")
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Antidote cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -36,7 +36,7 @@ SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being badly poiso
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Antidote cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -49,7 +49,7 @@ SINGLE_BATTLE_TEST("Cure Status: Awakening heals a battler from being asleep")
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_AWAKENING, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_AWAKENING, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Awakening cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -62,7 +62,7 @@ SINGLE_BATTLE_TEST("Cure Status: Burn Heal heals a battler from being burned")
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_BURN_HEAL, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_BURN_HEAL, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Burn Heal cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -75,7 +75,7 @@ SINGLE_BATTLE_TEST("Cure Status: Ice Heal heals a battler from being paralyzed")
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_ICE_HEAL, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_ICE_HEAL, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Ice Heal cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -95,7 +95,7 @@ SINGLE_BATTLE_TEST("Cure Status: Full Heal heals a battler from any primary stat
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_FULL_HEAL, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_FULL_HEAL, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Full Heal cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -115,7 +115,7 @@ SINGLE_BATTLE_TEST("Cure Status: Pewter Crunchies heals a battler from any prima
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_PEWTER_CRUNCHIES, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_PEWTER_CRUNCHIES, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("PewtrCrnches cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -135,7 +135,7 @@ SINGLE_BATTLE_TEST("Cure Status: Lava Cookies heals a battler from any primary s
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_LAVA_COOKIE, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_LAVA_COOKIE, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Lava Cookie cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -155,7 +155,7 @@ SINGLE_BATTLE_TEST("Cure Status: Rage Candy Bar heals a battler from any primary
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_RAGE_CANDY_BAR, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_RAGE_CANDY_BAR, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("RageCandyBar cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -175,7 +175,7 @@ SINGLE_BATTLE_TEST("Cure Status: Old Gateu heals a battler from any primary stat
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_OLD_GATEAU, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_OLD_GATEAU, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Old Gateau cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -195,7 +195,7 @@ SINGLE_BATTLE_TEST("Cure Status: Casteliacone heals a battler from any primary s
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_CASTELIACONE, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_CASTELIACONE, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Casteliacone cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -215,7 +215,7 @@ SINGLE_BATTLE_TEST("Cure Status: Lumiose Galette heals a battler from any primar
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_LUMIOSE_GALETTE, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_LUMIOSE_GALETTE, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("LumioseGlete cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");;
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}
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}
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}
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}
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@ -235,7 +235,7 @@ SINGLE_BATTLE_TEST("Cure Status: Shalour Sable heals a battler from any primary
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_SHALOUR_SABLE, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_SHALOUR_SABLE, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("ShalourSable cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -255,7 +255,7 @@ SINGLE_BATTLE_TEST("Cure Status: Big Malasada heals a battler from any primary s
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} WHEN {
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} WHEN {
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TURN { USE_ITEM(player, ITEM_BIG_MALASADA, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_BIG_MALASADA, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Big Malasada cured Wobbuffet's status!");
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MESSAGE("Wobbuffet had its status healed!");
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}
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}
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}
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}
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@ -279,35 +279,6 @@ SINGLE_BATTLE_TEST("Cure Status: Full Heal and local specialties heal a battler
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TURN { MOVE(opponent, MOVE_CONFUSE_RAY); }
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TURN { MOVE(opponent, MOVE_CONFUSE_RAY); }
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TURN { USE_ITEM(player, item, partyIndex: 0); }
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TURN { USE_ITEM(player, item, partyIndex: 0); }
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} SCENE {
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} SCENE {
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switch (item)
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MESSAGE("Wobbuffet had its status healed!");
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{
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case ITEM_FULL_HEAL:
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MESSAGE("Full Heal cured Wobbuffet's status!");
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break;
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case ITEM_PEWTER_CRUNCHIES:
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MESSAGE("PewtrCrnches cured Wobbuffet's status!");
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break;
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case ITEM_LAVA_COOKIE:
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MESSAGE("Lava Cookie cured Wobbuffet's status!");
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break;
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case ITEM_RAGE_CANDY_BAR:
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MESSAGE("RageCandyBar cured Wobbuffet's status!");
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break;
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case ITEM_OLD_GATEAU:
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MESSAGE("Old Gateau cured Wobbuffet's status!");
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break;
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case ITEM_CASTELIACONE:
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MESSAGE("Casteliacone cured Wobbuffet's status!");
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break;
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case ITEM_LUMIOSE_GALETTE:
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MESSAGE("LumioseGlete cured Wobbuffet's status!");
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break;
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case ITEM_SHALOUR_SABLE:
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MESSAGE("ShalourSable cured Wobbuffet's status!");
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break;
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case ITEM_BIG_MALASADA:
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MESSAGE("Big Malasada cured Wobbuffet's status!");
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break;
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}
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}
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}
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}
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}
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@ -17,7 +17,7 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary s
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} WHEN {
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} WHEN {
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TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
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TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Full Restore restored Wobbuffet's health!");
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MESSAGE("Wobbuffet had its HP restored!");
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} FINALLY {
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} FINALLY {
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EXPECT_EQ(player->hp, player->maxHP);
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EXPECT_EQ(player->hp, player->maxHP);
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EXPECT_EQ(player->status1, STATUS1_NONE);
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EXPECT_EQ(player->status1, STATUS1_NONE);
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@ -28,7 +28,6 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion")
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{
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{
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// known failing bc even though it passes there is an underlying bug still that is only obvious in the replay. see #2938
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// known failing bc even though it passes there is an underlying bug still that is only obvious in the replay. see #2938
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// this also means that this test is likely not very good so I advice this to be redone
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// this also means that this test is likely not very good so I advice this to be redone
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KNOWN_FAILING;
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GIVEN {
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GIVEN {
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ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
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ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300);};
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PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300);};
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@ -38,7 +37,7 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion")
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TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
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TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
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TURN{ MOVE(player, MOVE_TACKLE); }
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TURN{ MOVE(player, MOVE_TACKLE); }
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} SCENE {
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} SCENE {
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MESSAGE("Full Restore restored Wobbuffet's health!");
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MESSAGE("Wobbuffet had its HP restored!");
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NONE_OF { MESSAGE("Wobbuffet is confused!"); }
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NONE_OF { MESSAGE("Wobbuffet is confused!"); }
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} FINALLY {
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} FINALLY {
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EXPECT_EQ(player->hp, player->maxHP);
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EXPECT_EQ(player->hp, player->maxHP);
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@ -15,7 +15,7 @@ SINGLE_BATTLE_TEST("Revive: Super Potion restores a fainted battler's HP to half
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TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); }
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TURN { SWITCH(player, 0); }
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TURN { SWITCH(player, 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Super Potion restored Wynaut's health!");
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MESSAGE("Wynaut had its HP restored!");
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} FINALLY {
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} FINALLY {
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EXPECT_EQ(player->hp, 60);
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EXPECT_EQ(player->hp, 60);
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}
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}
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@ -33,7 +33,7 @@ SINGLE_BATTLE_TEST("Revive: Revive restores a fainted battler's HP to half")
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TURN { USE_ITEM(player, ITEM_REVIVE, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_REVIVE, partyIndex: 0); }
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TURN { SWITCH(player, 0); }
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TURN { SWITCH(player, 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Revive restored Wynaut's health!");
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MESSAGE("Wynaut had its HP restored!");
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} FINALLY {
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} FINALLY {
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EXPECT_EQ(player->hp, MAX_HP/2);
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EXPECT_EQ(player->hp, MAX_HP/2);
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}
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}
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@ -51,7 +51,7 @@ SINGLE_BATTLE_TEST("Revive: Max Revive restores a fainted battler's HP fully")
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TURN { USE_ITEM(player, ITEM_MAX_REVIVE, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_MAX_REVIVE, partyIndex: 0); }
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TURN { SWITCH(player, 0); }
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TURN { SWITCH(player, 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Max Revive restored Wynaut's health!");
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MESSAGE("Wynaut had its HP restored!");
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} FINALLY {
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} FINALLY {
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EXPECT_EQ(player->hp, MAX_HP);
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EXPECT_EQ(player->hp, MAX_HP);
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}
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}
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@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Revive: Revival Herb restores a fainted battler's HP fully")
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TURN { USE_ITEM(player, ITEM_REVIVAL_HERB, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_REVIVAL_HERB, partyIndex: 0); }
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TURN { SWITCH(player, 0); }
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TURN { SWITCH(player, 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Revival Herb restored Wynaut's health!");
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MESSAGE("Wynaut had its HP restored!");
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} FINALLY {
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} FINALLY {
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EXPECT_EQ(player->hp, MAX_HP);
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EXPECT_EQ(player->hp, MAX_HP);
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}
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}
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@ -87,7 +87,7 @@ SINGLE_BATTLE_TEST("Revive: Max Honey restores a fainted battler's HP fully")
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TURN { USE_ITEM(player, ITEM_MAX_HONEY, partyIndex: 0); }
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TURN { USE_ITEM(player, ITEM_MAX_HONEY, partyIndex: 0); }
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TURN { SWITCH(player, 0); }
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TURN { SWITCH(player, 0); }
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} SCENE {
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} SCENE {
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MESSAGE("Max Honey restored Wynaut's health!");
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MESSAGE("Wynaut had its HP restored!");
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} FINALLY {
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} FINALLY {
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EXPECT_EQ(player->hp, MAX_HP);
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EXPECT_EQ(player->hp, MAX_HP);
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}
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}
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