fix strings after update

This commit is contained in:
CallmeEchoo 2023-04-24 22:26:56 +02:00
parent 632668e8b2
commit f74a1b0766
3 changed files with 23 additions and 53 deletions

View File

@ -10,7 +10,7 @@ SINGLE_BATTLE_TEST("Cure Status: Paralyze Heal heals a battler from being paraly
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_PARALYZE_HEAL, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_PARALYZE_HEAL, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Paralyze Heal cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -23,7 +23,7 @@ SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being poisoned")
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Antidote cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -36,7 +36,7 @@ SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being badly poiso
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Antidote cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -49,7 +49,7 @@ SINGLE_BATTLE_TEST("Cure Status: Awakening heals a battler from being asleep")
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_AWAKENING, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_AWAKENING, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Awakening cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -62,7 +62,7 @@ SINGLE_BATTLE_TEST("Cure Status: Burn Heal heals a battler from being burned")
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_BURN_HEAL, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_BURN_HEAL, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Burn Heal cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -75,7 +75,7 @@ SINGLE_BATTLE_TEST("Cure Status: Ice Heal heals a battler from being paralyzed")
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_ICE_HEAL, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_ICE_HEAL, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Ice Heal cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -95,7 +95,7 @@ SINGLE_BATTLE_TEST("Cure Status: Full Heal heals a battler from any primary stat
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_FULL_HEAL, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_FULL_HEAL, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Full Heal cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -115,7 +115,7 @@ SINGLE_BATTLE_TEST("Cure Status: Pewter Crunchies heals a battler from any prima
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_PEWTER_CRUNCHIES, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_PEWTER_CRUNCHIES, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("PewtrCrnches cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -135,7 +135,7 @@ SINGLE_BATTLE_TEST("Cure Status: Lava Cookies heals a battler from any primary s
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_LAVA_COOKIE, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_LAVA_COOKIE, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Lava Cookie cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -155,7 +155,7 @@ SINGLE_BATTLE_TEST("Cure Status: Rage Candy Bar heals a battler from any primary
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_RAGE_CANDY_BAR, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_RAGE_CANDY_BAR, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("RageCandyBar cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -175,7 +175,7 @@ SINGLE_BATTLE_TEST("Cure Status: Old Gateu heals a battler from any primary stat
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_OLD_GATEAU, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_OLD_GATEAU, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Old Gateau cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -195,7 +195,7 @@ SINGLE_BATTLE_TEST("Cure Status: Casteliacone heals a battler from any primary s
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_CASTELIACONE, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_CASTELIACONE, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Casteliacone cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -215,7 +215,7 @@ SINGLE_BATTLE_TEST("Cure Status: Lumiose Galette heals a battler from any primar
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_LUMIOSE_GALETTE, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_LUMIOSE_GALETTE, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("LumioseGlete cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");;
} }
} }
@ -235,7 +235,7 @@ SINGLE_BATTLE_TEST("Cure Status: Shalour Sable heals a battler from any primary
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_SHALOUR_SABLE, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_SHALOUR_SABLE, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("ShalourSable cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -255,7 +255,7 @@ SINGLE_BATTLE_TEST("Cure Status: Big Malasada heals a battler from any primary s
} WHEN { } WHEN {
TURN { USE_ITEM(player, ITEM_BIG_MALASADA, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_BIG_MALASADA, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Big Malasada cured Wobbuffet's status!"); MESSAGE("Wobbuffet had its status healed!");
} }
} }
@ -279,35 +279,6 @@ SINGLE_BATTLE_TEST("Cure Status: Full Heal and local specialties heal a battler
TURN { MOVE(opponent, MOVE_CONFUSE_RAY); } TURN { MOVE(opponent, MOVE_CONFUSE_RAY); }
TURN { USE_ITEM(player, item, partyIndex: 0); } TURN { USE_ITEM(player, item, partyIndex: 0); }
} SCENE { } SCENE {
switch (item) MESSAGE("Wobbuffet had its status healed!");
{
case ITEM_FULL_HEAL:
MESSAGE("Full Heal cured Wobbuffet's status!");
break;
case ITEM_PEWTER_CRUNCHIES:
MESSAGE("PewtrCrnches cured Wobbuffet's status!");
break;
case ITEM_LAVA_COOKIE:
MESSAGE("Lava Cookie cured Wobbuffet's status!");
break;
case ITEM_RAGE_CANDY_BAR:
MESSAGE("RageCandyBar cured Wobbuffet's status!");
break;
case ITEM_OLD_GATEAU:
MESSAGE("Old Gateau cured Wobbuffet's status!");
break;
case ITEM_CASTELIACONE:
MESSAGE("Casteliacone cured Wobbuffet's status!");
break;
case ITEM_LUMIOSE_GALETTE:
MESSAGE("LumioseGlete cured Wobbuffet's status!");
break;
case ITEM_SHALOUR_SABLE:
MESSAGE("ShalourSable cured Wobbuffet's status!");
break;
case ITEM_BIG_MALASADA:
MESSAGE("Big Malasada cured Wobbuffet's status!");
break;
}
} }
} }

View File

@ -17,7 +17,7 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary s
} WHEN { } WHEN {
TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); } TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Full Restore restored Wobbuffet's health!"); MESSAGE("Wobbuffet had its HP restored!");
} FINALLY { } FINALLY {
EXPECT_EQ(player->hp, player->maxHP); EXPECT_EQ(player->hp, player->maxHP);
EXPECT_EQ(player->status1, STATUS1_NONE); EXPECT_EQ(player->status1, STATUS1_NONE);
@ -28,7 +28,6 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion")
{ {
// known failing bc even though it passes there is an underlying bug still that is only obvious in the replay. see #2938 // known failing bc even though it passes there is an underlying bug still that is only obvious in the replay. see #2938
// this also means that this test is likely not very good so I advice this to be redone // this also means that this test is likely not very good so I advice this to be redone
KNOWN_FAILING;
GIVEN { GIVEN {
ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS); ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300);}; PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300);};
@ -38,7 +37,7 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion")
TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); } TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
TURN{ MOVE(player, MOVE_TACKLE); } TURN{ MOVE(player, MOVE_TACKLE); }
} SCENE { } SCENE {
MESSAGE("Full Restore restored Wobbuffet's health!"); MESSAGE("Wobbuffet had its HP restored!");
NONE_OF { MESSAGE("Wobbuffet is confused!"); } NONE_OF { MESSAGE("Wobbuffet is confused!"); }
} FINALLY { } FINALLY {
EXPECT_EQ(player->hp, player->maxHP); EXPECT_EQ(player->hp, player->maxHP);

View File

@ -15,7 +15,7 @@ SINGLE_BATTLE_TEST("Revive: Super Potion restores a fainted battler's HP to half
TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); }
TURN { SWITCH(player, 0); } TURN { SWITCH(player, 0); }
} SCENE { } SCENE {
MESSAGE("Super Potion restored Wynaut's health!"); MESSAGE("Wynaut had its HP restored!");
} FINALLY { } FINALLY {
EXPECT_EQ(player->hp, 60); EXPECT_EQ(player->hp, 60);
} }
@ -33,7 +33,7 @@ SINGLE_BATTLE_TEST("Revive: Revive restores a fainted battler's HP to half")
TURN { USE_ITEM(player, ITEM_REVIVE, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_REVIVE, partyIndex: 0); }
TURN { SWITCH(player, 0); } TURN { SWITCH(player, 0); }
} SCENE { } SCENE {
MESSAGE("Revive restored Wynaut's health!"); MESSAGE("Wynaut had its HP restored!");
} FINALLY { } FINALLY {
EXPECT_EQ(player->hp, MAX_HP/2); EXPECT_EQ(player->hp, MAX_HP/2);
} }
@ -51,7 +51,7 @@ SINGLE_BATTLE_TEST("Revive: Max Revive restores a fainted battler's HP fully")
TURN { USE_ITEM(player, ITEM_MAX_REVIVE, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_MAX_REVIVE, partyIndex: 0); }
TURN { SWITCH(player, 0); } TURN { SWITCH(player, 0); }
} SCENE { } SCENE {
MESSAGE("Max Revive restored Wynaut's health!"); MESSAGE("Wynaut had its HP restored!");
} FINALLY { } FINALLY {
EXPECT_EQ(player->hp, MAX_HP); EXPECT_EQ(player->hp, MAX_HP);
} }
@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Revive: Revival Herb restores a fainted battler's HP fully")
TURN { USE_ITEM(player, ITEM_REVIVAL_HERB, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_REVIVAL_HERB, partyIndex: 0); }
TURN { SWITCH(player, 0); } TURN { SWITCH(player, 0); }
} SCENE { } SCENE {
MESSAGE("Revival Herb restored Wynaut's health!"); MESSAGE("Wynaut had its HP restored!");
} FINALLY { } FINALLY {
EXPECT_EQ(player->hp, MAX_HP); EXPECT_EQ(player->hp, MAX_HP);
} }
@ -87,7 +87,7 @@ SINGLE_BATTLE_TEST("Revive: Max Honey restores a fainted battler's HP fully")
TURN { USE_ITEM(player, ITEM_MAX_HONEY, partyIndex: 0); } TURN { USE_ITEM(player, ITEM_MAX_HONEY, partyIndex: 0); }
TURN { SWITCH(player, 0); } TURN { SWITCH(player, 0); }
} SCENE { } SCENE {
MESSAGE("Max Honey restored Wynaut's health!"); MESSAGE("Wynaut had its HP restored!");
} FINALLY { } FINALLY {
EXPECT_EQ(player->hp, MAX_HP); EXPECT_EQ(player->hp, MAX_HP);
} }