Merge remote-tracking branch 'pret/master' into item_expansion
# Conflicts: # src/battle_script_commands.c # src/data/pokemon/base_stats.h
27
INSTALL.md
@ -418,21 +418,16 @@ If you aren't in the pokeemerald directory already, then **change directory** to
|
|||||||
```bash
|
```bash
|
||||||
cd pokeemerald
|
cd pokeemerald
|
||||||
```
|
```
|
||||||
To build **pokeemerald.gba** for the first time and confirm it matches the official ROM image (Note: to speed up builds, see [Parallel builds](#parallel-builds)):
|
To build **pokeemerald.gba** (Note: to speed up builds, see [Parallel builds](#parallel-builds)):
|
||||||
```bash
|
```bash
|
||||||
make compare
|
make
|
||||||
```
|
```
|
||||||
If an OK is returned, then the installation went smoothly.
|
If it has built successfully you will have the output file **pokeemerald.gba** in your project folder.
|
||||||
<details>
|
<details>
|
||||||
<summary>Note for Windows...</summary>
|
<summary>Note for Windows...</summary>
|
||||||
> If you switched terminals since the last build (e.g. from msys2 to WSL1), you must run `make clean-tools` once before any subsequent `make` commands.
|
> If you switched terminals since the last build (e.g. from msys2 to WSL1), you must run `make clean-tools` once before any subsequent `make` commands.
|
||||||
</details>
|
</details>
|
||||||
|
|
||||||
To build **pokeemerald.gba** with your changes:
|
|
||||||
```bash
|
|
||||||
make
|
|
||||||
```
|
|
||||||
|
|
||||||
# Building guidance
|
# Building guidance
|
||||||
|
|
||||||
## Parallel builds
|
## Parallel builds
|
||||||
@ -451,6 +446,22 @@ Replace `<output of nproc>` with the number that the `nproc` command returned.
|
|||||||
|
|
||||||
`nproc` is not available on macOS. The alternative is `sysctl -n hw.ncpu` ([relevant Stack Overflow thread](https://stackoverflow.com/questions/1715580)).
|
`nproc` is not available on macOS. The alternative is `sysctl -n hw.ncpu` ([relevant Stack Overflow thread](https://stackoverflow.com/questions/1715580)).
|
||||||
|
|
||||||
|
## Compare ROM to the original
|
||||||
|
|
||||||
|
For contributing, or if you'd simply like to verify that your ROM is identical to the original game, run:
|
||||||
|
```bash
|
||||||
|
make compare
|
||||||
|
```
|
||||||
|
If it matches, you will see the following at the end of the output:
|
||||||
|
```bash
|
||||||
|
pokeemerald.gba: OK
|
||||||
|
```
|
||||||
|
If there are any changes from the original game, you will instead see:
|
||||||
|
```bash
|
||||||
|
pokeemerald.gba: FAILED
|
||||||
|
shasum: WARNING: 1 computed checksum did NOT match
|
||||||
|
```
|
||||||
|
|
||||||
## devkitARM's C compiler
|
## devkitARM's C compiler
|
||||||
|
|
||||||
This project supports the `arm-none-eabi-gcc` compiler included with devkitARM. If devkitARM (a.k.a. gba-dev) has already been installed as part of the platform-specific instructions, simply run:
|
This project supports the `arm-none-eabi-gcc` compiler included with devkitARM. If devkitARM (a.k.a. gba-dev) has already been installed as part of the platform-specific instructions, simply run:
|
||||||
|
@ -5,6 +5,10 @@
|
|||||||
.set LOCALID_PLAYER, 13
|
.set LOCALID_PLAYER, 13
|
||||||
.set LOCALID_OPPONENT, 15
|
.set LOCALID_OPPONENT, 15
|
||||||
|
|
||||||
|
.set NO_DRAW, 0
|
||||||
|
.set DRAW_TRAINER, 1
|
||||||
|
.set DRAW_TUCKER, 2
|
||||||
|
|
||||||
BattleFrontier_BattleDomeBattleRoom_MapScripts::
|
BattleFrontier_BattleDomeBattleRoom_MapScripts::
|
||||||
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition
|
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition
|
||||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame
|
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame
|
||||||
@ -12,10 +16,6 @@ BattleFrontier_BattleDomeBattleRoom_MapScripts::
|
|||||||
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_OnResume
|
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_OnResume
|
||||||
.byte 0
|
.byte 0
|
||||||
|
|
||||||
.set NO_DRAW, 0
|
|
||||||
.set DRAW_TRAINER, 1
|
|
||||||
.set DRAW_TUCKER, 2
|
|
||||||
|
|
||||||
BattleFrontier_BattleDomeBattleRoom_OnTransition:
|
BattleFrontier_BattleDomeBattleRoom_OnTransition:
|
||||||
dome_setopponentgfx
|
dome_setopponentgfx
|
||||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||||
|
@ -364,7 +364,8 @@ BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
|
|||||||
@ Unused
|
@ Unused
|
||||||
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
|
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
|
||||||
.string "You appear to have reached the limit\n"
|
.string "You appear to have reached the limit\n"
|
||||||
.string "for Battle Points…\pPlease exchange some Battle Points\n"
|
.string "for Battle Points…\p"
|
||||||
|
.string "Please exchange some Battle Points\n"
|
||||||
.string "for prizes, then return…$"
|
.string "for prizes, then return…$"
|
||||||
|
|
||||||
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
|
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
|
||||||
|
@ -22,18 +22,20 @@ BattleFrontier_Lounge2_EventScript_AlreadyMetManiac::
|
|||||||
end
|
end
|
||||||
|
|
||||||
BattleFrontier_Lounge2_EventScript_GiveAdvice::
|
BattleFrontier_Lounge2_EventScript_GiveAdvice::
|
||||||
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, 0, BattleFrontier_Lounge2_EventScript_BufferSingle
|
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_SINGLES, BattleFrontier_Lounge2_EventScript_BufferSingle
|
||||||
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, 1, BattleFrontier_Lounge2_EventScript_BufferDouble
|
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_DOUBLES, BattleFrontier_Lounge2_EventScript_BufferDouble
|
||||||
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, 2, BattleFrontier_Lounge2_EventScript_BufferMulti
|
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_MULTIS, BattleFrontier_Lounge2_EventScript_BufferMulti
|
||||||
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, 3, BattleFrontier_Lounge2_EventScript_BufferMultiLink
|
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_LINK, BattleFrontier_Lounge2_EventScript_BufferMultiLink
|
||||||
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, 4, BattleFrontier_Lounge2_EventScript_BufferBattleDome
|
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_DOME, BattleFrontier_Lounge2_EventScript_BufferBattleDome
|
||||||
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, 5, BattleFrontier_Lounge2_EventScript_BufferBattleFactory
|
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_FACTORY, BattleFrontier_Lounge2_EventScript_BufferBattleFactory
|
||||||
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, 6, BattleFrontier_Lounge2_EventScript_BufferBattlePalace
|
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_PALACE, BattleFrontier_Lounge2_EventScript_BufferBattlePalace
|
||||||
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, 7, BattleFrontier_Lounge2_EventScript_BufferBattleArena
|
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_ARENA, BattleFrontier_Lounge2_EventScript_BufferBattleArena
|
||||||
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, 8, BattleFrontier_Lounge2_EventScript_BufferBattlePike
|
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_PIKE, BattleFrontier_Lounge2_EventScript_BufferBattlePike
|
||||||
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, 9, BattleFrontier_Lounge2_EventScript_BufferBattlePyramid
|
call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_PYRAMID, BattleFrontier_Lounge2_EventScript_BufferBattlePyramid
|
||||||
call_if_le VAR_FRONTIER_MANIAC_FACILITY, 3, BattleFrontier_Lounge2_EventScript_BattleTowerNews
|
@ <= FRONTIER_MANIAC_TOWER_LINK is any Battle Tower mode
|
||||||
call_if_ge VAR_FRONTIER_MANIAC_FACILITY, 4, BattleFrontier_Lounge2_EventScript_FacilityNews
|
call_if_le VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_LINK, BattleFrontier_Lounge2_EventScript_BattleTowerNews
|
||||||
|
@ >= FRONTIER_MANIAC_DOME is any facility other than Battle Tower
|
||||||
|
call_if_ge VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_DOME, BattleFrontier_Lounge2_EventScript_FacilityNews
|
||||||
special ShowFrontierManiacMessage
|
special ShowFrontierManiacMessage
|
||||||
waitmessage
|
waitmessage
|
||||||
waitbuttonpress
|
waitbuttonpress
|
||||||
|
@ -12,7 +12,7 @@ MysteryGiftScript_AlteringCave_:
|
|||||||
release
|
release
|
||||||
end
|
end
|
||||||
|
|
||||||
sText_MysteryGiftAlteringCave::
|
sText_MysteryGiftAlteringCave:
|
||||||
.string "Thank you for using the MYSTERY\n"
|
.string "Thank you for using the MYSTERY\n"
|
||||||
.string "GIFT System.\p"
|
.string "GIFT System.\p"
|
||||||
.string "There appears to be a rumor about\n"
|
.string "There appears to be a rumor about\n"
|
||||||
|
@ -4,145 +4,192 @@ gText_HighlyAppealingMove::
|
|||||||
.string "A highly appealing move.$"
|
.string "A highly appealing move.$"
|
||||||
|
|
||||||
gText_UserMoreEasilyStartled::
|
gText_UserMoreEasilyStartled::
|
||||||
.string "After this move, the user is\nmore easily startled.$"
|
.string "After this move, the user is\n"
|
||||||
|
.string "more easily startled.$"
|
||||||
|
|
||||||
gText_GreatAppealButNoMoreToEnd::
|
gText_GreatAppealButNoMoreToEnd::
|
||||||
.string "Makes a great appeal, but\nallows no more to the end.$"
|
.string "Makes a great appeal, but\n"
|
||||||
|
.string "allows no more to the end.$"
|
||||||
|
|
||||||
gText_UsedRepeatedlyWithoutBoringJudge::
|
gText_UsedRepeatedlyWithoutBoringJudge::
|
||||||
.string "Can be repeatedly used\nwithout boring the JUDGE.$"
|
.string "Can be repeatedly used\n"
|
||||||
|
.string "without boring the JUDGE.$"
|
||||||
|
|
||||||
gText_AvoidStartledByOthersOnce::
|
gText_AvoidStartledByOthersOnce::
|
||||||
.string "Can avoid being startled\nby others once.$"
|
.string "Can avoid being startled\n"
|
||||||
|
.string "by others once.$"
|
||||||
|
|
||||||
gText_AvoidStartledByOthers::
|
gText_AvoidStartledByOthers::
|
||||||
.string "Can avoid being startled\nby others.$"
|
.string "Can avoid being startled\n"
|
||||||
|
.string "by others.$"
|
||||||
|
|
||||||
gText_AvoidStartledByOthersLittle::
|
gText_AvoidStartledByOthersLittle::
|
||||||
.string "Can avoid being startled\nby others a little.$"
|
.string "Can avoid being startled\n"
|
||||||
|
.string "by others a little.$"
|
||||||
|
|
||||||
gText_UserLessLikelyStartled::
|
gText_UserLessLikelyStartled::
|
||||||
.string "After this move, the user is\nless likely to be startled.$"
|
.string "After this move, the user is\n"
|
||||||
|
.string "less likely to be startled.$"
|
||||||
|
|
||||||
gText_SlightlyStartleFrontMon::
|
gText_SlightlyStartleFrontMon::
|
||||||
.string "Slightly startles the\nPOKéMON in front.$"
|
.string "Slightly startles the\n"
|
||||||
|
.string "POKéMON in front.$"
|
||||||
|
|
||||||
gText_SlightlyStartleAppealed::
|
gText_SlightlyStartleAppealed::
|
||||||
.string "Slightly startles those\nthat have made appeals.$"
|
.string "Slightly startles those\n"
|
||||||
|
.string "that have made appeals.$"
|
||||||
|
|
||||||
gText_StartleAppealedBeforeUser::
|
gText_StartleAppealedBeforeUser::
|
||||||
.string "Startles the POKéMON that\nappealed before the user.$"
|
.string "Startles the POKéMON that\n"
|
||||||
|
.string "appealed before the user.$"
|
||||||
|
|
||||||
gText_StartleAllAppealed::
|
gText_StartleAllAppealed::
|
||||||
.string "Startles all POKéMON that\nhave done their appeals.$"
|
.string "Startles all POKéMON that\n"
|
||||||
|
.string "have done their appeals.$"
|
||||||
|
|
||||||
gText_BadlyStartleFrontMon::
|
gText_BadlyStartleFrontMon::
|
||||||
.string "Badly startles the\nPOKéMON in front.$"
|
.string "Badly startles the\n"
|
||||||
|
.string "POKéMON in front.$"
|
||||||
|
|
||||||
gText_BadlyStartleAppealed::
|
gText_BadlyStartleAppealed::
|
||||||
.string "Badly startles those that\nhave made appeals.$"
|
.string "Badly startles those that\n"
|
||||||
|
.string "have made appeals.$"
|
||||||
|
|
||||||
gText_StartleAppealedBeforeUser2::
|
gText_StartleAppealedBeforeUser2::
|
||||||
.string "Startles the POKéMON that\nappealed before the user.$"
|
.string "Startles the POKéMON that\n"
|
||||||
|
.string "appealed before the user.$"
|
||||||
|
|
||||||
gText_StartleAllAppealed2::
|
gText_StartleAllAppealed2::
|
||||||
.string "Startles all POKéMON that\nhave done their appeals.$"
|
.string "Startles all POKéMON that\n"
|
||||||
|
.string "have done their appeals.$"
|
||||||
|
|
||||||
gText_ShiftJudgesAttentionFromOthers::
|
gText_ShiftJudgesAttentionFromOthers::
|
||||||
.string "Shifts the JUDGE's\nattention from others.$"
|
.string "Shifts the JUDGE's\n"
|
||||||
|
.string "attention from others.$"
|
||||||
|
|
||||||
gText_StartleMonHasJudgesAttention::
|
gText_StartleMonHasJudgesAttention::
|
||||||
.string "Startles the POKéMON that\nhas the JUDGE's attention.$"
|
.string "Startles the POKéMON that\n"
|
||||||
|
.string "has the JUDGE's attention.$"
|
||||||
|
|
||||||
gText_JamOthersMissesTurn::
|
gText_JamOthersMissesTurn::
|
||||||
.string "Jams the others, and misses\none turn of appeals.$"
|
.string "Jams the others, and misses\n"
|
||||||
|
.string "one turn of appeals.$"
|
||||||
|
|
||||||
gText_StartleMonsMadeSameTypeAppeal::
|
gText_StartleMonsMadeSameTypeAppeal::
|
||||||
.string "Startles POKéMON that\nmade a same-type appeal.$"
|
.string "Startles POKéMON that\n"
|
||||||
|
.string "made a same-type appeal.$"
|
||||||
|
|
||||||
gText_BadlyStartleCoolAppeals::
|
gText_BadlyStartleCoolAppeals::
|
||||||
.string "Badly startles POKéMON\nthat made COOL appeals.$"
|
.string "Badly startles POKéMON\n"
|
||||||
|
.string "that made COOL appeals.$"
|
||||||
|
|
||||||
gText_BadlyStartleBeautyAppeals::
|
gText_BadlyStartleBeautyAppeals::
|
||||||
.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
|
.string "Badly startles POKéMON\n"
|
||||||
|
.string "that made BEAUTY appeals.$"
|
||||||
|
|
||||||
gText_BadlyStartleCuteAppeals::
|
gText_BadlyStartleCuteAppeals::
|
||||||
.string "Badly startles POKéMON\nthat made CUTE appeals.$"
|
.string "Badly startles POKéMON\n"
|
||||||
|
.string "that made CUTE appeals.$"
|
||||||
|
|
||||||
gText_BadlyStartleSmartAppeals::
|
gText_BadlyStartleSmartAppeals::
|
||||||
.string "Badly startles POKéMON\nthat made SMART appeals.$"
|
.string "Badly startles POKéMON\n"
|
||||||
|
.string "that made SMART appeals.$"
|
||||||
|
|
||||||
gText_BadlyStartleToughAppeals::
|
gText_BadlyStartleToughAppeals::
|
||||||
.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
|
.string "Badly startles POKéMON\n"
|
||||||
|
.string "that made TOUGH appeals.$"
|
||||||
|
|
||||||
gText_MakeMonAfterUserNervous::
|
gText_MakeMonAfterUserNervous::
|
||||||
.string "Makes one POKéMON after\nthe user nervous.$"
|
.string "Makes one POKéMON after\n"
|
||||||
|
.string "the user nervous.$"
|
||||||
|
|
||||||
gText_MakeAllMonsAfterUserNervous::
|
gText_MakeAllMonsAfterUserNervous::
|
||||||
.string "Makes all POKéMON after\nthe user nervous.$"
|
.string "Makes all POKéMON after\n"
|
||||||
|
.string "the user nervous.$"
|
||||||
|
|
||||||
gText_WorsenConditionOfThoseMadeAppeals::
|
gText_WorsenConditionOfThoseMadeAppeals::
|
||||||
.string "Worsens the condition of\nthose that made appeals.$"
|
.string "Worsens the condition of\n"
|
||||||
|
.string "those that made appeals.$"
|
||||||
|
|
||||||
gText_BadlyStartleMonsGoodCondition::
|
gText_BadlyStartleMonsGoodCondition::
|
||||||
.string "Badly startles POKéMON in\ngood condition.$"
|
.string "Badly startles POKéMON in\n"
|
||||||
|
.string "good condition.$"
|
||||||
|
|
||||||
gText_AppealGreatIfPerformedFirst::
|
gText_AppealGreatIfPerformedFirst::
|
||||||
.string "The appeal works great if\nperformed first.$"
|
.string "The appeal works great if\n"
|
||||||
|
.string "performed first.$"
|
||||||
|
|
||||||
gText_AppealGreatIfPerformedLast::
|
gText_AppealGreatIfPerformedLast::
|
||||||
.string "The appeal works great if\nperformed last.$"
|
.string "The appeal works great if\n"
|
||||||
|
.string "performed last.$"
|
||||||
|
|
||||||
gText_AppealAsGoodAsThoseBeforeIt::
|
gText_AppealAsGoodAsThoseBeforeIt::
|
||||||
.string "Makes the appeal as good\nas those before it.$"
|
.string "Makes the appeal as good\n"
|
||||||
|
.string "as those before it.$"
|
||||||
|
|
||||||
gText_AppealAsGoodAsOneBeforeIt::
|
gText_AppealAsGoodAsOneBeforeIt::
|
||||||
.string "Makes the appeal as good\nas the one before it.$"
|
.string "Makes the appeal as good\n"
|
||||||
|
.string "as the one before it.$"
|
||||||
|
|
||||||
gText_AppealBetterLaterItsPerformed::
|
gText_AppealBetterLaterItsPerformed::
|
||||||
.string "The appeal works better\nthe later it is performed.$"
|
.string "The appeal works better\n"
|
||||||
|
.string "the later it is performed.$"
|
||||||
|
|
||||||
gText_AppealVariesDependingOnTiming::
|
gText_AppealVariesDependingOnTiming::
|
||||||
.string "The appeal's quality varies\ndepending on its timing.$"
|
.string "The appeal's quality varies\n"
|
||||||
|
.string "depending on its timing.$"
|
||||||
|
|
||||||
gText_WorksWellIfSameTypeAsBefore::
|
gText_WorksWellIfSameTypeAsBefore::
|
||||||
.string "Works well if it's the same\ntype as the one before.$"
|
.string "Works well if it's the same\n"
|
||||||
|
.string "type as the one before.$"
|
||||||
|
|
||||||
gText_WorksWellIfDifferentTypeAsBefore::
|
gText_WorksWellIfDifferentTypeAsBefore::
|
||||||
.string "Works well if different in\ntype than the one before.$"
|
.string "Works well if different in\n"
|
||||||
|
.string "type than the one before.$"
|
||||||
|
|
||||||
gText_AffectedByAppealInFront::
|
gText_AffectedByAppealInFront::
|
||||||
.string "Affected by how well the\nappeal in front goes.$"
|
.string "Affected by how well the\n"
|
||||||
|
.string "appeal in front goes.$"
|
||||||
|
|
||||||
gText_UpsConditionHelpsPreventNervousness::
|
gText_UpsConditionHelpsPreventNervousness::
|
||||||
.string "Ups the user's condition.\nHelps prevent nervousness.$"
|
.string "Ups the user's condition.\n"
|
||||||
|
.string "Helps prevent nervousness.$"
|
||||||
|
|
||||||
gText_AppealWorksWellIfConditionGood::
|
gText_AppealWorksWellIfConditionGood::
|
||||||
.string "The appeal works well if the\nuser's condition is good.$"
|
.string "The appeal works well if the\n"
|
||||||
|
.string "user's condition is good.$"
|
||||||
|
|
||||||
gText_NextAppealMadeEarlier::
|
gText_NextAppealMadeEarlier::
|
||||||
.string "The next appeal can be\nmade earlier next turn.$"
|
.string "The next appeal can be\n"
|
||||||
|
.string "made earlier next turn.$"
|
||||||
|
|
||||||
gText_NextAppealMadeLater::
|
gText_NextAppealMadeLater::
|
||||||
.string "The next appeal can be\nmade later next turn.$"
|
.string "The next appeal can be\n"
|
||||||
|
.string "made later next turn.$"
|
||||||
|
|
||||||
gText_TurnOrderMoreEasilyScrambled::
|
gText_TurnOrderMoreEasilyScrambled::
|
||||||
.string "Makes the next turn's order\nmore easily scrambled.$"
|
.string "Makes the next turn's order\n"
|
||||||
|
.string "more easily scrambled.$"
|
||||||
|
|
||||||
gText_ScrambleOrderOfNextAppeals::
|
gText_ScrambleOrderOfNextAppeals::
|
||||||
.string "Scrambles the order of\nappeals on the next turn.$"
|
.string "Scrambles the order of\n"
|
||||||
|
.string "appeals on the next turn.$"
|
||||||
|
|
||||||
gText_AppealExcitesAudienceInAnyContest::
|
gText_AppealExcitesAudienceInAnyContest::
|
||||||
.string "An appeal that excites the\naudience in any CONTEST.$"
|
.string "An appeal that excites the\n"
|
||||||
|
.string "audience in any CONTEST.$"
|
||||||
|
|
||||||
gText_BadlyStartlesMonsGoodAppeals::
|
gText_BadlyStartlesMonsGoodAppeals::
|
||||||
.string "Badly startles all POKéMON\nthat made good appeals.$"
|
.string "Badly startles all POKéMON\n"
|
||||||
|
.string "that made good appeals.$"
|
||||||
|
|
||||||
gText_AppealBestMoreCrowdExcited::
|
gText_AppealBestMoreCrowdExcited::
|
||||||
.string "The appeal works best the\nmore the crowd is excited.$"
|
.string "The appeal works best the\n"
|
||||||
|
.string "more the crowd is excited.$"
|
||||||
|
|
||||||
gText_TemporarilyStopCrowdExcited::
|
gText_TemporarilyStopCrowdExcited::
|
||||||
.string "Temporarily stops the\ncrowd from growing excited.$"
|
.string "Temporarily stops the\n"
|
||||||
|
.string "crowd from growing excited.$"
|
||||||
|
|
||||||
@ Unused move names
|
@ Unused move names
|
||||||
|
|
||||||
|
@ -5,7 +5,8 @@ gText_PkmnTransferredSomeonesPC::
|
|||||||
.string "BOX “{STR_VAR_1}.”$"
|
.string "BOX “{STR_VAR_1}.”$"
|
||||||
|
|
||||||
gText_PkmnTransferredLanettesPC::
|
gText_PkmnTransferredLanettesPC::
|
||||||
.string "{STR_VAR_2} was transferred to\nLANETTE'S PC.\p"
|
.string "{STR_VAR_2} was transferred to\n"
|
||||||
|
.string "LANETTE'S PC.\p"
|
||||||
.string "It was placed in \n"
|
.string "It was placed in \n"
|
||||||
.string "BOX “{STR_VAR_1}.”$"
|
.string "BOX “{STR_VAR_1}.”$"
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@ gBirchDexRatingText_AreYouCurious::
|
|||||||
.string "Are you curious about how your\n"
|
.string "Are you curious about how your\n"
|
||||||
.string "POKéDEX is coming along?$"
|
.string "POKéDEX is coming along?$"
|
||||||
|
|
||||||
gBirchDexRatingText_Cancel:
|
gBirchDexRatingText_Cancel::
|
||||||
.string "Hm? Oh, you haven't caught enough\n"
|
.string "Hm? Oh, you haven't caught enough\n"
|
||||||
.string "POKéMON to make it worthwhile.$"
|
.string "POKéMON to make it worthwhile.$"
|
||||||
|
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
gText_WantToUseSurf::
|
gText_WantToUseSurf::
|
||||||
.string "The water is dyed a deep blue…\nWould you like to SURF?$"
|
.string "The water is dyed a deep blue…\n"
|
||||||
|
.string "Would you like to SURF?$"
|
||||||
|
|
||||||
gText_PlayerUsedSurf::
|
gText_PlayerUsedSurf::
|
||||||
.string "{STR_VAR_1} used SURF!$"
|
.string "{STR_VAR_1} used SURF!$"
|
||||||
|
@ -166,7 +166,7 @@ BattleFrontier_BattleTowerLobby_Text_LookingForwardToNextBattle::
|
|||||||
.string "I'll be looking forward to your\n"
|
.string "I'll be looking forward to your\n"
|
||||||
.string "next battle!$"
|
.string "next battle!$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText00::
|
BravoTrainerBattleTower_Text_Intro::
|
||||||
.string "Yeah!\n"
|
.string "Yeah!\n"
|
||||||
.string "It's BRAVO TRAINER time!\p"
|
.string "It's BRAVO TRAINER time!\p"
|
||||||
.string "Today, we're going to profile {STR_VAR_1},\n"
|
.string "Today, we're going to profile {STR_VAR_1},\n"
|
||||||
@ -174,12 +174,12 @@ gTVBravoTrainerBattleTowerText00::
|
|||||||
.string "For the challenge, {STR_VAR_1} entered\n"
|
.string "For the challenge, {STR_VAR_1} entered\n"
|
||||||
.string "one wicked {STR_VAR_2}.$"
|
.string "one wicked {STR_VAR_2}.$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText01::
|
BravoTrainerBattleTower_Text_NewRecord::
|
||||||
.string "The pair set a new record of {STR_VAR_2} wins\n"
|
.string "The pair set a new record of {STR_VAR_2} wins\n"
|
||||||
.string "in a row in {STR_VAR_1} competition!\l"
|
.string "in a row in {STR_VAR_1} competition!\l"
|
||||||
.string "Bravo, TRAINER!$"
|
.string "Bravo, TRAINER!$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText02::
|
BravoTrainerBattleTower_Text_Lost::
|
||||||
.string "The twosome finally succumbed to\n"
|
.string "The twosome finally succumbed to\n"
|
||||||
.string "{STR_VAR_1} in match number {STR_VAR_2}.\l"
|
.string "{STR_VAR_1} in match number {STR_VAR_2}.\l"
|
||||||
.string "Nice try, TRAINER!\p"
|
.string "Nice try, TRAINER!\p"
|
||||||
@ -188,7 +188,7 @@ gTVBravoTrainerBattleTowerText02::
|
|||||||
.string "We asked the TRAINER for impressions\n"
|
.string "We asked the TRAINER for impressions\n"
|
||||||
.string "on the match with {STR_VAR_1}.$"
|
.string "on the match with {STR_VAR_1}.$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText03::
|
BravoTrainerBattleTower_Text_Won::
|
||||||
.string "The twosome won it all by defeating\n"
|
.string "The twosome won it all by defeating\n"
|
||||||
.string "{STR_VAR_1}'s {STR_VAR_2} thoroughly.\l"
|
.string "{STR_VAR_1}'s {STR_VAR_2} thoroughly.\l"
|
||||||
.string "Bravo, TRAINER!\p"
|
.string "Bravo, TRAINER!\p"
|
||||||
@ -197,7 +197,7 @@ gTVBravoTrainerBattleTowerText03::
|
|||||||
.string "We asked the TRAINER for impressions\n"
|
.string "We asked the TRAINER for impressions\n"
|
||||||
.string "on the moment of glory.$"
|
.string "on the moment of glory.$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText04::
|
BravoTrainerBattleTower_Text_LostFinal::
|
||||||
.string "After a string of wins, the pair finally\n"
|
.string "After a string of wins, the pair finally\n"
|
||||||
.string "succumbed to {STR_VAR_1}'s {STR_VAR_2},\l"
|
.string "succumbed to {STR_VAR_1}'s {STR_VAR_2},\l"
|
||||||
.string "their final hurdle.\p"
|
.string "their final hurdle.\p"
|
||||||
@ -208,7 +208,7 @@ gTVBravoTrainerBattleTowerText04::
|
|||||||
.string "We asked the TRAINER for impressions\n"
|
.string "We asked the TRAINER for impressions\n"
|
||||||
.string "on battling the celebrity pair.$"
|
.string "on battling the celebrity pair.$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText05::
|
BravoTrainerBattleTower_Text_Satisfied::
|
||||||
.string "This is what the TRAINER had to say:\n"
|
.string "This is what the TRAINER had to say:\n"
|
||||||
.string "“I'm satisfied!”\p"
|
.string "“I'm satisfied!”\p"
|
||||||
.string "Now isn't that a refreshing reply?\n"
|
.string "Now isn't that a refreshing reply?\n"
|
||||||
@ -218,7 +218,7 @@ gTVBravoTrainerBattleTowerText05::
|
|||||||
.string "I found out exactly how satisfied\n"
|
.string "I found out exactly how satisfied\n"
|
||||||
.string "when I heard the TRAINER say this:$"
|
.string "when I heard the TRAINER say this:$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText06::
|
BravoTrainerBattleTower_Text_Unsatisfied::
|
||||||
.string "This is what the TRAINER had to say:\n"
|
.string "This is what the TRAINER had to say:\n"
|
||||||
.string "“I'm not satisfied…”\p"
|
.string "“I'm not satisfied…”\p"
|
||||||
.string "Our TRAINER was obviously a little down\n"
|
.string "Our TRAINER was obviously a little down\n"
|
||||||
@ -228,22 +228,22 @@ gTVBravoTrainerBattleTowerText06::
|
|||||||
.string "Anyway, I found out how dissatisfied\n"
|
.string "Anyway, I found out how dissatisfied\n"
|
||||||
.string "our TRAINER was when I heard this:$"
|
.string "our TRAINER was when I heard this:$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText07::
|
BravoTrainerBattleTower_Text_None1::
|
||||||
.string "None$"
|
.string "None$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText08::
|
BravoTrainerBattleTower_Text_None2::
|
||||||
.string "None$"
|
.string "None$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText09::
|
BravoTrainerBattleTower_Text_None3::
|
||||||
.string "None$"
|
.string "None$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText10::
|
BravoTrainerBattleTower_Text_None4::
|
||||||
.string "None$"
|
.string "None$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText11::
|
BravoTrainerBattleTower_Text_Response::
|
||||||
.string "“{STR_VAR_1}.”$"
|
.string "“{STR_VAR_1}.”$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText12::
|
BravoTrainerBattleTower_Text_ResponseSatisfied::
|
||||||
.string "“{STR_VAR_1}.”\n"
|
.string "“{STR_VAR_1}.”\n"
|
||||||
.string "Now isn't that great?\p"
|
.string "Now isn't that great?\p"
|
||||||
.string "It really expresses {STR_VAR_2}'s joy,\n"
|
.string "It really expresses {STR_VAR_2}'s joy,\n"
|
||||||
@ -252,7 +252,7 @@ gTVBravoTrainerBattleTowerText12::
|
|||||||
.string "end… It really was what you'd call\l"
|
.string "end… It really was what you'd call\l"
|
||||||
.string "“{STR_VAR_1}”!$"
|
.string "“{STR_VAR_1}”!$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText13::
|
BravoTrainerBattleTower_Text_ResponseUnsatisfied::
|
||||||
.string "“{STR_VAR_1}.”\n"
|
.string "“{STR_VAR_1}.”\n"
|
||||||
.string "Now isn't that fitting?\p"
|
.string "Now isn't that fitting?\p"
|
||||||
.string "That battle with {STR_VAR_3} at the\n"
|
.string "That battle with {STR_VAR_3} at the\n"
|
||||||
@ -261,7 +261,7 @@ gTVBravoTrainerBattleTowerText13::
|
|||||||
.string "{STR_VAR_2}'s disappointment comes across\n"
|
.string "{STR_VAR_2}'s disappointment comes across\n"
|
||||||
.string "loud and clear, I'd say!$"
|
.string "loud and clear, I'd say!$"
|
||||||
|
|
||||||
gTVBravoTrainerBattleTowerText14::
|
BravoTrainerBattleTower_Text_Outro::
|
||||||
.string "Bravo, {STR_VAR_1}!\n"
|
.string "Bravo, {STR_VAR_1}!\n"
|
||||||
.string "Bravo, {STR_VAR_2}!\p"
|
.string "Bravo, {STR_VAR_2}!\p"
|
||||||
.string "I hope we can count on seeing\n"
|
.string "I hope we can count on seeing\n"
|
||||||
|
@ -1,51 +0,0 @@
|
|||||||
|
|
||||||
# Bugs and Glitches
|
|
||||||
|
|
||||||
These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` and `UBFIX` preprocessor variables will fix some of these automatically. `UBFIX` will already be defined for MODERN builds.
|
|
||||||
|
|
||||||
Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
|
|
||||||
|
|
||||||
```diff
|
|
||||||
this is some code
|
|
||||||
-delete red - lines
|
|
||||||
+add green + lines
|
|
||||||
```
|
|
||||||
|
|
||||||
## Contents
|
|
||||||
|
|
||||||
- [Scrolling through items in the bag causes the image to flicker](#scrolling-through-items-in-the-bag-causes-the-image-to-flicker)
|
|
||||||
|
|
||||||
|
|
||||||
## Scrolling through items in the bag causes the image to flicker
|
|
||||||
|
|
||||||
**Fix:** Add the following function to [src/item_menu_icons.c](https://github.com/pret/pokeemerald/blob/master/src/item_menu_icons.c):
|
|
||||||
```diff
|
|
||||||
+void HideBagItemIconSprite(u8 id)
|
|
||||||
+{
|
|
||||||
+ u8 *spriteId = &gBagMenu->spriteId[10];
|
|
||||||
+ if (spriteId[id] != 0xFF)
|
|
||||||
+ {
|
|
||||||
+ gSprites[spriteId[id]].invisible = TRUE;
|
|
||||||
+ }
|
|
||||||
+}
|
|
||||||
|
|
||||||
```
|
|
||||||
|
|
||||||
and its corresponding declaration in [include/item_menu_icons.h](https://github.com/pret/pokeemerald/blob/master/include/item_menu_icons.h):
|
|
||||||
|
|
||||||
```diff
|
|
||||||
+void HideBagItemIconSprite(u8 id);
|
|
||||||
|
|
||||||
```
|
|
||||||
|
|
||||||
Then edit `BagMenu_MoveCursorCallback` in [src/item_menu.c](https://github.com/pret/pokeemerald/blob/master/src/item_menu.c):
|
|
||||||
|
|
||||||
```diff
|
|
||||||
...
|
|
||||||
{
|
|
||||||
- RemoveBagItemIconSprite(1 ^ gBagMenu->itemIconSlot);
|
|
||||||
+ HideBagItemIconSprite(gBagMenu->itemIconSlot ^ 1);
|
|
||||||
+ RemoveBagItemIconSprite(gBagMenu->itemIconSlot);
|
|
||||||
if (itemIndex != LIST_CANCEL)
|
|
||||||
...
|
|
||||||
```
|
|
@ -76,7 +76,7 @@ s32 ChangeBgY(u8 bg, s32 value, u8 op);
|
|||||||
s32 ChangeBgY_ScreenOff(u8 bg, s32 value, u8 op);
|
s32 ChangeBgY_ScreenOff(u8 bg, s32 value, u8 op);
|
||||||
s32 GetBgY(u8 bg);
|
s32 GetBgY(u8 bg);
|
||||||
void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
|
void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
|
||||||
u8 Unused_AdjustBgMosaic(u8 a1, u8 a2);
|
u8 Unused_AdjustBgMosaic(u8 val, u8 mode);
|
||||||
void SetBgTilemapBuffer(u8 bg, void *tilemap);
|
void SetBgTilemapBuffer(u8 bg, void *tilemap);
|
||||||
void UnsetBgTilemapBuffer(u8 bg);
|
void UnsetBgTilemapBuffer(u8 bg);
|
||||||
void* GetBgTilemapBuffer(u8 bg);
|
void* GetBgTilemapBuffer(u8 bg);
|
||||||
|
@ -94,7 +94,7 @@ static void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameC
|
|||||||
static u8 IndexOfSpriteTileTag(u16 tag);
|
static u8 IndexOfSpriteTileTag(u16 tag);
|
||||||
static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
|
static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
|
||||||
static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
|
static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
|
||||||
static void UpdateSpriteMatrixAnchorPos(struct Sprite* sprite, s32 a1, s32 a2);
|
static void UpdateSpriteMatrixAnchorPos(struct Sprite*, s32, s32);
|
||||||
|
|
||||||
typedef void (*AnimFunc)(struct Sprite *);
|
typedef void (*AnimFunc)(struct Sprite *);
|
||||||
typedef void (*AnimCmdFunc)(struct Sprite *);
|
typedef void (*AnimCmdFunc)(struct Sprite *);
|
||||||
@ -632,14 +632,11 @@ void DestroySprite(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ResetOamRange(u8 a, u8 b)
|
void ResetOamRange(u8 start, u8 end)
|
||||||
{
|
{
|
||||||
u8 i;
|
u8 i;
|
||||||
|
for (i = start; i < end; i++)
|
||||||
for (i = a; i < b; i++)
|
|
||||||
{
|
|
||||||
gMain.oamBuffer[i] = *(struct OamData *)&gDummyOamData;
|
gMain.oamBuffer[i] = *(struct OamData *)&gDummyOamData;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadOam(void)
|
void LoadOam(void)
|
||||||
|
@ -270,7 +270,7 @@ u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 sub
|
|||||||
u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
|
u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
|
||||||
u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||||
void DestroySprite(struct Sprite *sprite);
|
void DestroySprite(struct Sprite *sprite);
|
||||||
void ResetOamRange(u8 a, u8 b);
|
void ResetOamRange(u8 start, u8 end);
|
||||||
void LoadOam(void);
|
void LoadOam(void);
|
||||||
void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d);
|
void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d);
|
||||||
void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode);
|
void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode);
|
||||||
|
@ -326,14 +326,14 @@ void RunTextPrinters(void)
|
|||||||
{
|
{
|
||||||
if (sTextPrinters[i].active)
|
if (sTextPrinters[i].active)
|
||||||
{
|
{
|
||||||
u16 temp = RenderFont(&sTextPrinters[i]);
|
u16 renderCmd = RenderFont(&sTextPrinters[i]);
|
||||||
switch (temp)
|
switch (renderCmd)
|
||||||
{
|
{
|
||||||
case RENDER_PRINT:
|
case RENDER_PRINT:
|
||||||
CopyWindowToVram(sTextPrinters[i].printerTemplate.windowId, COPYWIN_GFX);
|
CopyWindowToVram(sTextPrinters[i].printerTemplate.windowId, COPYWIN_GFX);
|
||||||
case RENDER_UPDATE:
|
case RENDER_UPDATE:
|
||||||
if (sTextPrinters[i].callback != 0)
|
if (sTextPrinters[i].callback != NULL)
|
||||||
sTextPrinters[i].callback(&sTextPrinters[i].printerTemplate, temp);
|
sTextPrinters[i].callback(&sTextPrinters[i].printerTemplate, renderCmd);
|
||||||
break;
|
break;
|
||||||
case RENDER_FINISH:
|
case RENDER_FINISH:
|
||||||
sTextPrinters[i].active = FALSE;
|
sTextPrinters[i].active = FALSE;
|
||||||
|
Before Width: | Height: | Size: 420 B After Width: | Height: | Size: 306 B |
Before Width: | Height: | Size: 419 B After Width: | Height: | Size: 305 B |
Before Width: | Height: | Size: 509 B After Width: | Height: | Size: 394 B |
Before Width: | Height: | Size: 408 B After Width: | Height: | Size: 293 B |
Before Width: | Height: | Size: 394 B After Width: | Height: | Size: 279 B |
Before Width: | Height: | Size: 462 B After Width: | Height: | Size: 347 B |
Before Width: | Height: | Size: 486 B After Width: | Height: | Size: 374 B |
Before Width: | Height: | Size: 366 B After Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 421 B After Width: | Height: | Size: 306 B |
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 277 B |
Before Width: | Height: | Size: 432 B After Width: | Height: | Size: 319 B |
Before Width: | Height: | Size: 544 B After Width: | Height: | Size: 429 B |
Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 389 B |
Before Width: | Height: | Size: 467 B After Width: | Height: | Size: 352 B |
Before Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 398 B After Width: | Height: | Size: 283 B |
Before Width: | Height: | Size: 554 B After Width: | Height: | Size: 413 B |
Before Width: | Height: | Size: 458 B After Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 402 B After Width: | Height: | Size: 287 B |
Before Width: | Height: | Size: 368 B After Width: | Height: | Size: 253 B |
Before Width: | Height: | Size: 452 B After Width: | Height: | Size: 337 B |
Before Width: | Height: | Size: 441 B After Width: | Height: | Size: 328 B |
Before Width: | Height: | Size: 432 B After Width: | Height: | Size: 317 B |
Before Width: | Height: | Size: 425 B After Width: | Height: | Size: 310 B |
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 289 B |
Before Width: | Height: | Size: 426 B After Width: | Height: | Size: 311 B |
Before Width: | Height: | Size: 430 B After Width: | Height: | Size: 315 B |
Before Width: | Height: | Size: 401 B After Width: | Height: | Size: 286 B |
Before Width: | Height: | Size: 432 B After Width: | Height: | Size: 317 B |
Before Width: | Height: | Size: 509 B After Width: | Height: | Size: 394 B |
Before Width: | Height: | Size: 452 B After Width: | Height: | Size: 337 B |
BIN
graphics/door_anims/petalburg_gym.png
Normal file
After Width: | Height: | Size: 289 B |
Before Width: | Height: | Size: 419 B After Width: | Height: | Size: 304 B |
Before Width: | Height: | Size: 445 B After Width: | Height: | Size: 332 B |
Before Width: | Height: | Size: 440 B After Width: | Height: | Size: 325 B |
Before Width: | Height: | Size: 440 B After Width: | Height: | Size: 325 B |
Before Width: | Height: | Size: 458 B After Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 435 B After Width: | Height: | Size: 322 B |
Before Width: | Height: | Size: 435 B After Width: | Height: | Size: 322 B |
Before Width: | Height: | Size: 348 B After Width: | Height: | Size: 231 B |
Before Width: | Height: | Size: 394 B After Width: | Height: | Size: 394 B |
@ -62,7 +62,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
|
|||||||
bool8 IsContest(void);
|
bool8 IsContest(void);
|
||||||
s8 BattleAnimAdjustPanning(s8 pan);
|
s8 BattleAnimAdjustPanning(s8 pan);
|
||||||
s8 BattleAnimAdjustPanning2(s8 pan);
|
s8 BattleAnimAdjustPanning2(s8 pan);
|
||||||
s16 KeepPanInRange(s16 a, int oldPan);
|
s16 KeepPanInRange(s16 panArg, int oldPan);
|
||||||
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
|
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
|
||||||
void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
|
void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
|
||||||
void ResetBattleAnimBg(bool8);
|
void ResetBattleAnimBg(bool8);
|
||||||
@ -91,14 +91,14 @@ bool8 AnimTranslateLinear(struct Sprite *sprite);
|
|||||||
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
|
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
|
||||||
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
|
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
|
||||||
void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
|
void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
|
||||||
u16 ArcTan2Neg(s16 a, s16 b);
|
u16 ArcTan2Neg(s16 x, s16 y);
|
||||||
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
|
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
|
||||||
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
|
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
|
||||||
void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
|
void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
|
||||||
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
|
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
|
||||||
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
|
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
|
||||||
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
|
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
|
||||||
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
|
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
|
||||||
u8 GetBattlerYCoordWithElevation(u8 battlerId);
|
u8 GetBattlerYCoordWithElevation(u8 battlerId);
|
||||||
void WaitAnimForDuration(struct Sprite *sprite);
|
void WaitAnimForDuration(struct Sprite *sprite);
|
||||||
void AnimTravelDiagonally(struct Sprite *sprite);
|
void AnimTravelDiagonally(struct Sprite *sprite);
|
||||||
@ -109,7 +109,7 @@ void *LoadPointerFromVars(s16 bottom, s16 top);
|
|||||||
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
|
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
|
||||||
void InitPrioritiesForVisibleBattlers(void);
|
void InitPrioritiesForVisibleBattlers(void);
|
||||||
void GetBattleAnimBg1Data(struct BattleAnimBgData*);
|
void GetBattleAnimBg1Data(struct BattleAnimBgData*);
|
||||||
void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
|
void GetBattleAnimBgData(struct BattleAnimBgData*, u32 bgId);
|
||||||
u8 GetBattlerSpriteSubpriority(u8 battlerId);
|
u8 GetBattlerSpriteSubpriority(u8 battlerId);
|
||||||
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
|
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
|
||||||
void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
|
void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
|
||||||
@ -118,7 +118,7 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
|
|||||||
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
|
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
|
||||||
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
|
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
|
||||||
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
|
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
|
||||||
u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7);
|
u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2);
|
||||||
u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
|
u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
|
||||||
u8 AnimDummyReturnArg(u8 battler);
|
u8 AnimDummyReturnArg(u8 battler);
|
||||||
s16 CloneBattlerSpriteWithBlend(u8);
|
s16 CloneBattlerSpriteWithBlend(u8);
|
||||||
@ -129,7 +129,7 @@ void AnimLoadCompressedBgGfx(u32, const u32*, u32);
|
|||||||
void UpdateAnimBg3ScreenSize(bool8);
|
void UpdateAnimBg3ScreenSize(bool8);
|
||||||
void TranslateSpriteInGrowingCircle(struct Sprite *);
|
void TranslateSpriteInGrowingCircle(struct Sprite *);
|
||||||
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
|
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
|
||||||
void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
|
void PrepareEruptAnimTaskData(struct Task *task, u8 spriteId, s16 xScaleStart, s16 yScaleStart, s16 xScaleEnd, s16 yScaleEnd, u16 duration);
|
||||||
u8 UpdateEruptAnimTask(struct Task *task);
|
u8 UpdateEruptAnimTask(struct Task *task);
|
||||||
void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
|
void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
|
||||||
void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
|
void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
|
||||||
@ -146,7 +146,7 @@ void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union Aff
|
|||||||
bool8 RunAffineAnimFromTaskData(struct Task *task);
|
bool8 RunAffineAnimFromTaskData(struct Task *task);
|
||||||
void AnimThrowProjectile(struct Sprite *sprite);
|
void AnimThrowProjectile(struct Sprite *sprite);
|
||||||
void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
|
void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
|
||||||
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
|
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
|
||||||
void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
|
void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
|
||||||
void TradeMenuBouncePartySprites(struct Sprite *sprite);
|
void TradeMenuBouncePartySprites(struct Sprite *sprite);
|
||||||
void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
|
void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
|
||||||
@ -181,7 +181,7 @@ enum
|
|||||||
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
|
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
|
||||||
|
|
||||||
bool8 IsBattlerSpritePresent(u8 battlerId);
|
bool8 IsBattlerSpritePresent(u8 battlerId);
|
||||||
void ClearBattleAnimBg(u32 arg0);
|
void ClearBattleAnimBg(u32 bgId);
|
||||||
u8 GetAnimBattlerSpriteId(u8 wantedBattler);
|
u8 GetAnimBattlerSpriteId(u8 wantedBattler);
|
||||||
bool8 IsDoubleBattle(void);
|
bool8 IsDoubleBattle(void);
|
||||||
u8 GetBattleBgPaletteNum(void);
|
u8 GetBattleBgPaletteNum(void);
|
||||||
@ -209,11 +209,11 @@ void AnimTask_HorizontalShake(u8 taskId);
|
|||||||
void TryShinyAnimation(u8 battler, struct Pokemon *mon);
|
void TryShinyAnimation(u8 battler, struct Pokemon *mon);
|
||||||
u8 ItemIdToBallId(u16 itemId);
|
u8 ItemIdToBallId(u16 itemId);
|
||||||
u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
|
u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
|
||||||
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
|
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes, u8 ballId);
|
||||||
|
|
||||||
// battle_anim_utility_funcs.c
|
// battle_anim_utility_funcs.c
|
||||||
void InitStatsChangeAnimation(u8);
|
void InitStatsChangeAnimation(u8);
|
||||||
void StartMonScrollingBgMask(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
|
void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette);
|
||||||
|
|
||||||
// battle_anim_effects_1.c
|
// battle_anim_effects_1.c
|
||||||
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
|
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
|
||||||
@ -227,9 +227,9 @@ void AnimWaterPulseRing(struct Sprite *sprite);
|
|||||||
void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
|
void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
|
||||||
|
|
||||||
// battle_anim_smokescreen.c
|
// battle_anim_smokescreen.c
|
||||||
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
|
u8 SmokescreenImpact(s16 x, s16 y, bool8 persist);
|
||||||
|
|
||||||
u32 UnpackSelectedBattleBgPalettes(s16);
|
u32 UnpackSelectedBattlePalettes(s16);
|
||||||
|
|
||||||
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
|
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
|
||||||
|
|
||||||
|
@ -222,7 +222,7 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
|
|||||||
void BtlController_EmitChooseAction(u8 bufferId, u8 action, u16 itemId);
|
void BtlController_EmitChooseAction(u8 bufferId, u8 action, u16 itemId);
|
||||||
void BtlController_EmitYesNoBox(u8 bufferId);
|
void BtlController_EmitYesNoBox(u8 bufferId);
|
||||||
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
|
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
|
||||||
void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
|
void BtlController_EmitChooseItem(u8 bufferId, u8* battlePartyOrder);
|
||||||
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8* data);
|
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8* data);
|
||||||
void BtlController_EmitCmd23(u8 bufferId); // unused
|
void BtlController_EmitCmd23(u8 bufferId); // unused
|
||||||
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
|
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
|
||||||
@ -233,11 +233,11 @@ void BtlController_EmitStatusXor(u8 bufferId, u8 b); // unused
|
|||||||
void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
|
void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
|
||||||
void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
|
void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
|
||||||
void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data); // unused
|
void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data); // unused
|
||||||
void BtlController_EmitCmd32(u8 bufferId, u16 size, void *c); // unused
|
void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data); // unused
|
||||||
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
|
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 ret8, u16 ret16);
|
||||||
void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
|
void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 partyId, u8 *battlePartyOrder);
|
||||||
void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
|
void BtlController_EmitOneReturnValue(u8 bufferId, u16 ret);
|
||||||
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
|
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 ret);
|
||||||
void BtlController_EmitClearUnkVar(u8 bufferId); // unused
|
void BtlController_EmitClearUnkVar(u8 bufferId); // unused
|
||||||
void BtlController_EmitSetUnkVar(u8 bufferId, u8 b); // unused
|
void BtlController_EmitSetUnkVar(u8 bufferId, u8 b); // unused
|
||||||
void BtlController_EmitClearUnkFlag(u8 bufferId); // unused
|
void BtlController_EmitClearUnkFlag(u8 bufferId); // unused
|
||||||
@ -254,7 +254,7 @@ void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
|
|||||||
void BtlController_EmitEndBounceEffect(u8 bufferId);
|
void BtlController_EmitEndBounceEffect(u8 bufferId);
|
||||||
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
|
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
|
||||||
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
|
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
|
||||||
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 record);
|
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 mode, bool32 record);
|
||||||
void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
|
void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
|
||||||
void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome);
|
void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome);
|
||||||
|
|
||||||
|
@ -19,7 +19,7 @@ void DecompressTrainerBackPic(u16 backPicId, u8 battlerId);
|
|||||||
void BattleGfxSfxDummy3(u8 gender);
|
void BattleGfxSfxDummy3(u8 gender);
|
||||||
void FreeTrainerFrontPicPalette(u16 frontPicId);
|
void FreeTrainerFrontPicPalette(u16 frontPicId);
|
||||||
bool8 BattleLoadAllHealthBoxesGfx(u8 state);
|
bool8 BattleLoadAllHealthBoxesGfx(u8 state);
|
||||||
void LoadBattleBarGfx(u8 arg0);
|
void LoadBattleBarGfx(u8 unused);
|
||||||
bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId);
|
bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId);
|
||||||
void ClearSpritesHealthboxAnimData(void);
|
void ClearSpritesHealthboxAnimData(void);
|
||||||
void CopyAllBattleSpritesInvisibilities(void);
|
void CopyAllBattleSpritesInvisibilities(void);
|
||||||
|
@ -71,10 +71,10 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority);
|
|||||||
void InitBattlerHealthboxCoords(u8 battler);
|
void InitBattlerHealthboxCoords(u8 battler);
|
||||||
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
|
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
|
||||||
void SwapHpBarsWithHpText(void);
|
void SwapHpBarsWithHpText(void);
|
||||||
u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
|
u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, bool8 skipPlayer, bool8 isBattleStart);
|
||||||
void Task_HidePartyStatusSummary(u8 taskId);
|
void Task_HidePartyStatusSummary(u8 taskId);
|
||||||
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
|
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
|
||||||
s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
|
s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 unused);
|
||||||
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
|
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
|
||||||
u8 GetHPBarLevel(s16 hp, s16 maxhp);
|
u8 GetHPBarLevel(s16 hp, s16 maxhp);
|
||||||
|
|
||||||
|
@ -22,9 +22,6 @@ struct MultiPartnerMenuPokemon
|
|||||||
/*0x1D*/ u8 language;
|
/*0x1D*/ u8 language;
|
||||||
};
|
};
|
||||||
|
|
||||||
#define TYPE_NAME_LENGTH 6
|
|
||||||
#define ABILITY_NAME_LENGTH 12
|
|
||||||
|
|
||||||
// defines for the u8 array gTypeEffectiveness
|
// defines for the u8 array gTypeEffectiveness
|
||||||
#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
|
#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
|
||||||
#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
|
#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
|
||||||
|
@ -28,7 +28,7 @@ void BattleSetup_StartLegendaryBattle(void);
|
|||||||
void StartGroudonKyogreBattle(void);
|
void StartGroudonKyogreBattle(void);
|
||||||
void StartRegiBattle(void);
|
void StartRegiBattle(void);
|
||||||
u8 BattleSetup_GetTerrainId(void);
|
u8 BattleSetup_GetTerrainId(void);
|
||||||
u8 GetSpecialBattleTransition(s32 arg0);
|
u8 GetSpecialBattleTransition(s32 id);
|
||||||
void ChooseStarter(void);
|
void ChooseStarter(void);
|
||||||
void ResetTrainerOpponentIds(void);
|
void ResetTrainerOpponentIds(void);
|
||||||
void SetMapVarsToTrainer(void);
|
void SetMapVarsToTrainer(void);
|
||||||
|
@ -66,7 +66,7 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker);
|
|||||||
void PressurePPLoseOnUsingImprison(u8 attacker);
|
void PressurePPLoseOnUsingImprison(u8 attacker);
|
||||||
void MarkAllBattlersForControllerExec(void); // unused
|
void MarkAllBattlersForControllerExec(void); // unused
|
||||||
void MarkBattlerForControllerExec(u8 battlerId);
|
void MarkBattlerForControllerExec(u8 battlerId);
|
||||||
void MarkBattlerReceivedLinkData(u8 arg0);
|
void MarkBattlerReceivedLinkData(u8 battlerId);
|
||||||
void CancelMultiTurnMoves(u8 battlerId);
|
void CancelMultiTurnMoves(u8 battlerId);
|
||||||
bool8 WasUnableToUseMove(u8 battlerId);
|
bool8 WasUnableToUseMove(u8 battlerId);
|
||||||
void PrepareStringBattle(u16 stringId, u8 battlerId);
|
void PrepareStringBattle(u16 stringId, u8 battlerId);
|
||||||
|
@ -319,7 +319,7 @@
|
|||||||
#define B_WIN_TYPE_NORMAL 0
|
#define B_WIN_TYPE_NORMAL 0
|
||||||
#define B_WIN_TYPE_ARENA 1
|
#define B_WIN_TYPE_ARENA 1
|
||||||
|
|
||||||
// Window Ids for gStandardBattleWindowTemplates / gBattleArenaWindowTemplates
|
// Window Ids for sStandardBattleWindowTemplates / sBattleArenaWindowTemplates
|
||||||
#define B_WIN_MSG 0
|
#define B_WIN_MSG 0
|
||||||
#define B_WIN_ACTION_PROMPT 1 // "What will {x} do?"
|
#define B_WIN_ACTION_PROMPT 1 // "What will {x} do?"
|
||||||
#define B_WIN_ACTION_MENU 2 // "Fight/Pokémon/Bag/Run" menu
|
#define B_WIN_ACTION_MENU 2 // "Fight/Pokémon/Bag/Run" menu
|
||||||
|
@ -413,4 +413,21 @@
|
|||||||
#define ANIM_WEATHER_SANDSTORM 3
|
#define ANIM_WEATHER_SANDSTORM 3
|
||||||
#define ANIM_WEATHER_HAIL 4
|
#define ANIM_WEATHER_HAIL 4
|
||||||
|
|
||||||
|
// Flags given to various functions to indicate which palettes to consider.
|
||||||
|
// Handled by UnpackSelectedBattlePalettes
|
||||||
|
#define F_PAL_BG (1 << 0)
|
||||||
|
#define F_PAL_ATTACKER (1 << 1)
|
||||||
|
#define F_PAL_TARGET (1 << 2)
|
||||||
|
#define F_PAL_ATK_PARTNER (1 << 3)
|
||||||
|
#define F_PAL_DEF_PARTNER (1 << 4)
|
||||||
|
#define F_PAL_ANIM_1 (1 << 5) // Palette set for GetBattleAnimBg1Data/GetBgDataForTransform. Only used (ineffectually?) by Aromatherapy.
|
||||||
|
#define F_PAL_ANIM_2 (1 << 6) // Palette set for GetBattleAnimBgData/GetBgDataForTransform. Unused.
|
||||||
|
#define F_PAL_ATK_SIDE (F_PAL_ATTACKER | F_PAL_ATK_PARTNER)
|
||||||
|
#define F_PAL_DEF_SIDE (F_PAL_TARGET | F_PAL_DEF_PARTNER)
|
||||||
|
#define F_PAL_BATTLERS (F_PAL_ATK_SIDE | F_PAL_DEF_SIDE)
|
||||||
|
// The below are only used by AnimTask_BlendBattleAnimPal to get battler sprite palettes by position rather than by role.
|
||||||
|
// It's redundant with F_PAL_BATTLERS, because they're only ever used together to refer to all the battlers at once.
|
||||||
|
#define F_PAL_BATTLERS_2 (1 << 7 | 1 << 8 | 1 << 9 | 1 << 10)
|
||||||
|
|
||||||
|
|
||||||
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
|
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H
|
#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H
|
||||||
#define GUARD_CONSTANTS_BATTLE_FRONTIER_H
|
#define GUARD_CONSTANTS_BATTLE_FRONTIER_H
|
||||||
|
|
||||||
|
#include "constants/pokemon.h"
|
||||||
|
|
||||||
#define FRONTIER_CHALLENGE(facility, mode) ((facility << 8) + mode)
|
#define FRONTIER_CHALLENGE(facility, mode) ((facility << 8) + mode)
|
||||||
|
|
||||||
// Battle Frontier facility ids.
|
// Battle Frontier facility ids.
|
||||||
@ -46,6 +48,14 @@
|
|||||||
#define MAX_BATTLE_FRONTIER_POINTS 9999
|
#define MAX_BATTLE_FRONTIER_POINTS 9999
|
||||||
#define MAX_STREAK 9999
|
#define MAX_STREAK 9999
|
||||||
|
|
||||||
|
#define FRONTIER_MAX_LEVEL_50 50
|
||||||
|
#define FRONTIER_MIN_LEVEL_OPEN 60
|
||||||
|
#define FRONTIER_MAX_LEVEL_OPEN MAX_LEVEL
|
||||||
|
|
||||||
|
// This is the default number of battles (or floors, in Battle Pyramid) per challenge.
|
||||||
|
// There are 2 facilities that differ: Battle Dome (DOME_ROUNDS_COUNT) and Battle Pike (NUM_PIKE_ROOMS).
|
||||||
|
#define FRONTIER_STAGES_PER_CHALLENGE 7
|
||||||
|
|
||||||
// These sets of facility ids would be redundant if the order was consistent
|
// These sets of facility ids would be redundant if the order was consistent
|
||||||
// The order is important for this set so that all the non-link records can be continuous
|
// The order is important for this set so that all the non-link records can be continuous
|
||||||
#define RANKING_HALL_TOWER_SINGLES 0
|
#define RANKING_HALL_TOWER_SINGLES 0
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
#ifndef GUARD_CONSTANTS_BATTLE_PIKE_H
|
#ifndef GUARD_CONSTANTS_BATTLE_PIKE_H
|
||||||
#define GUARD_CONSTANTS_BATTLE_PIKE_H
|
#define GUARD_CONSTANTS_BATTLE_PIKE_H
|
||||||
|
|
||||||
|
#define NUM_PIKE_ROOMS 14
|
||||||
|
|
||||||
#define PIKE_ROOM_SINGLE_BATTLE 0
|
#define PIKE_ROOM_SINGLE_BATTLE 0
|
||||||
#define PIKE_ROOM_HEAL_FULL 1
|
#define PIKE_ROOM_HEAL_FULL 1
|
||||||
#define PIKE_ROOM_NPC 2
|
#define PIKE_ROOM_NPC 2
|
||||||
|
@ -14,6 +14,13 @@
|
|||||||
#define HINT_EXIT_FAR_REMAINING_TRAINERS 7
|
#define HINT_EXIT_FAR_REMAINING_TRAINERS 7
|
||||||
#define HINT_EXIT_FAR_REMAINING_ITEMS 8
|
#define HINT_EXIT_FAR_REMAINING_ITEMS 8
|
||||||
|
|
||||||
|
#define MAX_PYRAMID_TRAINERS 8
|
||||||
|
|
||||||
|
// Each floor of the Battle Pyramid is 32x32 metatiles, subdivided into a 4x4 grid of 8x8 metatile squares
|
||||||
|
#define PYRAMID_FLOOR_SQUARES_WIDE 4
|
||||||
|
#define PYRAMID_FLOOR_SQUARES_HIGH 4
|
||||||
|
#define NUM_PYRAMID_FLOOR_SQUARES (PYRAMID_FLOOR_SQUARES_WIDE * PYRAMID_FLOOR_SQUARES_HIGH)
|
||||||
|
|
||||||
#define OBJ_TRAINERS 0
|
#define OBJ_TRAINERS 0
|
||||||
#define OBJ_ITEMS 1
|
#define OBJ_ITEMS 1
|
||||||
|
|
||||||
|
@ -599,4 +599,6 @@
|
|||||||
#define B_MSG_REF_DRAW 7
|
#define B_MSG_REF_DRAW 7
|
||||||
#define B_MSG_REF_COMMENCE_BATTLE 8
|
#define B_MSG_REF_COMMENCE_BATTLE 8
|
||||||
|
|
||||||
|
#define NUM_TRAPPING_MOVES 6
|
||||||
|
|
||||||
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
|
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
|
||||||
|
@ -1,6 +1,12 @@
|
|||||||
#ifndef GUARD_CONSTANTS_BATTLE_TENT_H
|
#ifndef GUARD_CONSTANTS_BATTLE_TENT_H
|
||||||
#define GUARD_CONSTANTS_BATTLE_TENT_H
|
#define GUARD_CONSTANTS_BATTLE_TENT_H
|
||||||
|
|
||||||
|
#define TENT_MIN_LEVEL 30
|
||||||
|
|
||||||
|
// The number of battles in each Battle Tent challenge.
|
||||||
|
// Battle Tent equivalent of FRONTIER_STAGES_PER_CHALLENGE.
|
||||||
|
#define TENT_STAGES_PER_CHALLENGE 3
|
||||||
|
|
||||||
#define VERDANTURF_TENT_FUNC_INIT 0
|
#define VERDANTURF_TENT_FUNC_INIT 0
|
||||||
#define VERDANTURF_TENT_FUNC_GET_PRIZE 1
|
#define VERDANTURF_TENT_FUNC_GET_PRIZE 1
|
||||||
#define VERDANTURF_TENT_FUNC_SET_PRIZE 2
|
#define VERDANTURF_TENT_FUNC_SET_PRIZE 2
|
||||||
|
@ -241,6 +241,15 @@
|
|||||||
#define OBJ_EVENT_GFX_LUGIA 237
|
#define OBJ_EVENT_GFX_LUGIA 237
|
||||||
#define OBJ_EVENT_GFX_HOOH 238
|
#define OBJ_EVENT_GFX_HOOH 238
|
||||||
|
|
||||||
|
// NOTE: By default, the max value for NUM_OBJ_EVENT_GFX is 239.
|
||||||
|
//
|
||||||
|
// Object event graphics ids are 1 byte in size (max value of 255), and the dynamic
|
||||||
|
// graphics ids that start after NUM_OBJ_EVENT_GFX reach this limit. No graphics id
|
||||||
|
// uses the value 239 itself, so removing the "+ 1" in OBJ_EVENT_GFX_VARS would
|
||||||
|
// allow increasing NUM_OBJ_EVENT_GFX to 240. There are also a handful of unused
|
||||||
|
// object graphics that can be removed. If more graphics are needed, anything that
|
||||||
|
// stores graphics ids will need to be increased in size. See wiki entry below:
|
||||||
|
// https://github.com/pret/pokeemerald/wiki/Feature-Branches#overworld-expansion
|
||||||
#define NUM_OBJ_EVENT_GFX 239
|
#define NUM_OBJ_EVENT_GFX 239
|
||||||
|
|
||||||
|
|
||||||
|
@ -1634,7 +1634,7 @@
|
|||||||
|
|
||||||
#define FLAGS_COUNT (DAILY_FLAGS_END + 1)
|
#define FLAGS_COUNT (DAILY_FLAGS_END + 1)
|
||||||
|
|
||||||
// Special Flags (Stored in EWRAM (gSpecialFlags), not in the SaveBlock)
|
// Special Flags (Stored in EWRAM (sSpecialFlags), not in the SaveBlock)
|
||||||
#define SPECIAL_FLAGS_START 0x4000
|
#define SPECIAL_FLAGS_START 0x4000
|
||||||
#define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0)
|
#define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0)
|
||||||
#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1)
|
#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1)
|
||||||
|
@ -101,6 +101,8 @@
|
|||||||
#define WONDER_NEWS_TEXT_LENGTH 40
|
#define WONDER_NEWS_TEXT_LENGTH 40
|
||||||
#define WONDER_CARD_BODY_TEXT_LINES 4
|
#define WONDER_CARD_BODY_TEXT_LINES 4
|
||||||
#define WONDER_NEWS_BODY_TEXT_LINES 10
|
#define WONDER_NEWS_BODY_TEXT_LINES 10
|
||||||
|
#define TYPE_NAME_LENGTH 6
|
||||||
|
#define ABILITY_NAME_LENGTH 12
|
||||||
|
|
||||||
#define MAX_STAMP_CARD_STAMPS 7
|
#define MAX_STAMP_CARD_STAMPS 7
|
||||||
|
|
||||||
|
@ -99,6 +99,7 @@
|
|||||||
#define METATILE_PetalburgGym_SlidingDoor_Frame2 0x21A
|
#define METATILE_PetalburgGym_SlidingDoor_Frame2 0x21A
|
||||||
#define METATILE_PetalburgGym_SlidingDoor_Frame3 0x21B
|
#define METATILE_PetalburgGym_SlidingDoor_Frame3 0x21B
|
||||||
#define METATILE_PetalburgGym_SlidingDoor_Frame4 0x21C
|
#define METATILE_PetalburgGym_SlidingDoor_Frame4 0x21C
|
||||||
|
#define METATILE_PetalburgGym_Door 0x224
|
||||||
|
|
||||||
// gTileset_MossdeepGym from R/S
|
// gTileset_MossdeepGym from R/S
|
||||||
#define METATILE_RS_MossdeepGym_RedArrow_Right 0x204
|
#define METATILE_RS_MossdeepGym_RedArrow_Right 0x204
|
||||||
@ -128,7 +129,6 @@
|
|||||||
|
|
||||||
// gTileset_BattleFrontier
|
// gTileset_BattleFrontier
|
||||||
#define METATILE_BattleFrontier_Door_Elevator 0x20E
|
#define METATILE_BattleFrontier_Door_Elevator 0x20E
|
||||||
#define METATILE_BattleFrontier_Door_Corridor 0x224
|
|
||||||
#define METATILE_BattleFrontier_Door_MultiCorridor 0x2AD
|
#define METATILE_BattleFrontier_Door_MultiCorridor 0x2AD
|
||||||
#define METATILE_BattleFrontier_CorridorOpenDoor_Top 0x207
|
#define METATILE_BattleFrontier_CorridorOpenDoor_Top 0x207
|
||||||
#define METATILE_BattleFrontier_CorridorOpenDoor_Bottom 0x20F
|
#define METATILE_BattleFrontier_CorridorOpenDoor_Bottom 0x20F
|
||||||
|
@ -359,4 +359,7 @@
|
|||||||
|
|
||||||
#define MOVES_COUNT 355
|
#define MOVES_COUNT 355
|
||||||
|
|
||||||
|
// Used for checks for moves affected by Disable, Mimic, etc.
|
||||||
|
#define MOVE_UNAVAILABLE 0xFFFF
|
||||||
|
|
||||||
#endif // GUARD_CONSTANTS_MOVES_H
|
#endif // GUARD_CONSTANTS_MOVES_H
|
||||||
|
@ -274,4 +274,21 @@
|
|||||||
|
|
||||||
#define SMARTSHOPPER_NUM_ITEMS 3
|
#define SMARTSHOPPER_NUM_ITEMS 3
|
||||||
|
|
||||||
|
// TV Show states for Bravo Trainer's Battle Tower interview
|
||||||
|
#define BRAVOTOWER_STATE_INTRO 0
|
||||||
|
#define BRAVOTOWER_STATE_NEW_RECORD 1
|
||||||
|
#define BRAVOTOWER_STATE_LOST 2
|
||||||
|
#define BRAVOTOWER_STATE_WON 3
|
||||||
|
#define BRAVOTOWER_STATE_LOST_FINAL 4
|
||||||
|
#define BRAVOTOWER_STATE_SATISFIED 5
|
||||||
|
#define BRAVOTOWER_STATE_UNSATISFIED 6
|
||||||
|
#define BRAVOTOWER_STATE_UNUSED_1 7
|
||||||
|
#define BRAVOTOWER_STATE_UNUSED_2 8
|
||||||
|
#define BRAVOTOWER_STATE_UNUSED_3 9
|
||||||
|
#define BRAVOTOWER_STATE_UNUSED_4 10
|
||||||
|
#define BRAVOTOWER_STATE_RESPONSE 11
|
||||||
|
#define BRAVOTOWER_STATE_RESPONSE_SATISFIED 12
|
||||||
|
#define BRAVOTOWER_STATE_RESPONSE_UNSATISFIED 13
|
||||||
|
#define BRAVOTOWER_STATE_OUTRO 14
|
||||||
|
|
||||||
#endif //GUARD_CONSTANTS_TV_H
|
#endif //GUARD_CONSTANTS_TV_H
|
||||||
|
@ -11,6 +11,8 @@
|
|||||||
#define UNION_ROOM_SPAWN_IN 1
|
#define UNION_ROOM_SPAWN_IN 1
|
||||||
#define UNION_ROOM_SPAWN_OUT 2
|
#define UNION_ROOM_SPAWN_OUT 2
|
||||||
|
|
||||||
|
#define UNION_ROOM_MAX_LEVEL 30
|
||||||
|
|
||||||
#define ACTIVITY_NONE 0
|
#define ACTIVITY_NONE 0
|
||||||
#define ACTIVITY_BATTLE_SINGLE 1
|
#define ACTIVITY_BATTLE_SINGLE 1
|
||||||
#define ACTIVITY_BATTLE_DOUBLE 2
|
#define ACTIVITY_BATTLE_DOUBLE 2
|
||||||
|
@ -324,7 +324,6 @@ extern u16 gSpecialVar_ContestRank;
|
|||||||
extern u8 gNumLinkContestPlayers;
|
extern u8 gNumLinkContestPlayers;
|
||||||
extern u8 gHighestRibbonRank;
|
extern u8 gHighestRibbonRank;
|
||||||
extern struct ContestResources *gContestResources;
|
extern struct ContestResources *gContestResources;
|
||||||
extern u8 sContestBgCopyFlags;
|
|
||||||
extern struct ContestWinner gCurContestWinner;
|
extern struct ContestWinner gCurContestWinner;
|
||||||
extern u8 gCurContestWinnerIsForArtist;
|
extern u8 gCurContestWinnerIsForArtist;
|
||||||
extern u8 gCurContestWinnerSaveIdx;
|
extern u8 gCurContestWinnerSaveIdx;
|
||||||
@ -340,11 +339,11 @@ void SetLinkAIContestants(u8 contestType, u8 rank, bool32 isPostgame);
|
|||||||
u8 GetContestEntryEligibility(struct Pokemon *pkmn);
|
u8 GetContestEntryEligibility(struct Pokemon *pkmn);
|
||||||
void CalculateRound1Points(u8 contestCategory);
|
void CalculateRound1Points(u8 contestCategory);
|
||||||
bool8 IsSpeciesNotUnown(u16 species);
|
bool8 IsSpeciesNotUnown(u16 species);
|
||||||
bool8 Contest_IsMonsTurnDisabled(u8 a);
|
bool8 Contest_IsMonsTurnDisabled(u8 contestant);
|
||||||
void SaveLinkContestResults(void);
|
void SaveLinkContestResults(void);
|
||||||
void SortContestants(bool8 a);
|
void SortContestants(bool8 useRanking);
|
||||||
void SetContestantEffectStringID(u8 a, u8 b);
|
void SetContestantEffectStringID(u8 contestant, u8 effectStringId);
|
||||||
void SetContestantEffectStringID2(u8 a, u8 b);
|
void SetContestantEffectStringID2(u8 contestant, u8 effectStringId);
|
||||||
void SetStartledString(u8 contestant, u8 jam);
|
void SetStartledString(u8 contestant, u8 jam);
|
||||||
void MakeContestantNervous(u8 p);
|
void MakeContestantNervous(u8 p);
|
||||||
s8 Contest_GetMoveExcitement(u16 move);
|
s8 Contest_GetMoveExcitement(u16 move);
|
||||||
|
@ -13,7 +13,7 @@ void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet
|
|||||||
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);
|
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);
|
||||||
|
|
||||||
void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
|
void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
|
||||||
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
|
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
|
||||||
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
|
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
|
||||||
|
|
||||||
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
|
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
|
||||||
|
@ -18,9 +18,9 @@ struct DigitObjUtilTemplate
|
|||||||
bool32 DigitObjUtil_Init(u32 count);
|
bool32 DigitObjUtil_Init(u32 count);
|
||||||
void DigitObjUtil_Free(void);
|
void DigitObjUtil_Free(void);
|
||||||
bool32 DigitObjUtil_CreatePrinter(u32 id, s32 num, const struct DigitObjUtilTemplate *template);
|
bool32 DigitObjUtil_CreatePrinter(u32 id, s32 num, const struct DigitObjUtilTemplate *template);
|
||||||
void DigitObjUtil_PrintNumOn(u32 id, s32 arg1);
|
void DigitObjUtil_PrintNumOn(u32 id, s32 num);
|
||||||
void DigitObjUtil_DeletePrinter(u32 id);
|
void DigitObjUtil_DeletePrinter(u32 id);
|
||||||
void DigitObjUtil_HideOrShow(u32 id, bool32 arg1);
|
void DigitObjUtil_HideOrShow(u32 id, bool32 hide);
|
||||||
u8 GetTilesPerImage(u32 shape, u32 size);
|
u8 GetTilesPerImage(u32 shape, u32 size);
|
||||||
|
|
||||||
#endif // GUARD_DIGIT_OBJ_UTIL_H
|
#endif // GUARD_DIGIT_OBJ_UTIL_H
|
||||||
|
@ -21,21 +21,21 @@ extern const u8 gTVBravoTrainerText05[];
|
|||||||
extern const u8 gTVBravoTrainerText06[];
|
extern const u8 gTVBravoTrainerText06[];
|
||||||
extern const u8 gTVBravoTrainerText07[];
|
extern const u8 gTVBravoTrainerText07[];
|
||||||
extern const u8 gTVBravoTrainerText08[];
|
extern const u8 gTVBravoTrainerText08[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText00[];
|
extern const u8 BravoTrainerBattleTower_Text_Intro[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText01[];
|
extern const u8 BravoTrainerBattleTower_Text_NewRecord[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText02[];
|
extern const u8 BravoTrainerBattleTower_Text_Lost[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText03[];
|
extern const u8 BravoTrainerBattleTower_Text_Won[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText04[];
|
extern const u8 BravoTrainerBattleTower_Text_LostFinal[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText05[];
|
extern const u8 BravoTrainerBattleTower_Text_Satisfied[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText06[];
|
extern const u8 BravoTrainerBattleTower_Text_Unsatisfied[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText07[];
|
extern const u8 BravoTrainerBattleTower_Text_None1[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText08[];
|
extern const u8 BravoTrainerBattleTower_Text_None2[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText09[];
|
extern const u8 BravoTrainerBattleTower_Text_None3[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText10[];
|
extern const u8 BravoTrainerBattleTower_Text_None4[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText11[];
|
extern const u8 BravoTrainerBattleTower_Text_Response[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText12[];
|
extern const u8 BravoTrainerBattleTower_Text_ResponseSatisfied[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText13[];
|
extern const u8 BravoTrainerBattleTower_Text_ResponseUnsatisfied[];
|
||||||
extern const u8 gTVBravoTrainerBattleTowerText14[];
|
extern const u8 BravoTrainerBattleTower_Text_Outro[];
|
||||||
extern const u8 gTVFanClubOpinionsText00[];
|
extern const u8 gTVFanClubOpinionsText00[];
|
||||||
extern const u8 gTVFanClubOpinionsText01[];
|
extern const u8 gTVFanClubOpinionsText01[];
|
||||||
extern const u8 gTVFanClubOpinionsText02[];
|
extern const u8 gTVFanClubOpinionsText02[];
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
void LoadEvoSparkleSpriteAndPal(void);
|
void LoadEvoSparkleSpriteAndPal(void);
|
||||||
|
|
||||||
u8 EvolutionSparkles_SpiralUpward(u16 arg0);
|
u8 EvolutionSparkles_SpiralUpward(u16 palNum);
|
||||||
u8 EvolutionSparkles_ArcDown(void);
|
u8 EvolutionSparkles_ArcDown(void);
|
||||||
u8 EvolutionSparkles_CircleInward(void);
|
u8 EvolutionSparkles_CircleInward(void);
|
||||||
u8 EvolutionSparkles_SprayAndFlash(u16 species);
|
u8 EvolutionSparkles_SprayAndFlash(u16 species);
|
||||||
|
@ -17,14 +17,14 @@ extern u16 gTotalCameraPixelOffsetY;
|
|||||||
|
|
||||||
void DrawWholeMapView(void);
|
void DrawWholeMapView(void);
|
||||||
void CurrentMapDrawMetatileAt(int x, int y);
|
void CurrentMapDrawMetatileAt(int x, int y);
|
||||||
void GetCameraOffsetWithPan(s16 *a0, s16 *a1);
|
void GetCameraOffsetWithPan(s16 *x, s16 *y);
|
||||||
void DrawDoorMetatileAt(int x, int y, u16 *arr);
|
void DrawDoorMetatileAt(int x, int y, u16 *arr);
|
||||||
void ResetFieldCamera(void);
|
void ResetFieldCamera(void);
|
||||||
void ResetCameraUpdateInfo(void);
|
void ResetCameraUpdateInfo(void);
|
||||||
u32 InitCameraUpdateCallback(u8 a);
|
u32 InitCameraUpdateCallback(u8 trackedSpriteId);
|
||||||
void CameraUpdate(void);
|
void CameraUpdate(void);
|
||||||
void SetCameraPanningCallback(void (*a)(void));
|
void SetCameraPanningCallback(void (*callback)(void));
|
||||||
void SetCameraPanning(s16 a, s16 b);
|
void SetCameraPanning(s16 horizontal, s16 vertical);
|
||||||
void InstallCameraPanAheadCallback(void);
|
void InstallCameraPanAheadCallback(void);
|
||||||
void UpdateCameraPanning(void);
|
void UpdateCameraPanning(void);
|
||||||
void FieldUpdateBgTilemapScroll(void);
|
void FieldUpdateBgTilemapScroll(void);
|
||||||
|
@ -11,29 +11,29 @@ void PlayerGetDestCoords(s16 *, s16 *);
|
|||||||
u8 GetPlayerFacingDirection(void);
|
u8 GetPlayerFacingDirection(void);
|
||||||
u8 GetPlayerMovementDirection(void);
|
u8 GetPlayerMovementDirection(void);
|
||||||
u8 PlayerGetCopyableMovement(void);
|
u8 PlayerGetCopyableMovement(void);
|
||||||
void PlayerWalkNormal(u8);
|
void PlayerWalkNormal(u8 direction);
|
||||||
void PlayerWalkFast(u8);
|
void PlayerWalkFast(u8 direction);
|
||||||
void PlayerRideWaterCurrent(u8);
|
void PlayerRideWaterCurrent(u8 direction);
|
||||||
void PlayerWalkFaster(u8);
|
void PlayerWalkFaster(u8 direction);
|
||||||
void PlayerOnBikeCollide(u8);
|
void PlayerOnBikeCollide(u8 direction);
|
||||||
void PlayerFaceDirection(u8 a);
|
void PlayerFaceDirection(u8 direction);
|
||||||
void PlayerTurnInPlace(u8 a);
|
void PlayerTurnInPlace(u8 direction);
|
||||||
void PlayerJumpLedge(u8 a);
|
void PlayerJumpLedge(u8 direction);
|
||||||
void PlayerIdleWheelie(u8 a);
|
void PlayerIdleWheelie(u8 direction);
|
||||||
void PlayerStartWheelie(u8 a);
|
void PlayerStartWheelie(u8 direction);
|
||||||
void PlayerEndWheelie(u8 a);
|
void PlayerEndWheelie(u8 direction);
|
||||||
void PlayerStandingHoppingWheelie(u8 a);
|
void PlayerStandingHoppingWheelie(u8 direction);
|
||||||
void PlayerMovingHoppingWheelie(u8 a);
|
void PlayerMovingHoppingWheelie(u8 direction);
|
||||||
void PlayerLedgeHoppingWheelie(u8 a);
|
void PlayerLedgeHoppingWheelie(u8 direction);
|
||||||
void PlayerAcroTurnJump(u8 a);
|
void PlayerAcroTurnJump(u8 direction);
|
||||||
void PlayerSetAnimId(u8 a, u8 b);
|
void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement);
|
||||||
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
|
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
|
||||||
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
|
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
|
||||||
u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e);
|
u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
|
||||||
u8 PlayerGetElevation(void);
|
u8 PlayerGetElevation(void);
|
||||||
void SetPlayerAvatarTransitionFlags(u16 a);
|
void SetPlayerAvatarTransitionFlags(u16 transitionFlags);
|
||||||
void CancelPlayerForcedMovement(void);
|
void CancelPlayerForcedMovement(void);
|
||||||
void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
|
void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
|
||||||
void PlayerFreeze(void);
|
void PlayerFreeze(void);
|
||||||
void StopPlayerAvatar(void);
|
void StopPlayerAvatar(void);
|
||||||
void SetSpinStartFacingDir(u8);
|
void SetSpinStartFacingDir(u8);
|
||||||
@ -41,8 +41,8 @@ void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
|
|||||||
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
|
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
|
||||||
void SetPlayerAvatarFieldMove(void);
|
void SetPlayerAvatarFieldMove(void);
|
||||||
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
|
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
|
||||||
void SetPlayerAvatarStateMask(u8 a);
|
void SetPlayerAvatarStateMask(u8 flags);
|
||||||
u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
|
u8 GetPlayerAvatarGraphicsIdByStateId(u8 state);
|
||||||
u8 GetJumpSpecialMovementAction(u32);
|
u8 GetJumpSpecialMovementAction(u32);
|
||||||
bool8 PartyHasMonWithSurf(void);
|
bool8 PartyHasMonWithSurf(void);
|
||||||
bool8 IsPlayerFacingSurfableFishableWater(void);
|
bool8 IsPlayerFacingSurfableFishableWater(void);
|
||||||
|
@ -1,14 +1,8 @@
|
|||||||
#ifndef GUARD_FIELD_SPECIAL_SCENE_H
|
#ifndef GUARD_FIELD_SPECIAL_SCENE_H
|
||||||
#define GUARD_FIELD_SPECIAL_SCENE_H
|
#define GUARD_FIELD_SPECIAL_SCENE_H
|
||||||
|
|
||||||
s16 GetTruckCameraBobbingY(int a1);
|
|
||||||
s16 GetTruckBoxMovement(int a1);
|
|
||||||
void Task_Truck1(u8 taskId);
|
|
||||||
void Task_Truck2(u8 taskId);
|
|
||||||
void Task_Truck3(u8 taskId);
|
|
||||||
void Task_HandleTruckSequence(u8 taskId);
|
|
||||||
void ExecuteTruckSequence(void);
|
void ExecuteTruckSequence(void);
|
||||||
void EndTruckSequence(u8);
|
void EndTruckSequence(u8 taskId);
|
||||||
void FieldCB_ShowPortholeView(void);
|
void FieldCB_ShowPortholeView(void);
|
||||||
|
|
||||||
#endif // GUARD_FIELD_SPECIAL_SCENE_H
|
#endif // GUARD_FIELD_SPECIAL_SCENE_H
|
||||||
|
@ -25,8 +25,8 @@ void ChooseMonForSoftboiled(u8 taskId);
|
|||||||
// flash
|
// flash
|
||||||
bool8 SetUpFieldMove_Flash(void);
|
bool8 SetUpFieldMove_Flash(void);
|
||||||
void CB2_DoChangeMap(void);
|
void CB2_DoChangeMap(void);
|
||||||
bool8 GetMapPairFadeToType(u8 a1, u8 a2);
|
bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType);
|
||||||
bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
|
bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType);
|
||||||
|
|
||||||
// strength
|
// strength
|
||||||
bool8 SetUpFieldMove_Strength(void);
|
bool8 SetUpFieldMove_Strength(void);
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
#ifndef GUARD_FLDEFF_MISC_H
|
#ifndef GUARD_FLDEFF_MISC_H
|
||||||
#define GUARD_FLDEFF_MISC_H
|
#define GUARD_FLDEFF_MISC_H
|
||||||
|
|
||||||
void ComputerScreenOpenEffect(u16 a0, u16 a1, u8 a2);
|
void ComputerScreenOpenEffect(u16 increment, u16 unused, u8 priority);
|
||||||
void ComputerScreenCloseEffect(u16 a0, u16 a1, u8 a2);
|
void ComputerScreenCloseEffect(u16 increment, u16 unused, u8 priority);
|
||||||
bool8 IsComputerScreenOpenEffectActive(void);
|
bool8 IsComputerScreenOpenEffectActive(void);
|
||||||
bool8 IsComputerScreenCloseEffectActive(void);
|
bool8 IsComputerScreenCloseEffectActive(void);
|
||||||
bool8 SetUpFieldMove_SecretPower(void);
|
bool8 SetUpFieldMove_SecretPower(void);
|
||||||
@ -22,7 +22,7 @@ void PlaySecretBaseMusicNoteMatSound(s16 metatileId);
|
|||||||
void DoSecretBaseGlitterMatSparkle(void);
|
void DoSecretBaseGlitterMatSparkle(void);
|
||||||
bool8 FldEff_SandPillar(void);
|
bool8 FldEff_SandPillar(void);
|
||||||
void InteractWithShieldOrTVDecoration(void);
|
void InteractWithShieldOrTVDecoration(void);
|
||||||
bool8 IsLargeBreakableDecoration(u16 arg0, u8 arg1);
|
bool8 IsLargeBreakableDecoration(u16 metatileId, bool8 checkBase);
|
||||||
void FldEffPoison_Start(void);
|
void FldEffPoison_Start(void);
|
||||||
bool32 FldEffPoison_IsActive(void);
|
bool32 FldEffPoison_IsActive(void);
|
||||||
void DoWateringBerryTreeAnim(void);
|
void DoWateringBerryTreeAnim(void);
|
||||||
|
@ -423,7 +423,7 @@ void Clear64byte(void *addr);
|
|||||||
void SoundInit(struct SoundInfo *soundInfo);
|
void SoundInit(struct SoundInfo *soundInfo);
|
||||||
void MPlayExtender(struct CgbChannel *cgbChans);
|
void MPlayExtender(struct CgbChannel *cgbChans);
|
||||||
void m4aSoundMode(u32 mode);
|
void m4aSoundMode(u32 mode);
|
||||||
void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track, u8 a3);
|
void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tracks, u8 trackCount);
|
||||||
void CgbSound(void);
|
void CgbSound(void);
|
||||||
void CgbOscOff(u8);
|
void CgbOscOff(u8);
|
||||||
void CgbModVol(struct CgbChannel *chan);
|
void CgbModVol(struct CgbChannel *chan);
|
||||||
|
@ -136,6 +136,10 @@
|
|||||||
#define NUM_FLAG_BYTES ROUND_BITS_TO_BYTES(FLAGS_COUNT)
|
#define NUM_FLAG_BYTES ROUND_BITS_TO_BYTES(FLAGS_COUNT)
|
||||||
#define NUM_ADDITIONAL_PHRASE_BYTES ROUND_BITS_TO_BYTES(NUM_ADDITIONAL_PHRASES)
|
#define NUM_ADDITIONAL_PHRASE_BYTES ROUND_BITS_TO_BYTES(NUM_ADDITIONAL_PHRASES)
|
||||||
|
|
||||||
|
// This produces an error at compile-time if expr is zero.
|
||||||
|
// It looks like file.c:line: size of array `id' is negative
|
||||||
|
#define STATIC_ASSERT(expr, id) typedef char id[(expr) ? 1 : -1];
|
||||||
|
|
||||||
struct Coords8
|
struct Coords8
|
||||||
{
|
{
|
||||||
s8 x;
|
s8 x;
|
||||||
@ -406,7 +410,7 @@ struct BattleFrontier
|
|||||||
/*0xE1A*/ u16 pyramidWinStreaks[FRONTIER_LVL_MODE_COUNT];
|
/*0xE1A*/ u16 pyramidWinStreaks[FRONTIER_LVL_MODE_COUNT];
|
||||||
/*0xE1E*/ u16 pyramidRecordStreaks[FRONTIER_LVL_MODE_COUNT];
|
/*0xE1E*/ u16 pyramidRecordStreaks[FRONTIER_LVL_MODE_COUNT];
|
||||||
/*0xE22*/ u16 pyramidRandoms[4];
|
/*0xE22*/ u16 pyramidRandoms[4];
|
||||||
/*0xE2A*/ u8 pyramidTrainerFlags;
|
/*0xE2A*/ u8 pyramidTrainerFlags; // 1 bit for each trainer (MAX_PYRAMID_TRAINERS)
|
||||||
/*0xE2C*/ struct PyramidBag pyramidBag;
|
/*0xE2C*/ struct PyramidBag pyramidBag;
|
||||||
/*0xE68*/ u8 pyramidLightRadius;
|
/*0xE68*/ u8 pyramidLightRadius;
|
||||||
/*0xE6A*/ u16 verdanturfTentPrize;
|
/*0xE6A*/ u16 verdanturfTentPrize;
|
||||||
|
@ -33,11 +33,11 @@ extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalBrendan[];
|
|||||||
extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalMay[];
|
extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalMay[];
|
||||||
extern const struct SpritePalette gSpritePalettes_Credits[];
|
extern const struct SpritePalette gSpritePalettes_Credits[];
|
||||||
|
|
||||||
void LoadIntroPart2Graphics(u8 scene);
|
void LoadIntroPart2Graphics(u8 scenery);
|
||||||
void SetIntroPart2BgCnt(u8 a);
|
void SetIntroPart2BgCnt(u8 scenery);
|
||||||
void LoadCreditsSceneGraphics(u8);
|
void LoadCreditsSceneGraphics(u8);
|
||||||
void SetCreditsSceneBgCnt(u8);
|
void SetCreditsSceneBgCnt(u8);
|
||||||
u8 CreateBicycleBgAnimationTask(u8 a, u16 b, u16 c, u16 d);
|
u8 CreateBicycleBgAnimationTask(u8 mode, u16 bg1Speed, u16 bg2Speed, u16 bg3Speed);
|
||||||
void CycleSceneryPalette(u8);
|
void CycleSceneryPalette(u8);
|
||||||
u8 CreateIntroBrendanSprite(s16 x, s16 y);
|
u8 CreateIntroBrendanSprite(s16 x, s16 y);
|
||||||
u8 CreateIntroMaySprite(s16 x, s16 y);
|
u8 CreateIntroMaySprite(s16 x, s16 y);
|
||||||
|
@ -300,7 +300,7 @@ void LocalLinkPlayerToBlock(void);
|
|||||||
void LinkPlayerFromBlock(u32 who);
|
void LinkPlayerFromBlock(u32 who);
|
||||||
bool32 Link_AnyPartnersPlayingFRLG_JP(void);
|
bool32 Link_AnyPartnersPlayingFRLG_JP(void);
|
||||||
void ResetLinkPlayerCount(void);
|
void ResetLinkPlayerCount(void);
|
||||||
void SaveLinkPlayers(u8 a0);
|
void SaveLinkPlayers(u8 playerCount);
|
||||||
void SetWirelessCommType0(void);
|
void SetWirelessCommType0(void);
|
||||||
bool32 IsLinkRecvQueueAtOverworldMax(void);
|
bool32 IsLinkRecvQueueAtOverworldMax(void);
|
||||||
|
|
||||||
|
@ -98,9 +98,9 @@ struct CursorStruct
|
|||||||
extern struct ScrollArrowsTemplate gTempScrollArrowTemplate;
|
extern struct ScrollArrowsTemplate gTempScrollArrowTemplate;
|
||||||
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
|
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
|
||||||
|
|
||||||
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
|
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 drawMode, u16 tileNum, u16 palNum);
|
||||||
u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
|
u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
|
||||||
u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *arg1, u16 scrollOffset, u16 selectedRow);
|
u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *rect, u16 scrollOffset, u16 selectedRow);
|
||||||
s32 ListMenu_ProcessInput(u8 listTaskId);
|
s32 ListMenu_ProcessInput(u8 listTaskId);
|
||||||
void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
|
void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
|
||||||
void RedrawListMenu(u8 listTaskId);
|
void RedrawListMenu(u8 listTaskId);
|
||||||
@ -111,10 +111,10 @@ void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId);
|
|||||||
void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
|
void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
|
||||||
u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId);
|
u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId);
|
||||||
void ListMenuOverrideSetColors(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
|
void ListMenuOverrideSetColors(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
|
||||||
void ListMenuDefaultCursorMoveFunc(s32 arg0, u8 arg1, struct ListMenu *list);
|
void ListMenuDefaultCursorMoveFunc(s32 itemIndex, u8 onInit, struct ListMenu *list);
|
||||||
s32 ListMenuGetUnkIndicatorsStructFields(u8 taskId, u8 field);
|
s32 ListMenuGetUnkIndicatorsStructFields(u8 taskId, u8 field);
|
||||||
void ListMenuSetUnkIndicatorsStructField(u8 taskId, u8 field, s32 value);
|
void ListMenuSetUnkIndicatorsStructField(u8 taskId, u8 field, s32 value);
|
||||||
u8 AddScrollIndicatorArrowPair(const struct ScrollArrowsTemplate *arrowInfo, u16 *arg1);
|
u8 AddScrollIndicatorArrowPair(const struct ScrollArrowsTemplate *arrowInfo, u16 *scrollOffset);
|
||||||
u8 AddScrollIndicatorArrowPairParameterized(u32 arrowType, s32 commonPos, s32 firstPos, s32 secondPos, s32 fullyDownThreshold, s32 tileTag, s32 palTag, u16 *currItemPtr);
|
u8 AddScrollIndicatorArrowPairParameterized(u32 arrowType, s32 commonPos, s32 firstPos, s32 secondPos, s32 fullyDownThreshold, s32 tileTag, s32 palTag, u16 *currItemPtr);
|
||||||
void RemoveScrollIndicatorArrowPair(u8 taskId);
|
void RemoveScrollIndicatorArrowPair(u8 taskId);
|
||||||
void Task_ScrollIndicatorArrowPairOnMainMenu(u8 taskId);
|
void Task_ScrollIndicatorArrowPairOnMainMenu(u8 taskId);
|
||||||
|
@ -2,6 +2,6 @@
|
|||||||
#define GUARD_MAIN_MENU_H
|
#define GUARD_MAIN_MENU_H
|
||||||
|
|
||||||
void CB2_InitMainMenu(void);
|
void CB2_InitMainMenu(void);
|
||||||
void CreateYesNoMenuParameterized(u8 a, u8 b, u16 c, u16 d, u8 e, u8 f);
|
void CreateYesNoMenuParameterized(u8 x, u8 y, u16 baseTileNum, u16 baseBlock, u8 yesNoPalNum, u8 winPalNum);
|
||||||
|
|
||||||
#endif // GUARD_MAIN_MENU_H
|
#endif // GUARD_MAIN_MENU_H
|
||||||
|
@ -7,8 +7,8 @@ void SetMauvilleOldMan(void);
|
|||||||
u8 GetCurrentMauvilleOldMan(void);
|
u8 GetCurrentMauvilleOldMan(void);
|
||||||
void SetMauvilleOldManObjEventGfx(void);
|
void SetMauvilleOldManObjEventGfx(void);
|
||||||
void SanitizeMauvilleOldManForRuby(OldMan *dest);
|
void SanitizeMauvilleOldManForRuby(OldMan *dest);
|
||||||
void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 r1, u32 r6);
|
void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 version, u32 language);
|
||||||
void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 unused, u32 a2);
|
void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 version, u32 language);
|
||||||
void ResetMauvilleOldManFlag(void);
|
void ResetMauvilleOldManFlag(void);
|
||||||
|
|
||||||
#endif // GUARD_MAUVILLE_OLD_MAN_H
|
#endif // GUARD_MAUVILLE_OLD_MAN_H
|
||||||
|
@ -56,9 +56,9 @@ void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram);
|
|||||||
void DisplayYesNoMenuDefaultYes(void);
|
void DisplayYesNoMenuDefaultYes(void);
|
||||||
u32 GetPlayerTextSpeed(void);
|
u32 GetPlayerTextSpeed(void);
|
||||||
u8 GetPlayerTextSpeedDelay(void);
|
u8 GetPlayerTextSpeedDelay(void);
|
||||||
void Menu_LoadStdPalAt(u16 arg0);
|
void Menu_LoadStdPalAt(u16 offset);
|
||||||
void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextPrinterTemplate *, u16));
|
void AddTextPrinterWithCallbackForMessage(bool8 canSpeedUp, void (*callback)(struct TextPrinterTemplate *, u16));
|
||||||
void BgDmaFill(u32 bg, u8 a1, int a2, int a3);
|
void BgDmaFill(u32 bg, u8 value, int offset, int size);
|
||||||
void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
|
void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
|
||||||
void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
|
void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
|
||||||
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
|
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
|
||||||
@ -69,7 +69,7 @@ u8 InitMenuInUpperLeftCornerNormal(u8 windowId, u8 numItems, u8 initialCursorPos
|
|||||||
u8 Menu_GetCursorPos(void);
|
u8 Menu_GetCursorPos(void);
|
||||||
s8 Menu_ProcessInput(void);
|
s8 Menu_ProcessInput(void);
|
||||||
s8 Menu_ProcessInputNoWrap(void);
|
s8 Menu_ProcessInputNoWrap(void);
|
||||||
void BlitMenuInfoIcon(u8 winId, u8 a2, u16 x, u16 y);
|
void BlitMenuInfoIcon(u8 windowId, u8 iconId, u16 x, u16 y);
|
||||||
void ResetTempTileDataBuffers(void);
|
void ResetTempTileDataBuffers(void);
|
||||||
void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 offset, u8 mode);
|
void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 offset, u8 mode);
|
||||||
bool8 FreeTempTileDataBuffersIfPossible(void);
|
bool8 FreeTempTileDataBuffersIfPossible(void);
|
||||||
@ -81,14 +81,14 @@ s8 ProcessMenuInput_other(void);
|
|||||||
void DoScheduledBgTilemapCopiesToVram(void);
|
void DoScheduledBgTilemapCopiesToVram(void);
|
||||||
void ClearScheduledBgCopiesToVram(void);
|
void ClearScheduledBgCopiesToVram(void);
|
||||||
void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
|
void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
|
||||||
void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 a2, u8 a3);
|
void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 tileNum, u8 paletteNum);
|
||||||
void PrintMenuActionTextsInUpperLeftCorner(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
|
void PrintMenuActionTextsInUpperLeftCorner(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
|
||||||
void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
|
void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
|
||||||
void *malloc_and_decompress(const void *src, u32 *sizeOut);
|
void *malloc_and_decompress(const void *src, u32 *sizeOut);
|
||||||
u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode);
|
u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode);
|
||||||
void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress);
|
void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress);
|
||||||
void PrintMenuActionTexts(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a8);
|
void PrintMenuActionTexts(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *menuActions, const u8 *actionIds);
|
||||||
void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8);
|
void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *menuActions, const u8 *actionIds);
|
||||||
u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
|
u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
|
||||||
u8 ChangeMenuGridCursorPosition(s8 deltaX, s8 deltaY);
|
u8 ChangeMenuGridCursorPosition(s8 deltaX, s8 deltaY);
|
||||||
u8 GetStartMenuWindowId(void);
|
u8 GetStartMenuWindowId(void);
|
||||||
|
@ -18,11 +18,11 @@ struct YesNoFuncTable
|
|||||||
void ResetVramOamAndBgCntRegs(void);
|
void ResetVramOamAndBgCntRegs(void);
|
||||||
void ResetAllBgsCoordinates(void);
|
void ResetAllBgsCoordinates(void);
|
||||||
void SetVBlankHBlankCallbacksToNull(void);
|
void SetVBlankHBlankCallbacksToNull(void);
|
||||||
void DisplayMessageAndContinueTask(u8 taskId, u8 windowId, u16 arg2, u8 arg3, u8 fontId, u8 textSpeed, const u8 *string, void *taskFunc);
|
void DisplayMessageAndContinueTask(u8 taskId, u8 windowId, u16 tileNum, u8 paletteNum, u8 fontId, u8 textSpeed, const u8 *string, void *taskFunc);
|
||||||
bool16 RunTextPrintersRetIsActive(u8 textPrinterId);
|
bool16 RunTextPrintersRetIsActive(u8 textPrinterId);
|
||||||
void DoYesNoFuncWithChoice(u8 taskId, const struct YesNoFuncTable *data);
|
void DoYesNoFuncWithChoice(u8 taskId, const struct YesNoFuncTable *data);
|
||||||
void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 arg2, u8 arg3, u8 arg4, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo);
|
void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 unused1, u8 unused2, u8 unused3, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo);
|
||||||
bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1);
|
bool8 AdjustQuantityAccordingToDPadInput(s16 *quantity, u16 max);
|
||||||
u8 GetLRKeysPressed(void);
|
u8 GetLRKeysPressed(void);
|
||||||
u8 GetLRKeysPressedAndHeld(void);
|
u8 GetLRKeysPressedAndHeld(void);
|
||||||
bool8 IsHoldingItemAllowed(u16 itemId);
|
bool8 IsHoldingItemAllowed(u16 itemId);
|
||||||
|
@ -95,7 +95,7 @@ void ConditionGraph_Draw(struct ConditionGraph *graph);
|
|||||||
bool8 ConditionGraph_TryUpdate(struct ConditionGraph *graph);
|
bool8 ConditionGraph_TryUpdate(struct ConditionGraph *graph);
|
||||||
void ConditionGraph_Update(struct ConditionGraph *graph);
|
void ConditionGraph_Update(struct ConditionGraph *graph);
|
||||||
void ConditionGraph_CalcPositions(u8 *conditions, struct UCoords16 *positions);
|
void ConditionGraph_CalcPositions(u8 *conditions, struct UCoords16 *positions);
|
||||||
void ConditionGraph_SetNewPositions(struct ConditionGraph *graph, struct UCoords16 *arg1, struct UCoords16 *arg2);
|
void ConditionGraph_SetNewPositions(struct ConditionGraph *graph, struct UCoords16 *old, struct UCoords16 *new);
|
||||||
|
|
||||||
// Condition menu
|
// Condition menu
|
||||||
bool8 ConditionMenu_UpdateMonEnter(struct ConditionGraph *graph, s16 *x);
|
bool8 ConditionMenu_UpdateMonEnter(struct ConditionGraph *graph, s16 *x);
|
||||||
|
@ -77,7 +77,7 @@ void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId);
|
|||||||
void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
|
void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
|
||||||
void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||||
void SetWarpDestinationToDynamicWarp(u8 unused);
|
void SetWarpDestinationToDynamicWarp(u8 unused);
|
||||||
void SetWarpDestinationToHealLocation(u8 a1);
|
void SetWarpDestinationToHealLocation(u8 healLocationId);
|
||||||
void SetWarpDestinationToLastHealLocation(void);
|
void SetWarpDestinationToLastHealLocation(void);
|
||||||
void SetLastHealLocationWarp(u8 healLocationId);
|
void SetLastHealLocationWarp(u8 healLocationId);
|
||||||
void UpdateEscapeWarp(s16 x, s16 y);
|
void UpdateEscapeWarp(s16 x, s16 y);
|
||||||
@ -86,7 +86,7 @@ void SetWarpDestinationToEscapeWarp(void);
|
|||||||
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||||
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||||
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
|
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
|
||||||
void SetContinueGameWarpToHealLocation(u8 a1);
|
void SetContinueGameWarpToHealLocation(u8 healLocationId);
|
||||||
void SetContinueGameWarpToDynamicWarp(int unused);
|
void SetContinueGameWarpToDynamicWarp(int unused);
|
||||||
const struct MapConnection *GetMapConnection(u8 dir);
|
const struct MapConnection *GetMapConnection(u8 dir);
|
||||||
bool8 SetDiveWarpEmerge(u16 x, u16 y);
|
bool8 SetDiveWarpEmerge(u16 x, u16 y);
|
||||||
@ -130,7 +130,7 @@ void CB1_Overworld(void);
|
|||||||
void CB2_OverworldBasic(void);
|
void CB2_OverworldBasic(void);
|
||||||
void CB2_Overworld(void);
|
void CB2_Overworld(void);
|
||||||
void SetMainCallback1(void (*cb)(void));
|
void SetMainCallback1(void (*cb)(void));
|
||||||
void SetUnusedCallback(void *a0);
|
void SetUnusedCallback(void *func);
|
||||||
void CB2_NewGame(void);
|
void CB2_NewGame(void);
|
||||||
void CB2_WhiteOut(void);
|
void CB2_WhiteOut(void);
|
||||||
void CB2_LoadMap(void);
|
void CB2_LoadMap(void);
|
||||||
|
@ -49,8 +49,8 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
|
|||||||
#define POKEBALL_OPPONENT_SENDOUT 0xFE
|
#define POKEBALL_OPPONENT_SENDOUT 0xFE
|
||||||
|
|
||||||
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
|
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
|
||||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battler, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
|
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species);
|
||||||
u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h);
|
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
|
||||||
void StartHealthboxSlideIn(u8 battler);
|
void StartHealthboxSlideIn(u8 battler);
|
||||||
void DoHitAnimHealthboxEffect(u8 battler);
|
void DoHitAnimHealthboxEffect(u8 battler);
|
||||||
void LoadBallGfx(u8 ballId);
|
void LoadBallGfx(u8 ballId);
|
||||||
|