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Data entry for gen9 moves
This commit is contained in:
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@ -805,6 +805,55 @@ gBattleAnims_Moves::
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.4byte Move_SANDSEAR_STORM
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.4byte Move_SANDSEAR_STORM
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.4byte Move_LUNAR_BLESSING
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.4byte Move_LUNAR_BLESSING
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.4byte Move_TAKE_HEART
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.4byte Move_TAKE_HEART
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@@@@@@@@@@@@ GEN 9 @@@@@@@@@@@@
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.4byte Move_TERA_BLAST
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.4byte Move_SILK_TRAP
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.4byte Move_AXE_KICK
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.4byte Move_LAST_RESPECTS
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.4byte Move_LUMINA_CRASH
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.4byte Move_ORDER_UP
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.4byte Move_JET_PUNCH
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.4byte Move_SPICY_EXTRACT
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.4byte Move_SPIN_OUT
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.4byte Move_POPULATION_BOMB
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.4byte Move_ICE_SPINNER
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.4byte Move_GLAIVE_RUSH
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.4byte Move_REVIVAL_BLESSING
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.4byte Move_SALT_CURE
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.4byte Move_TRIPLE_DIVE
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.4byte Move_MORTAL_SPIN
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.4byte Move_DOODLE
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.4byte Move_FILLET_AWAY
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.4byte Move_KOWTOW_CLEAVE
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.4byte Move_FLOWER_TRICK
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.4byte Move_TORCH_SONG
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.4byte Move_AQUA_STEP
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.4byte Move_RAGING_BULL
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.4byte Move_MAKE_IT_RAIN
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.4byte Move_RUINATION
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.4byte Move_COLLISION_COURSE
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.4byte Move_ELECTRO_DRIFT
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.4byte Move_SHED_TAIL
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.4byte Move_CHILLY_RECEPTION
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.4byte Move_TIDY_UP
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.4byte Move_SNOWSCAPE
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.4byte Move_POUNCE
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.4byte Move_TRAILBLAZE
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.4byte Move_CHILLING_WATER
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.4byte Move_HYPER_DRILL
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.4byte Move_TWIN_BEAM
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.4byte Move_RAGE_FIST
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.4byte Move_ARMOR_CANNON
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.4byte Move_BITTER_BLADE
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.4byte Move_DOUBLE_SHOCK
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.4byte Move_GIGATON_HAMMER
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.4byte Move_COMEUPPANCE
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.4byte Move_AQUA_CUTTER
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.4byte Move_BLAZING_TORQUE
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.4byte Move_WICKED_TORQUE
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.4byte Move_NOXIOUS_TORQUE
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.4byte Move_COMBAT_TORQUE
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.4byte Move_MAGICAL_TORQUE
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@@@@ Z MOVES
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@@@@ Z MOVES
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.4byte Move_BREAKNECK_BLITZ
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.4byte Move_BREAKNECK_BLITZ
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.4byte Move_ALL_OUT_PUMMELING
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.4byte Move_ALL_OUT_PUMMELING
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@ -14345,6 +14394,54 @@ Move_WILDBOLT_STORM::
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Move_SANDSEAR_STORM::
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Move_SANDSEAR_STORM::
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Move_LUNAR_BLESSING::
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Move_LUNAR_BLESSING::
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Move_TAKE_HEART::
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Move_TAKE_HEART::
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Move_TERA_BLAST::
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Move_SILK_TRAP::
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Move_AXE_KICK::
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Move_LAST_RESPECTS::
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Move_LUMINA_CRASH::
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Move_ORDER_UP::
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Move_JET_PUNCH::
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Move_SPICY_EXTRACT::
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Move_SPIN_OUT::
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Move_POPULATION_BOMB::
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Move_ICE_SPINNER::
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Move_GLAIVE_RUSH::
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Move_REVIVAL_BLESSING::
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Move_SALT_CURE::
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Move_TRIPLE_DIVE::
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Move_MORTAL_SPIN::
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Move_DOODLE::
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Move_FILLET_AWAY::
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Move_KOWTOW_CLEAVE::
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Move_FLOWER_TRICK::
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Move_TORCH_SONG::
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Move_AQUA_STEP::
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Move_RAGING_BULL::
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Move_MAKE_IT_RAIN::
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Move_RUINATION::
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Move_COLLISION_COURSE::
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Move_ELECTRO_DRIFT::
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Move_SHED_TAIL::
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Move_CHILLY_RECEPTION::
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Move_TIDY_UP::
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Move_SNOWSCAPE::
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Move_POUNCE::
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Move_TRAILBLAZE::
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Move_CHILLING_WATER::
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Move_HYPER_DRILL::
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Move_TWIN_BEAM::
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Move_RAGE_FIST::
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Move_ARMOR_CANNON::
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Move_BITTER_BLADE::
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Move_DOUBLE_SHOCK::
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Move_GIGATON_HAMMER::
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Move_COMEUPPANCE::
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Move_AQUA_CUTTER::
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Move_BLAZING_TORQUE::
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Move_WICKED_TORQUE::
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Move_NOXIOUS_TORQUE::
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Move_COMBAT_TORQUE::
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Move_MAGICAL_TORQUE::
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end @to do
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end @to do
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@@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@
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@@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@
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@ -70,6 +70,7 @@
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#define GEN_6 3
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#define GEN_6 3
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#define GEN_7 4
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#define GEN_7 4
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#define GEN_8 5
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#define GEN_8 5
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#define GEN_LATEST GEN_8
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#define GEN_9 6
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#define GEN_LATEST GEN_9
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#endif // GUARD_CONFIG_H
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#endif // GUARD_CONFIG_H
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@ -809,7 +809,59 @@
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#define MOVES_COUNT_GEN8 779
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#define MOVES_COUNT_GEN8 779
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#define MOVES_COUNT MOVES_COUNT_GEN8
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// Gen 9 moves.
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#define MOVE_TERA_BLAST 779
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#define MOVE_SILK_TRAP 780
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#define MOVE_AXE_KICK 781
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#define MOVE_LAST_RESPECTS 782
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#define MOVE_LUMINA_CRASH 783
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#define MOVE_ORDER_UP 784
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#define MOVE_JET_PUNCH 785
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#define MOVE_SPICY_EXTRACT 786
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#define MOVE_SPIN_OUT 787
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#define MOVE_POPULATION_BOMB 788
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#define MOVE_ICE_SPINNER 789
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#define MOVE_GLAIVE_RUSH 790
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#define MOVE_REVIVAL_BLESSING 791
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#define MOVE_SALT_CURE 792
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#define MOVE_TRIPLE_DIVE 793
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#define MOVE_MORTAL_SPIN 794
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#define MOVE_DOODLE 795
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#define MOVE_FILLET_AWAY 796
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#define MOVE_KOWTOW_CLEAVE 797
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#define MOVE_FLOWER_TRICK 798
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#define MOVE_TORCH_SONG 799
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#define MOVE_AQUA_STEP 800
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#define MOVE_RAGING_BULL 801
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#define MOVE_MAKE_IT_RAIN 802
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#define MOVE_RUINATION 803
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#define MOVE_COLLISION_COURSE 804
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#define MOVE_ELECTRO_DRIFT 805
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#define MOVE_SHED_TAIL 806
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#define MOVE_CHILLY_RECEPTION 807
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#define MOVE_TIDY_UP 808
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#define MOVE_SNOWSCAPE 809
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#define MOVE_POUNCE 810
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#define MOVE_TRAILBLAZE 811
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#define MOVE_CHILLING_WATER 812
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#define MOVE_HYPER_DRILL 813
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#define MOVE_TWIN_BEAM 814
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#define MOVE_RAGE_FIST 815
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#define MOVE_ARMOR_CANNON 816
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#define MOVE_BITTER_BLADE 817
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#define MOVE_DOUBLE_SHOCK 818
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#define MOVE_GIGATON_HAMMER 819
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#define MOVE_COMEUPPANCE 820
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#define MOVE_AQUA_CUTTER 821
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#define MOVE_BLAZING_TORQUE 822
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#define MOVE_WICKED_TORQUE 823
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#define MOVE_NOXIOUS_TORQUE 824
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#define MOVE_COMBAT_TORQUE 825
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#define MOVE_MAGICAL_TORQUE 826
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#define MOVES_COUNT_GEN9 827
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#define MOVES_COUNT MOVES_COUNT_GEN9
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// Z Moves
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// Z Moves
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#define MOVE_BREAKNECK_BLITZ (MOVES_COUNT + 0)
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#define MOVE_BREAKNECK_BLITZ (MOVES_COUNT + 0)
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@ -1767,7 +1767,7 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data)
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break;
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break;
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case LIST_ITEM_MOVES:
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case LIST_ITEM_MOVES:
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data->modifyArrows.minValue = 0;
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data->modifyArrows.minValue = 0;
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data->modifyArrows.maxValue = MOVES_COUNT_GEN8 - 1;
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data->modifyArrows.maxValue = MOVES_COUNT_GEN9 - 1;
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data->modifyArrows.maxDigits = 3;
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data->modifyArrows.maxDigits = 3;
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if (data->currentSecondaryListItemId == 4)
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if (data->currentSecondaryListItemId == 4)
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{
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{
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@ -13618,6 +13618,796 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.zMoveEffect = Z_EFFECT_NONE,
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.zMoveEffect = Z_EFFECT_NONE,
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},
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},
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[MOVE_TERA_BLAST] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_TERA_BLAST,
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.power = 80,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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.zMovePower = 160,
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.zMoveEffect = Z_EFFECT_NONE,
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},
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[MOVE_SILK_TRAP] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_PROTECT with extra checks
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.power = 0,
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.type = TYPE_BUG,
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.accuracy = 0,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 4,
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.flags = FLAG_PROTECTION_MOVE,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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.zMoveEffect = Z_EFFECT_NONE
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},
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[MOVE_AXE_KICK] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_RECOIL_IF_MISS + 30% chance to confuse
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.power = 120,
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.type = TYPE_FIGHTING,
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.accuracy = 90,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 190,
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.zMoveEffect = Z_EFFECT_NONE
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},
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[MOVE_LAST_RESPECTS] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_LAST_RESPECTS
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.power = 50,
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.type = TYPE_GHOST,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 100,
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.zMoveEffect = Z_EFFECT_NONE
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},
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[MOVE_LUMINA_CRASH] =
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{
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.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2,
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.power = 80,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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.zMovePower = 160,
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.zMoveEffect = Z_EFFECT_NONE
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},
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[MOVE_ORDER_UP] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_ORDER_UP
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.power = 80,
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.type = TYPE_DRAGON,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED, // No King's Rock I believe? I may be mistaken
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.split = SPLIT_PHYSICAL,
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.zMovePower = 160,
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.zMoveEffect = Z_EFFECT_NONE
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},
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[MOVE_JET_PUNCH] =
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{
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.effect = EFFECT_HIT,
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.power = 60,
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.type = TYPE_WATER,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 1,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_IRON_FIST_BOOST, // I assume Iron Fist is relevant here, but untested
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.split = SPLIT_PHYSICAL,
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.zMovePower = 120,
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.zMoveEffect = Z_EFFECT_NONE,
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// The datamine master sheet mentions uncopiable by Metronome but that sounds odd? not yet implemented
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},
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[MOVE_SPICY_EXTRACT] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_SPICY_EXTRACT
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.power = 0,
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.type = TYPE_GRASS,
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.accuracy = 0, // Supposedly never misses? needs a double check?
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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.zMoveEffect = Z_EFFECT_NONE,
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// The datamine master sheet mentions uncopiable by Metronome but that sounds odd? not yet implemented
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},
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[MOVE_SPIN_OUT] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_SPIN_OUT
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.power = 100,
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.type = TYPE_STEEL,
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.accuracy = 100,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 180,
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.zMoveEffect = Z_EFFECT_NONE
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},
|
||||||
|
|
||||||
|
[MOVE_POPULATION_BOMB] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_MULTI_HIT maybe?
|
||||||
|
.power = 20,
|
||||||
|
.type = TYPE_NORMAL,
|
||||||
|
.accuracy = 90,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 40,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
//Supposedly uncallable by Metronome? (if so, needs implementation)
|
||||||
|
//The master sheet mentions a "slicing" flag but I'm not sure what it refers to
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_ICE_SPINNER] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_DAMAGE_SET_TERRAIN,
|
||||||
|
.power = 80,
|
||||||
|
.type = TYPE_ICE,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 15,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 160,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
.argument = 1, //remove terrain
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_GLAIVE_RUSH] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_GLAIVE_RUSH
|
||||||
|
.power = 120,
|
||||||
|
.type = TYPE_DRAGON,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 5,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 190,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_REVIVAL_BLESSING] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_REVIVAL_BLESSING
|
||||||
|
.power = 0,
|
||||||
|
.type = TYPE_NORMAL,
|
||||||
|
.accuracy = 0,
|
||||||
|
.pp = 1,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_USER,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = 0,
|
||||||
|
.split = SPLIT_STATUS,
|
||||||
|
.zMovePower = 0,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Uncallable by Metronome (to be implemented)
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_SALT_CURE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_SALT_CURE
|
||||||
|
.power = 40,
|
||||||
|
.type = TYPE_ROCK,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 15,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 80,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Supposedly uncallable by Metronome, but dubious
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_TRIPLE_DIVE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_TRIPLE_KICK,
|
||||||
|
.power = 30,
|
||||||
|
.type = TYPE_WATER,
|
||||||
|
.accuracy = 95,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 100,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_MORTAL_SPIN] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_MORTAL_SPIN
|
||||||
|
.power = 30,
|
||||||
|
.type = TYPE_POISON,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 15,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_BOTH,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 60,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_DOODLE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_DOODLE
|
||||||
|
.power = 0,
|
||||||
|
.type = TYPE_NORMAL,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED, // Supposedly unconfirmed?
|
||||||
|
.priority = 0,
|
||||||
|
.flags = 0,
|
||||||
|
.split = SPLIT_STATUS,
|
||||||
|
.zMovePower = 0,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Supposedly uncallable by Metronome (unimplemented)
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_FILLET_AWAY] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_FILLET_AWAY
|
||||||
|
.power = 0,
|
||||||
|
.type = TYPE_NORMAL,
|
||||||
|
.accuracy = 0,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_USER,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_SNATCH_AFFECTED,
|
||||||
|
.split = SPLIT_STATUS,
|
||||||
|
.zMovePower = 0,
|
||||||
|
.zMoveEffect = Z_EFFECT_RECOVER_HP,
|
||||||
|
// Supposedly uncallable by Metronome (unimplemented)
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_KOWTOW_CLEAVE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_HIT,
|
||||||
|
.power = 85,
|
||||||
|
.type = TYPE_DARK,
|
||||||
|
.accuracy = 0,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 160,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Needs a "slicing" flag (not sure what it refers to)
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_FLOWER_TRICK] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_ALWAYS_CRIT,
|
||||||
|
.power = 70,
|
||||||
|
.type = TYPE_GRASS,
|
||||||
|
.accuracy = 0,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 140,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_TORCH_SONG] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_SP_ATTACK_UP_HIT,
|
||||||
|
.power = 80,
|
||||||
|
.type = TYPE_FIRE,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 100,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_SOUND,
|
||||||
|
.split = SPLIT_SPECIAL,
|
||||||
|
.zMovePower = 160,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_AQUA_STEP] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_SPEED_UP_HIT,
|
||||||
|
.power = 80,
|
||||||
|
.type = TYPE_WATER,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 100,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DANCE,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 160,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_RAGING_BULL] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_RAGING_BULL
|
||||||
|
.power = 90,
|
||||||
|
.type = TYPE_NORMAL,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 175,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Uncallable by Metronome (to be implemented)
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_MAKE_IT_RAIN] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_MAKE_IT_RAIN
|
||||||
|
.power = 120,
|
||||||
|
.type = TYPE_STEEL,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 5,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_BOTH,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||||
|
.split = SPLIT_SPECIAL,
|
||||||
|
.zMovePower = 190,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Uncallable by Metronome (to be implemented)
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_RUINATION] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_SUPER_FANG,
|
||||||
|
.power = 1,
|
||||||
|
.type = TYPE_DARK,
|
||||||
|
.accuracy = 90,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||||
|
.split = SPLIT_SPECIAL,
|
||||||
|
.zMovePower = 100,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Uncallable by Metronome (to be implemented)
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_COLLISION_COURSE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_COLLISION_COURSE
|
||||||
|
.power = 100,
|
||||||
|
.type = TYPE_FIGHTING,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 180,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Uncallable by Metronome (to be implemented)
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_ELECTRO_DRIFT] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_COLLISION_COURSE
|
||||||
|
.power = 100,
|
||||||
|
.type = TYPE_ELECTRIC,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||||
|
.split = SPLIT_SPECIAL,
|
||||||
|
.zMovePower = 180,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Uncallable by Metronome (to be implemented)
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_SHED_TAIL] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_SHED_TAIL
|
||||||
|
.power = 0,
|
||||||
|
.type = TYPE_NORMAL,
|
||||||
|
.accuracy = 0,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_USER,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = 0,
|
||||||
|
.split = SPLIT_STATUS,
|
||||||
|
.zMovePower = 0,
|
||||||
|
.zMoveEffect = Z_EFFECT_RESET_STATS,
|
||||||
|
// Uncallable by Metronome (to be implemented)
|
||||||
|
// Supposedly unsnatchable?
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_CHILLY_RECEPTION] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_CHILLY_RECEPTION
|
||||||
|
.power = 0,
|
||||||
|
.type = TYPE_ICE,
|
||||||
|
.accuracy = 0,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED,
|
||||||
|
.split = SPLIT_STATUS,
|
||||||
|
.zMovePower = 0,
|
||||||
|
.zMoveEffect = Z_EFFECT_SPD_UP_1,
|
||||||
|
// Supposedly uncallable by Metronome? (to be implemented)
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_TIDY_UP] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_TIDY_UP
|
||||||
|
.power = 0,
|
||||||
|
.type = TYPE_NORMAL,
|
||||||
|
.accuracy = 0,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_USER,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = 0,
|
||||||
|
.split = SPLIT_STATUS,
|
||||||
|
.zMovePower = 0,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Supposedly uncallable by Metronome? (to be implemented)
|
||||||
|
// Supposedly unsnatchable?
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_SNOWSCAPE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_HAIL,
|
||||||
|
.power = 0,
|
||||||
|
.type = TYPE_ICE,
|
||||||
|
.accuracy = 0,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED,
|
||||||
|
.split = SPLIT_STATUS,
|
||||||
|
.zMovePower = 0,
|
||||||
|
.zMoveEffect = Z_EFFECT_SPD_UP_1,
|
||||||
|
// Currently an exact copy of Hail until we figure out what to do with it
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_POUNCE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_SPEED_DOWN_HIT,
|
||||||
|
.power = 50,
|
||||||
|
.type = TYPE_BUG,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 20,
|
||||||
|
.secondaryEffectChance = 100,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 100,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_TRAILBLAZE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_SPEED_UP_HIT,
|
||||||
|
.power = 50,
|
||||||
|
.type = TYPE_GRASS,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 20,
|
||||||
|
.secondaryEffectChance = 100,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 100,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_CHILLING_WATER] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_ATTACK_DOWN_HIT,
|
||||||
|
.power = 50,
|
||||||
|
.type = TYPE_WATER,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 20,
|
||||||
|
.secondaryEffectChance = 100,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
||||||
|
.split = SPLIT_SPECIAL,
|
||||||
|
.zMovePower = 100,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_HYPER_DRILL] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_HIT,
|
||||||
|
.power = 100,
|
||||||
|
.type = TYPE_NORMAL,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 5,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 180,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_TWIN_BEAM] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_HIT,
|
||||||
|
.power = 40,
|
||||||
|
.type = TYPE_PSYCHIC,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
|
||||||
|
.split = SPLIT_SPECIAL,
|
||||||
|
.zMovePower = 100,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_RAGE_FIST] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_RAGE_FIST
|
||||||
|
.power = 50,
|
||||||
|
.type = TYPE_GHOST,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 100,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_ARMOR_CANNON] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_CLOSE_COMBAT,
|
||||||
|
.power = 120,
|
||||||
|
.type = TYPE_FIRE,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 5,
|
||||||
|
.secondaryEffectChance = 100,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||||
|
.split = SPLIT_SPECIAL,
|
||||||
|
.zMovePower = 190,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_BITTER_BLADE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_ABSORB,
|
||||||
|
.power = 90,
|
||||||
|
.type = TYPE_FIRE,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 160,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Needs the "slicing" flag
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_DOUBLE_SHOCK] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_DOUBLE_SHOCK
|
||||||
|
.power = 120,
|
||||||
|
.type = TYPE_ELECTRIC,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 5,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 190,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_GIGATON_HAMMER] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_GIGATON_HAMMER
|
||||||
|
.power = 160,
|
||||||
|
.type = TYPE_STEEL,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 5,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 200,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_COMEUPPANCE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_METAL_BURST,
|
||||||
|
.power = 0,
|
||||||
|
.type = TYPE_DARK,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_DEPENDS,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_AQUA_CUTTER] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_HIT,
|
||||||
|
.power = 70,
|
||||||
|
.type = TYPE_WATER,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 20,
|
||||||
|
.secondaryEffectChance = 0,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_HIGH_CRIT,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 140,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE,
|
||||||
|
// Needs the "slicing" flag
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_BLAZING_TORQUE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_BURN_HIT,
|
||||||
|
.power = 80,
|
||||||
|
.type = TYPE_FIRE,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 30,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 160,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_WICKED_TORQUE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PLACEHOLDER, // EFFECT_SLEEP_HIT
|
||||||
|
.power = 80,
|
||||||
|
.type = TYPE_DARK,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 10,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 160,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_NOXIOUS_TORQUE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_POISON_HIT,
|
||||||
|
.power = 100,
|
||||||
|
.type = TYPE_POISON,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 30,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 160,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_COMBAT_TORQUE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_PARALYZE_HIT,
|
||||||
|
.power = 100,
|
||||||
|
.type = TYPE_FIGHTING,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 30,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 160,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE
|
||||||
|
},
|
||||||
|
|
||||||
|
[MOVE_MAGICAL_TORQUE] =
|
||||||
|
{
|
||||||
|
.effect = EFFECT_CONFUSE_HIT,
|
||||||
|
.power = 100,
|
||||||
|
.type = TYPE_FAIRY,
|
||||||
|
.accuracy = 100,
|
||||||
|
.pp = 10,
|
||||||
|
.secondaryEffectChance = 30,
|
||||||
|
.target = MOVE_TARGET_SELECTED,
|
||||||
|
.priority = 0,
|
||||||
|
.flags = FLAG_PROTECT_AFFECTED,
|
||||||
|
.split = SPLIT_PHYSICAL,
|
||||||
|
.zMovePower = 160,
|
||||||
|
.zMoveEffect = Z_EFFECT_NONE
|
||||||
|
},
|
||||||
|
|
||||||
// Z-Moves
|
// Z-Moves
|
||||||
[MOVE_BREAKNECK_BLITZ] =
|
[MOVE_BREAKNECK_BLITZ] =
|
||||||
{
|
{
|
||||||
|
@ -5966,6 +5966,102 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
|
|||||||
[MOVE_LUNAR_BLESSING] = {0}, // TODO
|
[MOVE_LUNAR_BLESSING] = {0}, // TODO
|
||||||
|
|
||||||
[MOVE_TAKE_HEART] = {0}, // TODO
|
[MOVE_TAKE_HEART] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_TERA_BLAST] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_SILK_TRAP] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_AXE_KICK] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_LAST_RESPECTS] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_LUMINA_CRASH] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_ORDER_UP] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_JET_PUNCH] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_SPICY_EXTRACT] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_SPIN_OUT] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_POPULATION_BOMB] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_ICE_SPINNER] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_GLAIVE_RUSH] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_REVIVAL_BLESSING] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_SALT_CURE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_TRIPLE_DIVE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_MORTAL_SPIN] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_DOODLE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_FILLET_AWAY] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_KOWTOW_CLEAVE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_FLOWER_TRICK] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_TORCH_SONG] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_AQUA_STEP] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_RAGING_BULL] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_MAKE_IT_RAIN] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_RUINATION] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_COLLISION_COURSE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_ELECTRO_DRIFT] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_SHED_TAIL] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_CHILLY_RECEPTION] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_TIDY_UP] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_SNOWSCAPE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_POUNCE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_TRAILBLAZE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_CHILLING_WATER] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_HYPER_DRILL] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_TWIN_BEAM] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_RAGE_FIST] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_ARMOR_CANNON] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_BITTER_BLADE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_DOUBLE_SHOCK] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_GIGATON_HAMMER] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_COMEUPPANCE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_AQUA_CUTTER] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_BLAZING_TORQUE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_WICKED_TORQUE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_NOXIOUS_TORQUE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_COMBAT_TORQUE] = {0}, // TODO
|
||||||
|
|
||||||
|
[MOVE_MAGICAL_TORQUE] = {0}, // TODO
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct ContestEffect gContestEffects[] =
|
const struct ContestEffect gContestEffects[] =
|
||||||
|
@ -2964,6 +2964,7 @@ static const u8 sPsyshieldBashDescription[] = _(
|
|||||||
static const u8 sPowerShiftDescription[] = _(
|
static const u8 sPowerShiftDescription[] = _(
|
||||||
"The user swaps its offensive\n"
|
"The user swaps its offensive\n"
|
||||||
"and defensive stats.");
|
"and defensive stats.");
|
||||||
|
/* The user swaps its Attack and Defense stats. */
|
||||||
|
|
||||||
static const u8 sStoneAxeDescription[] = _(
|
static const u8 sStoneAxeDescription[] = _(
|
||||||
"High critical hit ratio. Sets\n"
|
"High critical hit ratio. Sets\n"
|
||||||
@ -2976,50 +2977,81 @@ static const u8 sSpringtideStormDescription[] = _(
|
|||||||
static const u8 sMysticalPowerDescription[] = _(
|
static const u8 sMysticalPowerDescription[] = _(
|
||||||
"Increases the user's better\n"
|
"Increases the user's better\n"
|
||||||
"of Atk. and Def. stats.");
|
"of Atk. and Def. stats.");
|
||||||
|
/* The user attacks by emitting a mysterious power.
|
||||||
|
This also boosts the user’s Sp. Atk stat. */
|
||||||
|
|
||||||
static const u8 sRagingFuryDescription[] = _(
|
static const u8 sRagingFuryDescription[] = _(
|
||||||
"Viciously spews flames at\n"
|
"Viciously spews flames at\n"
|
||||||
"a foe, becoming fixated.");
|
"a foe, becoming fixated.");
|
||||||
|
// "A rampage of 2 to 3 turns\n"
|
||||||
|
// "that confuses the user.");
|
||||||
|
|
||||||
|
/* The user rampages around spewing flames for two to
|
||||||
|
three turns. The user then becomes confused. */
|
||||||
|
|
||||||
static const u8 sWaveCrashDescription[] = _(
|
static const u8 sWaveCrashDescription[] = _(
|
||||||
"A water slam. Hurts the user\n"
|
"A water slam. Hurts the user\n"
|
||||||
"and raises its Action Speed.");
|
"and raises its Action Speed.");
|
||||||
|
/* The user shrouds itself in water and slams into the target
|
||||||
|
with its whole body to inflict damage. This also damages
|
||||||
|
the user quite a lot. */
|
||||||
|
|
||||||
static const u8 sChloroblastDescription[] = _(
|
static const u8 sChloroblastDescription[] = _(
|
||||||
"An blast that hurts the user\n"
|
"An blast that hurts the user\n"
|
||||||
"and lowers its Action Speed.");
|
"and lowers its Action Speed.");
|
||||||
|
/* The user launches its amassed chlorophyll to inflict
|
||||||
|
damage on the target. This also damages the user. */
|
||||||
|
|
||||||
static const u8 sMountainGaleDescription[] = _(
|
static const u8 sMountainGaleDescription[] = _(
|
||||||
"The user hurls giant chunks\n"
|
"The user hurls giant chunks\n"
|
||||||
"of ice to damage the foe.");
|
"of ice to damage the foe.");
|
||||||
|
/* The user hurls giant chunks of ice at the target to inflict
|
||||||
|
damage. This may also make the target flinch. */
|
||||||
|
|
||||||
static const u8 sVictoryDanceDescription[] = _(
|
static const u8 sVictoryDanceDescription[] = _(
|
||||||
"Dances to raise damage 50%,\n"
|
"Dances to raise damage 50%,\n"
|
||||||
"plus offenses and defenses.");
|
"plus offenses and defenses.");
|
||||||
|
/* The user performs an intense dance to usher in victory,
|
||||||
|
boosting its Attack, Defense, and Speed stats. */
|
||||||
|
|
||||||
static const u8 sHeadlongRushDescription[] = _(
|
static const u8 sHeadlongRushDescription[] = _(
|
||||||
"Hits with a full-body tackle,\n"
|
"Hits with a full-body tackle,\n"
|
||||||
"lowering the foe's Defense.");
|
"lowering the foe's Defense.");
|
||||||
|
/* The user smashes into the target in a full-body tackle.
|
||||||
|
This also lowers the user’s Defense and Sp. Def stats. */
|
||||||
|
|
||||||
static const u8 sBarbBarrageDescription[] = _(
|
static const u8 sBarbBarrageDescription[] = _(
|
||||||
"Can poison on impact. Powers\n"
|
"Can poison on impact. Powers\n"
|
||||||
"up if the foe has an ailment.");
|
"up if the foe has an ailment.");
|
||||||
|
/* The user launches countless toxic barbs to inflict
|
||||||
|
damage. This may also poison the target. This move’s
|
||||||
|
power is doubled if the target is already poisoned. */
|
||||||
|
|
||||||
static const u8 sEsperWingDescription[] = _(
|
static const u8 sEsperWingDescription[] = _(
|
||||||
"High critical hit ratio.\n"
|
"High critical hit ratio.\n"
|
||||||
"Ups the user's Action Speed.");
|
"Ups the user's Action Speed.");
|
||||||
|
/* The user slashes the target with aura-enriched wings.
|
||||||
|
This also boosts the user’s Speed stat. This move has
|
||||||
|
a heightened chance of landing a critical hit. */
|
||||||
|
|
||||||
static const u8 sBitterMaliceDescription[] = _(
|
static const u8 sBitterMaliceDescription[] = _(
|
||||||
"Hurts a foe harder if it has\n"
|
"Hurts a foe harder if it has\n"
|
||||||
"an ailment. Can give FrstBte.");
|
"an ailment. Can give FrstBte.");
|
||||||
|
/* The user attacks the target with spine-chilling resentment.
|
||||||
|
This also lowers the target’s Attack stat. */
|
||||||
|
|
||||||
static const u8 sShelterDescription[] = _(
|
static const u8 sShelterDescription[] = _(
|
||||||
"The user hardens their skin\n"
|
"The user hardens their skin\n"
|
||||||
"and obscures itself.");
|
"and obscures itself.");
|
||||||
|
/* The user makes its skin as hard as an iron shield, sharply
|
||||||
|
boosting its Defense stat. */
|
||||||
|
|
||||||
static const u8 sTripleArrowsDescription[] = _(
|
static const u8 sTripleArrowsDescription[] = _(
|
||||||
"Ups critical-hit ratio for 3\n"
|
"Ups critical-hit ratio for 3\n"
|
||||||
"turns. Lowers foe Defenses.");
|
"turns. Lowers foe Defenses.");
|
||||||
|
/* The user kicks, then fires three arrows. This move has a
|
||||||
|
heightened chance of landing a critical hit and may also
|
||||||
|
lower the target’s Defense stat or make it flinch. */
|
||||||
|
|
||||||
static const u8 sInfernalParadeDescription[] = _(
|
static const u8 sInfernalParadeDescription[] = _(
|
||||||
"Hurts a foe harder if it has\n"
|
"Hurts a foe harder if it has\n"
|
||||||
@ -3032,6 +3064,9 @@ static const u8 sCeaselessEdgeDescription[] = _(
|
|||||||
static const u8 sBleakwindStormDescription[] = _(
|
static const u8 sBleakwindStormDescription[] = _(
|
||||||
"Hits with brutal, cold winds.\n"
|
"Hits with brutal, cold winds.\n"
|
||||||
"May inflict frostbite.");
|
"May inflict frostbite.");
|
||||||
|
/* The user attacks with savagely cold winds that cause
|
||||||
|
both body and spirit to tremble. This may also lower the
|
||||||
|
Speed stats of opposing Pokémon. */
|
||||||
|
|
||||||
static const u8 sWildboltStormDescription[] = _(
|
static const u8 sWildboltStormDescription[] = _(
|
||||||
"Hits with a brutal tempest.\n"
|
"Hits with a brutal tempest.\n"
|
||||||
@ -3044,11 +3079,201 @@ static const u8 sSandsearStormDescription[] = _(
|
|||||||
static const u8 sLunarBlessingDescription[] = _(
|
static const u8 sLunarBlessingDescription[] = _(
|
||||||
"The user heals themself and\n"
|
"The user heals themself and\n"
|
||||||
"conceals their presence.");
|
"conceals their presence.");
|
||||||
|
/* The user receives a blessing from the crescent moon,
|
||||||
|
restoring HP and curing status conditions for itself and
|
||||||
|
its ally Pokémon currently in the battle. */
|
||||||
|
|
||||||
static const u8 sTakeHeartDescription[] = _(
|
static const u8 sTakeHeartDescription[] = _(
|
||||||
"The user lifts its spirits to\n"
|
"The user lifts its spirits to\n"
|
||||||
"heal and strengthen itself.");
|
"heal and strengthen itself.");
|
||||||
|
|
||||||
|
static const u8 sTeraBlastDescription[] = _(
|
||||||
|
"Unleashes the user's Tera-type\n"
|
||||||
|
"energy if Terrastallized.");
|
||||||
|
|
||||||
|
static const u8 sSilkTrapDescription[] =_(
|
||||||
|
"Protects itself, lowering\n"
|
||||||
|
"Speed on contact.");
|
||||||
|
|
||||||
|
static const u8 sAxeKickDescription[] = _(
|
||||||
|
"May miss and hurt the kicker.\n"
|
||||||
|
"May cause confusion.");
|
||||||
|
|
||||||
|
static const u8 sLastRespectsDescription[] = _(
|
||||||
|
"This move deals more damage\n"
|
||||||
|
"for each defeated ally.");
|
||||||
|
|
||||||
|
static const u8 sLuminaCrashDescription[] = _(
|
||||||
|
"A mind-affecting light\n"
|
||||||
|
"harshly lowers Sp. Def.");
|
||||||
|
|
||||||
|
static const u8 sOrderUpDescription[] = _(
|
||||||
|
"Boosts a user's stats\n"
|
||||||
|
"depending on Tatsugiri.");
|
||||||
|
|
||||||
|
static const u8 sJetPunchDescription[] = _(
|
||||||
|
"A punch is thrown at blinding\n"
|
||||||
|
"speed to strike first.");
|
||||||
|
|
||||||
|
static const u8 sSpicyExtractDescription[] = _(
|
||||||
|
"Sharply boosts target's Attack,\n"
|
||||||
|
"harshly lowers its Defense.");
|
||||||
|
|
||||||
|
static const u8 sSpinOutDescription[] = _(
|
||||||
|
"Furiously strains its legs.\n"
|
||||||
|
"Harshly lowers user's Speed.");
|
||||||
|
|
||||||
|
static const u8 sPopulationBombDescription[] = _(
|
||||||
|
"The user's fellows hit one\n"
|
||||||
|
"to ten times in a row.");
|
||||||
|
|
||||||
|
static const u8 sIceSpinnerDescription[] = _(
|
||||||
|
"Ice-covered feet hit a foe\n"
|
||||||
|
"and destroy the terrain.");
|
||||||
|
|
||||||
|
static const u8 sGlaiveRushDescription[] = _(
|
||||||
|
"Enemy attacks next turn always\n"
|
||||||
|
"hit with double damage.");
|
||||||
|
|
||||||
|
static const u8 sRevivalBlessingDescription[] = _(
|
||||||
|
"Revives a fainted party {PKMN}\n"
|
||||||
|
"and restores half of its HP.");
|
||||||
|
|
||||||
|
static const u8 sSaltCureDescription[] = _(
|
||||||
|
"Perpetually damages foe. Super-\n"
|
||||||
|
"effective against Steel and Water.");
|
||||||
|
|
||||||
|
static const u8 sTripleDiveDescription[] = _(
|
||||||
|
"Hits the target with splashes\n"
|
||||||
|
"of water three times in a row.");
|
||||||
|
|
||||||
|
static const u8 sMortalSpinDescription[] = _(
|
||||||
|
"Poisons all foes and eliminates\n"
|
||||||
|
"trapping moves and Leech Seed.");
|
||||||
|
|
||||||
|
static const u8 sDoodleDescription[] = _(
|
||||||
|
"Changes user's and ally's\n"
|
||||||
|
"Ability into the target's.");
|
||||||
|
|
||||||
|
static const u8 sFilletAwayDescription[] = _(
|
||||||
|
"Sharply boosts offenses and\n"
|
||||||
|
"Speed by using its own HP.");
|
||||||
|
|
||||||
|
static const u8 sKowtowCleaveDescription[] = _(
|
||||||
|
"Slashes the foe after kowtowing.\n"
|
||||||
|
"This attack never misses.");
|
||||||
|
|
||||||
|
static const u8 sFlowerTrickDescription[] = _(
|
||||||
|
"A bouquet of flowers never misses\n"
|
||||||
|
"and always lands a critical hit.");
|
||||||
|
|
||||||
|
static const u8 sTorchSongDescription[] = _(
|
||||||
|
"Scorches the target. Boosts the\n"
|
||||||
|
"user's Sp. Atk.");
|
||||||
|
|
||||||
|
static const u8 sAquaStepDescription[] = _(
|
||||||
|
"Light and fluid dance steps hit.\n"
|
||||||
|
"Boosts the user's Speed.");
|
||||||
|
|
||||||
|
static const u8 sRagingBullDescription[] = _(
|
||||||
|
"A bull-like tackle breaks barriers.\n"
|
||||||
|
"The type depends on the user's form.");
|
||||||
|
|
||||||
|
static const u8 sMakeItRainDescription[] = _(
|
||||||
|
"The user's Sp. Atk stat is lowered.\n"
|
||||||
|
"Money is earned after battle.");
|
||||||
|
|
||||||
|
static const u8 sRuinationDescription[] = _(
|
||||||
|
"A summoned ruinous disaster cuts\n"
|
||||||
|
"the target's HP in half.");
|
||||||
|
|
||||||
|
static const u8 sCollisionCourseDescription[] = _(
|
||||||
|
"A massive prehistoric explosion\n"
|
||||||
|
"that is stronger when supereffective.");
|
||||||
|
|
||||||
|
static const u8 sElectroDriftDescription[] = _(
|
||||||
|
"Futuristic electricity piercing\n"
|
||||||
|
"that is stronger when supereffective.");
|
||||||
|
|
||||||
|
static const u8 sShedTailDescription[] = _(
|
||||||
|
"Creates a Substitute for itself\n"
|
||||||
|
"before switching out.");
|
||||||
|
|
||||||
|
static const u8 sChillyReceptionDescription[] =_(
|
||||||
|
"A bad joke summons a snowstorm.\n"
|
||||||
|
"The user also switches out.");
|
||||||
|
|
||||||
|
static const u8 sTidyUpDescription[] = _(
|
||||||
|
"The user tidies up hazards.\n"
|
||||||
|
"Its Attack and Speed are raised.");
|
||||||
|
|
||||||
|
static const u8 sSnowscapeDescription[] = _(
|
||||||
|
"Summons a snowstorm that\n"
|
||||||
|
"strikes every turn.");
|
||||||
|
|
||||||
|
static const u8 sPounceDescription[] = _(
|
||||||
|
"The user pounces on the foe,\n"
|
||||||
|
"lowering its Speed.");
|
||||||
|
|
||||||
|
static const u8 sTrailblazeDescription[] = _(
|
||||||
|
"The user attacks suddenly,\n"
|
||||||
|
"raising its Speed.");
|
||||||
|
|
||||||
|
static const u8 sChillingWaterDescription[] = _(
|
||||||
|
"A shower with ice-cold water\n"
|
||||||
|
"lowers the target's Attack.");
|
||||||
|
|
||||||
|
static const u8 sHyperDrillDescription[] = _(
|
||||||
|
"A spinning pointed part pierces\n"
|
||||||
|
"through a foe's Protect.");
|
||||||
|
|
||||||
|
static const u8 sTwinBeamDescription[] = _(
|
||||||
|
"Mystical beams from the user's\n"
|
||||||
|
"eyes hit twice in a row.");
|
||||||
|
|
||||||
|
static const u8 sRageFistDescription[] = _(
|
||||||
|
"The more the user has been hit,\n"
|
||||||
|
"the stronger the move.");
|
||||||
|
|
||||||
|
static const u8 sArmorCannonDescription[] = _(
|
||||||
|
"A strong attack but lowers\n"
|
||||||
|
"the defensive stats.");
|
||||||
|
|
||||||
|
static const u8 sBitterBladeDescription[] = _(
|
||||||
|
"An attack that absorbs\n"
|
||||||
|
"half the damage inflicted.");
|
||||||
|
|
||||||
|
static const u8 sDoubleShockDescription[] = _(
|
||||||
|
"Discharges all electricity,\n"
|
||||||
|
"losing the Electric type.");
|
||||||
|
|
||||||
|
static const u8 sGigatonHammerDescription[] = _(
|
||||||
|
"Swings a huge hammer. Can't\n"
|
||||||
|
"be used twice in a row.");
|
||||||
|
|
||||||
|
static const u8 sComeuppanceDescription[] = _(
|
||||||
|
"Retaliates strongly against\n"
|
||||||
|
"who last hurt the user.");
|
||||||
|
|
||||||
|
static const u8 sAquaCutterDescription[] = _(
|
||||||
|
"Pressurized water cut with a\n"
|
||||||
|
"high critical-hit ratio.");
|
||||||
|
|
||||||
|
static const u8 sBlazingTorqueDescription[] = _(
|
||||||
|
"---");
|
||||||
|
|
||||||
|
static const u8 sWickedTorqueDescription[] = _(
|
||||||
|
"---");
|
||||||
|
|
||||||
|
static const u8 sNoxiousTorqueDescription[] = _(
|
||||||
|
"---");
|
||||||
|
|
||||||
|
static const u8 sCombatTorqueDescription[] = _(
|
||||||
|
"---");
|
||||||
|
|
||||||
|
static const u8 sMagicalTorqueDescription[] = _(
|
||||||
|
"---");
|
||||||
|
|
||||||
const u8 gNotDoneYetDescription[] = _(
|
const u8 gNotDoneYetDescription[] = _(
|
||||||
"This move can't be used. Its\n"
|
"This move can't be used. Its\n"
|
||||||
"effect is in development.");
|
"effect is in development.");
|
||||||
@ -3838,4 +4063,52 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
|
|||||||
[MOVE_SANDSEAR_STORM - 1] = sSandsearStormDescription,
|
[MOVE_SANDSEAR_STORM - 1] = sSandsearStormDescription,
|
||||||
[MOVE_LUNAR_BLESSING - 1] = sLunarBlessingDescription,
|
[MOVE_LUNAR_BLESSING - 1] = sLunarBlessingDescription,
|
||||||
[MOVE_TAKE_HEART - 1] = sTakeHeartDescription,
|
[MOVE_TAKE_HEART - 1] = sTakeHeartDescription,
|
||||||
|
[MOVE_TERA_BLAST - 1] = sTeraBlastDescription,
|
||||||
|
[MOVE_SILK_TRAP - 1] = sSilkTrapDescription,
|
||||||
|
[MOVE_AXE_KICK - 1] = sAxeKickDescription,
|
||||||
|
[MOVE_LAST_RESPECTS - 1] = sLastRespectsDescription,
|
||||||
|
[MOVE_LUMINA_CRASH - 1] = sLuminaCrashDescription,
|
||||||
|
[MOVE_ORDER_UP - 1] = sOrderUpDescription,
|
||||||
|
[MOVE_JET_PUNCH - 1] = sJetPunchDescription,
|
||||||
|
[MOVE_SPICY_EXTRACT - 1] = sSpicyExtractDescription,
|
||||||
|
[MOVE_SPIN_OUT - 1] = sSpinOutDescription,
|
||||||
|
[MOVE_POPULATION_BOMB - 1] = sPopulationBombDescription,
|
||||||
|
[MOVE_ICE_SPINNER - 1] = sIceSpinnerDescription,
|
||||||
|
[MOVE_GLAIVE_RUSH - 1] = sGlaiveRushDescription,
|
||||||
|
[MOVE_REVIVAL_BLESSING - 1] = sRevivalBlessingDescription,
|
||||||
|
[MOVE_SALT_CURE - 1] = sSaltCureDescription,
|
||||||
|
[MOVE_TRIPLE_DIVE - 1] = sTripleDiveDescription,
|
||||||
|
[MOVE_MORTAL_SPIN - 1] = sMortalSpinDescription,
|
||||||
|
[MOVE_DOODLE - 1] = sDoodleDescription,
|
||||||
|
[MOVE_FILLET_AWAY - 1] = sFilletAwayDescription,
|
||||||
|
[MOVE_KOWTOW_CLEAVE - 1] = sKowtowCleaveDescription,
|
||||||
|
[MOVE_FLOWER_TRICK - 1] = sFlowerTrickDescription,
|
||||||
|
[MOVE_TORCH_SONG - 1] = sTorchSongDescription,
|
||||||
|
[MOVE_AQUA_STEP - 1] = sAquaStepDescription,
|
||||||
|
[MOVE_RAGING_BULL - 1] = sRagingBullDescription,
|
||||||
|
[MOVE_MAKE_IT_RAIN - 1] = sMakeItRainDescription,
|
||||||
|
[MOVE_RUINATION - 1] = sRuinationDescription,
|
||||||
|
[MOVE_COLLISION_COURSE - 1] = sCollisionCourseDescription,
|
||||||
|
[MOVE_ELECTRO_DRIFT - 1] = sElectroDriftDescription,
|
||||||
|
[MOVE_SHED_TAIL - 1] = sShedTailDescription,
|
||||||
|
[MOVE_CHILLY_RECEPTION - 1] = sChillyReceptionDescription,
|
||||||
|
[MOVE_TIDY_UP - 1] = sTidyUpDescription,
|
||||||
|
[MOVE_SNOWSCAPE - 1] = sSnowscapeDescription,
|
||||||
|
[MOVE_POUNCE - 1] = sPounceDescription,
|
||||||
|
[MOVE_TRAILBLAZE - 1] = sTrailblazeDescription,
|
||||||
|
[MOVE_CHILLING_WATER - 1] = sChillingWaterDescription,
|
||||||
|
[MOVE_HYPER_DRILL - 1] = sHyperDrillDescription,
|
||||||
|
[MOVE_TWIN_BEAM - 1] = sTwinBeamDescription,
|
||||||
|
[MOVE_RAGE_FIST - 1] = sRageFistDescription,
|
||||||
|
[MOVE_ARMOR_CANNON - 1] = sArmorCannonDescription,
|
||||||
|
[MOVE_BITTER_BLADE - 1] = sBitterBladeDescription,
|
||||||
|
[MOVE_DOUBLE_SHOCK - 1] = sDoubleShockDescription,
|
||||||
|
[MOVE_GIGATON_HAMMER - 1] = sGigatonHammerDescription,
|
||||||
|
[MOVE_COMEUPPANCE - 1] = sComeuppanceDescription,
|
||||||
|
[MOVE_AQUA_CUTTER - 1] = sAquaCutterDescription,
|
||||||
|
[MOVE_BLAZING_TORQUE - 1] = sBlazingTorqueDescription,
|
||||||
|
[MOVE_WICKED_TORQUE - 1] = sWickedTorqueDescription,
|
||||||
|
[MOVE_NOXIOUS_TORQUE - 1] = sNoxiousTorqueDescription,
|
||||||
|
[MOVE_COMBAT_TORQUE - 1] = sCombatTorqueDescription,
|
||||||
|
[MOVE_MAGICAL_TORQUE - 1] = sMagicalTorqueDescription,
|
||||||
};
|
};
|
||||||
|
@ -781,6 +781,54 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
|
|||||||
[MOVE_SANDSEAR_STORM] = _("Sandsear Storm"),
|
[MOVE_SANDSEAR_STORM] = _("Sandsear Storm"),
|
||||||
[MOVE_LUNAR_BLESSING] = _("Lunar Blessing"),
|
[MOVE_LUNAR_BLESSING] = _("Lunar Blessing"),
|
||||||
[MOVE_TAKE_HEART] = _("Take Heart"),
|
[MOVE_TAKE_HEART] = _("Take Heart"),
|
||||||
|
[MOVE_TERA_BLAST] = _("Tera Blast"),
|
||||||
|
[MOVE_SILK_TRAP] = _("Silk Trap"),
|
||||||
|
[MOVE_AXE_KICK] = _("Axe Kick"),
|
||||||
|
[MOVE_LAST_RESPECTS] = _("Last Respects"),
|
||||||
|
[MOVE_LUMINA_CRASH] = _("Lumina Crash"),
|
||||||
|
[MOVE_ORDER_UP] = _("Order Up"),
|
||||||
|
[MOVE_JET_PUNCH] = _("Jet Punch"),
|
||||||
|
[MOVE_SPICY_EXTRACT] = _("Spicy Extract"),
|
||||||
|
[MOVE_SPIN_OUT] = _("Spin Out"),
|
||||||
|
[MOVE_POPULATION_BOMB] = _("Population Bomb"),
|
||||||
|
[MOVE_ICE_SPINNER] = _("Ice Spinner"),
|
||||||
|
[MOVE_GLAIVE_RUSH] = _("Glaive Rush"),
|
||||||
|
[MOVE_REVIVAL_BLESSING] = _("Revival Blessing"),
|
||||||
|
[MOVE_SALT_CURE] = _("Salt Cure"),
|
||||||
|
[MOVE_TRIPLE_DIVE] = _("Triple Dive"),
|
||||||
|
[MOVE_MORTAL_SPIN] = _("Mortal Spin"),
|
||||||
|
[MOVE_DOODLE] = _("Doodle"),
|
||||||
|
[MOVE_FILLET_AWAY] = _("Fillet Away"),
|
||||||
|
[MOVE_KOWTOW_CLEAVE] = _("Kowtow Cleave"),
|
||||||
|
[MOVE_FLOWER_TRICK] = _("Flower Trick"),
|
||||||
|
[MOVE_TORCH_SONG] = _("Torch Song"),
|
||||||
|
[MOVE_AQUA_STEP] = _("Aqua Step"),
|
||||||
|
[MOVE_RAGING_BULL] = _("Raging Bull"),
|
||||||
|
[MOVE_MAKE_IT_RAIN] = _("Make It Rain"),
|
||||||
|
[MOVE_RUINATION] = _("Ruination"),
|
||||||
|
[MOVE_COLLISION_COURSE] = _("Collision Course"),
|
||||||
|
[MOVE_ELECTRO_DRIFT] = _("Electro Drift"),
|
||||||
|
[MOVE_SHED_TAIL] = _("Shed Tail"),
|
||||||
|
[MOVE_CHILLY_RECEPTION] = _("Chilly Reception"),
|
||||||
|
[MOVE_TIDY_UP] = _("Tidy Up"),
|
||||||
|
[MOVE_SNOWSCAPE] = _("Snowscape"),
|
||||||
|
[MOVE_POUNCE] = _("Pounce"),
|
||||||
|
[MOVE_TRAILBLAZE] = _("Trailblaze"),
|
||||||
|
[MOVE_CHILLING_WATER] = _("Chilling Water"),
|
||||||
|
[MOVE_HYPER_DRILL] = _("Hyper Drill"),
|
||||||
|
[MOVE_TWIN_BEAM] = _("Twin Beam"),
|
||||||
|
[MOVE_RAGE_FIST] = _("Rage Fist"),
|
||||||
|
[MOVE_ARMOR_CANNON] = _("Armor Cannon"),
|
||||||
|
[MOVE_BITTER_BLADE] = _("Bitter Blade"),
|
||||||
|
[MOVE_DOUBLE_SHOCK] = _("Double Shock"),
|
||||||
|
[MOVE_GIGATON_HAMMER] = _("Gigaton Hammer"),
|
||||||
|
[MOVE_COMEUPPANCE] = _("Comeuppance"),
|
||||||
|
[MOVE_AQUA_CUTTER] = _("Aqua Cutter"),
|
||||||
|
[MOVE_BLAZING_TORQUE] = _("Blazing Torque"),
|
||||||
|
[MOVE_WICKED_TORQUE] = _("Wicked Torque"),
|
||||||
|
[MOVE_NOXIOUS_TORQUE] = _("Noxious Torque"),
|
||||||
|
[MOVE_COMBAT_TORQUE] = _("Combat Torque"),
|
||||||
|
[MOVE_MAGICAL_TORQUE] = _("Magical Torque"),
|
||||||
};
|
};
|
||||||
#else
|
#else
|
||||||
// 12 letters
|
// 12 letters
|
||||||
@ -1565,6 +1613,54 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
|
|||||||
[MOVE_SANDSEAR_STORM] = _("SndsearStorm"),
|
[MOVE_SANDSEAR_STORM] = _("SndsearStorm"),
|
||||||
[MOVE_LUNAR_BLESSING] = _("LunarBlessng"),
|
[MOVE_LUNAR_BLESSING] = _("LunarBlessng"),
|
||||||
[MOVE_TAKE_HEART] = _("Take Heart"),
|
[MOVE_TAKE_HEART] = _("Take Heart"),
|
||||||
|
[MOVE_TERA_BLAST] = _("Tera Blast"),
|
||||||
|
[MOVE_SILK_TRAP] = _("Silk Trap"),
|
||||||
|
[MOVE_AXE_KICK] = _("Axe Kick"),
|
||||||
|
[MOVE_LAST_RESPECTS] = _("LastRespects"),
|
||||||
|
[MOVE_LUMINA_CRASH] = _("Lumina Crash"),
|
||||||
|
[MOVE_ORDER_UP] = _("Order Up"),
|
||||||
|
[MOVE_JET_PUNCH] = _("Jet Punch"),
|
||||||
|
[MOVE_SPICY_EXTRACT] = _("SpicyExtract"),
|
||||||
|
[MOVE_SPIN_OUT] = _("Spin Out"),
|
||||||
|
[MOVE_POPULATION_BOMB] = _("PoplatinBomb"),
|
||||||
|
[MOVE_ICE_SPINNER] = _("Ice Spinner"),
|
||||||
|
[MOVE_GLAIVE_RUSH] = _("Glaive Rush"),
|
||||||
|
[MOVE_REVIVAL_BLESSING] = _("RevivlBlesng"),
|
||||||
|
[MOVE_SALT_CURE] = _("Salt Cure"),
|
||||||
|
[MOVE_TRIPLE_DIVE] = _("Triple Dive"),
|
||||||
|
[MOVE_MORTAL_SPIN] = _("Mortal Spin"),
|
||||||
|
[MOVE_DOODLE] = _("Doodle"),
|
||||||
|
[MOVE_FILLET_AWAY] = _("Fillet Away"),
|
||||||
|
[MOVE_KOWTOW_CLEAVE] = _("KowtowCleave"),
|
||||||
|
[MOVE_FLOWER_TRICK] = _("Flower Trick"),
|
||||||
|
[MOVE_TORCH_SONG] = _("Torch Song"),
|
||||||
|
[MOVE_AQUA_STEP] = _("Aqua Step"),
|
||||||
|
[MOVE_RAGING_BULL] = _("Raging Bull"),
|
||||||
|
[MOVE_MAKE_IT_RAIN] = _("Make It Rain"),
|
||||||
|
[MOVE_RUINATION] = _("Ruination"),
|
||||||
|
[MOVE_COLLISION_COURSE] = _("ColisinCours"),
|
||||||
|
[MOVE_ELECTRO_DRIFT] = _("ElectroDrift"),
|
||||||
|
[MOVE_SHED_TAIL] = _("Shed Tail"),
|
||||||
|
[MOVE_CHILLY_RECEPTION] = _("ChilReceptin"),
|
||||||
|
[MOVE_TIDY_UP] = _("Tidy Up"),
|
||||||
|
[MOVE_SNOWSCAPE] = _("Snowscape"),
|
||||||
|
[MOVE_POUNCE] = _("Pounce"),
|
||||||
|
[MOVE_TRAILBLAZE] = _("Trailblaze"),
|
||||||
|
[MOVE_CHILLING_WATER] = _("ChillingWatr"),
|
||||||
|
[MOVE_HYPER_DRILL] = _("Hyper Drill"),
|
||||||
|
[MOVE_TWIN_BEAM] = _("Twin Beam"),
|
||||||
|
[MOVE_RAGE_FIST] = _("Rage Fist"),
|
||||||
|
[MOVE_ARMOR_CANNON] = _("Armor Cannon"),
|
||||||
|
[MOVE_BITTER_BLADE] = _("Bitter Blade"),
|
||||||
|
[MOVE_DOUBLE_SHOCK] = _("Double Shock"),
|
||||||
|
[MOVE_GIGATON_HAMMER] = _("GigatonHammr"),
|
||||||
|
[MOVE_COMEUPPANCE] = _("Comeuppance"),
|
||||||
|
[MOVE_AQUA_CUTTER] = _("Aqua Cutter"),
|
||||||
|
[MOVE_BLAZING_TORQUE] = _("BlazngTorque"),
|
||||||
|
[MOVE_WICKED_TORQUE] = _("WickedTorque"),
|
||||||
|
[MOVE_NOXIOUS_TORQUE] = _("NoxiusTorque"),
|
||||||
|
[MOVE_COMBAT_TORQUE] = _("CombatTorque"),
|
||||||
|
[MOVE_MAGICAL_TORQUE] = _("MagiclTorque"),
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user