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Moving IsBattlerProtected
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@ -102,6 +102,7 @@ u32 IsAbilityOnOpposingSide(u32 battlerId, u32 ability);
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u32 IsAbilityOnField(u32 ability);
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u32 IsAbilityOnFieldExcept(u32 battlerId, u32 ability);
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u32 IsAbilityPreventingEscape(u32 battlerId);
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bool32 IsBattlerProtected(u8 battlerId, u16 move);
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bool32 CanBattlerEscape(u32 battlerId); // no ability check
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void BattleScriptExecute(const u8* BS_ptr);
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void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
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