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https://github.com/Ninjdai1/pokeemerald.git
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Use constants for PC locations
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@ -243,7 +243,7 @@ LittlerootTown_BrendansHouse_2F_EventScript_PC::
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end
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LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC::
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setvar VAR_0x8004, 1
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setvar VAR_0x8004, PC_LOCATION_BRENDANS_HOUSE
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special DoPCTurnOnEffect
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playse SE_PC_ON
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msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
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@ -253,7 +253,7 @@ LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC::
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end
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LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC::
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setvar VAR_0x8004, 1
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setvar VAR_0x8004, PC_LOCATION_BRENDANS_HOUSE
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playse SE_PC_OFF
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special DoPCTurnOffEffect
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releaseall
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@ -294,7 +294,7 @@ LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC::
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end
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LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC::
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setvar VAR_0x8004, 2
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setvar VAR_0x8004, PC_LOCATION_MAYS_HOUSE
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special DoPCTurnOnEffect
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playse SE_PC_ON
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msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
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@ -304,7 +304,7 @@ LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC::
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end
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LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC::
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setvar VAR_0x8004, 2
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setvar VAR_0x8004, PC_LOCATION_MAYS_HOUSE
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playse SE_PC_OFF
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special DoPCTurnOffEffect
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releaseall
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@ -1,6 +1,6 @@
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EventScript_PC::
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lockall
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setvar VAR_0x8004, 0
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setvar VAR_0x8004, PC_LOCATION_OTHER
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special DoPCTurnOnEffect
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playse SE_PC_ON
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msgbox Text_BootUpPC, MSGBOX_DEFAULT
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@ -51,7 +51,7 @@ EventScript_AccessLanettesPC::
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return
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EventScript_TurnOffPC::
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setvar VAR_0x8004, 0
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setvar VAR_0x8004, PC_LOCATION_OTHER
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playse SE_PC_OFF
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special DoPCTurnOffEffect
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releaseall
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@ -1069,11 +1069,11 @@ static void PCTurnOffEffect(void)
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dy = -1;
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break;
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}
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if (gSpecialVar_0x8004 == 0)
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if (gSpecialVar_0x8004 == PC_LOCATION_OTHER)
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tileId = METATILE_Building_PC_Off;
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else if (gSpecialVar_0x8004 == 1)
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else if (gSpecialVar_0x8004 == PC_LOCATION_BRENDANS_HOUSE)
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tileId = METATILE_BrendansMaysHouse_BrendanPC_Off;
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else if (gSpecialVar_0x8004 == 2)
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else if (gSpecialVar_0x8004 == PC_LOCATION_MAYS_HOUSE)
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tileId = METATILE_BrendansMaysHouse_MayPC_Off;
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MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + dx + MAP_OFFSET, gSaveBlock1Ptr->pos.y + dy + MAP_OFFSET, tileId | MAPGRID_COLLISION_MASK);
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DrawWholeMapView();
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