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Identify unknown healthbox GFX
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graphics/battle_interface/healthbox_doubles_frameend.png
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graphics/battle_interface/healthbox_doubles_frameend.png
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graphics/battle_interface/healthbox_doubles_frameend_bar.png
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graphics/battle_interface/healthbox_doubles_frameend_bar.png
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@ -153,8 +153,8 @@ enum
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HEALTHBOX_GFX_STATUS_BRN_BATTLER3, //status4 "BRN"
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HEALTHBOX_GFX_STATUS_BRN_BATTLER3, //status4 "BRN"
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HEALTHBOX_GFX_114,
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HEALTHBOX_GFX_114,
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HEALTHBOX_GFX_115,
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HEALTHBOX_GFX_115,
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HEALTHBOX_GFX_116, //unknown_D12FEC
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HEALTHBOX_GFX_116, //gBattleInterfaceGfx_frameend
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HEALTHBOX_GFX_117, //unknown_D1300C
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HEALTHBOX_GFX_117, //gBattleInterfaceGfx_frameend_bar
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};
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};
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// strings
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// strings
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@ -374,8 +374,8 @@ const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display
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const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon
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const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon
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const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so
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const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so
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const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now
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const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now
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const u8 gUnknown_D12FEC[] = INCBIN_U8("graphics/unknown/unknown_D12FEC.4bpp");
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const u8 gBattleInterfaceGfx_frameend[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend.4bpp");
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const u8 gUnknown_D1300C[] = INCBIN_U8("graphics/unknown/unknown_D1300C.4bpp");
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const u8 gBattleInterfaceGfx_frameend_bar[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp");
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const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");
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const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");
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const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");
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const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");
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