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Stealth Rock and Toxic Spikes
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@ -3789,58 +3789,71 @@ BattleScript_DestinyBondTakesLife::
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tryfaintmon BS_ATTACKER, FALSE, NULL
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return
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BattleScript_SpikesOnAttacker::
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BattleScript_DmgHazardsOnAttacker::
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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call BattleScript_PrintHurtBySpikes
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call BattleScript_PrintHurtByDmgHazards
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tryfaintmon BS_ATTACKER, FALSE, NULL
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tryfaintmon BS_ATTACKER, TRUE, BattleScript_SpikesOnAttackerFainted
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tryfaintmon BS_ATTACKER, TRUE, BattleScript_DmgHazardsOnAttackerFainted
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return
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BattleScript_SpikesOnAttackerFainted::
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BattleScript_DmgHazardsOnAttackerFainted::
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setbyte sGIVEEXP_STATE, 0x0
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getexp BS_ATTACKER
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setbyte sMOVEEND_STATE, 0x0
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moveend 0x0, 0x0
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goto BattleScript_HandleFaintedMon
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BattleScript_SpikesOnTarget::
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BattleScript_DmgHazardsOnTarget::
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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call BattleScript_PrintHurtBySpikes
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call BattleScript_PrintHurtByDmgHazards
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tryfaintmon BS_TARGET, FALSE, NULL
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tryfaintmon BS_TARGET, TRUE, BattleScript_SpikesOnTargetFainted
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tryfaintmon BS_TARGET, TRUE, BattleScript_DmgHazardsOnTargetFainted
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return
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BattleScript_SpikesOnTargetFainted::
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BattleScript_DmgHazardsOnTargetFainted::
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setbyte sGIVEEXP_STATE, 0x0
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getexp BS_TARGET
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setbyte sMOVEEND_STATE, 0x0
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moveend 0x0, 0x0
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goto BattleScript_HandleFaintedMon
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BattleScript_SpikesOnFaintedBattler::
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BattleScript_DmgHazardsOnFaintedBattler::
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
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healthbarupdate BS_FAINTED
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datahpupdate BS_FAINTED
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call BattleScript_PrintHurtBySpikes
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call BattleScript_PrintHurtByDmgHazards
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tryfaintmon BS_FAINTED, FALSE, NULL
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tryfaintmon BS_FAINTED, TRUE, BattleScript_SpikesOnFaintedBattlerFainted
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tryfaintmon BS_FAINTED, TRUE, BattleScript_DmgHazardsOnFaintedBattlerFainted
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return
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BattleScript_SpikesOnFaintedBattlerFainted::
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BattleScript_DmgHazardsOnFaintedBattlerFainted::
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setbyte sGIVEEXP_STATE, 0x0
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getexp BS_FAINTED
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setbyte sMOVEEND_STATE, 0x0
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moveend 0x0, 0x0
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goto BattleScript_HandleFaintedMon
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BattleScript_PrintHurtBySpikes::
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printstring STRINGID_PKMNHURTBYSPIKES
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BattleScript_PrintHurtByDmgHazards::
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printfromtable gDmgHazardsStringIds
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waitmessage 0x40
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return
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BattleScript_ToxicSpikesAbsorbed::
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printstring STRINGID_TOXICSPIKESABSORBED
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waitmessage 0x40
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return
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BattleScript_ToxicSpikesPoisoned::
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printstring STRINGID_TOXICSPIKESPOISONED
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waitmessage 0x40
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statusanimation BS_SCRIPTING
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updatestatusicon BS_SCRIPTING
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waitstate
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return
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BattleScript_PerishSongTakesLife::
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printstring STRINGID_PKMNPERISHCOUNTFELL
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@ -256,6 +256,7 @@ struct SideTimer
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/*0x09*/ u8 followmeTarget;
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/*0x0A*/ u8 spikesAmount;
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u8 toxicSpikesAmount;
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u8 stealthRockAmount;
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u8 auroraVeilTimer;
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u8 auroraVeilBattlerId;
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u8 tailwindTimer;
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@ -78,11 +78,11 @@ extern const u8 BattleScript_SelectingDisabledMoveInPalace[];
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extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
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extern const u8 BattleScript_EncoredNoMore[];
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extern const u8 BattleScript_DestinyBondTakesLife[];
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extern const u8 BattleScript_SpikesOnAttacker[];
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extern const u8 BattleScript_DmgHazardsOnAttacker[];
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extern const u8 BattleScript_82DAE7A[];
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extern const u8 BattleScript_SpikesOnTarget[];
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extern const u8 BattleScript_DmgHazardsOnTarget[];
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extern const u8 BattleScript_82DAEB1[];
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extern const u8 BattleScript_SpikesOnFaintedBattler[];
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extern const u8 BattleScript_DmgHazardsOnFaintedBattler[];
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extern const u8 BattleScript_82DAEE8[];
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extern const u8 BattleScript_82DAEFE[];
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extern const u8 BattleScript_PerishSongTakesLife[];
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@ -314,5 +314,7 @@ extern const u8 BattleScript_AttackerAbilityStatRaiseEnd3[];
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extern const u8 BattleScript_PoisonHealActivates[];
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extern const u8 BattleScript_BadDreamsActivates[];
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extern const u8 BattleScript_SwitchInAbilityMsg[];
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extern const u8 BattleScript_ToxicSpikesPoisoned[];
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extern const u8 BattleScript_ToxicSpikesAbsorbed[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -84,5 +84,6 @@ s32 CalculateMoveDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, s32
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u16 CalcTypeEffectivenessMultiplier(u16 move, u8 moveType, u8 battlerAtk, u8 battlerDef, bool32 recordAbilities);
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u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u8 abilityDef);
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u16 GetTypeModifier(u8 atkType, u8 defType);
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s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId);
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#endif // GUARD_BATTLE_UTIL_H
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@ -188,19 +188,22 @@
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#define HITMARKER_UNK(battler) (0x10000000 << battler)
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// Per-side statuses that affect an entire party
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#define SIDE_STATUS_REFLECT (1 << 0)
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#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
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#define SIDE_STATUS_X4 (1 << 2)
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#define SIDE_STATUS_SPIKES (1 << 4)
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#define SIDE_STATUS_SAFEGUARD (1 << 5)
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#define SIDE_STATUS_FUTUREATTACK (1 << 6)
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#define SIDE_STATUS_MIST (1 << 8)
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#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
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#define SIDE_STATUS_TAILWIND (1 << 10)
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#define SIDE_STATUS_AURORA_VEIL (1 << 11)
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#define SIDE_STATUS_LUCKY_CHANT (1 << 12)
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#define SIDE_STATUS_TOXIC_SPIKES (1 << 13)
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#define SIDE_STATUS_STEALTH_ROCK (1 << 14)
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#define SIDE_STATUS_REFLECT (1 << 0)
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#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
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#define SIDE_STATUS_STICKY_WEB (1 << 2)
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#define SIDE_STATUS_SPIKES (1 << 4)
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#define SIDE_STATUS_SAFEGUARD (1 << 5)
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#define SIDE_STATUS_FUTUREATTACK (1 << 6)
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#define SIDE_STATUS_MIST (1 << 8)
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#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
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#define SIDE_STATUS_TAILWIND (1 << 10)
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#define SIDE_STATUS_AURORA_VEIL (1 << 11)
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#define SIDE_STATUS_LUCKY_CHANT (1 << 12)
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#define SIDE_STATUS_TOXIC_SPIKES (1 << 13)
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#define SIDE_STATUS_STEALTH_ROCK (1 << 14)
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#define SIDE_STATUS_STEALTH_ROCK_DAMAGED (1 << 15)
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#define SIDE_STATUS_TOXIC_SPIKES_DAMAGED (1 << 16)
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#define SIDE_STATUS_STICKY_WEB_DAMAGED (1 << 17)
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// Field affecting statuses.
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#define STATUS_FIELD_MAGIC_ROOM 0x1
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@ -473,7 +473,10 @@
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#define STRINGID_MAGICBOUNCEACTIVATES 470
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#define STRINGID_PROTEANTYPECHANGE 471
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#define STRINGID_SYMBIOSISITEMPASS 472
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#define STRINGID_STEALTHROCKDMG 473
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#define STRINGID_TOXICSPIKESABSORBED 474
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#define STRINGID_TOXICSPIKESPOISONED 475
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#define BATTLESTRINGS_COUNT 463
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#define BATTLESTRINGS_COUNT 466
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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@ -115,7 +115,9 @@ enum
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LIST_SIDE_MIST,
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LIST_SIDE_AURORA_VEIL,
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LIST_SIDE_LUCKY_CHANT,
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LIST_SIDE_TAILWIND
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LIST_SIDE_TAILWIND,
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LIST_SIDE_STEALTH_ROCK,
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LIST_SIDE_TOXIC_SPIKES,
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};
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// const rom data
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@ -173,6 +175,8 @@ static const u8 sText_AuroraVeil[] = _("Aurora Veil");
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static const u8 sText_LuckyChant[] = _("Lucky Chant");
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static const u8 sText_Tailwind[] = _("Tailwind");
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static const u8 sText_PP[] = _("PP");
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static const u8 sText_StealthRock[] = _("Stealth Rock");
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static const u8 sText_ToxicSpikes[] = _("Toxic Spikes");
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static const u8 sText_EmptyString[] = _("");
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@ -323,6 +327,8 @@ static const struct ListMenuItem sSideStatusListItems[] =
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{sText_AuroraVeil, LIST_SIDE_AURORA_VEIL},
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{sText_LuckyChant, LIST_SIDE_LUCKY_CHANT},
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{sText_Tailwind, LIST_SIDE_TAILWIND},
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{sText_StealthRock, LIST_SIDE_STEALTH_ROCK},
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{sText_ToxicSpikes, LIST_SIDE_TOXIC_SPIKES},
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};
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static const struct ListMenuItem sSecondaryListItems[] =
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@ -1111,6 +1117,24 @@ static u8 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus,
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sideTimer->tailwindBattlerId = data->battlerId;
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}
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return &sideTimer->tailwindTimer;
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case LIST_SIDE_STEALTH_ROCK:
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if (changeStatus)
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{
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if (statusTrue)
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*(u32*)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_STEALTH_ROCK;
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else
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*(u32*)(data->modifyArrows.modifiedValPtr) &= ~(SIDE_STATUS_STEALTH_ROCK);
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}
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return &sideTimer->stealthRockAmount;
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case LIST_SIDE_TOXIC_SPIKES:
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if (changeStatus)
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{
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if (statusTrue)
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*(u32*)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_TOXIC_SPIKES;
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else
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*(u32*)(data->modifyArrows.modifiedValPtr) &= ~(SIDE_STATUS_TOXIC_SPIKES);
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}
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return &sideTimer->toxicSpikesAmount;
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default:
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return NULL;
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}
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@ -1219,6 +1243,8 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data)
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if (data->currentSecondaryListItemId == LIST_SIDE_SPIKES)
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data->modifyArrows.maxValue = 3;
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else if (data->currentSecondaryListItemId == LIST_SIDE_STEALTH_ROCK)
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data->modifyArrows.maxValue = 1;
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else
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data->modifyArrows.maxValue = 9;
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@ -588,8 +588,6 @@ static const u8 sText_GravityEnds[] = _("Gravity returned to normal!");
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static const u8 sText_AquaRingHeal[] = _("Aqua Ring restored\n{B_ATK_NAME_WITH_PREFIX}’s HP!");
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static const u8 sText_TargetAbilityRaisedStat[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\n raised its {B_BUFF1}!");
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static const u8 sText_AttackerAbilityRaisedStat[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\n raised its {B_BUFF1}!");
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// These strings are currently placeholders, to be fixed.
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static const u8 sText_AuroraVeilEnds[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nwore off!");
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static const u8 sText_ElectricTerrainEnds[] = _("{B_ATK_ABILITY} wore off.");
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static const u8 sText_MistyTerrainEnds[] = _("{B_ATK_ABILITY} wore off.");
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@ -616,6 +614,9 @@ static const u8 sText_MoxieAtkRise[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_AB
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static const u8 sText_MagicBounceActivates[] = _("The {B_DEF_NAME_WITH_PREFIX} bounced the\n{B_ATK_NAME_WITH_PREFIX} back!");
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static const u8 sText_ProteanTypeChange[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY} transformed\nit into the {B_BUFF1} type!");
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static const u8 sText_SymbiosisItemPass[] = _("{B_ATK_NAME_WITH_PREFIX} passed its {B_LAST_ITEM}\nto {B_SCR_ACTIVE_NAME_WITH_PREFIX} through {B_ATK_ABILITY}!");
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static const u8 sText_StealthRockDmg[] = _("Pointed stones dug into\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
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static const u8 sText_ToxicSpikesAbsorbed[] = _("");
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static const u8 sText_ToxicSpikesPoisoned[] = _("");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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@ -1081,6 +1082,14 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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sText_MagicBounceActivates,
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sText_ProteanTypeChange,
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sText_SymbiosisItemPass,
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sText_StealthRockDmg,
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sText_ToxicSpikesAbsorbed,
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sText_ToxicSpikesPoisoned,
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};
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const u16 gDmgHazardsStringIds[] =
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{
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STRINGID_PKMNHURTBYSPIKES, STRINGID_STEALTHROCKDMG
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};
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const u16 gSwitchInAbilityStringIds[] =
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@ -2765,7 +2765,7 @@ static void atk19_tryfaintmon(void)
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BattleScriptPop();
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gBattlescriptCurrInstr = BS_ptr;
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gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
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gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED | SIDE_STATUS_TOXIC_SPIKES_DAMAGED | SIDE_STATUS_STEALTH_ROCK_DAMAGED | SIDE_STATUS_STICKY_WEB_DAMAGED);
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}
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else
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{
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@ -5315,6 +5315,22 @@ static void atk51_switchhandleorder(void)
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gBattlescriptCurrInstr += 3;
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}
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static void SetDmgHazardsBattlescript(u8 battlerId, u8 multistringId)
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{
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gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND);
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gHitMarker &= ~(HITMARKER_DESTINYBOND);
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gBattleScripting.battler = battlerId;
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gBattleCommunication[MULTISTRING_CHOOSER] = multistringId;
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BattleScriptPushCursor();
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if (gBattlescriptCurrInstr[1] == BS_TARGET)
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gBattlescriptCurrInstr = BattleScript_DmgHazardsOnTarget;
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else if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
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gBattlescriptCurrInstr = BattleScript_DmgHazardsOnAttacker;
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else
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gBattlescriptCurrInstr = BattleScript_DmgHazardsOnFaintedBattler;
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}
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static void atk52_switchineffects(void)
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{
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s32 i;
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@ -5327,30 +5343,57 @@ static void atk52_switchineffects(void)
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if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
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&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
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&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
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&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
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&& IsBattlerGrounded(gActiveBattler))
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{
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u8 spikesDmg;
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gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
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gBattleMons[gActiveBattler].status2 &= ~(STATUS2_DESTINY_BOND);
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gHitMarker &= ~(HITMARKER_DESTINYBOND);
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spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
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u8 spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg);
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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gBattleScripting.battler = gActiveBattler;
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BattleScriptPushCursor();
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gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
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SetDmgHazardsBattlescript(gActiveBattler, 0);
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}
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else if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_STEALTH_ROCK_DAMAGED)
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&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_STEALTH_ROCK))
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{
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gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_STEALTH_ROCK_DAMAGED;
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gBattleMoveDamage = GetStealthHazardDamage(gBattleMoves[MOVE_STEALTH_ROCK].type, gActiveBattler);
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if (gBattlescriptCurrInstr[1] == BS_TARGET)
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gBattlescriptCurrInstr = BattleScript_SpikesOnTarget;
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else if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
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gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker;
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if (gBattleMoveDamage != 0)
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SetDmgHazardsBattlescript(gActiveBattler, 1);
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}
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else if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_TOXIC_SPIKES_DAMAGED)
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&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_TOXIC_SPIKES)
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&& IsBattlerGrounded(gActiveBattler))
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{
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gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_TOXIC_SPIKES_DAMAGED;
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if (IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_POISON)) // Absorb the toxic spikes.
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{
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gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_TOXIC_SPIKES);
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gSideTimers[GetBattlerSide(gActiveBattler)].toxicSpikesAmount = 0;
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gBattleScripting.battler = gActiveBattler;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ToxicSpikesAbsorbed;
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}
|
||||
else
|
||||
gBattlescriptCurrInstr = BattleScript_SpikesOnFaintedBattler;
|
||||
{
|
||||
if (!(gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
|
||||
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)
|
||||
&& GetBattlerAbility(gActiveBattler) != ABILITY_IMMUNITY
|
||||
&& !(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SAFEGUARD))
|
||||
{
|
||||
if (gSideTimers[GetBattlerSide(gActiveBattler)].toxicSpikesAmount >= 2)
|
||||
gBattleMons[gActiveBattler].status1 |= STATUS1_TOXIC_POISON;
|
||||
else
|
||||
gBattleMons[gActiveBattler].status1 |= STATUS1_POISON;
|
||||
|
||||
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gBattleScripting.battler = gActiveBattler;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_ToxicSpikesPoisoned;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -5362,7 +5405,7 @@ static void atk52_switchineffects(void)
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0) == 0 &&
|
||||
ItemBattleEffects(0, gActiveBattler, 0) == 0)
|
||||
{
|
||||
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
|
||||
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED | SIDE_STATUS_TOXIC_SPIKES_DAMAGED | SIDE_STATUS_STEALTH_ROCK_DAMAGED | SIDE_STATUS_STICKY_WEB_DAMAGED);
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@ -9484,6 +9527,7 @@ static void atkDC_setstealthrock(void)
|
||||
else
|
||||
{
|
||||
gSideStatuses[targetSide] |= SIDE_STATUS_STEALTH_ROCK;
|
||||
gSideTimers[targetSide].stealthRockAmount = 1;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
}
|
||||
|
@ -5230,3 +5230,50 @@ u16 GetTypeModifier(u8 atkType, u8 defType)
|
||||
{
|
||||
return sTypeEffectivenessTable[atkType][defType];
|
||||
}
|
||||
|
||||
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
|
||||
{
|
||||
u8 type1 = gBattleMons[battlerId].type1;
|
||||
u8 type2 = gBattleMons[battlerId].type2;
|
||||
u32 maxHp = gBattleMons[battlerId].maxHP;
|
||||
s32 dmg = 0;
|
||||
u16 modifier = UQ_4_12(1.0);
|
||||
|
||||
MulModifier(&modifier, GetTypeModifier(hazardType, type1));
|
||||
if (type2 != type1)
|
||||
MulModifier(&modifier, GetTypeModifier(hazardType, type2));
|
||||
|
||||
switch (modifier)
|
||||
{
|
||||
case UQ_4_12(0.0):
|
||||
dmg = 0;
|
||||
break;
|
||||
case UQ_4_12(0.25):
|
||||
dmg = maxHp / 32;
|
||||
if (dmg == 0)
|
||||
dmg = 1;
|
||||
break;
|
||||
case UQ_4_12(0.5):
|
||||
dmg = maxHp / 16;
|
||||
if (dmg == 0)
|
||||
dmg = 1;
|
||||
break;
|
||||
case UQ_4_12(1.0):
|
||||
dmg = maxHp / 8;
|
||||
if (dmg == 0)
|
||||
dmg = 1;
|
||||
break;
|
||||
case UQ_4_12(2.0):
|
||||
dmg = maxHp / 4;
|
||||
if (dmg == 0)
|
||||
dmg = 1;
|
||||
break;
|
||||
case UQ_4_12(4.0):
|
||||
dmg = maxHp / 2;
|
||||
if (dmg == 0)
|
||||
dmg = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
return dmg;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user