mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-27 05:43:51 +01:00
Document some weather, field effects
This commit is contained in:
parent
5fa20534f9
commit
f90026826a
@ -198,7 +198,7 @@ u8 GetMoveDirectionFastestAnimNum(u8);
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u8 GetLedgeJumpDirection(s16, s16, u8);
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u8 GetLedgeJumpDirection(s16, s16, u8);
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void CameraObjectSetFollowedObjectId(u8 objectId);
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void CameraObjectSetFollowedObjectId(u8 objectId);
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u16 GetObjectPaletteTag(u8 palSlot);
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u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible);
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s16 GetFigure8XOffset(s16 idx);
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s16 GetFigure8XOffset(s16 idx);
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s16 GetFigure8YOffset(s16 idx);
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s16 GetFigure8YOffset(s16 idx);
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void CameraObjectReset2(void);
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void CameraObjectReset2(void);
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@ -160,13 +160,12 @@ void DroughtStateRun(void);
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void Weather_SetBlendCoeffs(u8 eva, u8 evb);
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void Weather_SetBlendCoeffs(u8 eva, u8 evb);
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void Weather_SetTargetBlendCoeffs(u8 eva, u8 evb, int delay);
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void Weather_SetTargetBlendCoeffs(u8 eva, u8 evb, int delay);
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bool8 Weather_UpdateBlend(void);
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bool8 Weather_UpdateBlend(void);
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void sub_80AC274(u8 a);
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u8 GetCurrentWeather(void);
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u8 GetCurrentWeather(void);
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void SetRainStrengthFromSoundEffect(u16 soundEffect);
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void SetRainStrengthFromSoundEffect(u16 soundEffect);
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void PlayRainStoppingSoundEffect(void);
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void PlayRainStoppingSoundEffect(void);
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u8 IsWeatherChangeComplete(void);
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u8 IsWeatherChangeComplete(void);
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void SetWeatherScreenFadeOut(void);
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void SetWeatherScreenFadeOut(void);
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void sub_80AC3E4(void);
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void SetWeatherPalStateIdle(void);
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void PreservePaletteInWeather(u8 preservedPalIndex);
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void PreservePaletteInWeather(u8 preservedPalIndex);
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void ResetPreservedPalettesInWeather(void);
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void ResetPreservedPalettesInWeather(void);
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@ -7919,11 +7919,11 @@ void GroundEffect_SpawnOnTallGrass(struct ObjectEvent *objEvent, struct Sprite *
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gFieldEffectArguments[0] = objEvent->currentCoords.x;
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gFieldEffectArguments[0] = objEvent->currentCoords.x;
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gFieldEffectArguments[1] = objEvent->currentCoords.y;
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gFieldEffectArguments[1] = objEvent->currentCoords.y;
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gFieldEffectArguments[2] = objEvent->previousElevation;
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gFieldEffectArguments[2] = objEvent->previousElevation;
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gFieldEffectArguments[3] = 2;
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gFieldEffectArguments[3] = 2; // priority
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gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum;
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gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum;
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gFieldEffectArguments[5] = objEvent->mapGroup;
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gFieldEffectArguments[5] = objEvent->mapGroup;
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gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
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gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
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gFieldEffectArguments[7] = 1;
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gFieldEffectArguments[7] = TRUE; // skip to end of anim
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FieldEffectStart(FLDEFF_TALL_GRASS);
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FieldEffectStart(FLDEFF_TALL_GRASS);
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}
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}
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@ -7932,11 +7932,11 @@ void GroundEffect_StepOnTallGrass(struct ObjectEvent *objEvent, struct Sprite *s
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gFieldEffectArguments[0] = objEvent->currentCoords.x;
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gFieldEffectArguments[0] = objEvent->currentCoords.x;
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gFieldEffectArguments[1] = objEvent->currentCoords.y;
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gFieldEffectArguments[1] = objEvent->currentCoords.y;
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gFieldEffectArguments[2] = objEvent->previousElevation;
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gFieldEffectArguments[2] = objEvent->previousElevation;
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gFieldEffectArguments[3] = 2;
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gFieldEffectArguments[3] = 2; // priority
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gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum;
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gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum;
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gFieldEffectArguments[5] = objEvent->mapGroup;
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gFieldEffectArguments[5] = objEvent->mapGroup;
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gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
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gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
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gFieldEffectArguments[7] = 0;
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gFieldEffectArguments[7] = FALSE; // don't skip to end of anim
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FieldEffectStart(FLDEFF_TALL_GRASS);
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FieldEffectStart(FLDEFF_TALL_GRASS);
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}
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}
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@ -8621,7 +8621,7 @@ bool8 SpriteAnimEnded(struct Sprite *sprite)
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return FALSE;
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return FALSE;
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}
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}
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void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
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void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible)
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{
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{
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u16 x, y;
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u16 x, y;
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s16 x2, y2;
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s16 x2, y2;
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@ -8642,9 +8642,9 @@ void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
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x2 = x - (sprite->centerToCornerVecX >> 1);
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x2 = x - (sprite->centerToCornerVecX >> 1);
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y2 = y - (sprite->centerToCornerVecY >> 1);
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y2 = y - (sprite->centerToCornerVecY >> 1);
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if ((s16)x > 255 || x2 < -16)
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if ((s16)x >= DISPLAY_WIDTH + 16 || x2 < -16)
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sprite->invisible = TRUE;
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sprite->invisible = TRUE;
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if ((s16)y > 175 || y2 < -16)
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if ((s16)y >= DISPLAY_HEIGHT + 16 || y2 < -16)
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sprite->invisible = TRUE;
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sprite->invisible = TRUE;
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}
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}
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@ -8656,7 +8656,7 @@ static void UpdateObjectEventSprite(struct Sprite *sprite)
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{
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{
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UpdateObjectEventSpritePosition(sprite);
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UpdateObjectEventSpritePosition(sprite);
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SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
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SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
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UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible);
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UpdateObjectEventSpriteInvisibility(sprite, sprite->tInvisible);
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}
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}
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// Unused
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// Unused
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@ -19,13 +19,13 @@ static void UpdateObjectReflectionSprite(struct Sprite *);
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static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *, u8);
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static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *, u8);
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static void LoadObjectRegularReflectionPalette(struct ObjectEvent *, u8);
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static void LoadObjectRegularReflectionPalette(struct ObjectEvent *, u8);
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static void sub_81561FC(struct Sprite *, u8, u8);
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static void UpdateGrassFieldEffectSubpriority(struct Sprite *, u8, u8);
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static void FadeFootprintsTireTracks_Step0(struct Sprite *);
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static void FadeFootprintsTireTracks_Step0(struct Sprite *);
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static void FadeFootprintsTireTracks_Step1(struct Sprite *);
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static void FadeFootprintsTireTracks_Step1(struct Sprite *);
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static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
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static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
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static void UpdateAshFieldEffect_Step0(struct Sprite *);
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static void UpdateAshFieldEffect_Wait(struct Sprite *);
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static void UpdateAshFieldEffect_Step1(struct Sprite *);
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static void UpdateAshFieldEffect_Show(struct Sprite *);
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static void UpdateAshFieldEffect_Step2(struct Sprite *);
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static void UpdateAshFieldEffect_End(struct Sprite *);
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static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *);
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static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *);
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static void sub_81556E8(struct ObjectEvent *, struct Sprite *);
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static void sub_81556E8(struct ObjectEvent *, struct Sprite *);
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static void CreateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *);
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static void CreateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *);
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@ -273,6 +273,16 @@ void UpdateShadowFieldEffect(struct Sprite *sprite)
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}
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}
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}
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}
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// Sprite data for FLDEFF_TALL_GRASS and FLDEFF_LONG_GRASS
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#define sElevation data[0]
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#define sX data[1]
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#define sY data[2]
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#define sMapNum data[3] // Lower 8 bits
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#define sLocalId data[3] >> 8 // Upper 8 bits
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#define sMapGroup data[4]
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#define sCurrentMap data[5]
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#define sObjectMoved data[7]
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u32 FldEff_TallGrass(void)
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u32 FldEff_TallGrass(void)
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{
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{
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s16 x;
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s16 x;
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@ -289,16 +299,15 @@ u32 FldEff_TallGrass(void)
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sprite = &gSprites[spriteId];
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sprite = &gSprites[spriteId];
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sprite->coordOffsetEnabled = TRUE;
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sprite->coordOffsetEnabled = TRUE;
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sprite->oam.priority = gFieldEffectArguments[3];
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sprite->oam.priority = gFieldEffectArguments[3];
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sprite->data[0] = gFieldEffectArguments[2];
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sprite->sElevation = gFieldEffectArguments[2];
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sprite->data[1] = gFieldEffectArguments[0];
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sprite->sX = gFieldEffectArguments[0];
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sprite->data[2] = gFieldEffectArguments[1];
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sprite->sY = gFieldEffectArguments[1];
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sprite->data[3] = gFieldEffectArguments[4];
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sprite->sMapNum = gFieldEffectArguments[4]; // Also sLocalId
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sprite->data[4] = gFieldEffectArguments[5];
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sprite->sMapGroup = gFieldEffectArguments[5];
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sprite->data[5] = gFieldEffectArguments[6];
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sprite->sCurrentMap = gFieldEffectArguments[6];
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if (gFieldEffectArguments[7])
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if (gFieldEffectArguments[7])
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{
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SeekSpriteAnim(sprite, 4); // Skip to end of anim
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SeekSpriteAnim(sprite, 4);
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}
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}
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}
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return 0;
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return 0;
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}
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}
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@ -312,37 +321,48 @@ void UpdateTallGrassFieldEffect(struct Sprite *sprite)
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u8 objectEventId;
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u8 objectEventId;
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struct ObjectEvent *objectEvent;
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struct ObjectEvent *objectEvent;
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mapNum = sprite->data[5] >> 8;
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mapNum = sprite->sCurrentMap >> 8;
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mapGroup = sprite->data[5];
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mapGroup = sprite->sCurrentMap;
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if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
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if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
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{
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{
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sprite->data[1] -= gCamera.x;
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sprite->sX -= gCamera.x;
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sprite->data[2] -= gCamera.y;
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sprite->sY -= gCamera.y;
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sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
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sprite->sCurrentMap = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
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}
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}
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localId = sprite->data[3] >> 8;
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localId = sprite->sLocalId;
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mapNum = sprite->data[3];
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mapNum = sprite->sMapNum;
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mapGroup = sprite->data[4];
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mapGroup = sprite->sMapGroup;
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metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
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metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->sX, sprite->sY);
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if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) || !MetatileBehavior_IsTallGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
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if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
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|| !MetatileBehavior_IsTallGrass(metatileBehavior)
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|| (sprite->sObjectMoved && sprite->animEnded))
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{
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{
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FieldEffectStop(sprite, FLDEFF_TALL_GRASS);
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FieldEffectStop(sprite, FLDEFF_TALL_GRASS);
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}
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}
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else
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else
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{
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{
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// Check if the object that triggered the effect has moved away
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objectEvent = &gObjectEvents[objectEventId];
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objectEvent = &gObjectEvents[objectEventId];
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if ((objectEvent->currentCoords.x != sprite->data[1] || objectEvent->currentCoords.y != sprite->data[2]) && (objectEvent->previousCoords.x != sprite->data[1] || objectEvent->previousCoords.y != sprite->data[2]))
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if ((objectEvent->currentCoords.x != sprite->sX
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sprite->data[7] = TRUE;
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|| objectEvent->currentCoords.y != sprite->sY)
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&& (objectEvent->previousCoords.x != sprite->sX
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|| objectEvent->previousCoords.y != sprite->sY))
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sprite->sObjectMoved = TRUE;
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// Metatile behavior var re-used
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metatileBehavior = 0;
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metatileBehavior = 0;
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if (sprite->animCmdIndex == 0)
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if (sprite->animCmdIndex == 0)
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metatileBehavior = 4;
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metatileBehavior = 4;
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UpdateObjectEventSpriteVisibility(sprite, 0);
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UpdateObjectEventSpriteInvisibility(sprite, FALSE);
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sub_81561FC(sprite, sprite->data[0], metatileBehavior);
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UpdateGrassFieldEffectSubpriority(sprite, sprite->sElevation, metatileBehavior);
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}
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}
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}
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}
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// Sprite data for FLDEFF_JUMP_TALL_GRASS and FLDEFF_JUMP_LONG_GRASS
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#define sFldEff data[1]
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u32 FldEff_JumpTallGrass(void)
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u32 FldEff_JumpTallGrass(void)
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{
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{
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u8 spriteId;
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u8 spriteId;
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@ -355,8 +375,8 @@ u32 FldEff_JumpTallGrass(void)
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sprite = &gSprites[spriteId];
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sprite = &gSprites[spriteId];
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sprite->coordOffsetEnabled = TRUE;
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sprite->coordOffsetEnabled = TRUE;
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sprite->oam.priority = gFieldEffectArguments[3];
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sprite->oam.priority = gFieldEffectArguments[3];
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sprite->data[0] = gFieldEffectArguments[2];
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sprite->sElevation = gFieldEffectArguments[2];
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sprite->data[1] = FLDEFF_JUMP_TALL_GRASS;
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sprite->sFldEff = FLDEFF_JUMP_TALL_GRASS;
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}
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}
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return 0;
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return 0;
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}
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}
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@ -371,11 +391,14 @@ u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s
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if (gSprites[i].inUse)
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if (gSprites[i].inUse)
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{
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{
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sprite = &gSprites[i];
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sprite = &gSprites[i];
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if (sprite->callback == UpdateTallGrassFieldEffect && (x == sprite->data[1] && y == sprite->data[2]) && (localId == (u8)(sprite->data[3] >> 8) && mapNum == (sprite->data[3] & 0xFF) && mapGroup == sprite->data[4]))
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if (sprite->callback == UpdateTallGrassFieldEffect
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&& (x == sprite->sX && y == sprite->sY)
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&& localId == (u8)(sprite->sLocalId)
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&& mapNum == (sprite->sMapNum & 0xFF)
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&& mapGroup == sprite->sMapGroup)
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return i;
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return i;
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}
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}
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}
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}
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return MAX_SPRITES;
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return MAX_SPRITES;
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}
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}
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@ -395,16 +418,15 @@ u32 FldEff_LongGrass(void)
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sprite = &gSprites[spriteId];
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sprite = &gSprites[spriteId];
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sprite->coordOffsetEnabled = TRUE;
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sprite->coordOffsetEnabled = TRUE;
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sprite->oam.priority = ZCoordToPriority(gFieldEffectArguments[2]);
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sprite->oam.priority = ZCoordToPriority(gFieldEffectArguments[2]);
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sprite->data[0] = gFieldEffectArguments[2];
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sprite->sElevation = gFieldEffectArguments[2];
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sprite->data[1] = gFieldEffectArguments[0];
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sprite->sX = gFieldEffectArguments[0];
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sprite->data[2] = gFieldEffectArguments[1];
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sprite->sY = gFieldEffectArguments[1];
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sprite->data[3] = gFieldEffectArguments[4];
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sprite->sMapNum = gFieldEffectArguments[4]; // Also sLocalId
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sprite->data[4] = gFieldEffectArguments[5];
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sprite->sMapGroup = gFieldEffectArguments[5];
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sprite->data[5] = gFieldEffectArguments[6];
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sprite->sCurrentMap = gFieldEffectArguments[6];
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if (gFieldEffectArguments[7])
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if (gFieldEffectArguments[7])
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{
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SeekSpriteAnim(sprite, 6); // Skip to end of anim
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SeekSpriteAnim(sprite, 6);
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}
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}
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}
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return 0;
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return 0;
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}
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}
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@ -418,34 +440,47 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite)
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u8 objectEventId;
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u8 objectEventId;
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struct ObjectEvent *objectEvent;
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struct ObjectEvent *objectEvent;
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mapNum = sprite->data[5] >> 8;
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mapNum = sprite->sCurrentMap >> 8;
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mapGroup = sprite->data[5];
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mapGroup = sprite->sCurrentMap;
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if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
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if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
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{
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{
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sprite->data[1] -= gCamera.x;
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sprite->sX -= gCamera.x;
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sprite->data[2] -= gCamera.y;
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sprite->sY -= gCamera.y;
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sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
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sprite->sCurrentMap = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
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}
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}
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localId = sprite->data[3] >> 8;
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localId = sprite->sLocalId;
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mapNum = sprite->data[3];
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mapNum = sprite->sMapNum;
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mapGroup = sprite->data[4];
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mapGroup = sprite->sMapGroup;
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metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
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metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
|
||||||
if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) || !MetatileBehavior_IsLongGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
|
if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
|
||||||
|
|| !MetatileBehavior_IsLongGrass(metatileBehavior)
|
||||||
|
|| (sprite->sObjectMoved && sprite->animEnded))
|
||||||
{
|
{
|
||||||
FieldEffectStop(sprite, FLDEFF_LONG_GRASS);
|
FieldEffectStop(sprite, FLDEFF_LONG_GRASS);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// Check if the object that triggered the effect has moved away
|
||||||
objectEvent = &gObjectEvents[objectEventId];
|
objectEvent = &gObjectEvents[objectEventId];
|
||||||
if ((objectEvent->currentCoords.x != sprite->data[1] || objectEvent->currentCoords.y != sprite->data[2]) && (objectEvent->previousCoords.x != sprite->data[1] || objectEvent->previousCoords.y != sprite->data[2]))
|
if ((objectEvent->currentCoords.x != sprite->data[1]
|
||||||
{
|
|| objectEvent->currentCoords.y != sprite->data[2])
|
||||||
sprite->data[7] = TRUE;
|
&& (objectEvent->previousCoords.x != sprite->data[1]
|
||||||
}
|
|| objectEvent->previousCoords.y != sprite->data[2]))
|
||||||
UpdateObjectEventSpriteVisibility(sprite, 0);
|
sprite->sObjectMoved = TRUE;
|
||||||
sub_81561FC(sprite, sprite->data[0], 0);
|
|
||||||
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
||||||
|
UpdateGrassFieldEffectSubpriority(sprite, sprite->sElevation, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef sX
|
||||||
|
#undef sY
|
||||||
|
#undef sMapNum
|
||||||
|
#undef sLocalId
|
||||||
|
#undef sMapGroup
|
||||||
|
#undef sCurrentMap
|
||||||
|
#undef sObjectMoved
|
||||||
|
|
||||||
u32 FldEff_JumpLongGrass(void)
|
u32 FldEff_JumpLongGrass(void)
|
||||||
{
|
{
|
||||||
u8 spriteId;
|
u8 spriteId;
|
||||||
@ -458,8 +493,8 @@ u32 FldEff_JumpLongGrass(void)
|
|||||||
sprite = &gSprites[spriteId];
|
sprite = &gSprites[spriteId];
|
||||||
sprite->coordOffsetEnabled = TRUE;
|
sprite->coordOffsetEnabled = TRUE;
|
||||||
sprite->oam.priority = gFieldEffectArguments[3];
|
sprite->oam.priority = gFieldEffectArguments[3];
|
||||||
sprite->data[0] = gFieldEffectArguments[2];
|
sprite->sElevation = gFieldEffectArguments[2];
|
||||||
sprite->data[1] = FLDEFF_JUMP_LONG_GRASS;
|
sprite->sFldEff = FLDEFF_JUMP_LONG_GRASS;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -520,7 +555,7 @@ void UpdateShortGrassFieldEffect(struct Sprite *sprite)
|
|||||||
sprite->pos2.y = (graphicsInfo->height >> 1) - 8;
|
sprite->pos2.y = (graphicsInfo->height >> 1) - 8;
|
||||||
sprite->subpriority = linkedSprite->subpriority - 1;
|
sprite->subpriority = linkedSprite->subpriority - 1;
|
||||||
sprite->oam.priority = linkedSprite->oam.priority;
|
sprite->oam.priority = linkedSprite->oam.priority;
|
||||||
UpdateObjectEventSpriteVisibility(sprite, linkedSprite->invisible);
|
UpdateObjectEventSpriteInvisibility(sprite, linkedSprite->invisible);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -594,14 +629,14 @@ static void FadeFootprintsTireTracks_Step0(struct Sprite *sprite)
|
|||||||
if (++sprite->data[1] > 40)
|
if (++sprite->data[1] > 40)
|
||||||
sprite->data[0] = 1;
|
sprite->data[0] = 1;
|
||||||
|
|
||||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite)
|
static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->invisible ^= 1;
|
sprite->invisible ^= 1;
|
||||||
sprite->data[1]++;
|
sprite->data[1]++;
|
||||||
UpdateObjectEventSpriteVisibility(sprite, sprite->invisible);
|
UpdateObjectEventSpriteInvisibility(sprite, sprite->invisible);
|
||||||
if (sprite->data[1] > 56)
|
if (sprite->data[1] > 56)
|
||||||
{
|
{
|
||||||
FieldEffectStop(sprite, sprite->data[7]);
|
FieldEffectStop(sprite, sprite->data[7]);
|
||||||
@ -648,7 +683,7 @@ void UpdateSplashFieldEffect(struct Sprite *sprite)
|
|||||||
{
|
{
|
||||||
sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x;
|
sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x;
|
||||||
sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y;
|
sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y;
|
||||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -734,7 +769,7 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite)
|
|||||||
sprite->pos1.x = linkedSprite->pos1.x;
|
sprite->pos1.x = linkedSprite->pos1.x;
|
||||||
sprite->pos1.y = linkedSprite->pos1.y;
|
sprite->pos1.y = linkedSprite->pos1.y;
|
||||||
sprite->subpriority = linkedSprite->subpriority;
|
sprite->subpriority = linkedSprite->subpriority;
|
||||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
||||||
if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4])
|
if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4])
|
||||||
{
|
{
|
||||||
sprite->data[3] = objectEvent->currentCoords.x;
|
sprite->data[3] = objectEvent->currentCoords.x;
|
||||||
@ -804,7 +839,7 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite)
|
|||||||
sprite->pos1.x = linkedSprite->pos1.x;
|
sprite->pos1.x = linkedSprite->pos1.x;
|
||||||
sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8;
|
sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8;
|
||||||
sprite->subpriority = linkedSprite->subpriority - 1;
|
sprite->subpriority = linkedSprite->subpriority - 1;
|
||||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -876,14 +911,21 @@ u32 FldEff_WaterSurfacing(void)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void StartAshFieldEffect(s16 x, s16 y, u16 metatileId, s16 d)
|
// Sprite data for FLDEFF_ASH
|
||||||
|
#define sState data[0]
|
||||||
|
#define sX data[1]
|
||||||
|
#define sY data[2]
|
||||||
|
#define sMetatileId data[3]
|
||||||
|
#define sDelay data[4]
|
||||||
|
|
||||||
|
void StartAshFieldEffect(s16 x, s16 y, u16 metatileId, s16 delay)
|
||||||
{
|
{
|
||||||
gFieldEffectArguments[0] = x;
|
gFieldEffectArguments[0] = x;
|
||||||
gFieldEffectArguments[1] = y;
|
gFieldEffectArguments[1] = y;
|
||||||
gFieldEffectArguments[2] = 0x52;
|
gFieldEffectArguments[2] = 82; // subpriority
|
||||||
gFieldEffectArguments[3] = 1;
|
gFieldEffectArguments[3] = 1; // priority
|
||||||
gFieldEffectArguments[4] = metatileId;
|
gFieldEffectArguments[4] = metatileId;
|
||||||
gFieldEffectArguments[5] = d;
|
gFieldEffectArguments[5] = delay;
|
||||||
FieldEffectStart(FLDEFF_ASH);
|
FieldEffectStart(FLDEFF_ASH);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -903,50 +945,56 @@ u32 FldEff_Ash(void)
|
|||||||
sprite = &gSprites[spriteId];
|
sprite = &gSprites[spriteId];
|
||||||
sprite->coordOffsetEnabled = TRUE;
|
sprite->coordOffsetEnabled = TRUE;
|
||||||
sprite->oam.priority = gFieldEffectArguments[3];
|
sprite->oam.priority = gFieldEffectArguments[3];
|
||||||
sprite->data[1] = gFieldEffectArguments[0];
|
sprite->sX = gFieldEffectArguments[0];
|
||||||
sprite->data[2] = gFieldEffectArguments[1];
|
sprite->sY = gFieldEffectArguments[1];
|
||||||
sprite->data[3] = gFieldEffectArguments[4];
|
sprite->sMetatileId = gFieldEffectArguments[4];
|
||||||
sprite->data[4] = gFieldEffectArguments[5];
|
sprite->sDelay = gFieldEffectArguments[5];
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void (*const gAshFieldEffectFuncs[])(struct Sprite *) = {
|
void (*const gAshFieldEffectFuncs[])(struct Sprite *) = {
|
||||||
UpdateAshFieldEffect_Step0,
|
UpdateAshFieldEffect_Wait,
|
||||||
UpdateAshFieldEffect_Step1,
|
UpdateAshFieldEffect_Show,
|
||||||
UpdateAshFieldEffect_Step2
|
UpdateAshFieldEffect_End
|
||||||
};
|
};
|
||||||
|
|
||||||
void UpdateAshFieldEffect(struct Sprite *sprite)
|
void UpdateAshFieldEffect(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
gAshFieldEffectFuncs[sprite->data[0]](sprite);
|
gAshFieldEffectFuncs[sprite->sState](sprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void UpdateAshFieldEffect_Step0(struct Sprite *sprite)
|
static void UpdateAshFieldEffect_Wait(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->invisible = TRUE;
|
sprite->invisible = TRUE;
|
||||||
sprite->animPaused = TRUE;
|
sprite->animPaused = TRUE;
|
||||||
if (--sprite->data[4] == 0)
|
if (--sprite->sDelay == 0)
|
||||||
sprite->data[0] = 1;
|
sprite->sState = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void UpdateAshFieldEffect_Step1(struct Sprite *sprite)
|
static void UpdateAshFieldEffect_Show(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->invisible = FALSE;
|
sprite->invisible = FALSE;
|
||||||
sprite->animPaused = FALSE;
|
sprite->animPaused = FALSE;
|
||||||
MapGridSetMetatileIdAt(sprite->data[1], sprite->data[2], sprite->data[3]);
|
MapGridSetMetatileIdAt(sprite->sX, sprite->sY, sprite->sMetatileId);
|
||||||
CurrentMapDrawMetatileAt(sprite->data[1], sprite->data[2]);
|
CurrentMapDrawMetatileAt(sprite->sX, sprite->sY);
|
||||||
gObjectEvents[gPlayerAvatar.objectEventId].triggerGroundEffectsOnMove = TRUE;
|
gObjectEvents[gPlayerAvatar.objectEventId].triggerGroundEffectsOnMove = TRUE;
|
||||||
sprite->data[0] = 2;
|
sprite->sState = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void UpdateAshFieldEffect_Step2(struct Sprite *sprite)
|
static void UpdateAshFieldEffect_End(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
||||||
if (sprite->animEnded)
|
if (sprite->animEnded)
|
||||||
FieldEffectStop(sprite, FLDEFF_ASH);
|
FieldEffectStop(sprite, FLDEFF_ASH);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef sState
|
||||||
|
#undef sX
|
||||||
|
#undef sY
|
||||||
|
#undef sMetatileId
|
||||||
|
#undef sDelay
|
||||||
|
|
||||||
u32 FldEff_SurfBlob(void)
|
u32 FldEff_SurfBlob(void)
|
||||||
{
|
{
|
||||||
u8 spriteId;
|
u8 spriteId;
|
||||||
@ -1048,7 +1096,7 @@ void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
|||||||
MoveCoords(i, &x, &y);
|
MoveCoords(i, &x, &y);
|
||||||
if (MapGridGetZCoordAt(x, y) == 3)
|
if (MapGridGetZCoordAt(x, y) == 3)
|
||||||
{
|
{
|
||||||
sprite->data[5] ++;
|
sprite->data[5]++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1182,7 +1230,7 @@ void UpdateSandPileFieldEffect(struct Sprite *sprite)
|
|||||||
sprite->pos1.x = x;
|
sprite->pos1.x = x;
|
||||||
sprite->pos1.y = y;
|
sprite->pos1.y = y;
|
||||||
sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority;
|
sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority;
|
||||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1207,7 +1255,7 @@ void UpdateBubblesFieldEffect(struct Sprite *sprite)
|
|||||||
sprite->data[0] += 0x80;
|
sprite->data[0] += 0x80;
|
||||||
sprite->data[0] &= 0x100;
|
sprite->data[0] &= 0x100;
|
||||||
sprite->pos1.y -= sprite->data[0] >> 8;
|
sprite->pos1.y -= sprite->data[0] >> 8;
|
||||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
||||||
if (sprite->invisible || sprite->animEnded)
|
if (sprite->invisible || sprite->animEnded)
|
||||||
{
|
{
|
||||||
FieldEffectStop(sprite, FLDEFF_BUBBLES);
|
FieldEffectStop(sprite, FLDEFF_BUBBLES);
|
||||||
@ -1551,16 +1599,17 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
|
|||||||
#undef sAnimCounter
|
#undef sAnimCounter
|
||||||
#undef sAnimState
|
#undef sAnimState
|
||||||
|
|
||||||
|
// Used by FLDEFF_JUMP_TALL_GRASS and FLDEFF_JUMP_LONG_GRASS
|
||||||
void UpdateJumpImpactEffect(struct Sprite *sprite)
|
void UpdateJumpImpactEffect(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (sprite->animEnded)
|
if (sprite->animEnded)
|
||||||
{
|
{
|
||||||
FieldEffectStop(sprite, sprite->data[1]);
|
FieldEffectStop(sprite, sprite->sFldEff);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
||||||
SetObjectSubpriorityByZCoord(sprite->data[0], sprite, 0);
|
SetObjectSubpriorityByZCoord(sprite->sElevation, sprite, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1569,10 +1618,10 @@ void WaitFieldEffectSpriteAnim(struct Sprite *sprite)
|
|||||||
if (sprite->animEnded)
|
if (sprite->animEnded)
|
||||||
FieldEffectStop(sprite, sprite->data[0]);
|
FieldEffectStop(sprite, sprite->data[0]);
|
||||||
else
|
else
|
||||||
UpdateObjectEventSpriteVisibility(sprite, FALSE);
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81561FC(struct Sprite *sprite, u8 z, u8 offset)
|
static void UpdateGrassFieldEffectSubpriority(struct Sprite *sprite, u8 z, u8 offset)
|
||||||
{
|
{
|
||||||
u8 i;
|
u8 i;
|
||||||
s16 var, xhi, lyhi, yhi, ylo;
|
s16 var, xhi, lyhi, yhi, ylo;
|
||||||
@ -1606,17 +1655,17 @@ static void sub_81561FC(struct Sprite *sprite, u8 z, u8 offset)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Unused data. Feel free to remove.
|
// Unused data. Feel free to remove.
|
||||||
static const u8 gUnknown_085CDC6E[] =
|
static const u8 sUnusedData[] =
|
||||||
{
|
{
|
||||||
0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x02, 0x02,
|
1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2,
|
||||||
0x01, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x02,
|
1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 1, 1, 2,
|
||||||
0x01, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1,
|
||||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00,
|
1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0,
|
||||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
|
1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01,
|
0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1,
|
||||||
0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00,
|
0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0,
|
||||||
0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF,
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
|
-1, 0, 0, -1, 0, 0, -1, 0, -1, -1, 0, -1,
|
||||||
0xFF, 0xFF, 0xFF, 0xFE, 0x00, 0x00
|
-1, 0, -1, -1, -1, -1, -1, -1, -1, -2, 0, 0
|
||||||
};
|
};
|
||||||
|
@ -990,38 +990,39 @@ bool8 Weather_UpdateBlend(void)
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_80AC274(u8 a)
|
// Unused. Uses the same numbering scheme as the coord events
|
||||||
|
static void SetFieldWeather(u8 weather)
|
||||||
{
|
{
|
||||||
switch (a)
|
switch (weather)
|
||||||
{
|
{
|
||||||
case 1:
|
case COORD_EVENT_WEATHER_SUNNY_CLOUDS:
|
||||||
SetWeather(WEATHER_SUNNY_CLOUDS);
|
SetWeather(WEATHER_SUNNY_CLOUDS);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case COORD_EVENT_WEATHER_SUNNY:
|
||||||
SetWeather(WEATHER_SUNNY);
|
SetWeather(WEATHER_SUNNY);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case COORD_EVENT_WEATHER_RAIN:
|
||||||
SetWeather(WEATHER_RAIN);
|
SetWeather(WEATHER_RAIN);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case COORD_EVENT_WEATHER_SNOW:
|
||||||
SetWeather(WEATHER_SNOW);
|
SetWeather(WEATHER_SNOW);
|
||||||
break;
|
break;
|
||||||
case 5:
|
case COORD_EVENT_WEATHER_RAIN_THUNDERSTORM:
|
||||||
SetWeather(WEATHER_RAIN_THUNDERSTORM);
|
SetWeather(WEATHER_RAIN_THUNDERSTORM);
|
||||||
break;
|
break;
|
||||||
case 6:
|
case COORD_EVENT_WEATHER_FOG_HORIZONTAL:
|
||||||
SetWeather(WEATHER_FOG_HORIZONTAL);
|
SetWeather(WEATHER_FOG_HORIZONTAL);
|
||||||
break;
|
break;
|
||||||
case 7:
|
case COORD_EVENT_WEATHER_FOG_DIAGONAL:
|
||||||
SetWeather(WEATHER_FOG_DIAGONAL);
|
SetWeather(WEATHER_FOG_DIAGONAL);
|
||||||
break;
|
break;
|
||||||
case 8:
|
case COORD_EVENT_WEATHER_VOLCANIC_ASH:
|
||||||
SetWeather(WEATHER_VOLCANIC_ASH);
|
SetWeather(WEATHER_VOLCANIC_ASH);
|
||||||
break;
|
break;
|
||||||
case 9:
|
case COORD_EVENT_WEATHER_SANDSTORM:
|
||||||
SetWeather(WEATHER_SANDSTORM);
|
SetWeather(WEATHER_SANDSTORM);
|
||||||
break;
|
break;
|
||||||
case 10:
|
case COORD_EVENT_WEATHER_SHADE:
|
||||||
SetWeather(WEATHER_SHADE);
|
SetWeather(WEATHER_SHADE);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -1085,7 +1086,7 @@ void SetWeatherScreenFadeOut(void)
|
|||||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT;
|
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT;
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_80AC3E4(void)
|
void SetWeatherPalStateIdle(void)
|
||||||
{
|
{
|
||||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
|
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
|
||||||
}
|
}
|
||||||
|
@ -92,7 +92,7 @@ static void FailSweetScentEncounter(u8 taskId)
|
|||||||
if (!gPaletteFade.active)
|
if (!gPaletteFade.active)
|
||||||
{
|
{
|
||||||
CpuFastSet(gPaletteDecompressionBuffer, gPlttBufferUnfaded, 0x100);
|
CpuFastSet(gPaletteDecompressionBuffer, gPlttBufferUnfaded, 0x100);
|
||||||
sub_80AC3E4();
|
SetWeatherPalStateIdle();
|
||||||
ScriptContext1_SetupScript(EventScript_FailSweetScent);
|
ScriptContext1_SetupScript(EventScript_FailSweetScent);
|
||||||
DestroyTask(taskId);
|
DestroyTask(taskId);
|
||||||
}
|
}
|
||||||
|
@ -3198,7 +3198,7 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
|
|||||||
else
|
else
|
||||||
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent)));
|
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent)));
|
||||||
|
|
||||||
UpdateObjectEventSpriteVisibility(sprite, 0);
|
UpdateObjectEventSpriteInvisibility(sprite, 0);
|
||||||
if (objEvent->triggerGroundEffectsOnMove)
|
if (objEvent->triggerGroundEffectsOnMove)
|
||||||
{
|
{
|
||||||
sprite->invisible = ((sprite->data[7] & 4) >> 2);
|
sprite->invisible = ((sprite->data[7] & 4) >> 2);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user