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add oval charm
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19
graphics/items/icon_palettes/oval_charm.pal
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19
graphics/items/icon_palettes/oval_charm.pal
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@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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239 228 176
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48 48 48
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248 192 224
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128 80 216
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168 104 248
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128 208 192
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248 248 216
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216 136 160
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184 88 96
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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BIN
graphics/items/icons/oval_charm.png
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BIN
graphics/items/icons/oval_charm.png
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Binary file not shown.
After Width: | Height: | Size: 232 B |
@ -704,8 +704,9 @@
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#define ITEM_OLD_SEA_MAP 615
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#define ITEM_SHINY_CHARM 616
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#define ITEM_OVAL_CHARM 617
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#define ITEMS_COUNT 617
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#define ITEMS_COUNT 618
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#define ITEM_FIELD_ARROW ITEMS_COUNT
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#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
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@ -4211,6 +4211,8 @@ extern const u32 gItemIcon_PrettyWing[];
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extern const u32 gItemIconPalette_PrettyWing[];
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extern const u32 gItemIcon_ShinyCharm[];
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extern const u32 gItemIconPalette_ShinyCharm[];
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extern const u32 gItemIcon_OvalCharm[];
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extern const u32 gItemIconPalette_OvalCharm[];
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// Gen 6 Items
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extern const u32 gItemIcon_AssaultVest[];
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extern const u32 gItemIconPalette_AssaultVest[];
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@ -1235,6 +1235,8 @@ const u32 gItemIconPalette_PrettyWing[] = INCBIN_U32("graphics/items/icon_palett
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const u32 gItemIcon_ShinyCharm[] = INCBIN_U32("graphics/items/icons/shiny_charm.4bpp.lz");
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const u32 gItemIconPalette_ShinyCharm[] = INCBIN_U32("graphics/items/icon_palettes/shiny_charm.gbapal.lz");
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const u32 gItemIcon_OvalCharm[] = INCBIN_U32("graphics/items/icons/oval_charm.4bpp.lz");
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const u32 gItemIconPalette_OvalCharm[] = INCBIN_U32("graphics/items/icon_palettes/oval_charm.gbapal.lz");
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// Gen 6 Items
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const u32 gItemIcon_AssaultVest[] = INCBIN_U32("graphics/items/icons/assault_vest.4bpp.lz");
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@ -495,6 +495,7 @@ const u32 *const gItemIconTable[][2] =
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[ITEM_SWIFT_WING] = {gItemIcon_SwiftWing, gItemIconPalette_SwiftWing},
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[ITEM_PRETTY_WING] = {gItemIcon_PrettyWing, gItemIconPalette_PrettyWing},
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[ITEM_SHINY_CHARM] = {gItemIcon_ShinyCharm, gItemIconPalette_ShinyCharm},
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[ITEM_OVAL_CHARM] = {gItemIcon_OvalCharm, gItemIconPalette_OvalCharm},
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// Gen 6 Items
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[ITEM_ASSAULT_VEST] = {gItemIcon_AssaultVest, gItemIconPalette_AssaultVest},
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[ITEM_PIXIE_PLATE] = {gItemIcon_PixiePlate, gItemIconPalette_PixiePlate},
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@ -7461,4 +7461,17 @@ const struct Item gItems[] =
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_OVAL_CHARM] =
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{
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.name = _("Oval Charm"),
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.itemId = ITEM_OVAL_CHARM,
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.price = 0,
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.importance = 1,
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.description = sOvalCharmDesc,
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.pocket = POCKET_KEY_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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};
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@ -2793,3 +2793,9 @@ static const u8 sShinyCharmDesc[] = _(
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"A charm that will\n"
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"raise the chance\n"
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"of Shiny Pokémon.");
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static const u8 sOvalCharmDesc[] = _(
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"Increases the\n"
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"chance of finding\n"
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"eggs at the daycare.");
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@ -19,6 +19,7 @@
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#include "party_menu.h"
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#include "list_menu.h"
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#include "overworld.h"
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#include "item.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/region_map_sections.h"
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@ -29,6 +30,7 @@ static void ClearDaycareMonMail(struct DayCareMail *mail);
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static void SetInitialEggData(struct Pokemon *mon, u16 species, struct DayCare *daycare);
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static u8 GetDaycareCompatibilityScore(struct DayCare *daycare);
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static void DaycarePrintMonInfo(u8 windowId, s32 daycareSlotId, u8 y);
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static u8 ModifyBreedingScoreForOvalCharm(u8 score);
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// RAM buffers used to assist with BuildEggMoveset()
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EWRAM_DATA static u16 sHatchedEggLevelUpMoves[EGG_LVL_UP_MOVES_ARRAY_COUNT] = {0};
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@ -887,7 +889,7 @@ static bool8 TryProduceOrHatchEgg(struct DayCare *daycare)
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// Check if an egg should be produced
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if (daycare->offspringPersonality == 0 && validEggs == DAYCARE_MON_COUNT && (daycare->mons[1].steps & 0xFF) == 0xFF)
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{
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u8 compatability = GetDaycareCompatibilityScore(daycare);
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u8 compatability = ModifyBreedingScoreForOvalCharm(GetDaycareCompatibilityScore(daycare));
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if (compatability > (Random() * 100u) / USHRT_MAX)
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TriggerPendingDaycareEgg();
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}
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@ -1295,3 +1297,22 @@ void ChooseSendDaycareMon(void)
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ChooseMonForDaycare();
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gMain.savedCallback = CB2_ReturnToField;
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}
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static u8 ModifyBreedingScoreForOvalCharm(u8 score)
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{
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if (CheckBagHasItem(ITEM_OVAL_CHARM, 1))
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{
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switch (score)
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{
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case 20:
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return 40;
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case 50:
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return 80;
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case 70:
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return 88;
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}
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}
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return score;
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}
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