mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
Merge branch 'RHH/master' into RHH/upcoming
This commit is contained in:
commit
f94efa94e1
42
INSTALL.md
42
INSTALL.md
@ -125,19 +125,53 @@ Otherwise, ask for help on Discord or IRC (see [README.md](README.md)), or conti
|
||||
|
||||
Note that in msys2, Copy is Ctrl+Insert and Paste is Shift+Insert.
|
||||
|
||||
1. Open msys2 at C:\devkitPro\msys2\mingw64.exe or run `C:\devkitPro\msys2\msys2_shell.bat -mingw64`.
|
||||
1. Open msys2 at C:\devkitPro\msys2\msys2_shell.bat.
|
||||
|
||||
2. Certain packages are required to build pokeemerald. Install these by running the following command:
|
||||
2. Certain packages are required to build pokeemerald. Install these by running the following two commands:
|
||||
|
||||
```bash
|
||||
pacman -S make zlib-devel git mingw-w64-x86_64-gcc mingw-w64-x86_64-libpng
|
||||
pacman -Sy msys2-keyring
|
||||
pacman -S make gcc zlib-devel git
|
||||
```
|
||||
<details>
|
||||
<summary><i>Note...</i></summary>
|
||||
|
||||
> This command will ask for confirmation, just enter the yes action when prompted.
|
||||
> The commands will ask for confirmation, just enter the yes action when prompted.
|
||||
</details>
|
||||
|
||||
3. Download [libpng](https://sourceforge.net/projects/libpng/files/libpng16/1.6.37/libpng-1.6.37.tar.xz/download).
|
||||
|
||||
4. Change directory to where libpng was downloaded. By default, msys2 will start in the current user's profile folder, located at **C:\Users\\⁠_\<user>_**, where *\<user>* is your Windows username. In most cases, libpng should be saved within a subfolder of the profile folder. For example, if libpng was saved to **C:\Users\\_\<user>_\Downloads** (the Downloads location for most users), enter this command:
|
||||
|
||||
```bash
|
||||
cd Downloads
|
||||
```
|
||||
|
||||
<details>
|
||||
<summary><i>Notes...</i></summary>
|
||||
|
||||
> Note 1: While not shown, msys uses forward slashes `/` instead of backwards slashes `\` as the directory separator.
|
||||
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "Downloads/My Downloads"`.
|
||||
> Note 3: Windows path names are case-insensitive so adhering to capitalization isn’t needed.
|
||||
> Note 4: If libpng was saved elsewhere, you will need to specify the full path to where libpng was downloaded, e.g. `cd c:/devkitpro/msys2` if it was saved there.
|
||||
</details>
|
||||
|
||||
5. Run the following commands to uncompress and install libpng.
|
||||
|
||||
```bash
|
||||
tar xf libpng-1.6.37.tar.xz
|
||||
cd libpng-1.6.37
|
||||
./configure --prefix=/usr
|
||||
make check
|
||||
make install
|
||||
```
|
||||
|
||||
6. Then finally, run the following command to change back to the user profile folder.
|
||||
|
||||
```bash
|
||||
cd
|
||||
```
|
||||
|
||||
### Choosing where to store pokeemerald (msys2)
|
||||
At this point, you can choose a folder to store pokeemerald into. If you're okay with storing pokeemerald in the user profile folder, then proceed to [Installation](#installation). Otherwise, you'll need to account for where pokeemerald is stored when changing directory to the pokeemerald folder.
|
||||
|
||||
|
@ -1053,8 +1053,9 @@
|
||||
.byte 0xca
|
||||
.endm
|
||||
|
||||
.macro setcharge
|
||||
.macro setcharge battler:req
|
||||
.byte 0xcb
|
||||
.byte \battler
|
||||
.endm
|
||||
|
||||
.macro callterrainattack
|
||||
|
@ -3019,12 +3019,9 @@ BattleScript_TryTailwindAbilitiesLoop_WindRider:
|
||||
|
||||
BattleScript_TryTailwindAbilitiesLoop_WindPower:
|
||||
call BattleScript_AbilityPopUp
|
||||
copybyte sSAVED_BATTLER, gBattlerAttacker
|
||||
copybyte gBattlerAttacker, gBattlerTarget
|
||||
setcharge
|
||||
setcharge BS_TARGET
|
||||
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
copybyte gBattlerAttacker, sSAVED_BATTLER
|
||||
goto BattleScript_TryTailwindAbilitiesLoop_Increment
|
||||
|
||||
BattleScript_EffectMircleEye:
|
||||
@ -5760,7 +5757,7 @@ BattleScript_EffectCharge::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
setcharge
|
||||
setcharge BS_ATTACKER
|
||||
attackanimation
|
||||
waitanimation
|
||||
.if B_CHARGE_SPDEF_RAISE >= GEN_5
|
||||
@ -6827,27 +6824,6 @@ BattleScript_TailwindEnds::
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
end2
|
||||
|
||||
BattleScript_WindPowerActivatesEnd2::
|
||||
setbyte gBattlerAttacker, 0
|
||||
BattleScript_WindPowerLoop:
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
jumpifability BS_ATTACKER, ABILITY_WIND_POWER, BattleScript_WindPowerLoop_Cont
|
||||
goto BattleScript_WindPowerIncrement
|
||||
BattleScript_WindPowerLoop_Cont:
|
||||
jumpifstatus3 BS_ATTACKER, STATUS3_CHARGED_UP, BattleScript_WindPowerIncrement
|
||||
goto BattleScript_WindPower_Activate
|
||||
BattleScript_WindPower_Activate:
|
||||
call BattleScript_AbilityPopUp
|
||||
setcharge
|
||||
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_WindPowerIncrement:
|
||||
addbyte gBattlerAttacker, 1
|
||||
jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_WindPowerLoop
|
||||
BattleScript_WindPowerEnd:
|
||||
destroyabilitypopup
|
||||
end2
|
||||
|
||||
BattleScript_TrickRoomEnds::
|
||||
printstring STRINGID_TRICKROOMENDS
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
@ -7309,11 +7285,8 @@ BattleScript_AngerShellRet:
|
||||
return
|
||||
|
||||
BattleScript_WindPowerActivates::
|
||||
.if B_CHECK_IF_CHARGED_UP == TRUE
|
||||
jumpifstatus3 BS_ATTACKER, STATUS3_CHARGED_UP, BattleScript_WindPowerActivates_Ret
|
||||
.endif
|
||||
call BattleScript_AbilityPopUp
|
||||
setcharge
|
||||
setcharge BS_TARGET
|
||||
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_WindPowerActivates_Ret:
|
||||
@ -8672,15 +8645,14 @@ BattleScript_DesolateLandActivates::
|
||||
call BattleScript_ActivateWeatherAbilities
|
||||
end3
|
||||
|
||||
BattleScript_DesolateLandEvaporatesWaterTypeMoves::
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
BattleScript_PrimalWeatherBlocksMove::
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_ATTACKSTRING_PRINTED, BattleScript_MoveEnd @in case of multi-target moves, if move fails once, no point in printing the message twice
|
||||
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
|
||||
attackstring
|
||||
pause B_WAIT_TIME_SHORT
|
||||
ppreduce
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd
|
||||
printstring STRINGID_MOVEEVAPORATEDINTHEHARSHSUNLIGHT
|
||||
printfromtable gPrimalWeatherBlocksStringIds
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_STRING_PRINTED
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_PrimordialSeaActivates::
|
||||
@ -8692,17 +8664,6 @@ BattleScript_PrimordialSeaActivates::
|
||||
call BattleScript_ActivateWeatherAbilities
|
||||
end3
|
||||
|
||||
BattleScript_PrimordialSeaFizzlesOutFireTypeMoves::
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
pause B_WAIT_TIME_SHORT
|
||||
ppreduce
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd
|
||||
printstring STRINGID_MOVEFIZZLEDOUTINTHEHEAVYRAIN
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_STRING_PRINTED
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_DeltaStreamActivates::
|
||||
pause B_WAIT_TIME_SHORT
|
||||
call BattleScript_AbilityPopUp
|
||||
@ -10334,6 +10295,7 @@ BattleScript_SymbiosisActivates::
|
||||
return
|
||||
|
||||
BattleScript_TargetAbilityStatRaiseRet::
|
||||
copybyte sSAVED_BATTLER, gBattlerAttacker
|
||||
copybyte gBattlerAbility, gEffectBattler
|
||||
copybyte gBattlerAttacker, gBattlerTarget
|
||||
call BattleScript_AbilityPopUp
|
||||
@ -10341,6 +10303,7 @@ BattleScript_TargetAbilityStatRaiseRet::
|
||||
setgraphicalstatchangevalues
|
||||
call BattleScript_StatUp
|
||||
BattleScript_TargetAbilityStatRaiseRet_End:
|
||||
copybyte gBattlerAttacker, sSAVED_BATTLER
|
||||
return
|
||||
|
||||
BattleScript_PokemonCantUseTheMove::
|
||||
|
@ -409,9 +409,8 @@ extern const u8 BattleScript_GulpMissileGorging[];
|
||||
extern const u8 BattleScript_GulpMissileGulping[];
|
||||
extern const u8 BattleScript_BattleBondActivatesOnMoveEndAttacker[];
|
||||
extern const u8 BattleScript_DesolateLandActivates[];
|
||||
extern const u8 BattleScript_DesolateLandEvaporatesWaterTypeMoves[];
|
||||
extern const u8 BattleScript_PrimordialSeaActivates[];
|
||||
extern const u8 BattleScript_PrimordialSeaFizzlesOutFireTypeMoves[];
|
||||
extern const u8 BattleScript_PrimalWeatherBlocksMove[];
|
||||
extern const u8 BattleScript_DeltaStreamActivates[];
|
||||
extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[];
|
||||
extern const u8 BattleScript_AttackWeakenedByStrongWinds[];
|
||||
|
@ -136,8 +136,8 @@ u8 DoBattlerEndTurnEffects(void);
|
||||
bool8 HandleWishPerishSongOnTurnEnd(void);
|
||||
bool8 HandleFaintedMonActions(void);
|
||||
void TryClearRageAndFuryCutter(void);
|
||||
u8 AtkCanceller_UnableToUseMove(u32 moveType);
|
||||
void SetAtkCancellerForCalledMove(void);
|
||||
u8 AtkCanceller_UnableToUseMove(void);
|
||||
u8 AtkCanceller_UnableToUseMove2(void);
|
||||
bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
|
||||
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility);
|
||||
|
@ -122,7 +122,6 @@
|
||||
#define B_PLUS_MINUS_INTERACTION GEN_LATEST // In Gen5+, Plus and Minus can be activated with themselves and the opposite ability. Before, only the opposing ability could activate it.
|
||||
#define B_WEATHER_FORMS GEN_LATEST // In Gen5+, Castform and Cherrim revert to their base form upon losing their respective ability. Cherrim needs Flower Gift to swap forms.
|
||||
#define B_SYMBIOSIS_GEMS GEN_LATEST // In Gen7+, Symbiosis passes an item after a gem-boosted attack. Previously, items are passed before the gem-boosted attack hits, making the item effect apply.
|
||||
#define B_CHECK_IF_CHARGED_UP TRUE // If set to TRUE, certain abilities such as Electromorphosis WILL check if the STATUS3_CHARGED_UP status flag is applied.
|
||||
#define B_ABSORBING_ABILITY_STRING GEN_LATEST // In Gen5+, the abilities that absorb moves of a certain type use a generic string for stat increases and decreases.
|
||||
#define B_LEAF_GUARD_PREVENTS_REST GEN_LATEST // In Gen5+, Leaf Guard prevents the use of Rest in harsh sunlight.
|
||||
#define B_SNOW_WARNING GEN_LATEST // In Gen9+, Snow Warning will summon snow instead of hail.
|
||||
|
@ -828,6 +828,10 @@
|
||||
#define B_MSG_SOMEONES_BOX_FULL 2
|
||||
#define B_MSG_LANETTES_BOX_FULL 3
|
||||
|
||||
// gPrimalWeatherBlocksStringIds
|
||||
#define B_MSG_PRIMAL_WEATHER_FIZZLED_BY_RAIN 0
|
||||
#define B_MSG_PRIMAL_WEATHER_EVAPORATED_IN_SUN 1
|
||||
|
||||
// gInobedientStringIds
|
||||
#define B_MSG_LOAFING 0
|
||||
#define B_MSG_WONT_OBEY 1
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
#include "sprite.h"
|
||||
|
||||
extern u8 gDecompressionBuffer[0x4000];
|
||||
extern u8 ALIGNED(4) gDecompressionBuffer[0x4000];
|
||||
|
||||
void LZDecompressWram(const u32 *src, void *dest);
|
||||
void LZDecompressVram(const u32 *src, void *dest);
|
||||
|
@ -213,7 +213,7 @@ struct SoundInfo
|
||||
ExtVolPitFunc ExtVolPit;
|
||||
u8 gap2[16];
|
||||
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
|
||||
s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
|
||||
s8 ALIGNED(4) pcmBuffer[PCM_DMA_BUF_SIZE * 2];
|
||||
};
|
||||
|
||||
struct SongHeader
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef GUARD_GBA_MACRO_H
|
||||
#define GUARD_GBA_MACRO_H
|
||||
|
||||
#define CPU_FILL(value, dest, size, bit) \
|
||||
#define CPU_FILL_UNCHECKED(value, dest, size, bit) \
|
||||
{ \
|
||||
vu##bit tmp = (vu##bit)(value); \
|
||||
CpuSet((void *)&tmp, \
|
||||
@ -9,10 +9,33 @@
|
||||
CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size)/(bit/8) & 0x1FFFFF)); \
|
||||
}
|
||||
|
||||
#if MODERN
|
||||
#define CPU_FILL(value, dest, size, bit) \
|
||||
do \
|
||||
{ \
|
||||
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
|
||||
CPU_FILL_UNCHECKED(value, dest, size, bit); \
|
||||
} while (0)
|
||||
#else
|
||||
#define CPU_FILL(value, dest, size, bit) CPU_FILL_UNCHECKED(value, dest, size, bit)
|
||||
#endif
|
||||
|
||||
#define CpuFill16(value, dest, size) CPU_FILL(value, dest, size, 16)
|
||||
#define CpuFill32(value, dest, size) CPU_FILL(value, dest, size, 32)
|
||||
|
||||
#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size)/(bit/8) & 0x1FFFFF))
|
||||
#define CPU_COPY_UNCHECKED(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size)/(bit/8) & 0x1FFFFF))
|
||||
|
||||
#if MODERN
|
||||
#define CPU_COPY(src, dest, size, bit) \
|
||||
do \
|
||||
{ \
|
||||
_Static_assert(_Alignof(src) >= (bit / 8), "source potentially unaligned"); \
|
||||
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
|
||||
CPU_COPY_UNCHECKED(src, dest, size, bit); \
|
||||
} while (0)
|
||||
#else
|
||||
#define CPU_COPY(src, dest, size, bit) CPU_COPY_UNCHECKED(src, dest, size, bit)
|
||||
#endif
|
||||
|
||||
#define CpuCopy16(src, dest, size) CPU_COPY(src, dest, size, 16)
|
||||
#define CpuCopy32(src, dest, size) CPU_COPY(src, dest, size, 32)
|
||||
@ -31,7 +54,7 @@
|
||||
|
||||
#define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF))
|
||||
|
||||
#define DmaSet(dmaNum, src, dest, control) \
|
||||
#define DmaSetUnchecked(dmaNum, src, dest, control) \
|
||||
{ \
|
||||
vu32 *dmaRegs = (vu32 *)REG_ADDR_DMA##dmaNum; \
|
||||
dmaRegs[0] = (vu32)(src); \
|
||||
@ -40,7 +63,21 @@
|
||||
dmaRegs[2]; \
|
||||
}
|
||||
|
||||
#define DMA_FILL(dmaNum, value, dest, size, bit) \
|
||||
#if MODERN
|
||||
// NOTE: Assumes 16-bit DMAs.
|
||||
#define DmaSet(dmaNum, src, dest, control) \
|
||||
do \
|
||||
{ \
|
||||
_Static_assert(_Alignof(src) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & (DMA_32BIT << 16)) ? 4 : 2, 2), "source potentially unaligned"); \
|
||||
_Static_assert(_Alignof(dest) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & (DMA_32BIT << 16)) ? 4 : 2, 2), "destination potentially unaligned"); \
|
||||
DmaSetUnchecked(dmaNum, src, dest, control); \
|
||||
} while (0)
|
||||
#else
|
||||
#define DmaSet(dmaNum, src, dest, control) \
|
||||
DmaSetUnchecked(dmaNum, src, dest, control)
|
||||
#endif
|
||||
|
||||
#define DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit) \
|
||||
{ \
|
||||
vu##bit tmp = (vu##bit)(value); \
|
||||
DmaSet(dmaNum, \
|
||||
@ -50,6 +87,17 @@
|
||||
| ((size)/(bit/8))); \
|
||||
}
|
||||
|
||||
#if MODERN
|
||||
#define DMA_FILL(dmaNum, value, dest, size, bit) \
|
||||
do \
|
||||
{ \
|
||||
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
|
||||
DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit); \
|
||||
} while (0)
|
||||
#else
|
||||
#define DMA_FILL(dmaNum, value, dest, size, bit) DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit)
|
||||
#endif
|
||||
|
||||
#define DmaFill16(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 16)
|
||||
#define DmaFill32(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 32)
|
||||
|
||||
@ -58,23 +106,46 @@
|
||||
// unit size (2 or 4 bytes) and then combined with the DMA control flags using a
|
||||
// bitwise OR operation.
|
||||
|
||||
#define DMA_CLEAR(dmaNum, dest, size, bit) \
|
||||
#define DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit) \
|
||||
{ \
|
||||
vu##bit *_dest = (vu##bit *)(dest); \
|
||||
u32 _size = size; \
|
||||
DmaFill##bit(dmaNum, 0, _dest, _size); \
|
||||
}
|
||||
|
||||
#if MODERN
|
||||
#define DMA_CLEAR(dmaNum, dest, size, bit) \
|
||||
do \
|
||||
{ \
|
||||
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
|
||||
DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit); \
|
||||
} while (0)
|
||||
#else
|
||||
#define DMA_CLEAR(dmaNum, dest, size, bit) DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit)
|
||||
#endif
|
||||
|
||||
#define DmaClear16(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 16)
|
||||
#define DmaClear32(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 32)
|
||||
|
||||
#define DMA_COPY(dmaNum, src, dest, size, bit) \
|
||||
#define DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit) \
|
||||
DmaSet(dmaNum, \
|
||||
src, \
|
||||
dest, \
|
||||
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 \
|
||||
| ((size)/(bit/8)))
|
||||
|
||||
#if MODERN
|
||||
#define DMA_COPY(dmaNum, src, dest, size, bit) \
|
||||
do \
|
||||
{ \
|
||||
_Static_assert(_Alignof(src) >= (bit / 8), "source potentially unaligned"); \
|
||||
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
|
||||
DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit); \
|
||||
} while (0)
|
||||
#else
|
||||
#define DMA_COPY(dmaNum, src, dest, size, bit) DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit)
|
||||
#endif
|
||||
|
||||
#define DmaCopy16(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 16)
|
||||
#define DmaCopy32(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 32)
|
||||
|
||||
|
@ -27,10 +27,32 @@ u16 ArcTan2(s16 x, s16 y);
|
||||
|
||||
void CpuSet(const void *src, void *dest, u32 control);
|
||||
|
||||
#if MODERN
|
||||
// NOTE: Assumes 16-bit CpuSets unless control is a constant and has
|
||||
// CPU_SET_32BIT set.
|
||||
#define CpuSet(src, dest, control) \
|
||||
do \
|
||||
{ \
|
||||
_Static_assert(_Alignof(src) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & CPU_SET_32BIT) ? 4 : 2, 2), "source potentially unaligned"); \
|
||||
_Static_assert(_Alignof(dest) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & CPU_SET_32BIT) ? 4 : 2, 2), "destination potentially unaligned"); \
|
||||
CpuSet(src, dest, control); \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
#define CPU_FAST_SET_SRC_FIXED 0x01000000
|
||||
|
||||
void CpuFastSet(const void *src, void *dest, u32 control);
|
||||
|
||||
#if MODERN
|
||||
#define CpuFastSet(src, dest, control) \
|
||||
do \
|
||||
{ \
|
||||
_Static_assert(_Alignof(src) >= 4, "source potentially unaligned"); \
|
||||
_Static_assert(_Alignof(dest) >= 4, "destination potentially unaligned"); \
|
||||
CpuFastSet(src, dest, control); \
|
||||
} while (0)
|
||||
#endif
|
||||
|
||||
void BgAffineSet(struct BgAffineSrcData *src, struct BgAffineDstData *dest, s32 count);
|
||||
|
||||
void ObjAffineSet(struct ObjAffineSrcData *src, void *dest, s32 count, s32 offset);
|
||||
|
@ -21,7 +21,6 @@
|
||||
#define BLOCK_CROSS_JUMP asm("");
|
||||
|
||||
// to help in decompiling
|
||||
#define asm_comment(x) asm volatile("@ -- " x " -- ")
|
||||
#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided")
|
||||
#define NAKED __attribute__((naked))
|
||||
|
||||
@ -116,6 +115,8 @@
|
||||
|
||||
// Calls m0/m1/.../m8 depending on how many arguments are passed.
|
||||
#define VARARG_8(m, ...) CAT(m, NARG_8(__VA_ARGS__))(__VA_ARGS__)
|
||||
|
||||
// This returns the number of arguments passed to it (up to 8).
|
||||
#define NARG_8(...) NARG_8_(_, ##__VA_ARGS__, 8, 7, 6, 5, 4, 3, 2, 1, 0)
|
||||
#define NARG_8_(_, a, b, c, d, e, f, g, h, N, ...) N
|
||||
|
||||
@ -831,7 +832,7 @@ struct WaldaPhrase
|
||||
struct TrainerNameRecord
|
||||
{
|
||||
u32 trainerId;
|
||||
u8 trainerName[PLAYER_NAME_LENGTH + 1];
|
||||
u8 ALIGNED(2) trainerName[PLAYER_NAME_LENGTH + 1];
|
||||
};
|
||||
|
||||
struct TrainerHillSave
|
||||
|
@ -9079,7 +9079,7 @@ extern const u32 gIntroGroudon_Gfx[];
|
||||
extern const u32 gIntroGroudon_Tilemap[];
|
||||
extern const u32 gIntroLegendBg_Gfx[];
|
||||
extern const u32 gIntroGroudonBg_Tilemap[];
|
||||
extern const u8 gIntro3Bg_Pal[0x200];
|
||||
extern const u8 ALIGNED(2) gIntro3Bg_Pal[0x200];
|
||||
extern const u32 gIntroKyogre_Gfx[];
|
||||
extern const u32 gIntroKyogre_Tilemap[];
|
||||
extern const u32 gIntroKyogreBg_Tilemap[];
|
||||
@ -10591,8 +10591,8 @@ extern const u32 gPokenavOptions_Gfx[];
|
||||
extern const u16 gPokenavOptions_Pal[];
|
||||
|
||||
// Battle Factory Screen
|
||||
extern const u8 gFrontierFactorySelectMenu_Gfx[];
|
||||
extern const u8 gFrontierFactorySelectMenu_Tilemap[];
|
||||
extern const u16 gFrontierFactorySelectMenu_Gfx[];
|
||||
extern const u16 gFrontierFactorySelectMenu_Tilemap[];
|
||||
extern const u16 gFrontierFactorySelectMenu_Pal[];
|
||||
|
||||
// Object event pals
|
||||
|
@ -78,7 +78,7 @@ struct BagMenu
|
||||
u8 numShownItems[POCKETS_COUNT];
|
||||
s16 graphicsLoadState;
|
||||
u8 unused2[14];
|
||||
u8 pocketNameBuffer[32][32];
|
||||
u8 ALIGNED(4) pocketNameBuffer[32][32];
|
||||
u8 unused3[4];
|
||||
};
|
||||
|
||||
|
@ -329,7 +329,7 @@ struct RfuIntrStruct
|
||||
{
|
||||
union RfuPacket rxPacketAlloc;
|
||||
union RfuPacket txPacketAlloc;
|
||||
u8 block1[0x960]; // size of librfu_intr.s binary
|
||||
u8 ALIGNED(2) block1[0x960]; // size of librfu_intr.s binary
|
||||
struct STWIStatus block2;
|
||||
};
|
||||
|
||||
|
@ -238,7 +238,7 @@ struct BlockRequest
|
||||
};
|
||||
|
||||
extern struct Link gLink;
|
||||
extern u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
||||
extern u16 ALIGNED(4) gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
||||
extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE];
|
||||
extern u16 gLinkType;
|
||||
extern u32 gLinkStatus;
|
||||
|
@ -18,7 +18,7 @@ struct MonMarkingsMenu
|
||||
struct Sprite *textSprite;
|
||||
const u8 *frameTiles;
|
||||
const u16 *framePalette;
|
||||
u8 windowSpriteTiles[0x1000];
|
||||
u8 ALIGNED(2) windowSpriteTiles[0x1000];
|
||||
u8 unused[0x80];
|
||||
u8 tileLoadState;
|
||||
};
|
||||
|
@ -54,9 +54,9 @@ struct PaletteFadeControl
|
||||
|
||||
extern struct PaletteFadeControl gPaletteFade;
|
||||
extern u32 gPlttBufferTransferPending;
|
||||
extern u8 gPaletteDecompressionBuffer[];
|
||||
extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
|
||||
extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE];
|
||||
extern u8 ALIGNED(4) gPaletteDecompressionBuffer[];
|
||||
extern u16 ALIGNED(4) gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
|
||||
extern u16 ALIGNED(4) gPlttBufferFaded[PLTT_BUFFER_SIZE];
|
||||
|
||||
void LoadCompressedPalette(const u32 *src, u16 offset, u16 size);
|
||||
void LoadPalette(const void *src, u16 offset, u16 size);
|
||||
|
@ -49,7 +49,7 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
|
||||
#define POKEBALL_OPPONENT_SENDOUT 0xFE
|
||||
|
||||
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species);
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species);
|
||||
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
|
||||
void StartHealthboxSlideIn(u8 battler);
|
||||
void DoHitAnimHealthboxEffect(u8 battler);
|
||||
|
@ -501,12 +501,17 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition);
|
||||
|
||||
// These are full type signatures for GetMonData() and GetBoxMonData(),
|
||||
// but they are not used since some code erroneously omits the third arg.
|
||||
// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
|
||||
// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
|
||||
u32 GetMonData();
|
||||
u32 GetBoxMonData();
|
||||
/* GameFreak called Get(Box)MonData with either 2 or 3 arguments, for
|
||||
* type safety we have a Get(Box)MonData macro which dispatches to
|
||||
* either Get(Box)MonData2 or Get(Box)MonData3 based on the number of
|
||||
* arguments. The two functions are aliases of each other, but they
|
||||
* differ for matching purposes in the caller's codegen. */
|
||||
#define GetMonData(...) CAT(GetMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
|
||||
#define GetBoxMonData(...) CAT(GetBoxMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
|
||||
u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data);
|
||||
u32 GetMonData2(struct Pokemon *mon, s32 field);
|
||||
u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data);
|
||||
u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field);
|
||||
|
||||
void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
|
||||
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
|
||||
|
@ -37,7 +37,7 @@ struct ScanlineEffect
|
||||
|
||||
extern struct ScanlineEffect gScanlineEffect;
|
||||
|
||||
extern u16 gScanlineEffectRegBuffers[2][0x3C0];
|
||||
extern u16 ALIGNED(4) gScanlineEffectRegBuffers[2][0x3C0];
|
||||
|
||||
void ScanlineEffect_Stop(void);
|
||||
void ScanlineEffect_Clear(void);
|
||||
|
@ -268,7 +268,7 @@ static const u8 sActionHighlightMiddle_Gfx[] = INCBIN_U8( "graphics/battle_front
|
||||
static const u8 sActionHighlightRight_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/action_highlight_right.4bpp");
|
||||
static const u8 sMonPicBgAnim_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg_anim.4bpp");
|
||||
static const u8 sMonPicBg_Tilemap[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.bin");
|
||||
static const u8 sMonPicBg_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
|
||||
static const u16 sMonPicBg_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
|
||||
static const u16 sMonPicBg_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.gbapal");
|
||||
|
||||
static const struct SpriteSheet sSelect_SpriteSheets[] =
|
||||
|
@ -783,7 +783,7 @@ static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melte
|
||||
static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!");
|
||||
static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!");
|
||||
static const u8 sText_AttackerSwitchedStatWithTarget[] = _("{B_ATK_NAME_WITH_PREFIX} switched {B_BUFF1}\nwith its target!");
|
||||
static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_ATK_NAME_WITH_PREFIX} with power!");
|
||||
static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_DEF_NAME_WITH_PREFIX} with power!");
|
||||
static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
|
||||
static const u8 sText_StatWasHeightened[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
|
||||
static const u8 sText_ElectricTerrainActivatedAbility[] = _("The Electric Terrain activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
|
||||
@ -1852,6 +1852,12 @@ const u16 gWeatherStartsStringIds[] =
|
||||
[WEATHER_ABNORMAL] = STRINGID_ITISRAINING
|
||||
};
|
||||
|
||||
const u16 gPrimalWeatherBlocksStringIds[] =
|
||||
{
|
||||
[B_MSG_PRIMAL_WEATHER_FIZZLED_BY_RAIN] = STRINGID_MOVEFIZZLEDOUTINTHEHEAVYRAIN,
|
||||
[B_MSG_PRIMAL_WEATHER_EVAPORATED_IN_SUN] = STRINGID_MOVEEVAPORATEDINTHEHARSHSUNLIGHT,
|
||||
};
|
||||
|
||||
const u16 gInobedientStringIds[] =
|
||||
{
|
||||
[B_MSG_LOAFING] = STRINGID_PKMNLOAFING,
|
||||
|
@ -1273,25 +1273,8 @@ static void Cmd_attackcanceler(void)
|
||||
|
||||
s32 i, moveType;
|
||||
u16 attackerAbility = GetBattlerAbility(gBattlerAttacker);
|
||||
|
||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||
|
||||
if (WEATHER_HAS_EFFECT && gBattleMoves[gCurrentMove].power)
|
||||
{
|
||||
if (moveType == TYPE_FIRE && (gBattleWeather & B_WEATHER_RAIN_PRIMAL))
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_PrimordialSeaFizzlesOutFireTypeMoves;
|
||||
return;
|
||||
}
|
||||
else if (moveType == TYPE_WATER && (gBattleWeather & B_WEATHER_SUN_PRIMAL))
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_DesolateLandEvaporatesWaterTypeMoves;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (gBattleOutcome != 0)
|
||||
{
|
||||
gCurrentActionFuncId = B_ACTION_FINISHED;
|
||||
@ -1307,9 +1290,27 @@ static void Cmd_attackcanceler(void)
|
||||
if (TryAegiFormChange())
|
||||
return;
|
||||
#endif
|
||||
if (AtkCanceller_UnableToUseMove())
|
||||
if (AtkCanceller_UnableToUseMove(moveType))
|
||||
return;
|
||||
|
||||
if (WEATHER_HAS_EFFECT && gBattleMoves[gCurrentMove].power)
|
||||
{
|
||||
if (moveType == TYPE_FIRE && (gBattleWeather & B_WEATHER_RAIN_PRIMAL))
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PRIMAL_WEATHER_FIZZLED_BY_RAIN;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_PrimalWeatherBlocksMove;
|
||||
return;
|
||||
}
|
||||
else if (moveType == TYPE_WATER && (gBattleWeather & B_WEATHER_SUN_PRIMAL))
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PRIMAL_WEATHER_EVAPORATED_IN_SUN;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_PrimalWeatherBlocksMove;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_OFF
|
||||
&& GetBattlerAbility(gBattlerAttacker) == ABILITY_PARENTAL_BOND
|
||||
&& IsMoveAffectedByParentalBond(gCurrentMove, gBattlerAttacker)
|
||||
@ -14024,10 +14025,11 @@ static void Cmd_setforcedtarget(void)
|
||||
|
||||
static void Cmd_setcharge(void)
|
||||
{
|
||||
CMD_ARGS();
|
||||
CMD_ARGS(u8 battler);
|
||||
|
||||
gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
|
||||
gDisableStructs[gBattlerAttacker].chargeTimer = 2;
|
||||
u8 battler = GetBattlerForBattleScript(cmd->battler);
|
||||
gStatuses3[battler] |= STATUS3_CHARGED_UP;
|
||||
gDisableStructs[battler].chargeTimer = 2;
|
||||
gBattlescriptCurrInstr++;
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
|
@ -3337,10 +3337,9 @@ void SetAtkCancellerForCalledMove(void)
|
||||
gBattleStruct->isAtkCancelerForCalledMove = TRUE;
|
||||
}
|
||||
|
||||
u8 AtkCanceller_UnableToUseMove(void)
|
||||
u8 AtkCanceller_UnableToUseMove(u32 moveType)
|
||||
{
|
||||
u8 effect = 0;
|
||||
s32 *bideDmg = &gBattleScripting.bideDmg;
|
||||
do
|
||||
{
|
||||
switch (gBattleStruct->atkCancellerTracker)
|
||||
@ -3601,7 +3600,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
if (gTakenDmg[gBattlerAttacker])
|
||||
{
|
||||
gCurrentMove = MOVE_BIDE;
|
||||
*bideDmg = gTakenDmg[gBattlerAttacker] * 2;
|
||||
gBattleScripting.bideDmg = gTakenDmg[gBattlerAttacker] * 2;
|
||||
gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker];
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
||||
gBattlerTarget = GetMoveTarget(MOVE_BIDE, MOVE_TARGET_SELECTED + 1);
|
||||
@ -3671,8 +3670,6 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_POWDER_STATUS:
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_POWDER)
|
||||
{
|
||||
u32 moveType;
|
||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||
if (moveType == TYPE_FIRE)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].powderSelfDmg = TRUE;
|
||||
@ -5637,7 +5634,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& IsBattlerAlive(gBattlerTarget))
|
||||
{
|
||||
gBattlerAttacker = gBattlerTarget;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_WindPowerActivates;
|
||||
effect++;
|
||||
|
@ -117,7 +117,7 @@ static const struct WindowTemplate sBerryFixWindowTemplates[] = {
|
||||
DUMMY_WIN_TEMPLATE
|
||||
};
|
||||
|
||||
static const u16 sBerryFixPalColors[] = {
|
||||
static const u16 ALIGNED(4) sBerryFixPalColors[] = {
|
||||
RGB_WHITE, RGB_WHITE, RGB(12, 12, 12), RGB(26, 26, 25),
|
||||
RGB(28, 1, 1), RGB(31, 23, 14), RGB(4, 19, 1), RGB(18, 30, 18),
|
||||
RGB(6, 10, 25), RGB(20, 24, 30), RGB_WHITE, RGB(12, 12, 12),
|
||||
|
@ -1300,8 +1300,8 @@ static void Task_ReadyStartLinkContest(u8 taskId)
|
||||
|
||||
static bool8 SetupContestGraphics(u8 *stateVar)
|
||||
{
|
||||
u16 tempPalette1[16];
|
||||
u16 tempPalette2[16];
|
||||
u16 ALIGNED(4) tempPalette1[16];
|
||||
u16 ALIGNED(4) tempPalette2[16];
|
||||
|
||||
switch (*stateVar)
|
||||
{
|
||||
|
@ -412,7 +412,7 @@ static void Debug_AddDaycareSteps(u16 numSteps)
|
||||
|
||||
u8 GetNumLevelsGainedFromDaycare(void)
|
||||
{
|
||||
if (GetBoxMonData(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004], MON_DATA_SPECIES) != 0)
|
||||
if (GetBoxMonData(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004].mon, MON_DATA_SPECIES) != 0)
|
||||
return GetNumLevelsGainedForDaycareMon(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004]);
|
||||
|
||||
return 0;
|
||||
|
@ -1916,7 +1916,7 @@ static void CopyPalette(u16 *dest, u16 pal)
|
||||
|
||||
static void CopyTile(u8 *dest, u16 tile)
|
||||
{
|
||||
u8 buffer[TILE_SIZE_4BPP];
|
||||
u8 ALIGNED(4) buffer[TILE_SIZE_4BPP];
|
||||
u16 mode;
|
||||
u16 i;
|
||||
|
||||
|
@ -61,7 +61,7 @@ static void None_Main(void);
|
||||
static u8 None_Finish(void);
|
||||
|
||||
EWRAM_DATA struct Weather gWeather = {0};
|
||||
EWRAM_DATA static u8 sFieldEffectPaletteColorMapTypes[32] = {0};
|
||||
EWRAM_DATA static u8 ALIGNED(2) sFieldEffectPaletteColorMapTypes[32] = {0};
|
||||
|
||||
static const u8 *sPaletteColorMapTypes;
|
||||
|
||||
@ -111,7 +111,7 @@ void (*const gWeatherPalStateFuncs[])(void) =
|
||||
|
||||
// This table specifies which of the color maps should be
|
||||
// applied to each of the background and sprite palettes.
|
||||
static const u8 sBasePaletteColorMapTypes[32] =
|
||||
static const u8 ALIGNED(2) sBasePaletteColorMapTypes[32] =
|
||||
{
|
||||
// background palettes
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
@ -149,7 +149,7 @@ static const u8 sBasePaletteColorMapTypes[32] =
|
||||
COLOR_MAP_DARK_CONTRAST,
|
||||
};
|
||||
|
||||
const u16 gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal");
|
||||
const u16 ALIGNED(4) gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal");
|
||||
|
||||
void StartWeather(void)
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ struct ConnectionFlags
|
||||
u8 east:1;
|
||||
};
|
||||
|
||||
EWRAM_DATA static u16 sBackupMapData[MAX_MAP_DATA_SIZE] = {0};
|
||||
EWRAM_DATA static u16 ALIGNED(4) sBackupMapData[MAX_MAP_DATA_SIZE] = {0};
|
||||
EWRAM_DATA struct MapHeader gMapHeader = {0};
|
||||
EWRAM_DATA struct Camera gCamera = {0};
|
||||
EWRAM_DATA static struct ConnectionFlags sMapConnectionFlags = {0};
|
||||
|
@ -1713,8 +1713,8 @@ const u32 gRouletteMultiplier_Gfx[] = INCBIN_U32("graphics/roulette/multiplier.4
|
||||
const u16 gFrontierFactorySelectMenu_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.gbapal");
|
||||
const u16 gFrontierFactorySelectMenu_Pal2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.gbapal");
|
||||
|
||||
const u8 gFrontierFactorySelectMenu_Gfx[] = INCBIN_U8("graphics/battle_frontier/factory_menu1.4bpp");
|
||||
const u8 gFrontierFactorySelectMenu_Gfx2[] = INCBIN_U8("graphics/battle_frontier/factory_menu2.4bpp");
|
||||
const u16 gFrontierFactorySelectMenu_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.4bpp");
|
||||
const u16 gFrontierFactorySelectMenu_Gfx2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.4bpp");
|
||||
|
||||
const u16 gFrontierFactorySelectMenu_Tilemap[] = INCBIN_U16("graphics/battle_frontier/factory_menu.bin");
|
||||
|
||||
|
@ -1096,6 +1096,10 @@ static u8 SetUpCopyrightScreen(void)
|
||||
REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON;
|
||||
SetSerialCallback(SerialCB_CopyrightScreen);
|
||||
GameCubeMultiBoot_Init(&gMultibootProgramStruct);
|
||||
// REG_DISPCNT needs to be overwritten the second time, because otherwise the intro won't show up on VBA 1.7.2 and John GBA Lite emulators.
|
||||
// The REG_DISPCNT overwrite is NOT needed in m-GBA, No$GBA, VBA 1.8.0, My Boy and Pizza Boy GBA emulators.
|
||||
case 1:
|
||||
REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON;
|
||||
default:
|
||||
UpdatePaletteFade();
|
||||
gMain.state++;
|
||||
|
@ -2436,16 +2436,16 @@ static void PrintPocketNames(const u8 *pocketName1, const u8 *pocketName2)
|
||||
|
||||
static void CopyPocketNameToWindow(u32 a)
|
||||
{
|
||||
u8 (* tileDataBuffer)[32][32];
|
||||
u8 (*tileDataBuffer)[32][32];
|
||||
u8 *windowTileData;
|
||||
int b;
|
||||
if (a > 8)
|
||||
a = 8;
|
||||
tileDataBuffer = &gBagMenu->pocketNameBuffer;
|
||||
windowTileData = (u8 *)GetWindowAttribute(2, WINDOW_TILE_DATA);
|
||||
CpuCopy32(tileDataBuffer[0][a], windowTileData, 0x100); // Top half of pocket name
|
||||
CpuCopy32(&tileDataBuffer[0][a], windowTileData, 0x100); // Top half of pocket name
|
||||
b = a + 16;
|
||||
CpuCopy32(tileDataBuffer[0][b], windowTileData + 0x100, 0x100); // Bottom half of pocket name
|
||||
CpuCopy32(&tileDataBuffer[0][b], windowTileData + 0x100, 0x100); // Bottom half of pocket name
|
||||
CopyWindowToVram(WIN_POCKET_NAME, COPYWIN_GFX);
|
||||
}
|
||||
|
||||
|
@ -78,7 +78,7 @@ bool8 gRemoteLinkPlayersNotReceived[MAX_LINK_PLAYERS];
|
||||
u8 gBlockReceivedStatus[MAX_LINK_PLAYERS];
|
||||
u32 gLinkFiller2;
|
||||
u16 gLinkHeldKeys;
|
||||
u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
||||
u16 ALIGNED(4) gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
||||
u32 gLinkStatus;
|
||||
bool8 gLinkDummy1; // Never read
|
||||
bool8 gLinkDummy2; // Never read
|
||||
|
@ -75,7 +75,7 @@ static void Task_FossilFallAndSink(u8);
|
||||
static void SpriteCB_FallingFossil(struct Sprite *);
|
||||
static void UpdateDisintegrationEffect(u8 *, u16, u8, u8, u8);
|
||||
|
||||
static const u8 sBlankTile_Gfx[32] = {0};
|
||||
static const u8 ALIGNED(2) sBlankTile_Gfx[32] = {0};
|
||||
static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp");
|
||||
static const u16 sMirageTowerTilemap[] = INCBIN_U16("graphics/misc/mirage_tower.bin");
|
||||
static const u16 sFossil_Pal[] = INCBIN_U16("graphics/object_events/pics/misc/fossil.gbapal"); // Unused
|
||||
|
@ -64,7 +64,7 @@ static EWRAM_DATA struct PaletteStruct sPaletteStructs[NUM_PALETTE_STRUCTS] = {0
|
||||
EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
|
||||
static EWRAM_DATA u32 sFiller = 0;
|
||||
static EWRAM_DATA u32 sPlttBufferTransferPending = 0;
|
||||
EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_SIZE] = {0};
|
||||
EWRAM_DATA u8 ALIGNED(2) gPaletteDecompressionBuffer[PLTT_SIZE] = {0};
|
||||
|
||||
static const struct PaletteStructTemplate sDummyPaletteStructTemplate = {
|
||||
.id = 0xFFFF,
|
||||
|
@ -1218,13 +1218,13 @@ static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 spritePalNum, u
|
||||
#define sTrigIdx data[7]
|
||||
|
||||
// Pokeball in Birch intro, and when receiving via trade
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species)
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
|
||||
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
|
||||
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriortiy);
|
||||
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriority);
|
||||
|
||||
gSprites[spriteId].sMonSpriteId = monSpriteId;
|
||||
gSprites[spriteId].sFinalMonX = gSprites[monSpriteId].x;
|
||||
|
@ -4537,7 +4537,7 @@ static void PrintDecimalNum(u8 windowId, u16 num, u8 left, u8 top)
|
||||
|
||||
static void DrawFootprint(u8 windowId, u16 dexNum)
|
||||
{
|
||||
u8 footprint4bpp[TILE_SIZE_4BPP * NUM_FOOTPRINT_TILES];
|
||||
u8 ALIGNED(4) footprint4bpp[TILE_SIZE_4BPP * NUM_FOOTPRINT_TILES];
|
||||
const u8 *footprintGfx = gMonFootprintTable[NationalPokedexNumToSpecies(dexNum)];
|
||||
u32 i, j, tileIdx = 0;
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
|
||||
static EWRAM_DATA u8 *sPokedexAreaMapBgNum = NULL;
|
||||
|
||||
static const u16 sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/pokedex/region_map.gbapal");
|
||||
static const u16 ALIGNED(4) sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/pokedex/region_map.gbapal");
|
||||
static const u32 sPokedexAreaMap_Gfx[] = INCBIN_U32("graphics/pokedex/region_map.8bpp.lz");
|
||||
static const u32 sPokedexAreaMap_Tilemap[] = INCBIN_U32("graphics/pokedex/region_map.bin.lz");
|
||||
static const u32 sPokedexAreaMapAffine_Gfx[] = INCBIN_U32("graphics/pokedex/region_map_affine.8bpp.lz");
|
||||
|
@ -4688,7 +4688,11 @@ static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 perso
|
||||
return substruct;
|
||||
}
|
||||
|
||||
u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data)
|
||||
/* GameFreak called GetMonData with either 2 or 3 arguments, for type
|
||||
* safety we have a GetMonData macro (in include/pokemon.h) which
|
||||
* dispatches to either GetMonData2 or GetMonData3 based on the number
|
||||
* of arguments. */
|
||||
u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data)
|
||||
{
|
||||
u32 ret;
|
||||
|
||||
@ -4746,7 +4750,13 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data)
|
||||
return ret;
|
||||
}
|
||||
|
||||
u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
|
||||
u32 GetMonData2(struct Pokemon *mon, s32 field) __attribute__((alias("GetMonData3")));
|
||||
|
||||
/* GameFreak called GetBoxMonData with either 2 or 3 arguments, for type
|
||||
* safety we have a GetBoxMonData macro (in include/pokemon.h) which
|
||||
* dispatches to either GetBoxMonData2 or GetBoxMonData3 based on the
|
||||
* number of arguments. */
|
||||
u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data)
|
||||
{
|
||||
s32 i;
|
||||
u32 retVal = 0;
|
||||
@ -5110,6 +5120,8 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
|
||||
return retVal;
|
||||
}
|
||||
|
||||
u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field) __attribute__((alias("GetBoxMonData3")));
|
||||
|
||||
#define SET8(lhs) (lhs) = *data
|
||||
#define SET16(lhs) (lhs) = data[0] + (data[1] << 8)
|
||||
#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24)
|
||||
|
@ -552,8 +552,8 @@ struct PokemonStorageSystemData
|
||||
u16 *displayMonTilePtr;
|
||||
struct Sprite *displayMonSprite;
|
||||
u16 displayMonPalBuffer[0x40];
|
||||
u8 tileBuffer[MON_PIC_SIZE * MAX_MON_PIC_FRAMES];
|
||||
u8 itemIconBuffer[0x800];
|
||||
u8 ALIGNED(4) tileBuffer[MON_PIC_SIZE * MAX_MON_PIC_FRAMES];
|
||||
u8 ALIGNED(4) itemIconBuffer[0x800];
|
||||
u8 wallpaperBgTilemapBuffer[0x1000];
|
||||
u8 displayMenuTilemapBuffer[0x800];
|
||||
};
|
||||
@ -10150,7 +10150,7 @@ void UpdateSpeciesSpritePSS(struct BoxPokemon *boxMon)
|
||||
{
|
||||
DestroyBoxMonIcon(sStorage->boxMonsSprites[sCursorPosition]);
|
||||
CreateBoxMonIconAtPos(sCursorPosition);
|
||||
SetBoxMonIconObjMode(sCursorPosition, GetMonData(boxMon, MON_DATA_HELD_ITEM) == ITEM_NONE);
|
||||
SetBoxMonIconObjMode(sCursorPosition, GetBoxMonData(boxMon, MON_DATA_HELD_ITEM) == ITEM_NONE);
|
||||
}
|
||||
}
|
||||
sJustOpenedBag = FALSE;
|
||||
|
@ -116,10 +116,12 @@ static const LoopedTask sLoopedTaskFuncs[] =
|
||||
[CONDITION_FUNC_CLOSE_MARKINGS] = LoopedTask_CloseMonMarkingsWindow
|
||||
};
|
||||
|
||||
typedef u8 ALIGNED(4) TilemapBuffer[BG_SCREEN_SIZE];
|
||||
|
||||
struct Pokenav_ConditionMenuGfx
|
||||
{
|
||||
u32 loopedTaskId;
|
||||
u8 tilemapBuffers[3][BG_SCREEN_SIZE];
|
||||
TilemapBuffer tilemapBuffers[3];
|
||||
u8 filler[2];
|
||||
u8 partyPokeballSpriteIds[PARTY_SIZE + 1];
|
||||
u32 (*callback)(void);
|
||||
|
@ -35,7 +35,7 @@ struct Pokenav_RegionMapGfx
|
||||
u32 loopTaskId;
|
||||
u16 infoWindowId;
|
||||
struct Sprite *cityZoomTextSprites[3];
|
||||
u8 tilemapBuffer[BG_SCREEN_SIZE];
|
||||
u8 ALIGNED(2) tilemapBuffer[BG_SCREEN_SIZE];
|
||||
u8 cityZoomPics[NUM_CITY_MAPS][200];
|
||||
};
|
||||
|
||||
|
@ -60,10 +60,12 @@ enum
|
||||
|
||||
#define MAX_SMOKE 10
|
||||
|
||||
typedef u8 ALIGNED(4) TilemapBuffer[BG_SCREEN_SIZE];
|
||||
|
||||
struct RayquazaScene
|
||||
{
|
||||
MainCallback exitCallback;
|
||||
u8 tilemapBuffers[4][BG_SCREEN_SIZE];
|
||||
TilemapBuffer tilemapBuffers[4];
|
||||
u16 unk; // never read
|
||||
u8 animId;
|
||||
bool8 endEarly;
|
||||
|
@ -13,7 +13,7 @@ static void CopyValue32Bit(void);
|
||||
// Per-scanline register values.
|
||||
// This is double buffered so that it can be safely written to at any time
|
||||
// without overwriting the buffer that the DMA is currently reading
|
||||
EWRAM_DATA u16 gScanlineEffectRegBuffers[2][0x3C0] = {0};
|
||||
EWRAM_DATA u16 ALIGNED(4) gScanlineEffectRegBuffers[2][0x3C0] = {0};
|
||||
|
||||
EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0};
|
||||
EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE;
|
||||
|
@ -158,7 +158,7 @@ void CopySpriteTiles(u8 shape, u8 size, u8 *tiles, u16 *tilemap, u8 *output)
|
||||
{
|
||||
u8 x, y;
|
||||
s8 i, j;
|
||||
u8 xflip[32];
|
||||
u8 ALIGNED(4) xflip[32];
|
||||
u8 h = sSpriteDimensions[shape][size][1];
|
||||
u8 w = sSpriteDimensions[shape][size][0];
|
||||
|
||||
|
56
test/ability_electromorphosis.c
Normal file
56
test/ability_electromorphosis.c
Normal file
@ -0,0 +1,56 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Electromorphosis sets up Charge when hit by any move")
|
||||
{
|
||||
s16 dmgBefore, dmgAfter;
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE {move = MOVE_TACKLE; }
|
||||
PARAMETRIZE {move = MOVE_GUST; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_GUST].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
ASSUME(gBattleMoves[MOVE_THUNDERBOLT].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_THUNDERBOLT].type == TYPE_ELECTRIC);
|
||||
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_ELECTROMORPHOSIS); Speed(10); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Ability(ABILITY_LIMBER); Speed(5) ;} // Limber, so it doesn't get paralyzed.
|
||||
}
|
||||
WHEN {
|
||||
TURN { MOVE(player, MOVE_THUNDERBOLT), MOVE(opponent, move); }
|
||||
TURN { MOVE(player, MOVE_THUNDERBOLT), MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
|
||||
HP_BAR(opponent, captureDamage: &dmgBefore);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
HP_BAR(player);
|
||||
ABILITY_POPUP(player, ABILITY_ELECTROMORPHOSIS);
|
||||
if (move == MOVE_TACKLE) {
|
||||
MESSAGE("Being hit by Tackle charged Wobbuffet with power!");
|
||||
}
|
||||
else {
|
||||
MESSAGE("Being hit by Gust charged Wobbuffet with power!");
|
||||
}
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
|
||||
HP_BAR(opponent, captureDamage: &dmgAfter);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
HP_BAR(player);
|
||||
ABILITY_POPUP(player, ABILITY_ELECTROMORPHOSIS);
|
||||
if (move == MOVE_TACKLE) {
|
||||
MESSAGE("Being hit by Tackle charged Wobbuffet with power!");
|
||||
}
|
||||
else {
|
||||
MESSAGE("Being hit by Gust charged Wobbuffet with power!");
|
||||
}
|
||||
}
|
||||
THEN {
|
||||
EXPECT_MUL_EQ(dmgBefore, Q_4_12(2.0), dmgAfter);
|
||||
}
|
||||
}
|
93
test/ability_rattled.c
Normal file
93
test/ability_rattled.c
Normal file
@ -0,0 +1,93 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_FURY_CUTTER].type == TYPE_BUG);
|
||||
ASSUME(gBattleMoves[MOVE_FURY_CUTTER].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_FEINT_ATTACK].type == TYPE_DARK);
|
||||
ASSUME(gBattleMoves[MOVE_FEINT_ATTACK].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_SHADOW_PUNCH].type == TYPE_GHOST);
|
||||
ASSUME(gBattleMoves[MOVE_SHADOW_PUNCH].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].type == TYPE_NORMAL);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rattled boosts speed by 1 when hit by Bug, Dark or Ghost type move")
|
||||
{
|
||||
u16 move;
|
||||
PARAMETRIZE { move = MOVE_FURY_CUTTER; }
|
||||
PARAMETRIZE { move = MOVE_FEINT_ATTACK; }
|
||||
PARAMETRIZE { move = MOVE_SHADOW_PUNCH; }
|
||||
PARAMETRIZE { move = MOVE_TACKLE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(42) ;}
|
||||
OPPONENT(SPECIES_SUDOWOODO) {Speed(40); Ability(ABILITY_RATTLED);}
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); }
|
||||
TURN { MOVE(player, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
||||
HP_BAR(opponent);
|
||||
if (move != MOVE_TACKLE) {
|
||||
ABILITY_POPUP(opponent, ABILITY_RATTLED);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||
MESSAGE("Foe Sudowoodo's Speed rose!");
|
||||
}
|
||||
MESSAGE("Foe Sudowoodo used Celebrate!");
|
||||
// Sudowoodo is now faster
|
||||
if (move != MOVE_TACKLE){
|
||||
MESSAGE("Foe Sudowoodo used Celebrate!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
||||
HP_BAR(opponent);
|
||||
ABILITY_POPUP(opponent, ABILITY_RATTLED);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||
MESSAGE("Foe Sudowoodo's Speed rose!");
|
||||
}
|
||||
else {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
||||
HP_BAR(opponent);
|
||||
MESSAGE("Foe Sudowoodo used Celebrate!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rattled boosts speed by 1 when affected by Intimidate")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(B_UPDATED_INTIMIDATE >= GEN_8);
|
||||
PLAYER(SPECIES_GYARADOS) {Ability(ABILITY_INTIMIDATE); }
|
||||
OPPONENT(SPECIES_SUDOWOODO) {Ability(ABILITY_RATTLED); }
|
||||
} WHEN {
|
||||
TURN {}
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||
MESSAGE("Gyarados's Intimidate cuts Foe Sudowoodo's attack!");
|
||||
ABILITY_POPUP(opponent, ABILITY_RATTLED);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||
MESSAGE("Foe Sudowoodo's Speed rose!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rattled triggers correctly when hit by U-Turn") // Specific test here, because of #3124
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_U_TURN].effect == EFFECT_HIT_ESCAPE);
|
||||
ASSUME(gBattleMoves[MOVE_U_TURN].type == TYPE_BUG);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_SUDOWOODO) {Ability(ABILITY_RATTLED); }
|
||||
OPPONENT(SPECIES_SUDOWOODO);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used U-turn!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
|
||||
HP_BAR(opponent);
|
||||
ABILITY_POPUP(opponent, ABILITY_RATTLED);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||
MESSAGE("Foe Sudowoodo's Speed rose!");
|
||||
MESSAGE("Go! Wynaut!");
|
||||
}
|
||||
}
|
89
test/ability_stamina.c
Normal file
89
test/ability_stamina.c
Normal file
@ -0,0 +1,89 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
#define STAMINA_STAT_RAISE(target, msg) \
|
||||
{ \
|
||||
ABILITY_POPUP(target, ABILITY_STAMINA); \
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, target); \
|
||||
MESSAGE(msg); \
|
||||
}
|
||||
|
||||
#define STAMINA_HIT(attacker, target, move, msg, dmgVar) \
|
||||
{ \
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, attacker); \
|
||||
HP_BAR(target, captureDamage: &dmgVar); \
|
||||
STAMINA_STAT_RAISE(target, msg); \
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Stamina raises Defense by 1 when hit by a move")
|
||||
{
|
||||
s16 turnOneHit, turnTwoHit;
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE {move = MOVE_TACKLE; }
|
||||
PARAMETRIZE {move = MOVE_GUST; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_GUST].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_STAMINA); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); }
|
||||
TURN { MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
STAMINA_HIT(opponent, player, move, "Wobbuffet's Defense rose!", turnOneHit);
|
||||
STAMINA_HIT(opponent, player, move, "Wobbuffet's Defense rose!", turnTwoHit);
|
||||
}
|
||||
THEN {
|
||||
if (move == MOVE_TACKLE) {
|
||||
EXPECT_MUL_EQ(turnTwoHit, Q_4_12(1.5), turnOneHit);
|
||||
}
|
||||
else {
|
||||
EXPECT_EQ(turnTwoHit, turnOneHit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Stamina activates correctly for every battler with the ability when hit by a multi target move")
|
||||
{
|
||||
u16 abilityLeft, abilityRight;
|
||||
|
||||
PARAMETRIZE {abilityLeft = ABILITY_NONE, abilityRight = ABILITY_STAMINA; }
|
||||
PARAMETRIZE {abilityLeft = ABILITY_STAMINA, abilityRight = ABILITY_NONE; }
|
||||
PARAMETRIZE {abilityLeft = ABILITY_STAMINA, abilityRight = ABILITY_STAMINA; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_EARTHQUAKE].target == MOVE_TARGET_FOES_AND_ALLY);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityLeft); Speed(10); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityRight); Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(20); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(15); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_EARTHQUAKE);}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponentLeft);
|
||||
|
||||
HP_BAR(playerLeft);
|
||||
if (abilityLeft == ABILITY_STAMINA) {
|
||||
STAMINA_STAT_RAISE(playerLeft, "Wobbuffet's Defense rose!");
|
||||
}
|
||||
NOT HP_BAR(opponentLeft); // We need to check the attacker itself does NOT get damaged. There was an issue when the targets would get overwritten by the Stamina's stat raise.
|
||||
|
||||
HP_BAR(playerRight);
|
||||
if (abilityRight == ABILITY_STAMINA) {
|
||||
STAMINA_STAT_RAISE(playerRight, "Wobbuffet's Defense rose!");
|
||||
}
|
||||
NOT HP_BAR(opponentLeft); // We need to check the attacker itself does NOT get damaged. There was an issue when the targets would get overwritten by the Stamina's stat raise.
|
||||
|
||||
HP_BAR(opponentRight);
|
||||
}
|
||||
THEN {
|
||||
EXPECT_NE(playerLeft->hp, playerLeft->maxHP);
|
||||
EXPECT_NE(playerRight->hp, playerRight->maxHP);
|
||||
EXPECT_NE(opponentRight->hp, opponentRight->maxHP);
|
||||
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
|
||||
}
|
||||
}
|
221
test/ability_wind_power.c
Normal file
221
test/ability_wind_power.c
Normal file
@ -0,0 +1,221 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_THUNDERBOLT].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_THUNDERBOLT].type == TYPE_ELECTRIC);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_AIR_CUTTER].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_AIR_CUTTER].target == MOVE_TARGET_BOTH);
|
||||
ASSUME(gBattleMoves[MOVE_AIR_CUTTER].windMove == TRUE);
|
||||
ASSUME(gBattleMoves[MOVE_PETAL_BLIZZARD].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_PETAL_BLIZZARD].target == MOVE_TARGET_FOES_AND_ALLY);
|
||||
ASSUME(gBattleMoves[MOVE_PETAL_BLIZZARD].windMove == TRUE);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].windMove == FALSE);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Wind Power sets up Charge for player when hit by a wind move")
|
||||
{
|
||||
s16 dmgBefore, dmgAfter;
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE {move = MOVE_TACKLE; }
|
||||
PARAMETRIZE {move = MOVE_AIR_CUTTER; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(10); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Ability(ABILITY_LIMBER); Speed(5) ;} // Limber, so it doesn't get paralyzed.
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_THUNDERBOLT), MOVE(opponent, move); }
|
||||
TURN { MOVE(player, MOVE_THUNDERBOLT), MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
|
||||
HP_BAR(opponent, captureDamage: &dmgBefore);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
HP_BAR(player);
|
||||
if (move == MOVE_AIR_CUTTER) {
|
||||
ABILITY_POPUP(player, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by Air Cutter charged Wobbuffet with power!");
|
||||
}
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
|
||||
HP_BAR(opponent, captureDamage: &dmgAfter);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
HP_BAR(player);
|
||||
if (move == MOVE_AIR_CUTTER) {
|
||||
ABILITY_POPUP(player, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by Air Cutter charged Wobbuffet with power!");
|
||||
}
|
||||
}
|
||||
THEN {
|
||||
if (move == MOVE_AIR_CUTTER) {
|
||||
EXPECT_MUL_EQ(dmgBefore, Q_4_12(2.0), dmgAfter);
|
||||
}
|
||||
else {
|
||||
EXPECT_EQ(dmgAfter, dmgBefore);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Wind Power sets up Charge for opponent when hit by a wind move")
|
||||
{
|
||||
s16 dmgBefore, dmgAfter;
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE {move = MOVE_TACKLE; }
|
||||
PARAMETRIZE {move = MOVE_AIR_CUTTER; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Ability(ABILITY_LIMBER); Speed(5) ;} // Limber, so it doesn't get paralyzed.
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(10); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_THUNDERBOLT), MOVE(player, move); }
|
||||
TURN { MOVE(opponent, MOVE_THUNDERBOLT), MOVE(player, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, opponent);
|
||||
HP_BAR(player, captureDamage: &dmgBefore);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
||||
HP_BAR(opponent);
|
||||
if (move == MOVE_AIR_CUTTER) {
|
||||
ABILITY_POPUP(opponent, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by Air Cutter charged Foe Wobbuffet with power!");
|
||||
}
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, opponent);
|
||||
HP_BAR(player, captureDamage: &dmgAfter);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
||||
HP_BAR(opponent);
|
||||
if (move == MOVE_AIR_CUTTER) {
|
||||
ABILITY_POPUP(opponent, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by Air Cutter charged Foe Wobbuffet with power!");
|
||||
}
|
||||
}
|
||||
THEN {
|
||||
if (move == MOVE_AIR_CUTTER) {
|
||||
EXPECT_MUL_EQ(dmgBefore, Q_4_12(2.0), dmgAfter);
|
||||
}
|
||||
else {
|
||||
EXPECT_EQ(dmgAfter, dmgBefore);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Wind Power activates correctly for every battler with the ability when hit by a 2/3 target move")
|
||||
{
|
||||
u16 move, abilityLeft, abilityRight;
|
||||
|
||||
PARAMETRIZE {abilityLeft = ABILITY_NONE, abilityRight = ABILITY_WIND_POWER;}
|
||||
PARAMETRIZE {abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_NONE; }
|
||||
PARAMETRIZE {abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_WIND_POWER; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityLeft); Speed(10); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityRight); Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_LIMBER); Speed(20); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_LIMBER); Speed(15); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_AIR_CUTTER); MOVE(opponentRight, MOVE_AIR_CUTTER);}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_AIR_CUTTER, opponentLeft);
|
||||
|
||||
HP_BAR(playerLeft);
|
||||
if (abilityLeft == ABILITY_WIND_POWER) {
|
||||
ABILITY_POPUP(playerLeft, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by Air Cutter charged Wobbuffet with power!");
|
||||
}
|
||||
HP_BAR(playerRight);
|
||||
if (abilityRight == ABILITY_WIND_POWER) {
|
||||
ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by Air Cutter charged Wobbuffet with power!");
|
||||
}
|
||||
NOT HP_BAR(opponentLeft);
|
||||
NOT HP_BAR(opponentRight);
|
||||
}
|
||||
THEN {
|
||||
EXPECT_NE(playerLeft->hp, playerLeft->maxHP);
|
||||
EXPECT_NE(playerRight->hp, playerRight->maxHP);
|
||||
EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
|
||||
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Wind Power activates correctly for every battler with the ability when hit by a 3 target move")
|
||||
{
|
||||
u16 abilityLeft, abilityRight;
|
||||
|
||||
PARAMETRIZE {abilityLeft = ABILITY_NONE, abilityRight = ABILITY_WIND_POWER; }
|
||||
PARAMETRIZE {abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_NONE; }
|
||||
PARAMETRIZE {abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_WIND_POWER; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityLeft); Speed(10); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityRight); Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_LIMBER); Speed(20); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_LIMBER); Speed(15); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_PETAL_BLIZZARD);}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_BLIZZARD, opponentLeft);
|
||||
|
||||
HP_BAR(playerLeft);
|
||||
if (abilityLeft == ABILITY_WIND_POWER) {
|
||||
ABILITY_POPUP(playerLeft, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by PetalBlizzrd charged Wobbuffet with power!");
|
||||
}
|
||||
HP_BAR(playerRight);
|
||||
if (abilityRight == ABILITY_WIND_POWER) {
|
||||
ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by PetalBlizzrd charged Wobbuffet with power!");
|
||||
}
|
||||
HP_BAR(opponentRight);
|
||||
NOT HP_BAR(opponentLeft);
|
||||
}
|
||||
THEN {
|
||||
EXPECT_NE(playerLeft->hp, playerLeft->maxHP);
|
||||
EXPECT_NE(playerRight->hp, playerRight->maxHP);
|
||||
EXPECT_NE(opponentRight->hp, opponentRight->maxHP);
|
||||
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Wind Power activates correctly when Tailwind is used")
|
||||
{
|
||||
bool8 opponentSide;
|
||||
|
||||
PARAMETRIZE {opponentSide = TRUE;}
|
||||
PARAMETRIZE {opponentSide = FALSE;}
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TAILWIND].effect == EFFECT_TAILWIND);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(10); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(20); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(15); }
|
||||
} WHEN {
|
||||
TURN { MOVE((opponentSide == TRUE) ? opponentLeft : playerLeft, MOVE_TAILWIND);}
|
||||
} SCENE {
|
||||
if (opponentSide) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, opponentLeft);
|
||||
|
||||
ABILITY_POPUP(opponentLeft, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by Tailwind charged Foe Wobbuffet with power!");
|
||||
|
||||
ABILITY_POPUP(opponentRight, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by Tailwind charged Foe Wobbuffet with power!");
|
||||
}
|
||||
else {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, playerLeft);
|
||||
|
||||
ABILITY_POPUP(playerLeft, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by Tailwind charged Wobbuffet with power!");
|
||||
|
||||
ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
|
||||
MESSAGE("Being hit by Tailwind charged Wobbuffet with power!");
|
||||
}
|
||||
}
|
||||
}
|
127
test/primal_weather.c
Normal file
127
test/primal_weather.c
Normal file
@ -0,0 +1,127 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_EMBER].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
|
||||
ASSUME(gBattleMoves[MOVE_WATER_GUN].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_WATER_GUN].type == TYPE_WATER);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Primordial Sea blocks damaging Fire-type moves")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_KYOGRE) {Item(ITEM_BLUE_ORB);}
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_EMBER); }
|
||||
TURN { MOVE(opponent, MOVE_EMBER); }
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Ember!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, opponent);
|
||||
MESSAGE("The Fire-type attack fizzled out\nin the heavy rain!");
|
||||
NOT HP_BAR(player);
|
||||
MESSAGE("Foe Wobbuffet used Ember!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, opponent);
|
||||
MESSAGE("The Fire-type attack fizzled out\nin the heavy rain!");
|
||||
NOT HP_BAR(player);
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, player->maxHP);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Primordial Sea blocks damaging Fire-type moves and prints the message only once with moves hitting multiple targets")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_ERUPTION].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_ERUPTION].type == TYPE_FIRE);
|
||||
ASSUME(gBattleMoves[MOVE_ERUPTION].target == MOVE_TARGET_BOTH);
|
||||
PLAYER(SPECIES_KYOGRE) {Item(ITEM_BLUE_ORB); {Speed(5);}}
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(10);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(8);}
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_ERUPTION); }
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Eruption!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ERUPTION, opponentLeft);
|
||||
MESSAGE("The Fire-type attack fizzled out\nin the heavy rain!");
|
||||
NOT MESSAGE("The Fire-type attack fizzled out\nin the heavy rain!");
|
||||
} THEN {
|
||||
EXPECT_EQ(playerLeft->hp, playerLeft->maxHP);
|
||||
EXPECT_EQ(playerRight->hp, playerRight->maxHP);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Primordial Sea does not block a move if pokemon is asleep and uses a Fire-type move") // Sleep/confusion/paralysis all happen before the check for primal weather
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_KYOGRE) {Item(ITEM_BLUE_ORB);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_EMBER); }
|
||||
} SCENE {
|
||||
NOT MESSAGE("The Fire-type attack fizzled out\nin the heavy rain!");
|
||||
MESSAGE("Foe Wobbuffet is fast asleep.");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB);}
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_WATER_GUN); }
|
||||
TURN { MOVE(opponent, MOVE_WATER_GUN); }
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Water Gun!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
|
||||
MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
|
||||
NOT HP_BAR(player);
|
||||
MESSAGE("Foe Wobbuffet used Water Gun!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
|
||||
MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
|
||||
NOT HP_BAR(player);
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, player->maxHP);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves and prints the message only once with moves hitting multiple targets")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_SURF].power != 0);
|
||||
ASSUME(gBattleMoves[MOVE_SURF].type == TYPE_WATER);
|
||||
ASSUME(gBattleMoves[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
|
||||
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB); {Speed(5);}}
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(10);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(8);}
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_SURF); }
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Surf!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SURF, opponentLeft);
|
||||
MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
|
||||
NOT MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
|
||||
} THEN {
|
||||
EXPECT_EQ(playerLeft->hp, playerLeft->maxHP);
|
||||
EXPECT_EQ(playerRight->hp, playerRight->maxHP);
|
||||
EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Desolate Land does not block a move if pokemon is asleep and uses a Water-type move") // Sleep/confusion/paralysis all happen before the check for primal weather
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_WATER_GUN); }
|
||||
} SCENE {
|
||||
NOT MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
|
||||
MESSAGE("Foe Wobbuffet is fast asleep.");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user