Merge branch 'RHH/master' into RHH/upcoming

This commit is contained in:
Eduardo Quezada 2023-08-02 01:18:07 -04:00
commit f94efa94e1
52 changed files with 852 additions and 143 deletions

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@ -125,19 +125,53 @@ Otherwise, ask for help on Discord or IRC (see [README.md](README.md)), or conti
Note that in msys2, Copy is Ctrl+Insert and Paste is Shift+Insert. Note that in msys2, Copy is Ctrl+Insert and Paste is Shift+Insert.
1. Open msys2 at C:\devkitPro\msys2\mingw64.exe or run `C:\devkitPro\msys2\msys2_shell.bat -mingw64`. 1. Open msys2 at C:\devkitPro\msys2\msys2_shell.bat.
2. Certain packages are required to build pokeemerald. Install these by running the following command: 2. Certain packages are required to build pokeemerald. Install these by running the following two commands:
```bash ```bash
pacman -S make zlib-devel git mingw-w64-x86_64-gcc mingw-w64-x86_64-libpng pacman -Sy msys2-keyring
pacman -S make gcc zlib-devel git
``` ```
<details> <details>
<summary><i>Note...</i></summary> <summary><i>Note...</i></summary>
> This command will ask for confirmation, just enter the yes action when prompted. > The commands will ask for confirmation, just enter the yes action when prompted.
</details> </details>
3. Download [libpng](https://sourceforge.net/projects/libpng/files/libpng16/1.6.37/libpng-1.6.37.tar.xz/download).
4. Change directory to where libpng was downloaded. By default, msys2 will start in the current user's profile folder, located at **C:\Users\\&#8288;_\<user>_**, where *\<user>* is your Windows username. In most cases, libpng should be saved within a subfolder of the profile folder. For example, if libpng was saved to **C:\Users\\_\<user>_\Downloads** (the Downloads location for most users), enter this command:
```bash
cd Downloads
```
<details>
<summary><i>Notes...</i></summary>
> Note 1: While not shown, msys uses forward slashes `/` instead of backwards slashes `\` as the directory separator.
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "Downloads/My Downloads"`.
> Note 3: Windows path names are case-insensitive so adhering to capitalization isnt needed.
> Note 4: If libpng was saved elsewhere, you will need to specify the full path to where libpng was downloaded, e.g. `cd c:/devkitpro/msys2` if it was saved there.
</details>
5. Run the following commands to uncompress and install libpng.
```bash
tar xf libpng-1.6.37.tar.xz
cd libpng-1.6.37
./configure --prefix=/usr
make check
make install
```
6. Then finally, run the following command to change back to the user profile folder.
```bash
cd
```
### Choosing where to store pokeemerald (msys2) ### Choosing where to store pokeemerald (msys2)
At this point, you can choose a folder to store pokeemerald into. If you're okay with storing pokeemerald in the user profile folder, then proceed to [Installation](#installation). Otherwise, you'll need to account for where pokeemerald is stored when changing directory to the pokeemerald folder. At this point, you can choose a folder to store pokeemerald into. If you're okay with storing pokeemerald in the user profile folder, then proceed to [Installation](#installation). Otherwise, you'll need to account for where pokeemerald is stored when changing directory to the pokeemerald folder.

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@ -1053,8 +1053,9 @@
.byte 0xca .byte 0xca
.endm .endm
.macro setcharge .macro setcharge battler:req
.byte 0xcb .byte 0xcb
.byte \battler
.endm .endm
.macro callterrainattack .macro callterrainattack

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@ -3019,12 +3019,9 @@ BattleScript_TryTailwindAbilitiesLoop_WindRider:
BattleScript_TryTailwindAbilitiesLoop_WindPower: BattleScript_TryTailwindAbilitiesLoop_WindPower:
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
copybyte sSAVED_BATTLER, gBattlerAttacker setcharge BS_TARGET
copybyte gBattlerAttacker, gBattlerTarget
setcharge
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
copybyte gBattlerAttacker, sSAVED_BATTLER
goto BattleScript_TryTailwindAbilitiesLoop_Increment goto BattleScript_TryTailwindAbilitiesLoop_Increment
BattleScript_EffectMircleEye: BattleScript_EffectMircleEye:
@ -5760,7 +5757,7 @@ BattleScript_EffectCharge::
attackcanceler attackcanceler
attackstring attackstring
ppreduce ppreduce
setcharge setcharge BS_ATTACKER
attackanimation attackanimation
waitanimation waitanimation
.if B_CHARGE_SPDEF_RAISE >= GEN_5 .if B_CHARGE_SPDEF_RAISE >= GEN_5
@ -6827,27 +6824,6 @@ BattleScript_TailwindEnds::
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
end2 end2
BattleScript_WindPowerActivatesEnd2::
setbyte gBattlerAttacker, 0
BattleScript_WindPowerLoop:
printstring STRINGID_EMPTYSTRING3
jumpifability BS_ATTACKER, ABILITY_WIND_POWER, BattleScript_WindPowerLoop_Cont
goto BattleScript_WindPowerIncrement
BattleScript_WindPowerLoop_Cont:
jumpifstatus3 BS_ATTACKER, STATUS3_CHARGED_UP, BattleScript_WindPowerIncrement
goto BattleScript_WindPower_Activate
BattleScript_WindPower_Activate:
call BattleScript_AbilityPopUp
setcharge
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
waitmessage B_WAIT_TIME_LONG
BattleScript_WindPowerIncrement:
addbyte gBattlerAttacker, 1
jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_WindPowerLoop
BattleScript_WindPowerEnd:
destroyabilitypopup
end2
BattleScript_TrickRoomEnds:: BattleScript_TrickRoomEnds::
printstring STRINGID_TRICKROOMENDS printstring STRINGID_TRICKROOMENDS
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
@ -7309,11 +7285,8 @@ BattleScript_AngerShellRet:
return return
BattleScript_WindPowerActivates:: BattleScript_WindPowerActivates::
.if B_CHECK_IF_CHARGED_UP == TRUE
jumpifstatus3 BS_ATTACKER, STATUS3_CHARGED_UP, BattleScript_WindPowerActivates_Ret
.endif
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
setcharge setcharge BS_TARGET
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_WindPowerActivates_Ret: BattleScript_WindPowerActivates_Ret:
@ -8672,15 +8645,14 @@ BattleScript_DesolateLandActivates::
call BattleScript_ActivateWeatherAbilities call BattleScript_ActivateWeatherAbilities
end3 end3
BattleScript_DesolateLandEvaporatesWaterTypeMoves:: BattleScript_PrimalWeatherBlocksMove::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_ATTACKSTRING_PRINTED, BattleScript_MoveEnd @in case of multi-target moves, if move fails once, no point in printing the message twice
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring attackstring
pause B_WAIT_TIME_SHORT pause B_WAIT_TIME_SHORT
ppreduce ppreduce
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd printfromtable gPrimalWeatherBlocksStringIds
printstring STRINGID_MOVEEVAPORATEDINTHEHARSHSUNLIGHT
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_STRING_PRINTED
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
BattleScript_PrimordialSeaActivates:: BattleScript_PrimordialSeaActivates::
@ -8692,17 +8664,6 @@ BattleScript_PrimordialSeaActivates::
call BattleScript_ActivateWeatherAbilities call BattleScript_ActivateWeatherAbilities
end3 end3
BattleScript_PrimordialSeaFizzlesOutFireTypeMoves::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd
printstring STRINGID_MOVEFIZZLEDOUTINTHEHEAVYRAIN
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_STRING_PRINTED
goto BattleScript_MoveEnd
BattleScript_DeltaStreamActivates:: BattleScript_DeltaStreamActivates::
pause B_WAIT_TIME_SHORT pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
@ -10334,6 +10295,7 @@ BattleScript_SymbiosisActivates::
return return
BattleScript_TargetAbilityStatRaiseRet:: BattleScript_TargetAbilityStatRaiseRet::
copybyte sSAVED_BATTLER, gBattlerAttacker
copybyte gBattlerAbility, gEffectBattler copybyte gBattlerAbility, gEffectBattler
copybyte gBattlerAttacker, gBattlerTarget copybyte gBattlerAttacker, gBattlerTarget
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
@ -10341,6 +10303,7 @@ BattleScript_TargetAbilityStatRaiseRet::
setgraphicalstatchangevalues setgraphicalstatchangevalues
call BattleScript_StatUp call BattleScript_StatUp
BattleScript_TargetAbilityStatRaiseRet_End: BattleScript_TargetAbilityStatRaiseRet_End:
copybyte gBattlerAttacker, sSAVED_BATTLER
return return
BattleScript_PokemonCantUseTheMove:: BattleScript_PokemonCantUseTheMove::

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@ -409,9 +409,8 @@ extern const u8 BattleScript_GulpMissileGorging[];
extern const u8 BattleScript_GulpMissileGulping[]; extern const u8 BattleScript_GulpMissileGulping[];
extern const u8 BattleScript_BattleBondActivatesOnMoveEndAttacker[]; extern const u8 BattleScript_BattleBondActivatesOnMoveEndAttacker[];
extern const u8 BattleScript_DesolateLandActivates[]; extern const u8 BattleScript_DesolateLandActivates[];
extern const u8 BattleScript_DesolateLandEvaporatesWaterTypeMoves[];
extern const u8 BattleScript_PrimordialSeaActivates[]; extern const u8 BattleScript_PrimordialSeaActivates[];
extern const u8 BattleScript_PrimordialSeaFizzlesOutFireTypeMoves[]; extern const u8 BattleScript_PrimalWeatherBlocksMove[];
extern const u8 BattleScript_DeltaStreamActivates[]; extern const u8 BattleScript_DeltaStreamActivates[];
extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[]; extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[];
extern const u8 BattleScript_AttackWeakenedByStrongWinds[]; extern const u8 BattleScript_AttackWeakenedByStrongWinds[];

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@ -136,8 +136,8 @@ u8 DoBattlerEndTurnEffects(void);
bool8 HandleWishPerishSongOnTurnEnd(void); bool8 HandleWishPerishSongOnTurnEnd(void);
bool8 HandleFaintedMonActions(void); bool8 HandleFaintedMonActions(void);
void TryClearRageAndFuryCutter(void); void TryClearRageAndFuryCutter(void);
u8 AtkCanceller_UnableToUseMove(u32 moveType);
void SetAtkCancellerForCalledMove(void); void SetAtkCancellerForCalledMove(void);
u8 AtkCanceller_UnableToUseMove(void);
u8 AtkCanceller_UnableToUseMove2(void); u8 AtkCanceller_UnableToUseMove2(void);
bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2); bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility); bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility);

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@ -122,7 +122,6 @@
#define B_PLUS_MINUS_INTERACTION GEN_LATEST // In Gen5+, Plus and Minus can be activated with themselves and the opposite ability. Before, only the opposing ability could activate it. #define B_PLUS_MINUS_INTERACTION GEN_LATEST // In Gen5+, Plus and Minus can be activated with themselves and the opposite ability. Before, only the opposing ability could activate it.
#define B_WEATHER_FORMS GEN_LATEST // In Gen5+, Castform and Cherrim revert to their base form upon losing their respective ability. Cherrim needs Flower Gift to swap forms. #define B_WEATHER_FORMS GEN_LATEST // In Gen5+, Castform and Cherrim revert to their base form upon losing their respective ability. Cherrim needs Flower Gift to swap forms.
#define B_SYMBIOSIS_GEMS GEN_LATEST // In Gen7+, Symbiosis passes an item after a gem-boosted attack. Previously, items are passed before the gem-boosted attack hits, making the item effect apply. #define B_SYMBIOSIS_GEMS GEN_LATEST // In Gen7+, Symbiosis passes an item after a gem-boosted attack. Previously, items are passed before the gem-boosted attack hits, making the item effect apply.
#define B_CHECK_IF_CHARGED_UP TRUE // If set to TRUE, certain abilities such as Electromorphosis WILL check if the STATUS3_CHARGED_UP status flag is applied.
#define B_ABSORBING_ABILITY_STRING GEN_LATEST // In Gen5+, the abilities that absorb moves of a certain type use a generic string for stat increases and decreases. #define B_ABSORBING_ABILITY_STRING GEN_LATEST // In Gen5+, the abilities that absorb moves of a certain type use a generic string for stat increases and decreases.
#define B_LEAF_GUARD_PREVENTS_REST GEN_LATEST // In Gen5+, Leaf Guard prevents the use of Rest in harsh sunlight. #define B_LEAF_GUARD_PREVENTS_REST GEN_LATEST // In Gen5+, Leaf Guard prevents the use of Rest in harsh sunlight.
#define B_SNOW_WARNING GEN_LATEST // In Gen9+, Snow Warning will summon snow instead of hail. #define B_SNOW_WARNING GEN_LATEST // In Gen9+, Snow Warning will summon snow instead of hail.

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@ -828,6 +828,10 @@
#define B_MSG_SOMEONES_BOX_FULL 2 #define B_MSG_SOMEONES_BOX_FULL 2
#define B_MSG_LANETTES_BOX_FULL 3 #define B_MSG_LANETTES_BOX_FULL 3
// gPrimalWeatherBlocksStringIds
#define B_MSG_PRIMAL_WEATHER_FIZZLED_BY_RAIN 0
#define B_MSG_PRIMAL_WEATHER_EVAPORATED_IN_SUN 1
// gInobedientStringIds // gInobedientStringIds
#define B_MSG_LOAFING 0 #define B_MSG_LOAFING 0
#define B_MSG_WONT_OBEY 1 #define B_MSG_WONT_OBEY 1

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@ -3,7 +3,7 @@
#include "sprite.h" #include "sprite.h"
extern u8 gDecompressionBuffer[0x4000]; extern u8 ALIGNED(4) gDecompressionBuffer[0x4000];
void LZDecompressWram(const u32 *src, void *dest); void LZDecompressWram(const u32 *src, void *dest);
void LZDecompressVram(const u32 *src, void *dest); void LZDecompressVram(const u32 *src, void *dest);

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@ -213,7 +213,7 @@ struct SoundInfo
ExtVolPitFunc ExtVolPit; ExtVolPitFunc ExtVolPit;
u8 gap2[16]; u8 gap2[16];
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS]; struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2]; s8 ALIGNED(4) pcmBuffer[PCM_DMA_BUF_SIZE * 2];
}; };
struct SongHeader struct SongHeader

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@ -1,7 +1,7 @@
#ifndef GUARD_GBA_MACRO_H #ifndef GUARD_GBA_MACRO_H
#define GUARD_GBA_MACRO_H #define GUARD_GBA_MACRO_H
#define CPU_FILL(value, dest, size, bit) \ #define CPU_FILL_UNCHECKED(value, dest, size, bit) \
{ \ { \
vu##bit tmp = (vu##bit)(value); \ vu##bit tmp = (vu##bit)(value); \
CpuSet((void *)&tmp, \ CpuSet((void *)&tmp, \
@ -9,10 +9,33 @@
CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size)/(bit/8) & 0x1FFFFF)); \ CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size)/(bit/8) & 0x1FFFFF)); \
} }
#if MODERN
#define CPU_FILL(value, dest, size, bit) \
do \
{ \
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
CPU_FILL_UNCHECKED(value, dest, size, bit); \
} while (0)
#else
#define CPU_FILL(value, dest, size, bit) CPU_FILL_UNCHECKED(value, dest, size, bit)
#endif
#define CpuFill16(value, dest, size) CPU_FILL(value, dest, size, 16) #define CpuFill16(value, dest, size) CPU_FILL(value, dest, size, 16)
#define CpuFill32(value, dest, size) CPU_FILL(value, dest, size, 32) #define CpuFill32(value, dest, size) CPU_FILL(value, dest, size, 32)
#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size)/(bit/8) & 0x1FFFFF)) #define CPU_COPY_UNCHECKED(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size)/(bit/8) & 0x1FFFFF))
#if MODERN
#define CPU_COPY(src, dest, size, bit) \
do \
{ \
_Static_assert(_Alignof(src) >= (bit / 8), "source potentially unaligned"); \
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
CPU_COPY_UNCHECKED(src, dest, size, bit); \
} while (0)
#else
#define CPU_COPY(src, dest, size, bit) CPU_COPY_UNCHECKED(src, dest, size, bit)
#endif
#define CpuCopy16(src, dest, size) CPU_COPY(src, dest, size, 16) #define CpuCopy16(src, dest, size) CPU_COPY(src, dest, size, 16)
#define CpuCopy32(src, dest, size) CPU_COPY(src, dest, size, 32) #define CpuCopy32(src, dest, size) CPU_COPY(src, dest, size, 32)
@ -31,7 +54,7 @@
#define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF)) #define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF))
#define DmaSet(dmaNum, src, dest, control) \ #define DmaSetUnchecked(dmaNum, src, dest, control) \
{ \ { \
vu32 *dmaRegs = (vu32 *)REG_ADDR_DMA##dmaNum; \ vu32 *dmaRegs = (vu32 *)REG_ADDR_DMA##dmaNum; \
dmaRegs[0] = (vu32)(src); \ dmaRegs[0] = (vu32)(src); \
@ -40,7 +63,21 @@
dmaRegs[2]; \ dmaRegs[2]; \
} }
#define DMA_FILL(dmaNum, value, dest, size, bit) \ #if MODERN
// NOTE: Assumes 16-bit DMAs.
#define DmaSet(dmaNum, src, dest, control) \
do \
{ \
_Static_assert(_Alignof(src) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & (DMA_32BIT << 16)) ? 4 : 2, 2), "source potentially unaligned"); \
_Static_assert(_Alignof(dest) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & (DMA_32BIT << 16)) ? 4 : 2, 2), "destination potentially unaligned"); \
DmaSetUnchecked(dmaNum, src, dest, control); \
} while (0)
#else
#define DmaSet(dmaNum, src, dest, control) \
DmaSetUnchecked(dmaNum, src, dest, control)
#endif
#define DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit) \
{ \ { \
vu##bit tmp = (vu##bit)(value); \ vu##bit tmp = (vu##bit)(value); \
DmaSet(dmaNum, \ DmaSet(dmaNum, \
@ -50,6 +87,17 @@
| ((size)/(bit/8))); \ | ((size)/(bit/8))); \
} }
#if MODERN
#define DMA_FILL(dmaNum, value, dest, size, bit) \
do \
{ \
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit); \
} while (0)
#else
#define DMA_FILL(dmaNum, value, dest, size, bit) DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit)
#endif
#define DmaFill16(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 16) #define DmaFill16(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 16)
#define DmaFill32(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 32) #define DmaFill32(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 32)
@ -58,23 +106,46 @@
// unit size (2 or 4 bytes) and then combined with the DMA control flags using a // unit size (2 or 4 bytes) and then combined with the DMA control flags using a
// bitwise OR operation. // bitwise OR operation.
#define DMA_CLEAR(dmaNum, dest, size, bit) \ #define DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit) \
{ \ { \
vu##bit *_dest = (vu##bit *)(dest); \ vu##bit *_dest = (vu##bit *)(dest); \
u32 _size = size; \ u32 _size = size; \
DmaFill##bit(dmaNum, 0, _dest, _size); \ DmaFill##bit(dmaNum, 0, _dest, _size); \
} }
#if MODERN
#define DMA_CLEAR(dmaNum, dest, size, bit) \
do \
{ \
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit); \
} while (0)
#else
#define DMA_CLEAR(dmaNum, dest, size, bit) DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit)
#endif
#define DmaClear16(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 16) #define DmaClear16(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 16)
#define DmaClear32(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 32) #define DmaClear32(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 32)
#define DMA_COPY(dmaNum, src, dest, size, bit) \ #define DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit) \
DmaSet(dmaNum, \ DmaSet(dmaNum, \
src, \ src, \
dest, \ dest, \
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 \ (DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 \
| ((size)/(bit/8))) | ((size)/(bit/8)))
#if MODERN
#define DMA_COPY(dmaNum, src, dest, size, bit) \
do \
{ \
_Static_assert(_Alignof(src) >= (bit / 8), "source potentially unaligned"); \
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit); \
} while (0)
#else
#define DMA_COPY(dmaNum, src, dest, size, bit) DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit)
#endif
#define DmaCopy16(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 16) #define DmaCopy16(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 16)
#define DmaCopy32(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 32) #define DmaCopy32(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 32)

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@ -27,10 +27,32 @@ u16 ArcTan2(s16 x, s16 y);
void CpuSet(const void *src, void *dest, u32 control); void CpuSet(const void *src, void *dest, u32 control);
#if MODERN
// NOTE: Assumes 16-bit CpuSets unless control is a constant and has
// CPU_SET_32BIT set.
#define CpuSet(src, dest, control) \
do \
{ \
_Static_assert(_Alignof(src) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & CPU_SET_32BIT) ? 4 : 2, 2), "source potentially unaligned"); \
_Static_assert(_Alignof(dest) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & CPU_SET_32BIT) ? 4 : 2, 2), "destination potentially unaligned"); \
CpuSet(src, dest, control); \
} while (0)
#endif
#define CPU_FAST_SET_SRC_FIXED 0x01000000 #define CPU_FAST_SET_SRC_FIXED 0x01000000
void CpuFastSet(const void *src, void *dest, u32 control); void CpuFastSet(const void *src, void *dest, u32 control);
#if MODERN
#define CpuFastSet(src, dest, control) \
do \
{ \
_Static_assert(_Alignof(src) >= 4, "source potentially unaligned"); \
_Static_assert(_Alignof(dest) >= 4, "destination potentially unaligned"); \
CpuFastSet(src, dest, control); \
} while (0)
#endif
void BgAffineSet(struct BgAffineSrcData *src, struct BgAffineDstData *dest, s32 count); void BgAffineSet(struct BgAffineSrcData *src, struct BgAffineDstData *dest, s32 count);
void ObjAffineSet(struct ObjAffineSrcData *src, void *dest, s32 count, s32 offset); void ObjAffineSet(struct ObjAffineSrcData *src, void *dest, s32 count, s32 offset);

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@ -21,7 +21,6 @@
#define BLOCK_CROSS_JUMP asm(""); #define BLOCK_CROSS_JUMP asm("");
// to help in decompiling // to help in decompiling
#define asm_comment(x) asm volatile("@ -- " x " -- ")
#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided") #define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided")
#define NAKED __attribute__((naked)) #define NAKED __attribute__((naked))
@ -116,6 +115,8 @@
// Calls m0/m1/.../m8 depending on how many arguments are passed. // Calls m0/m1/.../m8 depending on how many arguments are passed.
#define VARARG_8(m, ...) CAT(m, NARG_8(__VA_ARGS__))(__VA_ARGS__) #define VARARG_8(m, ...) CAT(m, NARG_8(__VA_ARGS__))(__VA_ARGS__)
// This returns the number of arguments passed to it (up to 8).
#define NARG_8(...) NARG_8_(_, ##__VA_ARGS__, 8, 7, 6, 5, 4, 3, 2, 1, 0) #define NARG_8(...) NARG_8_(_, ##__VA_ARGS__, 8, 7, 6, 5, 4, 3, 2, 1, 0)
#define NARG_8_(_, a, b, c, d, e, f, g, h, N, ...) N #define NARG_8_(_, a, b, c, d, e, f, g, h, N, ...) N
@ -831,7 +832,7 @@ struct WaldaPhrase
struct TrainerNameRecord struct TrainerNameRecord
{ {
u32 trainerId; u32 trainerId;
u8 trainerName[PLAYER_NAME_LENGTH + 1]; u8 ALIGNED(2) trainerName[PLAYER_NAME_LENGTH + 1];
}; };
struct TrainerHillSave struct TrainerHillSave

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@ -9079,7 +9079,7 @@ extern const u32 gIntroGroudon_Gfx[];
extern const u32 gIntroGroudon_Tilemap[]; extern const u32 gIntroGroudon_Tilemap[];
extern const u32 gIntroLegendBg_Gfx[]; extern const u32 gIntroLegendBg_Gfx[];
extern const u32 gIntroGroudonBg_Tilemap[]; extern const u32 gIntroGroudonBg_Tilemap[];
extern const u8 gIntro3Bg_Pal[0x200]; extern const u8 ALIGNED(2) gIntro3Bg_Pal[0x200];
extern const u32 gIntroKyogre_Gfx[]; extern const u32 gIntroKyogre_Gfx[];
extern const u32 gIntroKyogre_Tilemap[]; extern const u32 gIntroKyogre_Tilemap[];
extern const u32 gIntroKyogreBg_Tilemap[]; extern const u32 gIntroKyogreBg_Tilemap[];
@ -10591,8 +10591,8 @@ extern const u32 gPokenavOptions_Gfx[];
extern const u16 gPokenavOptions_Pal[]; extern const u16 gPokenavOptions_Pal[];
// Battle Factory Screen // Battle Factory Screen
extern const u8 gFrontierFactorySelectMenu_Gfx[]; extern const u16 gFrontierFactorySelectMenu_Gfx[];
extern const u8 gFrontierFactorySelectMenu_Tilemap[]; extern const u16 gFrontierFactorySelectMenu_Tilemap[];
extern const u16 gFrontierFactorySelectMenu_Pal[]; extern const u16 gFrontierFactorySelectMenu_Pal[];
// Object event pals // Object event pals

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@ -78,7 +78,7 @@ struct BagMenu
u8 numShownItems[POCKETS_COUNT]; u8 numShownItems[POCKETS_COUNT];
s16 graphicsLoadState; s16 graphicsLoadState;
u8 unused2[14]; u8 unused2[14];
u8 pocketNameBuffer[32][32]; u8 ALIGNED(4) pocketNameBuffer[32][32];
u8 unused3[4]; u8 unused3[4];
}; };

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@ -329,7 +329,7 @@ struct RfuIntrStruct
{ {
union RfuPacket rxPacketAlloc; union RfuPacket rxPacketAlloc;
union RfuPacket txPacketAlloc; union RfuPacket txPacketAlloc;
u8 block1[0x960]; // size of librfu_intr.s binary u8 ALIGNED(2) block1[0x960]; // size of librfu_intr.s binary
struct STWIStatus block2; struct STWIStatus block2;
}; };

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@ -238,7 +238,7 @@ struct BlockRequest
}; };
extern struct Link gLink; extern struct Link gLink;
extern u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH]; extern u16 ALIGNED(4) gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE]; extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE];
extern u16 gLinkType; extern u16 gLinkType;
extern u32 gLinkStatus; extern u32 gLinkStatus;

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@ -18,7 +18,7 @@ struct MonMarkingsMenu
struct Sprite *textSprite; struct Sprite *textSprite;
const u8 *frameTiles; const u8 *frameTiles;
const u16 *framePalette; const u16 *framePalette;
u8 windowSpriteTiles[0x1000]; u8 ALIGNED(2) windowSpriteTiles[0x1000];
u8 unused[0x80]; u8 unused[0x80];
u8 tileLoadState; u8 tileLoadState;
}; };

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@ -54,9 +54,9 @@ struct PaletteFadeControl
extern struct PaletteFadeControl gPaletteFade; extern struct PaletteFadeControl gPaletteFade;
extern u32 gPlttBufferTransferPending; extern u32 gPlttBufferTransferPending;
extern u8 gPaletteDecompressionBuffer[]; extern u8 ALIGNED(4) gPaletteDecompressionBuffer[];
extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE]; extern u16 ALIGNED(4) gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE]; extern u16 ALIGNED(4) gPlttBufferFaded[PLTT_BUFFER_SIZE];
void LoadCompressedPalette(const u32 *src, u16 offset, u16 size); void LoadCompressedPalette(const u32 *src, u16 offset, u16 size);
void LoadPalette(const void *src, u16 offset, u16 size); void LoadPalette(const void *src, u16 offset, u16 size);

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@ -49,7 +49,7 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
#define POKEBALL_OPPONENT_SENDOUT 0xFE #define POKEBALL_OPPONENT_SENDOUT 0xFE
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow); u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species); void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species);
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes); u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
void StartHealthboxSlideIn(u8 battler); void StartHealthboxSlideIn(u8 battler);
void DoHitAnimHealthboxEffect(u8 battler); void DoHitAnimHealthboxEffect(u8 battler);

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@ -501,12 +501,17 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition); void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition); void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition);
// These are full type signatures for GetMonData() and GetBoxMonData(), /* GameFreak called Get(Box)MonData with either 2 or 3 arguments, for
// but they are not used since some code erroneously omits the third arg. * type safety we have a Get(Box)MonData macro which dispatches to
// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data); * either Get(Box)MonData2 or Get(Box)MonData3 based on the number of
// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data); * arguments. The two functions are aliases of each other, but they
u32 GetMonData(); * differ for matching purposes in the caller's codegen. */
u32 GetBoxMonData(); #define GetMonData(...) CAT(GetMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
#define GetBoxMonData(...) CAT(GetBoxMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data);
u32 GetMonData2(struct Pokemon *mon, s32 field);
u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data);
u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field);
void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg); void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg); void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);

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@ -37,7 +37,7 @@ struct ScanlineEffect
extern struct ScanlineEffect gScanlineEffect; extern struct ScanlineEffect gScanlineEffect;
extern u16 gScanlineEffectRegBuffers[2][0x3C0]; extern u16 ALIGNED(4) gScanlineEffectRegBuffers[2][0x3C0];
void ScanlineEffect_Stop(void); void ScanlineEffect_Stop(void);
void ScanlineEffect_Clear(void); void ScanlineEffect_Clear(void);

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@ -268,7 +268,7 @@ static const u8 sActionHighlightMiddle_Gfx[] = INCBIN_U8( "graphics/battle_front
static const u8 sActionHighlightRight_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/action_highlight_right.4bpp"); static const u8 sActionHighlightRight_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/action_highlight_right.4bpp");
static const u8 sMonPicBgAnim_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg_anim.4bpp"); static const u8 sMonPicBgAnim_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg_anim.4bpp");
static const u8 sMonPicBg_Tilemap[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.bin"); static const u8 sMonPicBg_Tilemap[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.bin");
static const u8 sMonPicBg_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp"); static const u16 sMonPicBg_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
static const u16 sMonPicBg_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.gbapal"); static const u16 sMonPicBg_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.gbapal");
static const struct SpriteSheet sSelect_SpriteSheets[] = static const struct SpriteSheet sSelect_SpriteSheets[] =

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@ -783,7 +783,7 @@ static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melte
static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!"); static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!");
static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!"); static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!");
static const u8 sText_AttackerSwitchedStatWithTarget[] = _("{B_ATK_NAME_WITH_PREFIX} switched {B_BUFF1}\nwith its target!"); static const u8 sText_AttackerSwitchedStatWithTarget[] = _("{B_ATK_NAME_WITH_PREFIX} switched {B_BUFF1}\nwith its target!");
static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_ATK_NAME_WITH_PREFIX} with power!"); static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_DEF_NAME_WITH_PREFIX} with power!");
static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!"); static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
static const u8 sText_StatWasHeightened[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!"); static const u8 sText_StatWasHeightened[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
static const u8 sText_ElectricTerrainActivatedAbility[] = _("The Electric Terrain activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!"); static const u8 sText_ElectricTerrainActivatedAbility[] = _("The Electric Terrain activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
@ -1852,6 +1852,12 @@ const u16 gWeatherStartsStringIds[] =
[WEATHER_ABNORMAL] = STRINGID_ITISRAINING [WEATHER_ABNORMAL] = STRINGID_ITISRAINING
}; };
const u16 gPrimalWeatherBlocksStringIds[] =
{
[B_MSG_PRIMAL_WEATHER_FIZZLED_BY_RAIN] = STRINGID_MOVEFIZZLEDOUTINTHEHEAVYRAIN,
[B_MSG_PRIMAL_WEATHER_EVAPORATED_IN_SUN] = STRINGID_MOVEEVAPORATEDINTHEHARSHSUNLIGHT,
};
const u16 gInobedientStringIds[] = const u16 gInobedientStringIds[] =
{ {
[B_MSG_LOAFING] = STRINGID_PKMNLOAFING, [B_MSG_LOAFING] = STRINGID_PKMNLOAFING,

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@ -1273,25 +1273,8 @@ static void Cmd_attackcanceler(void)
s32 i, moveType; s32 i, moveType;
u16 attackerAbility = GetBattlerAbility(gBattlerAttacker); u16 attackerAbility = GetBattlerAbility(gBattlerAttacker);
GET_MOVE_TYPE(gCurrentMove, moveType); GET_MOVE_TYPE(gCurrentMove, moveType);
if (WEATHER_HAS_EFFECT && gBattleMoves[gCurrentMove].power)
{
if (moveType == TYPE_FIRE && (gBattleWeather & B_WEATHER_RAIN_PRIMAL))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrimordialSeaFizzlesOutFireTypeMoves;
return;
}
else if (moveType == TYPE_WATER && (gBattleWeather & B_WEATHER_SUN_PRIMAL))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DesolateLandEvaporatesWaterTypeMoves;
return;
}
}
if (gBattleOutcome != 0) if (gBattleOutcome != 0)
{ {
gCurrentActionFuncId = B_ACTION_FINISHED; gCurrentActionFuncId = B_ACTION_FINISHED;
@ -1307,9 +1290,27 @@ static void Cmd_attackcanceler(void)
if (TryAegiFormChange()) if (TryAegiFormChange())
return; return;
#endif #endif
if (AtkCanceller_UnableToUseMove()) if (AtkCanceller_UnableToUseMove(moveType))
return; return;
if (WEATHER_HAS_EFFECT && gBattleMoves[gCurrentMove].power)
{
if (moveType == TYPE_FIRE && (gBattleWeather & B_WEATHER_RAIN_PRIMAL))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PRIMAL_WEATHER_FIZZLED_BY_RAIN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrimalWeatherBlocksMove;
return;
}
else if (moveType == TYPE_WATER && (gBattleWeather & B_WEATHER_SUN_PRIMAL))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PRIMAL_WEATHER_EVAPORATED_IN_SUN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrimalWeatherBlocksMove;
return;
}
}
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_OFF if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_OFF
&& GetBattlerAbility(gBattlerAttacker) == ABILITY_PARENTAL_BOND && GetBattlerAbility(gBattlerAttacker) == ABILITY_PARENTAL_BOND
&& IsMoveAffectedByParentalBond(gCurrentMove, gBattlerAttacker) && IsMoveAffectedByParentalBond(gCurrentMove, gBattlerAttacker)
@ -14024,10 +14025,11 @@ static void Cmd_setforcedtarget(void)
static void Cmd_setcharge(void) static void Cmd_setcharge(void)
{ {
CMD_ARGS(); CMD_ARGS(u8 battler);
gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP; u8 battler = GetBattlerForBattleScript(cmd->battler);
gDisableStructs[gBattlerAttacker].chargeTimer = 2; gStatuses3[battler] |= STATUS3_CHARGED_UP;
gDisableStructs[battler].chargeTimer = 2;
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
gBattlescriptCurrInstr = cmd->nextInstr; gBattlescriptCurrInstr = cmd->nextInstr;
} }

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@ -3337,10 +3337,9 @@ void SetAtkCancellerForCalledMove(void)
gBattleStruct->isAtkCancelerForCalledMove = TRUE; gBattleStruct->isAtkCancelerForCalledMove = TRUE;
} }
u8 AtkCanceller_UnableToUseMove(void) u8 AtkCanceller_UnableToUseMove(u32 moveType)
{ {
u8 effect = 0; u8 effect = 0;
s32 *bideDmg = &gBattleScripting.bideDmg;
do do
{ {
switch (gBattleStruct->atkCancellerTracker) switch (gBattleStruct->atkCancellerTracker)
@ -3601,7 +3600,7 @@ u8 AtkCanceller_UnableToUseMove(void)
if (gTakenDmg[gBattlerAttacker]) if (gTakenDmg[gBattlerAttacker])
{ {
gCurrentMove = MOVE_BIDE; gCurrentMove = MOVE_BIDE;
*bideDmg = gTakenDmg[gBattlerAttacker] * 2; gBattleScripting.bideDmg = gTakenDmg[gBattlerAttacker] * 2;
gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker]; gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker];
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetMoveTarget(MOVE_BIDE, MOVE_TARGET_SELECTED + 1); gBattlerTarget = GetMoveTarget(MOVE_BIDE, MOVE_TARGET_SELECTED + 1);
@ -3671,8 +3670,6 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_POWDER_STATUS: case CANCELLER_POWDER_STATUS:
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_POWDER) if (gBattleMons[gBattlerAttacker].status2 & STATUS2_POWDER)
{ {
u32 moveType;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (moveType == TYPE_FIRE) if (moveType == TYPE_FIRE)
{ {
gProtectStructs[gBattlerAttacker].powderSelfDmg = TRUE; gProtectStructs[gBattlerAttacker].powderSelfDmg = TRUE;
@ -5637,7 +5634,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& IsBattlerAlive(gBattlerTarget)) && IsBattlerAlive(gBattlerTarget))
{ {
gBattlerAttacker = gBattlerTarget;
BattleScriptPushCursor(); BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WindPowerActivates; gBattlescriptCurrInstr = BattleScript_WindPowerActivates;
effect++; effect++;

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@ -117,7 +117,7 @@ static const struct WindowTemplate sBerryFixWindowTemplates[] = {
DUMMY_WIN_TEMPLATE DUMMY_WIN_TEMPLATE
}; };
static const u16 sBerryFixPalColors[] = { static const u16 ALIGNED(4) sBerryFixPalColors[] = {
RGB_WHITE, RGB_WHITE, RGB(12, 12, 12), RGB(26, 26, 25), RGB_WHITE, RGB_WHITE, RGB(12, 12, 12), RGB(26, 26, 25),
RGB(28, 1, 1), RGB(31, 23, 14), RGB(4, 19, 1), RGB(18, 30, 18), RGB(28, 1, 1), RGB(31, 23, 14), RGB(4, 19, 1), RGB(18, 30, 18),
RGB(6, 10, 25), RGB(20, 24, 30), RGB_WHITE, RGB(12, 12, 12), RGB(6, 10, 25), RGB(20, 24, 30), RGB_WHITE, RGB(12, 12, 12),

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@ -1300,8 +1300,8 @@ static void Task_ReadyStartLinkContest(u8 taskId)
static bool8 SetupContestGraphics(u8 *stateVar) static bool8 SetupContestGraphics(u8 *stateVar)
{ {
u16 tempPalette1[16]; u16 ALIGNED(4) tempPalette1[16];
u16 tempPalette2[16]; u16 ALIGNED(4) tempPalette2[16];
switch (*stateVar) switch (*stateVar)
{ {

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@ -412,7 +412,7 @@ static void Debug_AddDaycareSteps(u16 numSteps)
u8 GetNumLevelsGainedFromDaycare(void) u8 GetNumLevelsGainedFromDaycare(void)
{ {
if (GetBoxMonData(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004], MON_DATA_SPECIES) != 0) if (GetBoxMonData(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004].mon, MON_DATA_SPECIES) != 0)
return GetNumLevelsGainedForDaycareMon(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004]); return GetNumLevelsGainedForDaycareMon(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004]);
return 0; return 0;

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@ -1916,7 +1916,7 @@ static void CopyPalette(u16 *dest, u16 pal)
static void CopyTile(u8 *dest, u16 tile) static void CopyTile(u8 *dest, u16 tile)
{ {
u8 buffer[TILE_SIZE_4BPP]; u8 ALIGNED(4) buffer[TILE_SIZE_4BPP];
u16 mode; u16 mode;
u16 i; u16 i;

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@ -61,7 +61,7 @@ static void None_Main(void);
static u8 None_Finish(void); static u8 None_Finish(void);
EWRAM_DATA struct Weather gWeather = {0}; EWRAM_DATA struct Weather gWeather = {0};
EWRAM_DATA static u8 sFieldEffectPaletteColorMapTypes[32] = {0}; EWRAM_DATA static u8 ALIGNED(2) sFieldEffectPaletteColorMapTypes[32] = {0};
static const u8 *sPaletteColorMapTypes; static const u8 *sPaletteColorMapTypes;
@ -111,7 +111,7 @@ void (*const gWeatherPalStateFuncs[])(void) =
// This table specifies which of the color maps should be // This table specifies which of the color maps should be
// applied to each of the background and sprite palettes. // applied to each of the background and sprite palettes.
static const u8 sBasePaletteColorMapTypes[32] = static const u8 ALIGNED(2) sBasePaletteColorMapTypes[32] =
{ {
// background palettes // background palettes
COLOR_MAP_DARK_CONTRAST, COLOR_MAP_DARK_CONTRAST,
@ -149,7 +149,7 @@ static const u8 sBasePaletteColorMapTypes[32] =
COLOR_MAP_DARK_CONTRAST, COLOR_MAP_DARK_CONTRAST,
}; };
const u16 gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal"); const u16 ALIGNED(4) gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal");
void StartWeather(void) void StartWeather(void)
{ {

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@ -25,7 +25,7 @@ struct ConnectionFlags
u8 east:1; u8 east:1;
}; };
EWRAM_DATA static u16 sBackupMapData[MAX_MAP_DATA_SIZE] = {0}; EWRAM_DATA static u16 ALIGNED(4) sBackupMapData[MAX_MAP_DATA_SIZE] = {0};
EWRAM_DATA struct MapHeader gMapHeader = {0}; EWRAM_DATA struct MapHeader gMapHeader = {0};
EWRAM_DATA struct Camera gCamera = {0}; EWRAM_DATA struct Camera gCamera = {0};
EWRAM_DATA static struct ConnectionFlags sMapConnectionFlags = {0}; EWRAM_DATA static struct ConnectionFlags sMapConnectionFlags = {0};

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@ -1713,8 +1713,8 @@ const u32 gRouletteMultiplier_Gfx[] = INCBIN_U32("graphics/roulette/multiplier.4
const u16 gFrontierFactorySelectMenu_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.gbapal"); const u16 gFrontierFactorySelectMenu_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.gbapal");
const u16 gFrontierFactorySelectMenu_Pal2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.gbapal"); const u16 gFrontierFactorySelectMenu_Pal2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.gbapal");
const u8 gFrontierFactorySelectMenu_Gfx[] = INCBIN_U8("graphics/battle_frontier/factory_menu1.4bpp"); const u16 gFrontierFactorySelectMenu_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.4bpp");
const u8 gFrontierFactorySelectMenu_Gfx2[] = INCBIN_U8("graphics/battle_frontier/factory_menu2.4bpp"); const u16 gFrontierFactorySelectMenu_Gfx2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.4bpp");
const u16 gFrontierFactorySelectMenu_Tilemap[] = INCBIN_U16("graphics/battle_frontier/factory_menu.bin"); const u16 gFrontierFactorySelectMenu_Tilemap[] = INCBIN_U16("graphics/battle_frontier/factory_menu.bin");

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@ -1096,6 +1096,10 @@ static u8 SetUpCopyrightScreen(void)
REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON; REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON;
SetSerialCallback(SerialCB_CopyrightScreen); SetSerialCallback(SerialCB_CopyrightScreen);
GameCubeMultiBoot_Init(&gMultibootProgramStruct); GameCubeMultiBoot_Init(&gMultibootProgramStruct);
// REG_DISPCNT needs to be overwritten the second time, because otherwise the intro won't show up on VBA 1.7.2 and John GBA Lite emulators.
// The REG_DISPCNT overwrite is NOT needed in m-GBA, No$GBA, VBA 1.8.0, My Boy and Pizza Boy GBA emulators.
case 1:
REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON;
default: default:
UpdatePaletteFade(); UpdatePaletteFade();
gMain.state++; gMain.state++;

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@ -2436,16 +2436,16 @@ static void PrintPocketNames(const u8 *pocketName1, const u8 *pocketName2)
static void CopyPocketNameToWindow(u32 a) static void CopyPocketNameToWindow(u32 a)
{ {
u8 (* tileDataBuffer)[32][32]; u8 (*tileDataBuffer)[32][32];
u8 *windowTileData; u8 *windowTileData;
int b; int b;
if (a > 8) if (a > 8)
a = 8; a = 8;
tileDataBuffer = &gBagMenu->pocketNameBuffer; tileDataBuffer = &gBagMenu->pocketNameBuffer;
windowTileData = (u8 *)GetWindowAttribute(2, WINDOW_TILE_DATA); windowTileData = (u8 *)GetWindowAttribute(2, WINDOW_TILE_DATA);
CpuCopy32(tileDataBuffer[0][a], windowTileData, 0x100); // Top half of pocket name CpuCopy32(&tileDataBuffer[0][a], windowTileData, 0x100); // Top half of pocket name
b = a + 16; b = a + 16;
CpuCopy32(tileDataBuffer[0][b], windowTileData + 0x100, 0x100); // Bottom half of pocket name CpuCopy32(&tileDataBuffer[0][b], windowTileData + 0x100, 0x100); // Bottom half of pocket name
CopyWindowToVram(WIN_POCKET_NAME, COPYWIN_GFX); CopyWindowToVram(WIN_POCKET_NAME, COPYWIN_GFX);
} }

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@ -78,7 +78,7 @@ bool8 gRemoteLinkPlayersNotReceived[MAX_LINK_PLAYERS];
u8 gBlockReceivedStatus[MAX_LINK_PLAYERS]; u8 gBlockReceivedStatus[MAX_LINK_PLAYERS];
u32 gLinkFiller2; u32 gLinkFiller2;
u16 gLinkHeldKeys; u16 gLinkHeldKeys;
u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH]; u16 ALIGNED(4) gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
u32 gLinkStatus; u32 gLinkStatus;
bool8 gLinkDummy1; // Never read bool8 gLinkDummy1; // Never read
bool8 gLinkDummy2; // Never read bool8 gLinkDummy2; // Never read

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@ -75,7 +75,7 @@ static void Task_FossilFallAndSink(u8);
static void SpriteCB_FallingFossil(struct Sprite *); static void SpriteCB_FallingFossil(struct Sprite *);
static void UpdateDisintegrationEffect(u8 *, u16, u8, u8, u8); static void UpdateDisintegrationEffect(u8 *, u16, u8, u8, u8);
static const u8 sBlankTile_Gfx[32] = {0}; static const u8 ALIGNED(2) sBlankTile_Gfx[32] = {0};
static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp"); static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp");
static const u16 sMirageTowerTilemap[] = INCBIN_U16("graphics/misc/mirage_tower.bin"); static const u16 sMirageTowerTilemap[] = INCBIN_U16("graphics/misc/mirage_tower.bin");
static const u16 sFossil_Pal[] = INCBIN_U16("graphics/object_events/pics/misc/fossil.gbapal"); // Unused static const u16 sFossil_Pal[] = INCBIN_U16("graphics/object_events/pics/misc/fossil.gbapal"); // Unused

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@ -64,7 +64,7 @@ static EWRAM_DATA struct PaletteStruct sPaletteStructs[NUM_PALETTE_STRUCTS] = {0
EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0}; EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
static EWRAM_DATA u32 sFiller = 0; static EWRAM_DATA u32 sFiller = 0;
static EWRAM_DATA u32 sPlttBufferTransferPending = 0; static EWRAM_DATA u32 sPlttBufferTransferPending = 0;
EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_SIZE] = {0}; EWRAM_DATA u8 ALIGNED(2) gPaletteDecompressionBuffer[PLTT_SIZE] = {0};
static const struct PaletteStructTemplate sDummyPaletteStructTemplate = { static const struct PaletteStructTemplate sDummyPaletteStructTemplate = {
.id = 0xFFFF, .id = 0xFFFF,

View File

@ -1218,13 +1218,13 @@ static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 spritePalNum, u
#define sTrigIdx data[7] #define sTrigIdx data[7]
// Pokeball in Birch intro, and when receiving via trade // Pokeball in Birch intro, and when receiving via trade
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species) void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species)
{ {
u8 spriteId; u8 spriteId;
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]); LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]); LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriortiy); spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriority);
gSprites[spriteId].sMonSpriteId = monSpriteId; gSprites[spriteId].sMonSpriteId = monSpriteId;
gSprites[spriteId].sFinalMonX = gSprites[monSpriteId].x; gSprites[spriteId].sFinalMonX = gSprites[monSpriteId].x;

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@ -4537,7 +4537,7 @@ static void PrintDecimalNum(u8 windowId, u16 num, u8 left, u8 top)
static void DrawFootprint(u8 windowId, u16 dexNum) static void DrawFootprint(u8 windowId, u16 dexNum)
{ {
u8 footprint4bpp[TILE_SIZE_4BPP * NUM_FOOTPRINT_TILES]; u8 ALIGNED(4) footprint4bpp[TILE_SIZE_4BPP * NUM_FOOTPRINT_TILES];
const u8 *footprintGfx = gMonFootprintTable[NationalPokedexNumToSpecies(dexNum)]; const u8 *footprintGfx = gMonFootprintTable[NationalPokedexNumToSpecies(dexNum)];
u32 i, j, tileIdx = 0; u32 i, j, tileIdx = 0;

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@ -8,7 +8,7 @@
static EWRAM_DATA u8 *sPokedexAreaMapBgNum = NULL; static EWRAM_DATA u8 *sPokedexAreaMapBgNum = NULL;
static const u16 sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/pokedex/region_map.gbapal"); static const u16 ALIGNED(4) sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/pokedex/region_map.gbapal");
static const u32 sPokedexAreaMap_Gfx[] = INCBIN_U32("graphics/pokedex/region_map.8bpp.lz"); static const u32 sPokedexAreaMap_Gfx[] = INCBIN_U32("graphics/pokedex/region_map.8bpp.lz");
static const u32 sPokedexAreaMap_Tilemap[] = INCBIN_U32("graphics/pokedex/region_map.bin.lz"); static const u32 sPokedexAreaMap_Tilemap[] = INCBIN_U32("graphics/pokedex/region_map.bin.lz");
static const u32 sPokedexAreaMapAffine_Gfx[] = INCBIN_U32("graphics/pokedex/region_map_affine.8bpp.lz"); static const u32 sPokedexAreaMapAffine_Gfx[] = INCBIN_U32("graphics/pokedex/region_map_affine.8bpp.lz");

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@ -4688,7 +4688,11 @@ static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 perso
return substruct; return substruct;
} }
u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data) /* GameFreak called GetMonData with either 2 or 3 arguments, for type
* safety we have a GetMonData macro (in include/pokemon.h) which
* dispatches to either GetMonData2 or GetMonData3 based on the number
* of arguments. */
u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data)
{ {
u32 ret; u32 ret;
@ -4746,7 +4750,13 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data)
return ret; return ret;
} }
u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data) u32 GetMonData2(struct Pokemon *mon, s32 field) __attribute__((alias("GetMonData3")));
/* GameFreak called GetBoxMonData with either 2 or 3 arguments, for type
* safety we have a GetBoxMonData macro (in include/pokemon.h) which
* dispatches to either GetBoxMonData2 or GetBoxMonData3 based on the
* number of arguments. */
u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data)
{ {
s32 i; s32 i;
u32 retVal = 0; u32 retVal = 0;
@ -5110,6 +5120,8 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
return retVal; return retVal;
} }
u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field) __attribute__((alias("GetBoxMonData3")));
#define SET8(lhs) (lhs) = *data #define SET8(lhs) (lhs) = *data
#define SET16(lhs) (lhs) = data[0] + (data[1] << 8) #define SET16(lhs) (lhs) = data[0] + (data[1] << 8)
#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24) #define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24)

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@ -552,8 +552,8 @@ struct PokemonStorageSystemData
u16 *displayMonTilePtr; u16 *displayMonTilePtr;
struct Sprite *displayMonSprite; struct Sprite *displayMonSprite;
u16 displayMonPalBuffer[0x40]; u16 displayMonPalBuffer[0x40];
u8 tileBuffer[MON_PIC_SIZE * MAX_MON_PIC_FRAMES]; u8 ALIGNED(4) tileBuffer[MON_PIC_SIZE * MAX_MON_PIC_FRAMES];
u8 itemIconBuffer[0x800]; u8 ALIGNED(4) itemIconBuffer[0x800];
u8 wallpaperBgTilemapBuffer[0x1000]; u8 wallpaperBgTilemapBuffer[0x1000];
u8 displayMenuTilemapBuffer[0x800]; u8 displayMenuTilemapBuffer[0x800];
}; };
@ -10150,7 +10150,7 @@ void UpdateSpeciesSpritePSS(struct BoxPokemon *boxMon)
{ {
DestroyBoxMonIcon(sStorage->boxMonsSprites[sCursorPosition]); DestroyBoxMonIcon(sStorage->boxMonsSprites[sCursorPosition]);
CreateBoxMonIconAtPos(sCursorPosition); CreateBoxMonIconAtPos(sCursorPosition);
SetBoxMonIconObjMode(sCursorPosition, GetMonData(boxMon, MON_DATA_HELD_ITEM) == ITEM_NONE); SetBoxMonIconObjMode(sCursorPosition, GetBoxMonData(boxMon, MON_DATA_HELD_ITEM) == ITEM_NONE);
} }
} }
sJustOpenedBag = FALSE; sJustOpenedBag = FALSE;

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@ -116,10 +116,12 @@ static const LoopedTask sLoopedTaskFuncs[] =
[CONDITION_FUNC_CLOSE_MARKINGS] = LoopedTask_CloseMonMarkingsWindow [CONDITION_FUNC_CLOSE_MARKINGS] = LoopedTask_CloseMonMarkingsWindow
}; };
typedef u8 ALIGNED(4) TilemapBuffer[BG_SCREEN_SIZE];
struct Pokenav_ConditionMenuGfx struct Pokenav_ConditionMenuGfx
{ {
u32 loopedTaskId; u32 loopedTaskId;
u8 tilemapBuffers[3][BG_SCREEN_SIZE]; TilemapBuffer tilemapBuffers[3];
u8 filler[2]; u8 filler[2];
u8 partyPokeballSpriteIds[PARTY_SIZE + 1]; u8 partyPokeballSpriteIds[PARTY_SIZE + 1];
u32 (*callback)(void); u32 (*callback)(void);

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@ -35,7 +35,7 @@ struct Pokenav_RegionMapGfx
u32 loopTaskId; u32 loopTaskId;
u16 infoWindowId; u16 infoWindowId;
struct Sprite *cityZoomTextSprites[3]; struct Sprite *cityZoomTextSprites[3];
u8 tilemapBuffer[BG_SCREEN_SIZE]; u8 ALIGNED(2) tilemapBuffer[BG_SCREEN_SIZE];
u8 cityZoomPics[NUM_CITY_MAPS][200]; u8 cityZoomPics[NUM_CITY_MAPS][200];
}; };

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@ -60,10 +60,12 @@ enum
#define MAX_SMOKE 10 #define MAX_SMOKE 10
typedef u8 ALIGNED(4) TilemapBuffer[BG_SCREEN_SIZE];
struct RayquazaScene struct RayquazaScene
{ {
MainCallback exitCallback; MainCallback exitCallback;
u8 tilemapBuffers[4][BG_SCREEN_SIZE]; TilemapBuffer tilemapBuffers[4];
u16 unk; // never read u16 unk; // never read
u8 animId; u8 animId;
bool8 endEarly; bool8 endEarly;

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@ -13,7 +13,7 @@ static void CopyValue32Bit(void);
// Per-scanline register values. // Per-scanline register values.
// This is double buffered so that it can be safely written to at any time // This is double buffered so that it can be safely written to at any time
// without overwriting the buffer that the DMA is currently reading // without overwriting the buffer that the DMA is currently reading
EWRAM_DATA u16 gScanlineEffectRegBuffers[2][0x3C0] = {0}; EWRAM_DATA u16 ALIGNED(4) gScanlineEffectRegBuffers[2][0x3C0] = {0};
EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0}; EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0};
EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE; EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE;

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@ -158,7 +158,7 @@ void CopySpriteTiles(u8 shape, u8 size, u8 *tiles, u16 *tilemap, u8 *output)
{ {
u8 x, y; u8 x, y;
s8 i, j; s8 i, j;
u8 xflip[32]; u8 ALIGNED(4) xflip[32];
u8 h = sSpriteDimensions[shape][size][1]; u8 h = sSpriteDimensions[shape][size][1];
u8 w = sSpriteDimensions[shape][size][0]; u8 w = sSpriteDimensions[shape][size][0];

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@ -0,0 +1,56 @@
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Electromorphosis sets up Charge when hit by any move")
{
s16 dmgBefore, dmgAfter;
u16 move;
PARAMETRIZE {move = MOVE_TACKLE; }
PARAMETRIZE {move = MOVE_GUST; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
ASSUME(gBattleMoves[MOVE_GUST].power != 0);
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_THUNDERBOLT].power != 0);
ASSUME(gBattleMoves[MOVE_THUNDERBOLT].type == TYPE_ELECTRIC);
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_ELECTROMORPHOSIS); Speed(10); }
OPPONENT(SPECIES_WOBBUFFET) {Ability(ABILITY_LIMBER); Speed(5) ;} // Limber, so it doesn't get paralyzed.
}
WHEN {
TURN { MOVE(player, MOVE_THUNDERBOLT), MOVE(opponent, move); }
TURN { MOVE(player, MOVE_THUNDERBOLT), MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
HP_BAR(opponent, captureDamage: &dmgBefore);
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player);
ABILITY_POPUP(player, ABILITY_ELECTROMORPHOSIS);
if (move == MOVE_TACKLE) {
MESSAGE("Being hit by Tackle charged Wobbuffet with power!");
}
else {
MESSAGE("Being hit by Gust charged Wobbuffet with power!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
HP_BAR(opponent, captureDamage: &dmgAfter);
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player);
ABILITY_POPUP(player, ABILITY_ELECTROMORPHOSIS);
if (move == MOVE_TACKLE) {
MESSAGE("Being hit by Tackle charged Wobbuffet with power!");
}
else {
MESSAGE("Being hit by Gust charged Wobbuffet with power!");
}
}
THEN {
EXPECT_MUL_EQ(dmgBefore, Q_4_12(2.0), dmgAfter);
}
}

93
test/ability_rattled.c Normal file
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@ -0,0 +1,93 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_FURY_CUTTER].type == TYPE_BUG);
ASSUME(gBattleMoves[MOVE_FURY_CUTTER].power != 0);
ASSUME(gBattleMoves[MOVE_FEINT_ATTACK].type == TYPE_DARK);
ASSUME(gBattleMoves[MOVE_FEINT_ATTACK].power != 0);
ASSUME(gBattleMoves[MOVE_SHADOW_PUNCH].type == TYPE_GHOST);
ASSUME(gBattleMoves[MOVE_SHADOW_PUNCH].power != 0);
ASSUME(gBattleMoves[MOVE_TACKLE].type == TYPE_NORMAL);
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
}
SINGLE_BATTLE_TEST("Rattled boosts speed by 1 when hit by Bug, Dark or Ghost type move")
{
u16 move;
PARAMETRIZE { move = MOVE_FURY_CUTTER; }
PARAMETRIZE { move = MOVE_FEINT_ATTACK; }
PARAMETRIZE { move = MOVE_SHADOW_PUNCH; }
PARAMETRIZE { move = MOVE_TACKLE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Speed(42) ;}
OPPONENT(SPECIES_SUDOWOODO) {Speed(40); Ability(ABILITY_RATTLED);}
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move != MOVE_TACKLE) {
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
}
MESSAGE("Foe Sudowoodo used Celebrate!");
// Sudowoodo is now faster
if (move != MOVE_TACKLE){
MESSAGE("Foe Sudowoodo used Celebrate!");
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
}
else {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
MESSAGE("Foe Sudowoodo used Celebrate!");
}
}
}
SINGLE_BATTLE_TEST("Rattled boosts speed by 1 when affected by Intimidate")
{
GIVEN {
ASSUME(B_UPDATED_INTIMIDATE >= GEN_8);
PLAYER(SPECIES_GYARADOS) {Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_SUDOWOODO) {Ability(ABILITY_RATTLED); }
} WHEN {
TURN {}
} SCENE {
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Gyarados's Intimidate cuts Foe Sudowoodo's attack!");
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
}
}
SINGLE_BATTLE_TEST("Rattled triggers correctly when hit by U-Turn") // Specific test here, because of #3124
{
GIVEN {
ASSUME(gBattleMoves[MOVE_U_TURN].effect == EFFECT_HIT_ESCAPE);
ASSUME(gBattleMoves[MOVE_U_TURN].type == TYPE_BUG);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_SUDOWOODO) {Ability(ABILITY_RATTLED); }
OPPONENT(SPECIES_SUDOWOODO);
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
} SCENE {
MESSAGE("Wobbuffet used U-turn!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
MESSAGE("Go! Wynaut!");
}
}

89
test/ability_stamina.c Normal file
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@ -0,0 +1,89 @@
#include "global.h"
#include "test_battle.h"
#define STAMINA_STAT_RAISE(target, msg) \
{ \
ABILITY_POPUP(target, ABILITY_STAMINA); \
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, target); \
MESSAGE(msg); \
}
#define STAMINA_HIT(attacker, target, move, msg, dmgVar) \
{ \
ANIMATION(ANIM_TYPE_MOVE, move, attacker); \
HP_BAR(target, captureDamage: &dmgVar); \
STAMINA_STAT_RAISE(target, msg); \
}
SINGLE_BATTLE_TEST("Stamina raises Defense by 1 when hit by a move")
{
s16 turnOneHit, turnTwoHit;
u16 move;
PARAMETRIZE {move = MOVE_TACKLE; }
PARAMETRIZE {move = MOVE_GUST; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
ASSUME(gBattleMoves[MOVE_GUST].power != 0);
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_STAMINA); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
TURN { MOVE(opponent, move); }
} SCENE {
STAMINA_HIT(opponent, player, move, "Wobbuffet's Defense rose!", turnOneHit);
STAMINA_HIT(opponent, player, move, "Wobbuffet's Defense rose!", turnTwoHit);
}
THEN {
if (move == MOVE_TACKLE) {
EXPECT_MUL_EQ(turnTwoHit, Q_4_12(1.5), turnOneHit);
}
else {
EXPECT_EQ(turnTwoHit, turnOneHit);
}
}
}
DOUBLE_BATTLE_TEST("Stamina activates correctly for every battler with the ability when hit by a multi target move")
{
u16 abilityLeft, abilityRight;
PARAMETRIZE {abilityLeft = ABILITY_NONE, abilityRight = ABILITY_STAMINA; }
PARAMETRIZE {abilityLeft = ABILITY_STAMINA, abilityRight = ABILITY_NONE; }
PARAMETRIZE {abilityLeft = ABILITY_STAMINA, abilityRight = ABILITY_STAMINA; }
GIVEN {
ASSUME(gBattleMoves[MOVE_EARTHQUAKE].target == MOVE_TARGET_FOES_AND_ALLY);
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityLeft); Speed(10); }
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityRight); Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(20); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(15); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_EARTHQUAKE);}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponentLeft);
HP_BAR(playerLeft);
if (abilityLeft == ABILITY_STAMINA) {
STAMINA_STAT_RAISE(playerLeft, "Wobbuffet's Defense rose!");
}
NOT HP_BAR(opponentLeft); // We need to check the attacker itself does NOT get damaged. There was an issue when the targets would get overwritten by the Stamina's stat raise.
HP_BAR(playerRight);
if (abilityRight == ABILITY_STAMINA) {
STAMINA_STAT_RAISE(playerRight, "Wobbuffet's Defense rose!");
}
NOT HP_BAR(opponentLeft); // We need to check the attacker itself does NOT get damaged. There was an issue when the targets would get overwritten by the Stamina's stat raise.
HP_BAR(opponentRight);
}
THEN {
EXPECT_NE(playerLeft->hp, playerLeft->maxHP);
EXPECT_NE(playerRight->hp, playerRight->maxHP);
EXPECT_NE(opponentRight->hp, opponentRight->maxHP);
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
}
}

221
test/ability_wind_power.c Normal file
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@ -0,0 +1,221 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_THUNDERBOLT].power != 0);
ASSUME(gBattleMoves[MOVE_THUNDERBOLT].type == TYPE_ELECTRIC);
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
ASSUME(gBattleMoves[MOVE_AIR_CUTTER].power != 0);
ASSUME(gBattleMoves[MOVE_AIR_CUTTER].target == MOVE_TARGET_BOTH);
ASSUME(gBattleMoves[MOVE_AIR_CUTTER].windMove == TRUE);
ASSUME(gBattleMoves[MOVE_PETAL_BLIZZARD].power != 0);
ASSUME(gBattleMoves[MOVE_PETAL_BLIZZARD].target == MOVE_TARGET_FOES_AND_ALLY);
ASSUME(gBattleMoves[MOVE_PETAL_BLIZZARD].windMove == TRUE);
ASSUME(gBattleMoves[MOVE_TACKLE].windMove == FALSE);
}
SINGLE_BATTLE_TEST("Wind Power sets up Charge for player when hit by a wind move")
{
s16 dmgBefore, dmgAfter;
u16 move;
PARAMETRIZE {move = MOVE_TACKLE; }
PARAMETRIZE {move = MOVE_AIR_CUTTER; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(10); }
OPPONENT(SPECIES_WOBBUFFET) {Ability(ABILITY_LIMBER); Speed(5) ;} // Limber, so it doesn't get paralyzed.
} WHEN {
TURN { MOVE(player, MOVE_THUNDERBOLT), MOVE(opponent, move); }
TURN { MOVE(player, MOVE_THUNDERBOLT), MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
HP_BAR(opponent, captureDamage: &dmgBefore);
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player);
if (move == MOVE_AIR_CUTTER) {
ABILITY_POPUP(player, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Wobbuffet with power!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
HP_BAR(opponent, captureDamage: &dmgAfter);
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player);
if (move == MOVE_AIR_CUTTER) {
ABILITY_POPUP(player, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Wobbuffet with power!");
}
}
THEN {
if (move == MOVE_AIR_CUTTER) {
EXPECT_MUL_EQ(dmgBefore, Q_4_12(2.0), dmgAfter);
}
else {
EXPECT_EQ(dmgAfter, dmgBefore);
}
}
}
SINGLE_BATTLE_TEST("Wind Power sets up Charge for opponent when hit by a wind move")
{
s16 dmgBefore, dmgAfter;
u16 move;
PARAMETRIZE {move = MOVE_TACKLE; }
PARAMETRIZE {move = MOVE_AIR_CUTTER; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Ability(ABILITY_LIMBER); Speed(5) ;} // Limber, so it doesn't get paralyzed.
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(10); }
} WHEN {
TURN { MOVE(opponent, MOVE_THUNDERBOLT), MOVE(player, move); }
TURN { MOVE(opponent, MOVE_THUNDERBOLT), MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, opponent);
HP_BAR(player, captureDamage: &dmgBefore);
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move == MOVE_AIR_CUTTER) {
ABILITY_POPUP(opponent, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Foe Wobbuffet with power!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, opponent);
HP_BAR(player, captureDamage: &dmgAfter);
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move == MOVE_AIR_CUTTER) {
ABILITY_POPUP(opponent, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Foe Wobbuffet with power!");
}
}
THEN {
if (move == MOVE_AIR_CUTTER) {
EXPECT_MUL_EQ(dmgBefore, Q_4_12(2.0), dmgAfter);
}
else {
EXPECT_EQ(dmgAfter, dmgBefore);
}
}
}
DOUBLE_BATTLE_TEST("Wind Power activates correctly for every battler with the ability when hit by a 2/3 target move")
{
u16 move, abilityLeft, abilityRight;
PARAMETRIZE {abilityLeft = ABILITY_NONE, abilityRight = ABILITY_WIND_POWER;}
PARAMETRIZE {abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_NONE; }
PARAMETRIZE {abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_WIND_POWER; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityLeft); Speed(10); }
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityRight); Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_LIMBER); Speed(20); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_LIMBER); Speed(15); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_AIR_CUTTER); MOVE(opponentRight, MOVE_AIR_CUTTER);}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_AIR_CUTTER, opponentLeft);
HP_BAR(playerLeft);
if (abilityLeft == ABILITY_WIND_POWER) {
ABILITY_POPUP(playerLeft, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Wobbuffet with power!");
}
HP_BAR(playerRight);
if (abilityRight == ABILITY_WIND_POWER) {
ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
MESSAGE("Being hit by Air Cutter charged Wobbuffet with power!");
}
NOT HP_BAR(opponentLeft);
NOT HP_BAR(opponentRight);
}
THEN {
EXPECT_NE(playerLeft->hp, playerLeft->maxHP);
EXPECT_NE(playerRight->hp, playerRight->maxHP);
EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
}
}
DOUBLE_BATTLE_TEST("Wind Power activates correctly for every battler with the ability when hit by a 3 target move")
{
u16 abilityLeft, abilityRight;
PARAMETRIZE {abilityLeft = ABILITY_NONE, abilityRight = ABILITY_WIND_POWER; }
PARAMETRIZE {abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_NONE; }
PARAMETRIZE {abilityLeft = ABILITY_WIND_POWER, abilityRight = ABILITY_WIND_POWER; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityLeft); Speed(10); }
PLAYER(SPECIES_WOBBUFFET) { Ability(abilityRight); Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_LIMBER); Speed(20); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_LIMBER); Speed(15); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_PETAL_BLIZZARD);}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_BLIZZARD, opponentLeft);
HP_BAR(playerLeft);
if (abilityLeft == ABILITY_WIND_POWER) {
ABILITY_POPUP(playerLeft, ABILITY_WIND_POWER);
MESSAGE("Being hit by PetalBlizzrd charged Wobbuffet with power!");
}
HP_BAR(playerRight);
if (abilityRight == ABILITY_WIND_POWER) {
ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
MESSAGE("Being hit by PetalBlizzrd charged Wobbuffet with power!");
}
HP_BAR(opponentRight);
NOT HP_BAR(opponentLeft);
}
THEN {
EXPECT_NE(playerLeft->hp, playerLeft->maxHP);
EXPECT_NE(playerRight->hp, playerRight->maxHP);
EXPECT_NE(opponentRight->hp, opponentRight->maxHP);
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
}
}
DOUBLE_BATTLE_TEST("Wind Power activates correctly when Tailwind is used")
{
bool8 opponentSide;
PARAMETRIZE {opponentSide = TRUE;}
PARAMETRIZE {opponentSide = FALSE;}
GIVEN {
ASSUME(gBattleMoves[MOVE_TAILWIND].effect == EFFECT_TAILWIND);
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(10); }
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(20); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_WIND_POWER); Speed(15); }
} WHEN {
TURN { MOVE((opponentSide == TRUE) ? opponentLeft : playerLeft, MOVE_TAILWIND);}
} SCENE {
if (opponentSide) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, opponentLeft);
ABILITY_POPUP(opponentLeft, ABILITY_WIND_POWER);
MESSAGE("Being hit by Tailwind charged Foe Wobbuffet with power!");
ABILITY_POPUP(opponentRight, ABILITY_WIND_POWER);
MESSAGE("Being hit by Tailwind charged Foe Wobbuffet with power!");
}
else {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAILWIND, playerLeft);
ABILITY_POPUP(playerLeft, ABILITY_WIND_POWER);
MESSAGE("Being hit by Tailwind charged Wobbuffet with power!");
ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
MESSAGE("Being hit by Tailwind charged Wobbuffet with power!");
}
}
}

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_EMBER].power != 0);
ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
ASSUME(gBattleMoves[MOVE_WATER_GUN].power != 0);
ASSUME(gBattleMoves[MOVE_WATER_GUN].type == TYPE_WATER);
}
SINGLE_BATTLE_TEST("Primordial Sea blocks damaging Fire-type moves")
{
GIVEN {
PLAYER(SPECIES_KYOGRE) {Item(ITEM_BLUE_ORB);}
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_EMBER); }
TURN { MOVE(opponent, MOVE_EMBER); }
} SCENE {
MESSAGE("Foe Wobbuffet used Ember!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, opponent);
MESSAGE("The Fire-type attack fizzled out\nin the heavy rain!");
NOT HP_BAR(player);
MESSAGE("Foe Wobbuffet used Ember!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, opponent);
MESSAGE("The Fire-type attack fizzled out\nin the heavy rain!");
NOT HP_BAR(player);
} THEN {
EXPECT_EQ(player->hp, player->maxHP);
}
}
DOUBLE_BATTLE_TEST("Primordial Sea blocks damaging Fire-type moves and prints the message only once with moves hitting multiple targets")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_ERUPTION].power != 0);
ASSUME(gBattleMoves[MOVE_ERUPTION].type == TYPE_FIRE);
ASSUME(gBattleMoves[MOVE_ERUPTION].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_KYOGRE) {Item(ITEM_BLUE_ORB); {Speed(5);}}
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(10);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(8);}
} WHEN {
TURN { MOVE(opponentLeft, MOVE_ERUPTION); }
} SCENE {
MESSAGE("Foe Wobbuffet used Eruption!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ERUPTION, opponentLeft);
MESSAGE("The Fire-type attack fizzled out\nin the heavy rain!");
NOT MESSAGE("The Fire-type attack fizzled out\nin the heavy rain!");
} THEN {
EXPECT_EQ(playerLeft->hp, playerLeft->maxHP);
EXPECT_EQ(playerRight->hp, playerRight->maxHP);
}
}
SINGLE_BATTLE_TEST("Primordial Sea does not block a move if pokemon is asleep and uses a Fire-type move") // Sleep/confusion/paralysis all happen before the check for primal weather
{
GIVEN {
PLAYER(SPECIES_KYOGRE) {Item(ITEM_BLUE_ORB);}
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
} WHEN {
TURN { MOVE(opponent, MOVE_EMBER); }
} SCENE {
NOT MESSAGE("The Fire-type attack fizzled out\nin the heavy rain!");
MESSAGE("Foe Wobbuffet is fast asleep.");
}
}
SINGLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves")
{
GIVEN {
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB);}
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_WATER_GUN); }
TURN { MOVE(opponent, MOVE_WATER_GUN); }
} SCENE {
MESSAGE("Foe Wobbuffet used Water Gun!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
NOT HP_BAR(player);
MESSAGE("Foe Wobbuffet used Water Gun!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
NOT HP_BAR(player);
} THEN {
EXPECT_EQ(player->hp, player->maxHP);
}
}
DOUBLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves and prints the message only once with moves hitting multiple targets")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_SURF].power != 0);
ASSUME(gBattleMoves[MOVE_SURF].type == TYPE_WATER);
ASSUME(gBattleMoves[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB); {Speed(5);}}
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(10);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(8);}
} WHEN {
TURN { MOVE(opponentLeft, MOVE_SURF); }
} SCENE {
MESSAGE("Foe Wobbuffet used Surf!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SURF, opponentLeft);
MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
NOT MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
} THEN {
EXPECT_EQ(playerLeft->hp, playerLeft->maxHP);
EXPECT_EQ(playerRight->hp, playerRight->maxHP);
EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
}
}
SINGLE_BATTLE_TEST("Desolate Land does not block a move if pokemon is asleep and uses a Water-type move") // Sleep/confusion/paralysis all happen before the check for primal weather
{
GIVEN {
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB);}
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
} WHEN {
TURN { MOVE(opponent, MOVE_WATER_GUN); }
} SCENE {
NOT MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
MESSAGE("Foe Wobbuffet is fast asleep.");
}
}