mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Merge branch 'upcoming' into ultraburst
This commit is contained in:
commit
f95b4fdb4c
@ -5050,7 +5050,7 @@ BattleScript_EffectBatonPass::
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goto BattleScript_MoveEnd
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BattleScript_EffectRapidSpin::
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.if B_SPEED_BUFFING_RAPID_SPIN == GEN_8
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.if B_SPEED_BUFFING_RAPID_SPIN >= GEN_8
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call BattleScript_EffectHit_Ret
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jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
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setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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@ -1468,11 +1468,10 @@ bool32 IsMegaTriggerSpriteActive(void)
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void HideMegaTriggerSprite(void)
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{
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if (gBattleStruct->mega.triggerSpriteId != 0xFF)
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{
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if (gBattleStruct->mega.triggerSpriteId >= MAX_SPRITES)
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return;
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ChangeMegaTriggerSprite(gBattleStruct->mega.triggerSpriteId, 0);
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gSprites[gBattleStruct->mega.triggerSpriteId].tHide = TRUE;
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}
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}
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void HideTriggerSprites(void)
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@ -13656,7 +13656,7 @@ static void Cmd_jumpifnopursuitswitchdmg(void)
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&& !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
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&& gBattleMons[gBattlerAttacker].hp
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&& !gDisableStructs[gBattlerTarget].truantCounter
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&& gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT)
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&& gBattleMoves[gChosenMoveByBattler[gBattlerTarget]].effect == EFFECT_PURSUIT)
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{
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s32 i;
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@ -13666,7 +13666,7 @@ static void Cmd_jumpifnopursuitswitchdmg(void)
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gActionsByTurnOrder[i] = B_ACTION_TRY_FINISH;
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}
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gCurrentMove = MOVE_PURSUIT;
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gCurrentMove = gChosenMoveByBattler[gBattlerTarget];
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gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerTarget);
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gBattlescriptCurrInstr = cmd->nextInstr;
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gBattleScripting.animTurn = 1;
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@ -15086,10 +15086,10 @@ static void Cmd_pursuitdoubles(void)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
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&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
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&& gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
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&& gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT)
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&& gBattleMoves[gChosenMoveByBattler[gActiveBattler]].effect == EFFECT_PURSUIT)
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{
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gActionsByTurnOrder[gActiveBattler] = B_ACTION_TRY_FINISH;
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gCurrentMove = MOVE_PURSUIT;
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gCurrentMove = gChosenMoveByBattler[gActiveBattler];
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gBattlescriptCurrInstr = cmd->nextInstr;
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gBattleScripting.animTurn = 1;
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gBattleScripting.savedBattler = gBattlerAttacker;
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@ -10142,14 +10142,14 @@ bool32 CanMegaEvolve(u8 battlerId)
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species = GetMonData(mon, MON_DATA_SPECIES);
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itemId = GetMonData(mon, MON_DATA_HELD_ITEM);
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// Check if there is an entry in the evolution table for regular Mega Evolution.
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if (GetBattleFormChangeTargetSpecies(battlerId, FORM_CHANGE_BATTLE_MEGA_EVOLUTION_ITEM) != SPECIES_NONE)
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{
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if (itemId == ITEM_ENIGMA_BERRY_E_READER)
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holdEffect = gEnigmaBerries[battlerId].holdEffect;
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else
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holdEffect = ItemId_GetHoldEffect(itemId);
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// Check if there is an entry in the evolution table for regular Mega Evolution.
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if (GetBattleFormChangeTargetSpecies(battlerId, FORM_CHANGE_BATTLE_MEGA_EVOLUTION_ITEM) != SPECIES_NONE)
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{
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// Can Mega Evolve via Mega Stone.
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if (holdEffect == HOLD_EFFECT_MEGA_STONE)
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return TRUE;
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@ -10157,7 +10157,11 @@ bool32 CanMegaEvolve(u8 battlerId)
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// Check if there is an entry in the evolution table for Wish Mega Evolution.
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if (GetBattleFormChangeTargetSpecies(battlerId, FORM_CHANGE_BATTLE_MEGA_EVOLUTION_MOVE) != SPECIES_NONE)
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{
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// Can't Wish Mega Evolve if holding a Z Crystal.
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if (holdEffect != HOLD_EFFECT_Z_CRYSTAL)
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return TRUE;
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}
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// No checks passed, the mon CAN'T mega evolve.
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return FALSE;
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@ -159,7 +159,6 @@ void QueueZMove(u8 battlerId, u16 baseMove)
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bool32 IsViableZMove(u8 battlerId, u16 move)
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{
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struct Pokemon *mon;
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struct MegaEvolutionData *mega = &(((struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]))->mega);
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u8 battlerPosition = GetBattlerPosition(battlerId);
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u8 partnerPosition = GetBattlerPosition(BATTLE_PARTNER(battlerId));
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u32 item;
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@ -185,15 +184,6 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
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if ((GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)) && !CheckBagHasItem(ITEM_Z_POWER_RING, 1))
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return FALSE;
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if (mega->alreadyEvolved[battlerPosition])
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return FALSE; // Trainer has mega evolved
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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if (IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
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return FALSE; // Partner has mega evolved or is about to mega evolve
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}
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if (item == ITEM_ENIGMA_BERRY_E_READER)
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return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect;
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else
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@ -350,9 +340,12 @@ bool32 IsZMoveTriggerSpriteActive(void)
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void HideZMoveTriggerSprite(void)
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{
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struct Sprite *sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId];
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sprite->tHide = TRUE;
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struct Sprite *sprite;
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gBattleStruct->zmove.viable = FALSE;
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if (gBattleStruct->zmove.triggerSpriteId >= MAX_SPRITES)
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return;
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sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId];
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sprite->tHide = TRUE;
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}
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static void ShowZMoveTriggerSprite(u8 battlerId)
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@ -9942,7 +9942,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.priority = 0,
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.split = SPLIT_SPECIAL,
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.zMoveEffect = Z_EFFECT_NONE,
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.soundMove = TRUE,
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.sheerForceBoost = TRUE,
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.thawsUser = TRUE,
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.metronomeBanned = TRUE,
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},
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@ -6,7 +6,7 @@
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#define EVO_HELD_ITEM_FIELD_FUNC ItemUseOutOfBattle_CannotUse
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#endif
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#if I_GEM_BOOST_POWER >= GEN_5
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#if I_GEM_BOOST_POWER >= GEN_6
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#define GEM_BOOST_PARAM 30
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#else
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#define GEM_BOOST_PARAM 50
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23
test/battle/move_flags/damages_airborne_double_damage.c
Normal file
23
test/battle/move_flags/damages_airborne_double_damage.c
Normal file
@ -0,0 +1,23 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Being airborne causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useDive;
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PARAMETRIZE { useDive = FALSE; }
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PARAMETRIZE { useDive = TRUE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TWISTER].damagesAirborneDoubleDamage);
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useDive)
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TURN { MOVE(opponent, MOVE_FLY); MOVE(player, MOVE_TWISTER); }
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else
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TURN { MOVE(player, MOVE_TWISTER); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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23
test/battle/move_flags/damages_underground.c
Normal file
23
test/battle/move_flags/damages_underground.c
Normal file
@ -0,0 +1,23 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Being underground causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useDig;
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PARAMETRIZE { useDig = FALSE; }
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PARAMETRIZE { useDig = TRUE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EARTHQUAKE].damagesUnderground);
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useDig)
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TURN { MOVE(opponent, MOVE_DIG); MOVE(player, MOVE_EARTHQUAKE); }
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else
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TURN { MOVE(player, MOVE_EARTHQUAKE); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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23
test/battle/move_flags/damages_underwater.c
Normal file
23
test/battle/move_flags/damages_underwater.c
Normal file
@ -0,0 +1,23 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Being underwater causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useDive;
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PARAMETRIZE { useDive = FALSE; }
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PARAMETRIZE { useDive = TRUE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SURF].damagesUnderwater);
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useDive)
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TURN { MOVE(opponent, MOVE_DIVE); MOVE(player, MOVE_SURF); }
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else
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TURN { MOVE(player, MOVE_SURF); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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27
test/battle/move_flags/minimize_double_damage.c
Normal file
27
test/battle/move_flags/minimize_double_damage.c
Normal file
@ -0,0 +1,27 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("MinimizeDoubleDamage flag makes moves cause double damage to Minimized targets", s16 damage)
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{
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bool32 useMinimize;
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PARAMETRIZE { useMinimize = FALSE; }
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PARAMETRIZE { useMinimize = TRUE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_MINIMIZE].effect == EFFECT_MINIMIZE);
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ASSUME(gBattleMoves[MOVE_STEAMROLLER].minimizeDoubleDamage);
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useMinimize)
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TURN { MOVE(opponent, MOVE_MINIMIZE); MOVE(player, MOVE_STEAMROLLER); }
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else
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TURN { MOVE(player, MOVE_STEAMROLLER); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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// Remember to add ASSUME(B_MINIMIZE_DMG_ACC >= GEN_6)
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TO_DO_BATTLE_TEST("MinimizeDoubleDamage flag allows moves to skip accuracy checks towards Minimized targets")
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@ -1,90 +0,0 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS {
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ASSUME(gBattleMoves[MOVE_MINIMIZE].effect == EFFECT_MINIMIZE);
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ASSUME(gBattleMoves[MOVE_STEAMROLLER].minimizeDoubleDamage);
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ASSUME(gBattleMoves[MOVE_EARTHQUAKE].damagesUnderground);
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ASSUME(gBattleMoves[MOVE_SURF].damagesUnderwater);
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ASSUME(gBattleMoves[MOVE_TWISTER].damagesAirborneDoubleDamage);
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}
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SINGLE_BATTLE_TEST("Minimize causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useMinimize;
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PARAMETRIZE { useMinimize = FALSE; }
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PARAMETRIZE { useMinimize = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useMinimize)
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TURN { MOVE(opponent, MOVE_MINIMIZE); MOVE(player, MOVE_STEAMROLLER); }
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else
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TURN { MOVE(player, MOVE_STEAMROLLER); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Being underground causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useDig;
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PARAMETRIZE { useDig = FALSE; }
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PARAMETRIZE { useDig = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useDig)
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TURN { MOVE(opponent, MOVE_DIG); MOVE(player, MOVE_EARTHQUAKE); }
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else
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TURN { MOVE(player, MOVE_EARTHQUAKE); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Being underwater causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useDive;
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PARAMETRIZE { useDive = FALSE; }
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PARAMETRIZE { useDive = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useDive)
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TURN { MOVE(opponent, MOVE_DIVE); MOVE(player, MOVE_SURF); }
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else
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TURN { MOVE(player, MOVE_SURF); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Being airborne causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useDive;
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PARAMETRIZE { useDive = FALSE; }
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PARAMETRIZE { useDive = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useDive)
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TURN { MOVE(opponent, MOVE_FLY); MOVE(player, MOVE_TWISTER); }
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else
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TURN { MOVE(player, MOVE_TWISTER); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
|
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