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https://github.com/Ninjdai1/pokeemerald.git
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Implemented Cud Chew's effect
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@ -7656,6 +7656,17 @@ BattleScript_BallFetch::
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waitmessage B_WAIT_TIME_LONG
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end3
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BattleScript_CudChewActivates::
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pause B_WAIT_TIME_SHORTEST
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call BattleScript_AbilityPopUp
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setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
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consumeberry BS_TARGET, FALSE
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orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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setbyte sBERRY_OVERRIDE, 0
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end3
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BattleScript_TargetFormChange::
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pause 5
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copybyte gBattlerAbility, gBattlerTarget
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@ -104,6 +104,7 @@ struct DisableStruct
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u8 noRetreat:1;
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u8 tarShot:1;
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u8 octolock:1;
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u8 cudChew:1;
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};
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struct ProtectStruct
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@ -444,6 +444,7 @@ extern const u8 BattleScript_ProtosynthesisActivates[];
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extern const u8 BattleScript_QuarkDriveActivates[];
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extern const u8 BattleScript_GoodAsGoldActivates[];
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extern const u8 BattleScript_RuinAbilityActivates[];
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extern const u8 BattleScript_CudChewActivates[];
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// zmoves
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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@ -2696,6 +2696,7 @@ enum
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ENDTURN_THROAT_CHOP,
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ENDTURN_SLOW_START,
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ENDTURN_PLASMA_FISTS,
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ENDTURN_CUD_CHEW,
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ENDTURN_BATTLER_COUNT
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};
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@ -3238,6 +3239,11 @@ u8 DoBattlerEndTurnEffects(void)
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gStatuses4[i] &= ~STATUS4_PLASMA_FISTS;
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gBattleStruct->turnEffectsTracker++;
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break;
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case ENDTURN_CUD_CHEW:
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if (GetBattlerAbility(gActiveBattler) == ABILITY_CUD_CHEW && !gDisableStructs[gActiveBattler].cudChew && GetUsedHeldItem(gActiveBattler) != ITEM_NONE)
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gDisableStructs[gActiveBattler].cudChew = TRUE;
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gBattleStruct->turnEffectsTracker++;
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break;
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case ENDTURN_BATTLER_COUNT: // done
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gBattleStruct->turnEffectsTracker = 0;
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gBattleStruct->turnEffectsBattlerId++;
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@ -5154,6 +5160,15 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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effect++;
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}
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break;
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case ABILITY_CUD_CHEW:
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if (ItemId_GetPocket(GetUsedHeldItem(battler)) == POCKET_BERRIES && gDisableStructs[gActiveBattler].cudChew == TRUE)
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{
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gLastUsedItem = gBattleStruct->usedHeldItems[battler][GetBattlerSide(battler)];
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gBattleStruct->usedHeldItems[battler][GetBattlerSide(battler)] = ITEM_NONE;
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BattleScriptPushCursorAndCallback(BattleScript_CudChewActivates);
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effect++;
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}
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break;
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}
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}
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break;
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