Fix battle transition fakematch

This commit is contained in:
PokeCodec 2020-09-08 20:51:50 -04:00
parent 34f54dd438
commit f980188b82

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@ -3973,11 +3973,8 @@ static bool8 Phase2_FrontierLogoWave_Func4(struct Task *task)
for (i = 0; i < 160; i++, var6 += var8) for (i = 0; i < 160; i++, var6 += var8)
{ {
s16 index = var6 / 256; const u16 index = var6 >> 8;
#ifndef NONMATCHING gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(index & 0xff, amplitude);
asm("");
#endif
gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(index, amplitude);
} }
if (++task->tData3 == 101) if (++task->tData3 == 101)