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Fix battle transition fakematch
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@ -3973,11 +3973,8 @@ static bool8 Phase2_FrontierLogoWave_Func4(struct Task *task)
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for (i = 0; i < 160; i++, var6 += var8)
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for (i = 0; i < 160; i++, var6 += var8)
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{
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{
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s16 index = var6 / 256;
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const u16 index = var6 >> 8;
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#ifndef NONMATCHING
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gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(index & 0xff, amplitude);
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asm("");
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#endif
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gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(index, amplitude);
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}
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}
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if (++task->tData3 == 101)
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if (++task->tData3 == 101)
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