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tweak formula
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@ -7195,7 +7195,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
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// gBattleStruct->sameMoveTurns incremented in ppreduce
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if (gBattleStruct->sameMoveTurns[battlerAtk] != 0)
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{
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basePower += (40 * gBattleStruct->sameMoveTurns[battlerAtk]);
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basePower += (basePower * gBattleStruct->sameMoveTurns[battlerAtk]);
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if (basePower > 200)
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basePower = 200;
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}
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