[LEAK-INFORMED] fix battle_interface fakematch

This commit is contained in:
Kurausukun 2021-05-03 18:22:44 -04:00 committed by huderlem
parent dfd87e09f9
commit fa23b196a9

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@ -1099,21 +1099,14 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
u32 windowId, spriteTileNum;
u8 *windowTileData;
u8 text[16];
u32 xPos, var1;
void *objVram;
u32 xPos;
u8 *objVram;
text[0] = 0xF9;
text[1] = 5;
xPos = (u32) ConvertIntToDecimalStringN(text + 2, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
// Alright, that part was unmatchable. It's basically doing:
// xPos = 5 * (3 - (u32)(&text[2]));
xPos--;
xPos--;
xPos -= ((u32)(text));
var1 = (3 - xPos);
xPos = 4 * var1;
xPos += var1;
objVram = ConvertIntToDecimalStringN(text + 2, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
xPos = 5 * (3 - (objVram - (text + 2)));
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId);
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;