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[LEAK-INFORMED] fix battle_interface fakematch
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@ -1099,21 +1099,14 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
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u32 windowId, spriteTileNum;
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u32 windowId, spriteTileNum;
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u8 *windowTileData;
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u8 *windowTileData;
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u8 text[16];
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u8 text[16];
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u32 xPos, var1;
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u32 xPos;
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void *objVram;
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u8 *objVram;
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text[0] = 0xF9;
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text[0] = 0xF9;
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text[1] = 5;
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text[1] = 5;
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xPos = (u32) ConvertIntToDecimalStringN(text + 2, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
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objVram = ConvertIntToDecimalStringN(text + 2, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
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// Alright, that part was unmatchable. It's basically doing:
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xPos = 5 * (3 - (objVram - (text + 2)));
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// xPos = 5 * (3 - (u32)(&text[2]));
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xPos--;
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xPos--;
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xPos -= ((u32)(text));
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var1 = (3 - xPos);
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xPos = 4 * var1;
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xPos += var1;
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windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId);
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windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId);
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spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
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spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
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