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Merge pull request #2569 from Bassoonian/gen9moves
Add PLA+ obedience mechanics (with config)
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commit
fa61f6a238
@ -184,6 +184,7 @@
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#define B_WILD_NATURAL_ENEMIES TRUE // If set to TRUE, certain wild mon species will attack other species when partnered in double wild battles (eg. Zangoose vs Seviper)
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#define B_AFFECTION_MECHANICS FALSE // In Gen6+, there's a stat called affection that can trigger different effects in battle. From LGPE onwards, those effects use friendship instead.
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#define B_TRAINER_CLASS_POKE_BALLS GEN_LATEST // In Gen7+, trainers will use certain types of Poké Balls depending on their trainer class.
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#define B_OBEDIENCE_MECHANICS GEN_LATEST // In PLA+ (here Gen8+), obedience restrictions also apply to non-outsider Pokémon, albeit based on their level met rather than actual level
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// Animation Settings
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#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle.
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@ -291,6 +291,7 @@ struct BattlePokemon
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/*0x4D*/ u32 status1;
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/*0x51*/ u32 status2;
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/*0x55*/ u32 otId;
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/*0x59*/ u8 metLevel;
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};
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struct SpeciesInfo
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@ -595,6 +595,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
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battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
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battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM);
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battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
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battleMon.metLevel = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
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GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
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StringCopy_Nickname(battleMon.nickname, nickname);
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GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
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@ -489,6 +489,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
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battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
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battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
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battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
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battleMon.metLevel = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
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GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
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StringCopy_Nickname(battleMon.nickname, nickname);
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GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
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@ -612,6 +612,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
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battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
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battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM);
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battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
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battleMon.metLevel = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
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GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
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StringCopy_Nickname(battleMon.nickname, nickname);
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GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
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@ -1866,6 +1866,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
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battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
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battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
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battleMon.metLevel = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
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GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
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StringCopy_Nickname(battleMon.nickname, nickname);
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GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
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@ -675,6 +675,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst)
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battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
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battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
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battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
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battleMon.metLevel = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
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GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
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StringCopy_Nickname(battleMon.nickname, nickname);
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GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
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@ -581,6 +581,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
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battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
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battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM);
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battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
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battleMon.metLevel = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
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GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
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StringCopy_Nickname(battleMon.nickname, nickname);
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GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
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@ -562,6 +562,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
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battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
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battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
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battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
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battleMon.metLevel = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
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GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
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StringCopy_Nickname(battleMon.nickname, nickname);
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GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
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@ -491,6 +491,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
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battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
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battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
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battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
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battleMon.metLevel = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
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GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
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StringCopy_Nickname(battleMon.nickname, nickname);
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GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
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@ -8018,6 +8018,7 @@ u8 IsMonDisobedient(void)
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s32 rnd;
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s32 calc;
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u8 obedienceLevel = 0;
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u8 levelReferenced;
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
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return 0;
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@ -8032,8 +8033,10 @@ u8 IsMonDisobedient(void)
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return 0;
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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return 0;
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#if B_OBEDIENCE_MECHANICS < GEN_8
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if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName))
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return 0;
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#endif
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if (FlagGet(FLAG_BADGE08_GET))
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return 0;
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@ -8047,10 +8050,19 @@ u8 IsMonDisobedient(void)
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obedienceLevel = 70;
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}
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#if B_OBEDIENCE_MECHANICS >= GEN_8
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if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName))
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levelReferenced = gBattleMons[gBattlerAttacker].metLevel;
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else
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#else
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if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
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#endif
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levelReferenced = gBattleMons[gBattlerAttacker].level;
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if (levelReferenced <= obedienceLevel)
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return 0;
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rnd = (Random() & 255);
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calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
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calc = (levelReferenced + obedienceLevel) * rnd >> 8;
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if (calc < obedienceLevel)
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return 0;
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@ -8064,7 +8076,7 @@ u8 IsMonDisobedient(void)
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}
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rnd = (Random() & 255);
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calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
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calc = (levelReferenced + obedienceLevel) * rnd >> 8;
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if (calc < obedienceLevel)
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{
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calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], MOVE_LIMITATIONS_ALL);
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@ -8092,7 +8104,7 @@ u8 IsMonDisobedient(void)
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}
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else
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{
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obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel;
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obedienceLevel = levelReferenced - obedienceLevel;
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calc = (Random() & 255);
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if (calc < obedienceLevel && CanSleep(gBattlerAttacker))
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