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Added Nature evolution methods
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@ -346,6 +346,8 @@
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#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 30 // Pokémon reaches the specified level with a Dark Type Pokémon in party
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#define EVO_TRADE_SPECIFIC_MON 31 // Pokémon is traded for a specified Pokémon
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#define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map
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#define EVO_LEVEL_NATURE_AMPED 33 // Pokémon reaches the specified level, it has a Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky nature.
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#define EVO_LEVEL_NATURE_LOW_KEY 34 // Pokémon reaches the specified level, it has a Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful nature.
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#define EVOS_PER_MON 10
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@ -471,8 +471,8 @@ const struct Evolution gEvolutionTable[NUM_SPECIES][EVOS_PER_MON] =
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{EVO_ITEM, ITEM_NONE, SPECIES_APPLETUN}},
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[SPECIES_SILICOBRA] = {{EVO_LEVEL, 36, SPECIES_SANDACONDA}},
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[SPECIES_ARROKUDA] = {{EVO_LEVEL, 26, SPECIES_BARRASKEWDA}},
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[SPECIES_TOXEL] = {{EVO_LEVEL, 30, SPECIES_TOXTRICITY},
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{EVO_LEVEL, 30, SPECIES_TOXTRICITY_LOW_KEY}},
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[SPECIES_TOXEL] = {{EVO_LEVEL_NATURE_AMPED, 30, SPECIES_TOXTRICITY},
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{EVO_LEVEL_NATURE_LOW_KEY, 30, SPECIES_TOXTRICITY_LOW_KEY}},
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[SPECIES_SIZZLIPEDE] = {{EVO_LEVEL, 28, SPECIES_CENTISKORCH}},
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[SPECIES_CLOBBOPUS] = {{EVO_MOVE, MOVE_TAUNT, SPECIES_GRAPPLOCT}},
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[SPECIES_SINISTEA] = {{EVO_ITEM, ITEM_NONE, SPECIES_POLTEAGEIST}},
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@ -6529,6 +6529,56 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 mode, u16 evolutionItem, u
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if (currentMap == gEvolutionTable[species][i].param)
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targetSpecies = gEvolutionTable[species][i].targetSpecies;
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break;
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case EVO_LEVEL_NATURE_AMPED:
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if (gEvolutionTable[species][i].param <= level)
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{
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u8 nature = GetNature(mon);
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#ifdef GBA_PRINTF
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mgba_printf(MGBA_LOG_DEBUG, "nat = %d", nature);
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#endif
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switch (nature)
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{
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case NATURE_HARDY:
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case NATURE_BRAVE:
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case NATURE_ADAMANT:
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case NATURE_NAUGHTY:
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case NATURE_DOCILE:
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case NATURE_IMPISH:
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case NATURE_LAX:
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case NATURE_HASTY:
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case NATURE_JOLLY:
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case NATURE_NAIVE:
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case NATURE_RASH:
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case NATURE_SASSY:
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case NATURE_QUIRKY:
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targetSpecies = gEvolutionTable[species][i].targetSpecies;
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break;
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}
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}
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break;
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case EVO_LEVEL_NATURE_LOW_KEY:
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if (gEvolutionTable[species][i].param <= level)
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{
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u8 nature = GetNature(mon);
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switch (nature)
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{
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case NATURE_LONELY:
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case NATURE_BOLD:
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case NATURE_RELAXED:
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case NATURE_TIMID:
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case NATURE_SERIOUS:
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case NATURE_MODEST:
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case NATURE_MILD:
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case NATURE_QUIET:
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case NATURE_BASHFUL:
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case NATURE_CALM:
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case NATURE_GENTLE:
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case NATURE_CAREFUL:
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targetSpecies = gEvolutionTable[species][i].targetSpecies;
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break;
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}
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}
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break;
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}
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}
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break;
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