Clean gen7 moves data merge

This commit is contained in:
DizzyEggg 2018-09-22 17:35:30 +02:00
parent ef4b74d934
commit fafcedc722

View File

@ -5997,12 +5997,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_CLEAR_SMOG
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect (Always bypasses accuracy, but same as Haze)
.effect = EFFECT_CLEAR_SMOG,
.power = 50,
.type = TYPE_POISON,
.accuracy = 0,
.pp = 15,
.secondaryEffectChance = 0,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
@ -6117,7 +6117,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_STATUS,
},
{ // MOVE_CIRCLE_THROW
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect (similar to whirlwind, but different)
.effect = EFFECT_HIT_SWITCH_TARGET,
.power = 60,
.type = TYPE_FIGHTING,
.accuracy = 90,
@ -6189,7 +6189,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_FINAL_GAMBIT
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
.effect = EFFECT_HIT_SWITCH_TARGET,
.power = 1,
.type = TYPE_FIGHTING,
.accuracy = 100,
@ -6309,7 +6309,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_DRAGON_TAIL
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
.effect = EFFECT_HIT_SWITCH_TARGET,
.power = 60,
.type = TYPE_DRAGON,
.accuracy = 90,
@ -7500,7 +7500,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_BANEFUL_BUNKER
.effect = EFFECT_PLACEHOLDER,
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_POISON,
.accuracy = 0,
@ -7632,7 +7632,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_STATUS,
},
{ // MOVE_TOXIC_THREAD
.effect = EFFECT_PLACEHOLDER,
.effect = EFFECT_TOXIC_THREAD,
.power = 20,
.type = TYPE_POISON,
.accuracy = 100,
@ -7704,7 +7704,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_PSYCHIC_TERRAIN
.effect = EFFECT_PLACEHOLDER,
.effect = EFFECT_PSYCHIC_TERRAIN,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -7796,7 +7796,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED,
.split = SPLIT_STATUS,
},
{ // MOVE_REVELATION_DANCE