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Correct map data comment
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@ -3,7 +3,7 @@
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// Masks/shifts for blocks in the map grid
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// Map grid blocks consist of a 10 bit metatile id, a 2 bit collision value, and a 4 bit elevation value
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// This is the data stored in each data/layouts/*/map.bin and border.bin file
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// This is the data stored in each data/layouts/*/map.bin file
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#define MAPGRID_METATILE_ID_MASK 0x03FF // Bits 1-10
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#define MAPGRID_COLLISION_MASK 0x0C00 // Bits 11-12
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#define MAPGRID_ELEVATION_MASK 0xF000 // Bits 13-16
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