Add controller buffer constants, finish misc battle doc

This commit is contained in:
GriffinR 2021-10-12 19:50:32 -04:00
parent b0598b1aef
commit fc15b0d5f0
22 changed files with 435 additions and 399 deletions

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@ -183,7 +183,7 @@
.byte \battler
.endm
.macro atk24 ptr:req
.macro checkteamslost ptr:req
.byte 0x24
.4byte \ptr
.endm
@ -538,7 +538,7 @@
.byte 0x5d
.endm
.macro atk5E battler:req
.macro updatebattlermoves battler:req
.byte 0x5e
.byte \battler
.endm

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@ -2825,37 +2825,40 @@ BattleScript_GiveExp::
end2
BattleScript_HandleFaintedMon::
atk24 BattleScript_HandleFaintedMonMultiple
checkteamslost BattleScript_LinkHandleFaintedMonMultiple
jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother
jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonTryChooseAnother
@ Yes/No for sending out a new Pokémon, when sending out is optional
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChoose
jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonTryChoose
@ Yes/No for sending out a new Pokémon if one is defeated in a wild battle
printstring STRINGID_USENEXTPKMN
setbyte gBattleCommunication, 0
yesnobox
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChooseAnother
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChoose
@ Player said no, try to run
jumpifplayerran BattleScript_FaintedMonEnd
printstring STRINGID_CANTESCAPE2
BattleScript_FaintedMonTryChooseAnother::
BattleScript_FaintedMonTryChoose::
openpartyscreen BS_FAINTED, BattleScript_FaintedMonEnd
switchhandleorder BS_FAINTED, 2
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_RECORDED_LINK, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonChooseAnother
jumpifbyte CMP_EQUAL, sBATTLE_STYLE, OPTIONS_BATTLE_STYLE_SET, BattleScript_FaintedMonChooseAnother
jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonChooseAnother
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_RECORDED_LINK, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonSendOutNew
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonSendOutNew
jumpifbyte CMP_EQUAL, sBATTLE_STYLE, OPTIONS_BATTLE_STYLE_SET, BattleScript_FaintedMonSendOutNew
jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonSendOutNew
@ Yes/No for sending out a new Pokémon when the opponent is switching
printstring STRINGID_ENEMYABOUTTOSWITCHPKMN
setbyte gBattleCommunication, 0
yesnobox
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonChooseAnother
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonSendOutNew
@ Player said yes, go to party screen (note optional flag, player may exit the menu instead)
setatktoplayer0
openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonChooseAnother
openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonSendOutNew
switchhandleorder BS_ATTACKER, 2
jumpifbyte CMP_EQUAL, gBattleCommunication, PARTY_SIZE, BattleScript_FaintedMonChooseAnother
jumpifbyte CMP_EQUAL, gBattleCommunication, PARTY_SIZE, BattleScript_FaintedMonSendOutNew
@ Switch Pokémon before opponent
atknameinbuff1
resetintimidatetracebits BS_ATTACKER
hpthresholds2 BS_ATTACKER
@ -2874,7 +2877,7 @@ BattleScript_FaintedMonTryChooseAnother::
waitstate
switchineffects BS_ATTACKER
resetsentmonsvalue
BattleScript_FaintedMonChooseAnother::
BattleScript_FaintedMonSendOutNew::
drawpartystatussummary BS_FAINTED
getswitchedmondata BS_FAINTED
switchindataupdate BS_FAINTED
@ -2890,13 +2893,13 @@ BattleScript_FaintedMonChooseAnother::
BattleScript_FaintedMonEnd::
end2
BattleScript_HandleFaintedMonMultiple::
openpartyscreen BS_UNK_5, BattleScript_HandleFaintedMonMultipleStart
BattleScript_HandleFaintedMonMultipleStart::
BattleScript_LinkHandleFaintedMonMultiple::
openpartyscreen BS_FAINTED_LINK_MULTIPLE_1, BattleScript_LinkHandleFaintedMonMultipleStart
BattleScript_LinkHandleFaintedMonMultipleStart::
switchhandleorder BS_FAINTED, 0
openpartyscreen BS_UNK_6, BattleScript_HandleFaintedMonMultipleEnd
openpartyscreen BS_FAINTED_LINK_MULTIPLE_2, BattleScript_LinkHandleFaintedMonMultipleEnd
switchhandleorder BS_FAINTED, 0
BattleScript_HandleFaintedMonLoop::
BattleScript_LinkHandleFaintedMonLoop::
switchhandleorder BS_FAINTED, 3
drawpartystatussummary BS_FAINTED
getswitchedmondata BS_FAINTED
@ -2906,9 +2909,9 @@ BattleScript_HandleFaintedMonLoop::
hidepartystatussummary BS_FAINTED
switchinanim BS_FAINTED, FALSE
waitstate
switchineffects BS_UNK_5
jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_HandleFaintedMonLoop
BattleScript_HandleFaintedMonMultipleEnd::
switchineffects BS_FAINTED_LINK_MULTIPLE_1
jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_LinkHandleFaintedMonLoop
BattleScript_LinkHandleFaintedMonMultipleEnd::
end2
BattleScript_LocalTrainerBattleWon::
@ -3208,7 +3211,7 @@ BattleScript_DamagingWeatherLoop::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
atk24 BattleScript_DamagingWeatherLoopIncrement
checkteamslost BattleScript_DamagingWeatherLoopIncrement
BattleScript_DamagingWeatherLoopIncrement::
jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd
addbyte gBattleCommunication, 1
@ -3523,7 +3526,7 @@ BattleScript_DoFutureAttackHit::
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
atk24 BattleScript_FutureAttackEnd
checkteamslost BattleScript_FutureAttackEnd
BattleScript_FutureAttackEnd::
moveendcase MOVEEND_RAGE
moveendfromto MOVEEND_ITEM_EFFECTS_ALL, MOVEEND_UPDATE_LAST_MOVES
@ -3737,7 +3740,7 @@ BattleScript_DoTurnDmg::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
atk24 BattleScript_DoTurnDmgEnd
checkteamslost BattleScript_DoTurnDmgEnd
BattleScript_DoTurnDmgEnd::
end2

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@ -145,7 +145,7 @@ struct SpecialStatus
u32 intimidatedMon:1;
u32 traced:1;
u32 ppNotAffectedByPressure:1;
u32 flag40:1;
u32 faintedHasReplacement:1;
u32 focusBanded:1;
s32 dmg;
s32 physicalDmg;
@ -384,9 +384,9 @@ struct BattleStruct
u8 field_52;
u8 sentInPokes;
bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
u8 field_58[4];
u8 battlerPartyIndexes[MAX_BATTLERS_COUNT];
u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_60[4][3];
u8 battlerPartyOrders[MAX_BATTLERS_COUNT][PARTY_SIZE / 2];
u8 runTries;
u8 caughtMonNick[POKEMON_NAME_LENGTH + 1];
u8 unused_2;
@ -405,7 +405,7 @@ struct BattleStruct
u8 stringMoveType;
u8 expGetterBattlerId;
u8 unused_5;
u8 field_91; // related to gAbsentBattlerFlags, possibly absent flags turn ago?
u8 absentBattlerFlags;
u8 palaceFlags; // First 4 bits are "is < 50% HP and not asleep" for each battler, last 4 bits are selected moves to pass to AI
u8 field_93; // related to choosing pokemon?
u8 wallyBattleState;

View File

@ -1,8 +1,7 @@
#ifndef GUARD_BATTLE_CONTROLLERS_H
#define GUARD_BATTLE_CONTROLLERS_H
enum
{
enum {
REQUEST_ALL_BATTLE,
REQUEST_SPECIES_BATTLE,
REQUEST_HELDITEM_BATTLE,
@ -67,19 +66,36 @@ enum
// Special arguments for Battle Controller functions.
#define RESET_ACTION_MOVE_SELECTION 0
#define RESET_ACTION_SELECTION 1
#define RESET_MOVE_SELECTION 2
enum { // Values given to the emit functions to choose gBattleBufferA or gBattleBufferB
BUFFER_A,
BUFFER_B
};
#define BALL_NO_SHAKES 0
#define BALL_1_SHAKE 1
#define BALL_2_SHAKES 2
#define BALL_3_SHAKES_FAIL 3
#define BALL_3_SHAKES_SUCCESS 4
#define BALL_TRAINER_BLOCK 5
enum {
RESET_ACTION_MOVE_SELECTION,
RESET_ACTION_SELECTION,
RESET_MOVE_SELECTION,
};
enum {
BALL_NO_SHAKES,
BALL_1_SHAKE,
BALL_2_SHAKES,
BALL_3_SHAKES_FAIL,
BALL_3_SHAKES_SUCCESS,
BALL_TRAINER_BLOCK,
};
enum {
LINK_STANDBY_MSG_STOP_BOUNCE,
LINK_STANDBY_STOP_BOUNCE_ONLY,
LINK_STANDBY_MSG_ONLY,
};
#define INSTANT_HP_BAR_DROP 32767
#define PARTY_SUMM_SKIP_DRAW_DELAY (1 << 7)
// Special return values in gBattleBufferB from Battle Controller functions.
#define RET_VALUE_LEVELED_UP 11
@ -191,7 +207,7 @@ void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 b
void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
void BtlController_EmitLoadMonSprite(u8 bufferId);
void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1);
void BtlController_EmitReturnMonToBall(u8 bufferId, bool8 skipAnim);
void BtlController_EmitDrawTrainerPic(u8 bufferId);
void BtlController_EmitTrainerSlide(u8 bufferId);
void BtlController_EmitTrainerSlideBack(u8 bufferId);
@ -203,11 +219,11 @@ void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data); // unused
void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitChooseAction(u8 bufferId, u8 action, u16 itemId);
void BtlController_EmitYesNoBox(u8 bufferId);
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8* data);
void BtlController_EmitCmd23(u8 bufferId); // unused
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
@ -216,7 +232,7 @@ void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void BtlController_EmitStatusXor(u8 bufferId, u8 b); // unused
void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data); // unused
void BtlController_EmitCmd32(u8 bufferId, u16 size, void *c); // unused
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
@ -233,7 +249,7 @@ void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags);
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
void BtlController_EmitEndBounceEffect(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);

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@ -40,8 +40,8 @@
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
#define BS_UNK_5 5
#define BS_UNK_6 6
#define BS_FAINTED_LINK_MULTIPLE_1 5
#define BS_FAINTED_LINK_MULTIPLE_2 6
#define BS_BATTLER_0 7
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability

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@ -22,7 +22,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
&& gDisableStructs[gActiveBattler].perishSongTimer == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
else
@ -106,7 +106,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
{
// We found a mon.
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@ -206,7 +206,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
// we found a mon.
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@ -226,13 +226,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
@ -244,7 +244,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if (Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
@ -412,7 +412,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@ -597,7 +597,7 @@ void AI_TrySwitchOrUseItem(void)
}
}
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
}
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
@ -923,7 +923,7 @@ static bool8 ShouldUseItem(void)
if (shouldUse)
{
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_ITEM, 0);
*(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item;
gBattleResources->battleHistory->trainerItems[i] = 0;
return shouldUse;

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@ -555,7 +555,7 @@ static void LinkOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
LinkOpponentBufferExecCompleted();
}

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@ -442,7 +442,7 @@ static void LinkPartnerHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
LinkPartnerBufferExecCompleted();
}

View File

@ -555,7 +555,7 @@ static void OpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
OpponentBufferExecCompleted();
}
@ -875,7 +875,7 @@ static void OpponentHandleGetRawMonData(void)
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
BtlController_EmitDataTransfer(BUFFER_B, gBattleBufferA[gActiveBattler][2], dst);
OpponentBufferExecCompleted();
}
@ -1546,7 +1546,7 @@ static void OpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
OpponentBufferExecCompleted();
}
else
@ -1563,13 +1563,13 @@ static void OpponentHandleChooseMove(void)
switch (chosenMoveId)
{
case AI_CHOICE_WATCH:
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
break;
case AI_CHOICE_FLEE:
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_RUN, 0);
break;
case 6:
BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget);
BtlController_EmitTwoReturnValues(BUFFER_B, 15, gBattlerTarget);
break;
default:
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
@ -1580,7 +1580,7 @@ static void OpponentHandleChooseMove(void)
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gBattlerTarget << 8));
break;
}
OpponentBufferExecCompleted();
@ -1595,11 +1595,11 @@ static void OpponentHandleChooseMove(void)
} while (move == MOVE_NONE);
if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gActiveBattler << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
else
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
OpponentBufferExecCompleted();
}
@ -1608,7 +1608,7 @@ static void OpponentHandleChooseMove(void)
static void OpponentHandleChooseItem(void)
{
BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
BtlController_EmitOneReturnValue(BUFFER_B, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
OpponentBufferExecCompleted();
}
@ -1665,7 +1665,7 @@ static void OpponentHandleChoosePokemon(void)
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
BtlController_EmitChosenMonReturnValue(BUFFER_B, chosenMonId, NULL);
OpponentBufferExecCompleted();
}

View File

@ -248,17 +248,17 @@ static void HandleInputChooseAction(void)
switch (gActionSelectionCursor[gActiveBattler])
{
case B_ACTION_USE_MOVE:
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
case 0: // Top left
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, 0);
break;
case B_ACTION_USE_ITEM:
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
case 1: // Top right
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_ITEM, 0);
break;
case B_ACTION_SWITCH:
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
case 2: // Bottom left
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
break;
case B_ACTION_RUN:
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
case 3: // Bottom right
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_RUN, 0);
break;
}
PlayerBufferExecCompleted();
@ -319,7 +319,7 @@ static void HandleInputChooseAction(void)
return;
}
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_CANCEL_PARTNER, 0);
PlayerBufferExecCompleted();
}
}
@ -365,7 +365,7 @@ static void HandleInputChooseTarget(void)
{
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
PlayerBufferExecCompleted();
}
@ -523,7 +523,7 @@ static void HandleInputChooseMove(void)
if (!canSelectTarget)
{
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
PlayerBufferExecCompleted();
}
else
@ -543,7 +543,7 @@ static void HandleInputChooseMove(void)
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(1, 10, 0xFFFF);
BtlController_EmitTwoReturnValues(BUFFER_B, 10, 0xFFFF);
PlayerBufferExecCompleted();
}
else if (JOY_NEW(DPAD_LEFT))
@ -1174,7 +1174,7 @@ static void Task_GiveExpToMon(u8 taskId)
gainedExp -= nextLvlExp - currExp;
savedActiveBattler = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
if (IsDoubleBattle() == TRUE
@ -1253,7 +1253,7 @@ static void Task_GiveExpWithExpBar(u8 taskId)
gainedExp -= expOnNextLvl - currExp;
savedActiveBattler = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
gTasks[taskId].func = Task_LaunchLvlUpAnim;
}
@ -1361,9 +1361,9 @@ static void WaitForMonSelection(void)
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
if (gPartyMenuUseExitCallback == TRUE)
BtlController_EmitChosenMonReturnValue(1, gSelectedMonPartyId, gBattlePartyCurrentOrder);
BtlController_EmitChosenMonReturnValue(BUFFER_B, gSelectedMonPartyId, gBattlePartyCurrentOrder);
else
BtlController_EmitChosenMonReturnValue(1, PARTY_SIZE, NULL);
BtlController_EmitChosenMonReturnValue(BUFFER_B, PARTY_SIZE, NULL);
if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
PrintLinkStandbyMsg();
@ -1387,7 +1387,7 @@ static void CompleteWhenChoseItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
BtlController_EmitOneReturnValue(BUFFER_B, gSpecialVar_ItemId);
PlayerBufferExecCompleted();
}
}
@ -1439,9 +1439,9 @@ static void PlayerHandleYesNoInput(void)
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor != 0)
BtlController_EmitTwoReturnValues(1, 0xE, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, 0xE, 0);
else
BtlController_EmitTwoReturnValues(1, 0xD, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, 0xD, 0);
PlayerBufferExecCompleted();
}
@ -1600,7 +1600,7 @@ static void PlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
PlayerBufferExecCompleted();
}
@ -1920,7 +1920,7 @@ void PlayerHandleGetRawMonData(void)
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
BtlController_EmitDataTransfer(BUFFER_B, gBattleBufferA[gActiveBattler][2], dst);
PlayerBufferExecCompleted();
}
@ -2226,13 +2226,14 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
static void PlayerHandleReturnMonToBall(void)
{
if (gBattleBufferA[gActiveBattler][1] == 0)
if (!gBattleBufferA[gActiveBattler][1])
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
// Skip animation, just remove battler
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
@ -2620,7 +2621,7 @@ static void PlayerChooseMoveInBattlePalace(void)
if (--*(gBattleStruct->arenaMindPoints + gActiveBattler) == 0)
{
gBattlePalaceMoveSelectionRngValue = gRngValue;
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
PlayerBufferExecCompleted();
}
}
@ -2670,7 +2671,7 @@ static void PlayerHandleChoosePokemon(void)
if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBattler][1] & 0xF) != PARTY_ACTION_CANT_SWITCH)
{
BtlController_EmitChosenMonReturnValue(1, gBattlerPartyIndexes[gActiveBattler] + 1, gBattlePartyCurrentOrder);
BtlController_EmitChosenMonReturnValue(BUFFER_B, gBattlerPartyIndexes[gActiveBattler] + 1, gBattlePartyCurrentOrder);
PlayerBufferExecCompleted();
}
else
@ -2827,25 +2828,25 @@ static void PlayerHandleCmd32(void)
static void PlayerHandleTwoReturnValues(void)
{
BtlController_EmitTwoReturnValues(1, 0, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, 0, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleChosenMonReturnValue(void)
{
BtlController_EmitChosenMonReturnValue(1, 0, NULL);
BtlController_EmitChosenMonReturnValue(BUFFER_B, 0, NULL);
PlayerBufferExecCompleted();
}
static void PlayerHandleOneReturnValue(void)
{
BtlController_EmitOneReturnValue(1, 0);
BtlController_EmitOneReturnValue(BUFFER_B, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleOneReturnValue_Duplicate(void)
{
BtlController_EmitOneReturnValue_Duplicate(1, 0);
BtlController_EmitOneReturnValue_Duplicate(BUFFER_B, 0);
PlayerBufferExecCompleted();
}
@ -3098,14 +3099,14 @@ static void PlayerHandleLinkStandbyMsg(void)
RecordedBattle_RecordAllBattlerData(&gBattleBufferA[gActiveBattler][2]);
switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
case LINK_STANDBY_MSG_STOP_BOUNCE:
PrintLinkStandbyMsg();
// fall through
case 1:
case LINK_STANDBY_STOP_BOUNCE_ONLY:
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
EndBounceEffect(gActiveBattler, BOUNCE_MON);
break;
case 2:
case LINK_STANDBY_MSG_ONLY:
PrintLinkStandbyMsg();
break;
}

View File

@ -332,7 +332,7 @@ static void Task_GiveExpToMon(u8 taskId)
gainedExp -= nextLvlExp - currExp;
savedActiveBank = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
@ -411,7 +411,7 @@ static void Task_GiveExpWithExpBar(u8 taskId)
gainedExp -= expOnNextLvl - currExp;
savedActiveBank = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBank;
gTasks[taskId].func = Task_LaunchLvlUpAnim;
}
@ -626,7 +626,7 @@ static void PlayerPartnerHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
PlayerPartnerBufferExecCompleted();
}
@ -1527,7 +1527,7 @@ static void PlayerPartnerHandleChooseMove(void)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, chosenMoveId | (gBattlerTarget << 8));
PlayerPartnerBufferExecCompleted();
}
@ -1557,7 +1557,7 @@ static void PlayerPartnerHandleChoosePokemon(void)
}
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
BtlController_EmitChosenMonReturnValue(BUFFER_B, chosenMonId, NULL);
PlayerPartnerBufferExecCompleted();
}

View File

@ -538,7 +538,7 @@ static void RecordedOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
RecordedOpponentBufferExecCompleted();
}
@ -1406,7 +1406,7 @@ static void RecordedOpponentHandlePrintSelectionString(void)
static void RecordedOpponentHandleChooseAction(void)
{
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedOpponentBufferExecCompleted();
}
@ -1419,13 +1419,13 @@ static void RecordedOpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, moveId | (target << 8));
}
RecordedOpponentBufferExecCompleted();
@ -1439,7 +1439,7 @@ static void RecordedOpponentHandleChooseItem(void)
static void RecordedOpponentHandleChoosePokemon(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
BtlController_EmitChosenMonReturnValue(BUFFER_B, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedOpponentBufferExecCompleted();
}

View File

@ -517,7 +517,7 @@ static void RecordedPlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
RecordedPlayerBufferExecCompleted();
}
@ -1414,7 +1414,7 @@ static void ChooseActionInBattlePalace(void)
{
if (gBattleCommunication[4] >= gBattlersCount / 2)
{
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@ -1427,7 +1427,7 @@ static void RecordedPlayerHandleChooseAction(void)
}
else
{
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@ -1441,13 +1441,13 @@ static void RecordedPlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, moveId | (target << 8));
}
RecordedPlayerBufferExecCompleted();
@ -1461,7 +1461,7 @@ static void RecordedPlayerHandleChooseItem(void)
static void RecordedPlayerHandleChoosePokemon(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
BtlController_EmitChosenMonReturnValue(BUFFER_B, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedPlayerBufferExecCompleted();
}

View File

@ -176,16 +176,16 @@ static void HandleInputChooseAction(void)
switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_BALL, 0);
break;
case 1:
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_POKEBLOCK, 0);
break;
case 2:
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_GO_NEAR, 0);
break;
case 3:
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_RUN, 0);
break;
}
SafariBufferExecCompleted();
@ -280,7 +280,7 @@ static void CompleteWhenChosePokeblock(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
BtlController_EmitOneReturnValue(BUFFER_B, gSpecialVar_ItemId);
SafariBufferExecCompleted();
}
}

View File

@ -196,7 +196,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@ -207,7 +207,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@ -217,7 +217,7 @@ static void WallyHandleActions(void)
case 3:
if (--gBattleStruct->wallyWaitFrames == 0)
{
BtlController_EmitTwoReturnValues(1, B_ACTION_WALLY_THROW, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_WALLY_THROW, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@ -238,7 +238,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_ITEM, 0);
WallyBufferExecCompleted();
}
break;
@ -278,7 +278,7 @@ static void CompleteOnChosenItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
BtlController_EmitOneReturnValue(BUFFER_B, gSpecialVar_ItemId);
WallyBufferExecCompleted();
}
}
@ -444,7 +444,7 @@ static void WallyHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
WallyBufferExecCompleted();
}
@ -1241,7 +1241,7 @@ static void WallyHandleChooseMove(void)
if (--gBattleStruct->wallyMoveFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(1, 10, 0x100);
BtlController_EmitTwoReturnValues(BUFFER_B, 10, 0x100);
WallyBufferExecCompleted();
}
break;

View File

@ -660,14 +660,14 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
{
switch (bufferId)
{
case 0:
case BUFFER_A:
for (i = 0; i < size; i++)
{
gBattleBufferA[gActiveBattler][i] = *data;
data++;
}
break;
case 1:
case BUFFER_B:
for (i = 0; i < size; i++)
{
gBattleBufferB[gActiveBattler][i] = *data;
@ -737,7 +737,7 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
static void Task_HandleSendLinkBuffersData(u8 taskId)
{
u16 var;
u16 numPlayers;
u16 blockSize;
switch (gTasks[taskId].data[11])
@ -759,11 +759,11 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
else
{
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
var = 2;
numPlayers = 2;
else
var = (gBattleTypeFlags & BATTLE_TYPE_MULTI) ? 4 : 2;
numPlayers = (gBattleTypeFlags & BATTLE_TYPE_MULTI) ? 4 : 2;
if (GetLinkPlayerCount_2() >= var)
if (GetLinkPlayerCount_2() >= numPlayers)
{
if (IsLinkMaster())
{
@ -964,10 +964,10 @@ void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubs
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1)
void BtlController_EmitReturnMonToBall(u8 bufferId, bool8 skipAnim)
{
sBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL;
sBattleBuffersTransferData[1] = arg1;
sBattleBuffersTransferData[1] = skipAnim;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
@ -1134,12 +1134,13 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4);
}
void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
// itemId only relevant for B_ACTION_USE_ITEM
void BtlController_EmitChooseAction(u8 bufferId, u8 action, u16 itemId)
{
sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION;
sBattleBuffersTransferData[1] = arg1;
sBattleBuffersTransferData[2] = arg2;
sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
sBattleBuffersTransferData[1] = action;
sBattleBuffersTransferData[2] = itemId;
sBattleBuffersTransferData[3] = (itemId & 0xFF00) >> 8;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
@ -1177,7 +1178,7 @@ void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8 *arg4)
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8 *data)
{
s32 i;
@ -1186,7 +1187,7 @@ void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abili
sBattleBuffersTransferData[2] = slotId;
sBattleBuffersTransferData[3] = abilityId;
for (i = 0; i < 3; i++)
sBattleBuffersTransferData[4 + i] = arg4[i];
sBattleBuffersTransferData[4 + i] = data[i];
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // Only 7 bytes were written.
}
@ -1280,15 +1281,19 @@ void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7);
}
void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
// Unused
void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data)
{
s32 i;
sBattleBuffersTransferData[0] = CONTROLLER_PLAYBGM;
sBattleBuffersTransferData[1] = songId;
sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
for (i = 0; i < songId; i++) // ????
sBattleBuffersTransferData[3 + i] = *(u8*)(unusedDumbDataParameter++);
// Nonsense loop using songId as a size
// Would go out of bounds for any song id after SE_RG_BAG_POCKET (253)
for (i = 0; i < songId; i++)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3);
}
@ -1442,8 +1447,8 @@ void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* h
s32 i;
sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
sBattleBuffersTransferData[1] = flags & 0x7F;
sBattleBuffersTransferData[2] = (flags & 0x80) >> 7; // If true, skip delay after drawing. True during intro
sBattleBuffersTransferData[1] = flags & ~PARTY_SUMM_SKIP_DRAW_DELAY; // If true, skip player side
sBattleBuffersTransferData[2] = (flags & PARTY_SUMM_SKIP_DRAW_DELAY) >> 7; // If true, skip delay after drawing. True during intro
sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); i++)
sBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
@ -1486,11 +1491,12 @@ void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 record)
// mode is a LINK_STANDBY_* constant
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 mode, bool32 record)
{
bool8 record_ = record;
sBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG;
sBattleBuffersTransferData[1] = arg1;
sBattleBuffersTransferData[1] = mode;
if (record_)
sBattleBuffersTransferData[3] = sBattleBuffersTransferData[2] = RecordedBattle_BufferNewBattlerData(&sBattleBuffersTransferData[4]);

View File

@ -105,7 +105,7 @@ static void TryDoEventsBeforeFirstTurn(void);
static void HandleTurnActionSelectionState(void);
static void RunTurnActionsFunctions(void);
static void SetActionsAndBattlersTurnOrder(void);
static void sub_803CDF8(void);
static void UpdateBattlerPartyOrdersOnSwitch(void);
static bool8 AllAtActionConfirmed(void);
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
@ -2063,7 +2063,8 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
return gTrainers[trainerNum].partySize;
}
static void sub_8038A04(void) // unused
// Unused
static void HBlankCB_Battle(void)
{
if (REG_VCOUNT < DISPLAY_HEIGHT && REG_VCOUNT >= 111)
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_SCREENBASE(24) | BGCNT_TXT256x512);
@ -3348,7 +3349,7 @@ static void BattleIntroGetMonsData(void)
{
case 0:
gActiveBattler = gBattleCommunication[1];
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTIUSE_STATE]++;
break;
@ -3370,7 +3371,7 @@ static void BattleIntroPrepareBackgroundSlide(void)
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerAtPosition(0);
BtlController_EmitIntroSlide(0, gBattleTerrain);
BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain);
MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
gBattleCommunication[0] = 0;
@ -3415,7 +3416,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
BtlController_EmitDrawTrainerPic(0);
BtlController_EmitDrawTrainerPic(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
@ -3423,7 +3424,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
{
if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
{
BtlController_EmitDrawTrainerPic(0);
BtlController_EmitDrawTrainerPic(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
@ -3448,7 +3449,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
{
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
}
BtlController_EmitLoadMonSprite(0);
BtlController_EmitLoadMonSprite(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
}
@ -3459,14 +3460,14 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
|| GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
BtlController_EmitDrawTrainerPic(0);
BtlController_EmitDrawTrainerPic(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
}
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
BtlController_EmitDrawTrainerPic(0);
BtlController_EmitDrawTrainerPic(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
@ -3501,7 +3502,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
}
}
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
MarkBattlerForControllerExec(gActiveBattler);
for (i = 0; i < PARTY_SIZE; i++)
@ -3519,7 +3520,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
}
}
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle;
@ -3612,7 +3613,7 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
BtlController_EmitIntroTrainerBallThrow(0);
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@ -3646,7 +3647,7 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
BtlController_EmitIntroTrainerBallThrow(0);
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
@ -3679,7 +3680,8 @@ static void BattleIntroRecordMonsToDex(void)
}
}
void sub_803B3AC(void) // unused
// Unused
static void BattleIntroSkipRecordMonsToDex(void)
{
if (gBattleControllerExecFlags == 0)
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
@ -3730,7 +3732,7 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
BtlController_EmitIntroTrainerBallThrow(0);
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@ -3765,7 +3767,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
BtlController_EmitIntroTrainerBallThrow(0);
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI))
{
@ -3782,7 +3784,8 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
}
void sub_803B598(void) // unused
// Unused
static void BattleIntroSwitchInPlayerMons(void)
{
if (gBattleControllerExecFlags == 0)
{
@ -3790,7 +3793,7 @@ void sub_803B598(void) // unused
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE);
BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@ -3865,7 +3868,7 @@ static void TryDoEventsBeforeFirstTurn(void)
}
TurnValuesCleanUp(FALSE);
SpecialStatusesClear();
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
*(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
gBattleMainFunc = HandleTurnActionSelectionState;
ResetSentPokesToOpponentValue();
@ -3972,7 +3975,7 @@ void BattleTurnPassed(void)
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
*(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
gBattleMainFunc = HandleTurnActionSelectionState;
gRandomTurnNumber = Random();
@ -4054,10 +4057,8 @@ void SwitchPartyOrder(u8 battler)
u8 partyId1;
u8 partyId2;
// gBattleStruct->field_60[battler][i]
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8*)(gBattleStruct->field_60));
gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders));
partyId1 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]);
partyId2 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler));
@ -4067,15 +4068,15 @@ void SwitchPartyOrder(u8 battler)
{
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
{
*(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
*(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
*(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
*(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
}
}
else
{
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
{
*(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
*(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
}
}
}
@ -4111,10 +4112,10 @@ static void HandleTurnActionSelectionState(void)
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|| (position & BIT_FLANK) == B_FLANK_LEFT
|| gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
|| gBattleStruct->absentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
|| gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
{
if (gBattleStruct->field_91 & gBitTable[gActiveBattler])
if (gBattleStruct->absentBattlerFlags & gBitTable[gActiveBattler])
{
gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
@ -4132,7 +4133,7 @@ static void HandleTurnActionSelectionState(void)
}
else
{
BtlController_EmitChooseAction(0, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
BtlController_EmitChooseAction(BUFFER_A, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[gActiveBattler]++;
}
@ -4181,7 +4182,7 @@ static void HandleTurnActionSelectionState(void)
i);
}
BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
BtlController_EmitChooseMove(BUFFER_A, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
@ -4200,17 +4201,17 @@ static void HandleTurnActionSelectionState(void)
}
else
{
BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
case B_ACTION_SWITCH:
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
|| gStatuses3[gActiveBattler] & STATUS3_ROOTED)
{
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
@ -4219,16 +4220,16 @@ static void HandleTurnActionSelectionState(void)
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
{
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
else
{
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
else
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
MarkBattlerForControllerExec(gActiveBattler);
break;
@ -4243,7 +4244,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case B_ACTION_SAFARI_POKEBLOCK:
BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
break;
case B_ACTION_CANCEL_PARTNER:
@ -4253,7 +4254,7 @@ static void HandleTurnActionSelectionState(void)
if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS
|| gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE)
{
BtlController_EmitEndBounceEffect(0);
BtlController_EmitEndBounceEffect(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
return;
}
@ -4281,7 +4282,7 @@ static void HandleTurnActionSelectionState(void)
{
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3);
}
BtlController_EmitEndBounceEffect(0);
BtlController_EmitEndBounceEffect(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
return;
}
@ -4337,7 +4338,7 @@ static void HandleTurnActionSelectionState(void)
return;
case 15:
gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH;
sub_803CDF8();
UpdateBattlerPartyOrdersOnSwitch();
return;
default:
RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_PLAYBACK);
@ -4389,7 +4390,7 @@ static void HandleTurnActionSelectionState(void)
}
else
{
sub_803CDF8();
UpdateBattlerPartyOrdersOnSwitch();
gBattleCommunication[gActiveBattler]++;
}
break;
@ -4434,15 +4435,15 @@ static void HandleTurnActionSelectionState(void)
else
i = FALSE;
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|| (position & BIT_FLANK) != B_FLANK_LEFT
|| (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
{
BtlController_EmitLinkStandbyMsg(0, 0, i);
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i);
}
else
{
BtlController_EmitLinkStandbyMsg(0, 1, i);
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_STOP_BOUNCE_ONLY, i);
}
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[gActiveBattler]++;
@ -4538,20 +4539,20 @@ static bool8 AllAtActionConfirmed(void)
return FALSE;
}
static void sub_803CDF8(void)
static void UpdateBattlerPartyOrdersOnSwitch(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
}
}

File diff suppressed because it is too large Load Diff

View File

@ -82,7 +82,7 @@ void HandleAction_UseMove(void)
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker])
if (*(&gBattleStruct->absentBattlerFlags) & gBitTable[gBattlerAttacker])
{
gCurrentActionFuncId = B_ACTION_FINISHED;
return;
@ -299,7 +299,7 @@ void HandleAction_Switch(void)
gActionSelectionCursor[gBattlerAttacker] = 0;
gMoveSelectionCursor[gBattlerAttacker] = 0;
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker))
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->battlerPartyIndexes + gBattlerAttacker))
gBattleScripting.battler = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_ActionSwitch;
@ -708,11 +708,11 @@ u8 GetBattlerForBattleScript(u8 caseId)
case BS_FAINTED:
ret = gBattlerFainted;
break;
case BS_UNK_5:
case BS_FAINTED_LINK_MULTIPLE_1:
ret = gBattlerFainted;
break;
case BS_ATTACKER_WITH_PARTNER:
case BS_UNK_6:
case BS_FAINTED_LINK_MULTIPLE_2:
case BS_ATTACKER_SIDE:
case BS_NOT_ATTACKER_SIDE:
case BS_PLAYER1:
@ -753,7 +753,7 @@ void PressurePPLose(u8 target, u8 attacker, u16 move)
if (MOVE_IS_PERMANENT(attacker, moveIndex))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@ -785,7 +785,7 @@ void PressurePPLoseOnUsingImprison(u8 attacker)
if (imprisonPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, imprisonPos))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@ -816,7 +816,7 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker)
if (perishSongPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, perishSongPos))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@ -887,7 +887,7 @@ bool8 WasUnableToUseMove(u8 battler)
void PrepareStringBattle(u16 stringId, u8 battler)
{
gActiveBattler = battler;
BtlController_EmitPrintString(0, stringId);
BtlController_EmitPrintString(BUFFER_A, stringId);
MarkBattlerForControllerExec(gActiveBattler);
}
@ -1616,7 +1616,7 @@ u8 DoBattlerEndTurnEffects(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
}
@ -1741,7 +1741,7 @@ u8 DoBattlerEndTurnEffects(void)
{
CancelMultiTurnMoves(gActiveBattler);
gBattleMons[gActiveBattler].status1 |= STATUS1_SLEEP_TURN((Random() & 3) + 2); // 2-5 turns of sleep
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
gEffectBattler = gActiveBattler;
BattleScriptExecute(BattleScript_YawnMakesAsleep);
@ -2251,7 +2251,7 @@ u8 AtkCanceller_UnableToUseMove(void)
if (effect == 2)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
return effect;
@ -2615,7 +2615,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE; // fix nightmare glitch
gBattleScripting.battler = gActiveBattler = battler;
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
MarkBattlerForControllerExec(gActiveBattler);
effect++;
}
@ -2926,7 +2926,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
gBattleScripting.battler = battler;
gActiveBattler = battler;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
return effect;
}
@ -3354,7 +3354,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
BtlController_EmitSetMonData(BUFFER_A, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
MarkBattlerForControllerExec(gActiveBattler);
effect = ITEM_PP_CHANGE;
}
@ -3589,7 +3589,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
switch (effect)
{
case ITEM_STATUS_CHANGE:
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
case ITEM_PP_CHANGE:
@ -3740,7 +3740,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = battlerId;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
}

View File

@ -108,16 +108,13 @@ void SwitchPartyOrderInGameMulti(u8 battlerId, u8 arg1)
if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT)
{
s32 i;
// gBattleStruct->field_60[0][i]
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders));
SwitchPartyMonSlots(GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battlerId]), GetPartyIdFromBattlePartyId(arg1));
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
*(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
*(0 * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
}
}
@ -207,7 +204,7 @@ u32 BattlePalace_TryEscapeStatus(u8 battlerId)
if (effect == 2)
{
gActiveBattler = battlerId;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}

View File

@ -5840,7 +5840,7 @@ static void BufferBattlePartyOrder(u8 *partyBattleOrder, u8 flankId)
void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 flankId)
{
BufferBattlePartyOrderBySide(gBattleStruct->field_60[battlerId], flankId, battlerId);
BufferBattlePartyOrderBySide(gBattleStruct->battlerPartyOrders[battlerId], flankId, battlerId);
}
// when GetBattlerSide(battlerId) == B_SIDE_PLAYER, this function is identical the one above
@ -5920,8 +5920,8 @@ void SwitchPartyOrderLinkMulti(u8 battlerId, u8 slot, u8 slot2)
if (IsMultiBattle())
{
partyBattleOrder = gBattleStruct->field_60[battlerId];
for (i = j = 0; i < 3; j++, i++)
partyBattleOrder = gBattleStruct->battlerPartyOrders[battlerId];
for (i = j = 0; i < PARTY_SIZE / 2; j++, i++)
{
partyIds[j] = partyBattleOrder[i] >> 4;
j++;

View File

@ -5042,7 +5042,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
temp2 = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler);
gActiveBattler = temp2;
}