RNG_HITS and RNG_LOADED_DICE

This commit is contained in:
Martin Griffin 2023-07-20 10:14:12 +01:00
parent b406a9c1bd
commit fc321965a9
6 changed files with 86 additions and 98 deletions

View File

@ -60,8 +60,10 @@ enum RandomTag
RNG_FLAME_BODY,
RNG_FORCE_RANDOM_SWITCH,
RNG_FROZEN,
RNG_HITS,
RNG_HOLD_EFFECT_FLINCH,
RNG_INFATUATION,
RNG_LOADED_DICE,
RNG_METRONOME,
RNG_PARALYSIS,
RNG_POISON_POINT,

View File

@ -12206,30 +12206,14 @@ static void Cmd_setmultihitcounter(void)
}
else
{
#if B_MULTI_HIT_CHANCE >= GEN_5
// Based on Gen 5's odds
// 35% for 2 hits
// 35% for 3 hits
// 15% for 4 hits
// 15% for 5 hits
gMultiHitCounter = Random() % 100;
if (gMultiHitCounter < 35)
gMultiHitCounter = 2;
else if (gMultiHitCounter < 35 + 35)
gMultiHitCounter = 3;
else if (gMultiHitCounter < 35 + 35 + 15)
gMultiHitCounter = 4;
else
gMultiHitCounter = 5;
#else
// 2 and 3 hits: 37.5%
// 4 and 5 hits: 12.5%
gMultiHitCounter = Random() % 4;
if (gMultiHitCounter > 1)
gMultiHitCounter = (Random() % 4) + 2;
else
gMultiHitCounter += 2;
#endif
// WARNING: These seem to be unused, see SetRandomMultiHitCounter.
#if B_MULTI_HIT_CHANCE >= GEN_5
// 35%: 2 hits, 35%: 3 hits, 15% 4 hits, 15% 5 hits.
gMultiHitCounter = RandomWeighted(RNG_HITS, 0, 0, 7, 7, 3, 3);
#else
// 37.5%: 2 hits, 37.5%: 3 hits, 12.5% 4 hits, 12.5% 5 hits.
gMultiHitCounter = RandomWeighted(RNG_HITS, 0, 0, 3, 3, 1, 1);
#endif
}
}

View File

@ -10899,35 +10899,19 @@ bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move)
static void SetRandomMultiHitCounter()
{
#if (B_MULTI_HIT_CHANCE >= GEN_5)
// Based on Gen 5's odds
// 35% for 2 hits
// 35% for 3 hits
// 15% for 4 hits
// 15% for 5 hits
gMultiHitCounter = Random() % 100;
if (gMultiHitCounter < 35)
gMultiHitCounter = 2;
else if (gMultiHitCounter < 35 + 35)
gMultiHitCounter = 3;
else if (gMultiHitCounter < 35 + 35 + 15)
gMultiHitCounter = 4;
else
gMultiHitCounter = 5;
#else
// 2 and 3 hits: 37.5%
// 4 and 5 hits: 12.5%
gMultiHitCounter = Random() % 4;
if (gMultiHitCounter > 1)
gMultiHitCounter = (Random() % 4) + 2;
else
gMultiHitCounter += 2;
#endif
if (gMultiHitCounter < 4 && GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LOADED_DICE)
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LOADED_DICE)
{
// If roll 4 or 5 Loaded Dice doesn't do anything. Otherwise it rolls the number of hits as 5 minus a random integer from 0 to 1 inclusive.
gMultiHitCounter = 5 - (Random() & 1);
gMultiHitCounter = RandomUniform(RNG_LOADED_DICE, 4, 5);
}
else
{
#if B_MULTI_HIT_CHANCE >= GEN_5
// 35%: 2 hits, 35%: 3 hits, 15% 4 hits, 15% 5 hits.
gMultiHitCounter = RandomWeighted(RNG_HITS, 0, 0, 7, 7, 3, 3);
#else
// 37.5%: 2 hits, 37.5%: 3 hits, 12.5% 4 hits, 12.5% 5 hits.
gMultiHitCounter = RandomWeighted(RNG_HITS, 0, 0, 3, 3, 1, 1);
#endif
}
}

View File

@ -56,6 +56,6 @@ SINGLE_BATTLE_TEST("Metronome's called multi-hit move hits multiple times")
MESSAGE("Wobbuffet used Rock Blast!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROCK_BLAST, player);
HP_BAR(opponent);
MESSAGE("Hit 2 time(s)!");
MESSAGE("Hit 5 time(s)!");
}
}

View File

@ -9,8 +9,8 @@ ASSUMPTIONS
SINGLE_BATTLE_TEST("Mirror Move copies the last used move by the target")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Speed(2);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(5);}
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_MIRROR_MOVE); }
} SCENE {
@ -26,10 +26,10 @@ SINGLE_BATTLE_TEST("Mirror Move copies the last used move by the target")
SINGLE_BATTLE_TEST("Mirror Move fails if no move was used before")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_MIRROR_MOVE); }
TURN { MOVE(player, MOVE_MIRROR_MOVE); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Mirror Move!");
MESSAGE("The Mirror Move failed!");
@ -44,8 +44,8 @@ SINGLE_BATTLE_TEST("Mirror Move's called powder move fails against Grass Types")
ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
ASSUME(gBattleMoves[MOVE_STUN_SPORE].effect == EFFECT_PARALYZE);
PLAYER(SPECIES_ODDISH) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
PLAYER(SPECIES_ODDISH);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STUN_SPORE); MOVE(opponent, MOVE_MIRROR_MOVE); }
} SCENE {
@ -59,19 +59,18 @@ SINGLE_BATTLE_TEST("Mirror Move's called powder move fails against Grass Types")
}
}
// It hits first 2 times, then 5 times with the default rng seed.
SINGLE_BATTLE_TEST("Mirror Move's called multi-hit move hits multiple times")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_BULLET_SEED].effect == EFFECT_MULTI_HIT);
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_BULLET_SEED); MOVE(opponent, MOVE_MIRROR_MOVE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, player);
HP_BAR(opponent);
MESSAGE("Hit 2 time(s)!");
MESSAGE("Hit 5 time(s)!");
MESSAGE("Foe Wobbuffet used Mirror Move!");
MESSAGE("Foe Wobbuffet used Bullet Seed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);

View File

@ -368,52 +368,40 @@ u32 RandomUniformExcept(enum RandomTag tag, u32 lo, u32 hi, bool32 (*reject)(u32
PrintTestName();
}
STATE->trialRatio = Q_4_12(1) / STATE->trials;
return STATE->runTrial + lo;
while (reject(STATE->runTrial + lo + STATE->rngTrialOffset))
{
if (STATE->runTrial + lo + STATE->rngTrialOffset > hi)
Test_ExitWithResult(TEST_RESULT_INVALID, "RandomUniformExcept called with inconsistent reject");
STATE->rngTrialOffset++;
}
return STATE->runTrial + lo + STATE->rngTrialOffset;
}
default_ = hi;
while (reject(default_))
{
if (default_ == lo)
Test_ExitWithResult(TEST_RESULT_INVALID, "RandomUniformExcept rejected all values");
default_--;
}
return default_;
}
u32 RandomWeightedArray(enum RandomTag tag, u32 sum, u32 n, const u8 *weights)
{
const struct BattlerTurn *turn = NULL;
u32 default_ = n-1;
if (sum == 0)
Test_ExitWithResult(TEST_RESULT_ERROR, "RandomWeightedArray called with zero sum");
if (gCurrentTurnActionNumber < gBattlersCount)
{
u32 battlerId = gBattlerByTurnOrder[gCurrentTurnActionNumber];
turn = &DATA.battleRecordTurns[gBattleResults.battleTurnCounter][battlerId];
}
if (turn && turn->rng.tag == tag)
{
default_ = turn->rng.value;
}
else
{
switch (tag)
{
case RNG_ACCURACY:
ASSUME(n == 2);
if (turn && turn->hit)
return turn->hit - 1;
default_ = TRUE;
break;
case RNG_CRITICAL_HIT:
ASSUME(n == 2);
if (turn && turn->criticalHit)
return turn->criticalHit - 1;
default_ = FALSE;
break;
case RNG_SECONDARY_EFFECT:
ASSUME(n == 2);
if (turn && turn->secondaryEffect)
return turn->secondaryEffect - 1;
default_ = TRUE;
break;
}
if (turn && turn->rng.tag == tag)
return turn->rng.value;
}
if (tag == STATE->rngTag)
@ -432,7 +420,38 @@ u32 RandomWeightedArray(enum RandomTag tag, u32 sum, u32 n, const u8 *weights)
return STATE->runTrial;
}
return default_;
switch (tag)
{
case RNG_ACCURACY:
ASSUME(n == 2);
if (turn && turn->hit)
return turn->hit - 1;
else
return TRUE;
case RNG_CRITICAL_HIT:
ASSUME(n == 2);
if (turn && turn->criticalHit)
return turn->criticalHit - 1;
else
return FALSE;
case RNG_SECONDARY_EFFECT:
ASSUME(n == 2);
if (turn && turn->secondaryEffect)
return turn->secondaryEffect - 1;
else
return TRUE;
default:
while (weights[n-1] == 0)
{
if (n == 1)
Test_ExitWithResult(TEST_RESULT_ERROR, "RandomWeightedArray called with all zero weights");
n--;
}
return n-1;
}
}
const void *RandomElementArray(enum RandomTag tag, const void *array, size_t size, size_t count)