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Fix wrong color in stat move animation
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@ -2,6 +2,7 @@
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#define GUARD_BATTLE_ANIM_H
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#include "battle.h"
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#include "constants/battle.h"
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#include "constants/battle_anim.h"
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#include "task.h"
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@ -204,10 +205,10 @@ u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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// battle_anim_status_effects.c
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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#define STAT_ANIM_MINUS1 22
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#define STAT_ANIM_MINUS2 46
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#define STAT_ANIM_PLUS1 MOVE_EFFECT_ATK_PLUS_1
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#define STAT_ANIM_PLUS2 MOVE_EFFECT_ATK_PLUS_2
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#define STAT_ANIM_MINUS1 MOVE_EFFECT_ATK_MINUS_1
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#define STAT_ANIM_MINUS2 MOVE_EFFECT_ATK_MINUS_2
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#define STAT_ANIM_MULTIPLE_PLUS1 55
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#define STAT_ANIM_MULTIPLE_PLUS2 56
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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@ -321,21 +321,21 @@
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#define MOVE_EFFECT_PAYDAY 12
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#define MOVE_EFFECT_CHARGING 13
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#define MOVE_EFFECT_WRAP 14
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#define MOVE_EFFECT_BURN_UP 15 // MOVE_EFFECT_BURN_UP replaces unused MOVE_EFFECT_RECOIL_25 so that stat change animations don't break
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#define MOVE_EFFECT_ATK_PLUS_1 16
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#define MOVE_EFFECT_DEF_PLUS_1 17
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#define MOVE_EFFECT_SPD_PLUS_1 18
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#define MOVE_EFFECT_SP_ATK_PLUS_1 19
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#define MOVE_EFFECT_SP_DEF_PLUS_1 20
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#define MOVE_EFFECT_ACC_PLUS_1 21
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#define MOVE_EFFECT_EVS_PLUS_1 22
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#define MOVE_EFFECT_ATK_MINUS_1 23
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#define MOVE_EFFECT_DEF_MINUS_1 24
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#define MOVE_EFFECT_SPD_MINUS_1 25
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#define MOVE_EFFECT_SP_ATK_MINUS_1 26
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#define MOVE_EFFECT_SP_DEF_MINUS_1 27
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#define MOVE_EFFECT_ACC_MINUS_1 28
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#define MOVE_EFFECT_EVS_MINUS_1 29
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#define MOVE_EFFECT_ATK_PLUS_1 15
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#define MOVE_EFFECT_DEF_PLUS_1 16
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#define MOVE_EFFECT_SPD_PLUS_1 17
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#define MOVE_EFFECT_SP_ATK_PLUS_1 18
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#define MOVE_EFFECT_SP_DEF_PLUS_1 19
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#define MOVE_EFFECT_ACC_PLUS_1 20
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#define MOVE_EFFECT_EVS_PLUS_1 21
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#define MOVE_EFFECT_ATK_MINUS_1 22
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#define MOVE_EFFECT_DEF_MINUS_1 23
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#define MOVE_EFFECT_SPD_MINUS_1 24
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#define MOVE_EFFECT_SP_ATK_MINUS_1 25
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#define MOVE_EFFECT_SP_DEF_MINUS_1 26
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#define MOVE_EFFECT_ACC_MINUS_1 27
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#define MOVE_EFFECT_EVS_MINUS_1 28
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#define MOVE_EFFECT_BURN_UP 29
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#define MOVE_EFFECT_RECHARGE 30
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#define MOVE_EFFECT_RAGE 31
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#define MOVE_EFFECT_STEAL_ITEM 32
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@ -345,21 +345,21 @@
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#define MOVE_EFFECT_RAPIDSPIN 36
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#define MOVE_EFFECT_REMOVE_STATUS 37
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#define MOVE_EFFECT_ATK_DEF_DOWN 38
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#define MOVE_EFFECT_SCALE_SHOT 39 // MOVE_EFFECT_SCALE_SHOT replaces unused MOVE_EFFECT_RECOIL_33 so that stat change animations don't break
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#define MOVE_EFFECT_ATK_PLUS_2 40
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#define MOVE_EFFECT_DEF_PLUS_2 41
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#define MOVE_EFFECT_SPD_PLUS_2 42
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#define MOVE_EFFECT_SP_ATK_PLUS_2 43
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#define MOVE_EFFECT_SP_DEF_PLUS_2 44
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#define MOVE_EFFECT_ACC_PLUS_2 45
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#define MOVE_EFFECT_EVS_PLUS_2 46
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#define MOVE_EFFECT_ATK_MINUS_2 47
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#define MOVE_EFFECT_DEF_MINUS_2 48
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#define MOVE_EFFECT_SPD_MINUS_2 49
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#define MOVE_EFFECT_SP_ATK_MINUS_2 50
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#define MOVE_EFFECT_SP_DEF_MINUS_2 51
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#define MOVE_EFFECT_ACC_MINUS_2 52
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#define MOVE_EFFECT_EVS_MINUS_2 53
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#define MOVE_EFFECT_ATK_PLUS_2 39
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#define MOVE_EFFECT_DEF_PLUS_2 40
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#define MOVE_EFFECT_SPD_PLUS_2 41
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#define MOVE_EFFECT_SP_ATK_PLUS_2 42
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#define MOVE_EFFECT_SP_DEF_PLUS_2 43
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#define MOVE_EFFECT_ACC_PLUS_2 44
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#define MOVE_EFFECT_EVS_PLUS_2 45
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#define MOVE_EFFECT_ATK_MINUS_2 46
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#define MOVE_EFFECT_DEF_MINUS_2 47
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#define MOVE_EFFECT_SPD_MINUS_2 48
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#define MOVE_EFFECT_SP_ATK_MINUS_2 49
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#define MOVE_EFFECT_SP_DEF_MINUS_2 50
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#define MOVE_EFFECT_ACC_MINUS_2 51
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#define MOVE_EFFECT_EVS_MINUS_2 52
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#define MOVE_EFFECT_SCALE_SHOT 53
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#define MOVE_EFFECT_THRASH 54
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#define MOVE_EFFECT_KNOCK_OFF 55
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#define MOVE_EFFECT_DEF_SPDEF_DOWN 56
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