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Merge pull request #1649 from GriffinRichards/clean-trainer
Trainer hill clean up
This commit is contained in:
commit
fc5747f0f7
@ -100,9 +100,9 @@
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special CallTrainerHillFunction
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.endm
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@ Set the challenge mode to HILL_TAG_* (Normal, Variety, Unique, or Expert)
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.macro trainerhill_settag tag:req
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setvar VAR_0x8004, TRAINER_HILL_FUNC_SET_TAG
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copyvar VAR_0x8005, \tag
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@ Set the challenge mode to HILL_MODE_* (Normal, Variety, Unique, or Expert)
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.macro trainerhill_setmode mode:req
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setvar VAR_0x8004, TRAINER_HILL_FUNC_SET_MODE
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copyvar VAR_0x8005, \mode
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special CallTrainerHillFunction
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.endm
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@ -157,7 +157,7 @@ TrainerHill_Entrance_EventScript_ChooseChallenge::
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switch VAR_RESULT
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case 4, TrainerHill_Entrance_EventScript_CancelEntry
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case MULTI_B_PRESSED, TrainerHill_Entrance_EventScript_CancelEntry
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trainerhill_settag VAR_RESULT
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trainerhill_setmode VAR_RESULT
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setvar VAR_TRAINER_HILL_IS_ACTIVE, 1
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setvar VAR_TEMP_5, 0
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special HealPlayerParty
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BIN
graphics/trainer_hill/maps_expert/floor_0/collision.bin
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graphics/trainer_hill/maps_expert/floor_0/collision.bin
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graphics/trainer_hill/maps_expert/floor_0/metatiles.bin
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graphics/trainer_hill/maps_expert/floor_0/metatiles.bin
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1;;;9989:;;;1;;;;;,99:;;;;;1;;;;isMMMMŃMMMMis@;UUUUŃUUUU1AiAĹŮŮŮšŮŮŮĆAsi;ÔŰ›sss›ŰĚ1si;Í›ssDss›Ő1si;ÔŰ›sss›ŰĚ1siAŃŰŰŰ›ŰŰŰŰAs@;ÇÇŰŰŰÇÇ1Ai;MMggŰŰŰggMM1si;UU××ŃŰŰ××UU1si;9999:;;9999:sissssssssssssss
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graphics/trainer_hill/maps_expert/floor_1/collision.bin
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graphics/trainer_hill/maps_expert/floor_1/collision.bin
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graphics/trainer_hill/maps_expert/floor_1/metatiles.bin
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graphics/trainer_hill/maps_expert/floor_1/metatiles.bin
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1;;;9989:;;;‘FFFFFFFFFFFFFx‘F›|›››}›|›{›z›‘F}FFFFFFFFFFFF‘F›~›››}›~›ł›››‘FFFFFFFFFFFFF›‘F›}›|›{›z›|›››‘F›FFFFFFFFFFFF‘F›|›}›~›››}›~›‘FFFFFFFFFFFFFł‘Ö–››–ÖŰÖ–››–Ö›Ö–››–ÖŰŰŰÖ–››–Ö–››–ÖŰŰŰŰŰÖ–››–Ö–››–ÖŰŰŰÖ–››–Ö‘Ö–››–ÖŰÖ–››–Ö›
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graphics/trainer_hill/maps_expert/floor_2/collision.bin
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graphics/trainer_hill/maps_expert/floor_2/collision.bin
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@ -0,0 +1 @@
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graphics/trainer_hill/maps_expert/floor_2/metatiles.bin
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graphics/trainer_hill/maps_expert/floor_2/metatiles.bin
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ムロロロルル<15>圀屁ムロロロユユテ<EFBE95>歯屁屁ムロロユヒヒヒ絜給副屁ムロユヒヒヒヒ絜給虚屁ムロヒヒヒヒヒ絜給給屁ムユヒヒヒヒヒ綷給給副ムヒヒヒヒフフ驎結給魚ムフフフフ顥顥絜給魚ムユユユユ隯隯絜給魚ムヒヒヒヒ<EFBE8B>驎<EFBFBD>給魚ムフヒヒヒヒヒ驎給給憲ムロヒヒヒヒヒ顥給給屁ムロフヒヒヒヒ絜給旧屁ムロロフヒヒヒ絜給憲屁ムロロロフフヒ綷血屁屁ムロロロロロフ蕙屁屁屁
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BIN
graphics/trainer_hill/maps_expert/floor_3/collision.bin
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BIN
graphics/trainer_hill/maps_expert/floor_3/collision.bin
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graphics/trainer_hill/maps_expert/floor_3/metatiles.bin
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graphics/trainer_hill/maps_expert/floor_3/metatiles.bin
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1;;;9999:;;;<08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD>FF<46>FF<46><46><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD>F66<36>66F<36><46><EFBFBD><EFBFBD><08><><EFBFBD>F<EFBFBD>FF<46>FF<46>F<EFBFBD><46><EFBFBD><08><>F6F<36><46><EFBFBD>ۛF6F<36><46><08><>F6<46><36><EFBFBD><EFBFBD><EFBFBD>ۛ6F<36><46><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֖<EFBFBD><D696>ۛ<EFBFBD><DB9B><EFBFBD><08><>F6<46><36><EFBFBD><EFBFBD><EFBFBD>ۛ6F<36><46><08><>F6F<36><46><EFBFBD>ۛF6F<36><46><08><><EFBFBD>F<EFBFBD>FF<46>FF<46>F<EFBFBD><46><EFBFBD><08><><EFBFBD><EFBFBD>F66<36>66F<36><46><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD>FF<46>FF<46><46><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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graphics/trainer_hill/maps_jp/floor_0/collision.bin
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graphics/trainer_hill/maps_jp/floor_0/collision.bin
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<EFBFBD>ÁoAcA`ADAUAUÁÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
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graphics/trainer_hill/maps_jp/floor_0/metatiles.bin
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graphics/trainer_hill/maps_jp/floor_0/metatiles.bin
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155;&&%9:;;;1++;44++43????;1++;;;44;3???;;1++55555;3???;?1+444+44;,???;;1+;5;+;5;5;???;1+;+;+;+;+;???;14;+;4;+5+;;?;;1;;4;;;444?;;;?
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graphics/trainer_hill/maps_jp/floor_1/collision.bin
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BIN
graphics/trainer_hill/maps_jp/floor_1/collision.bin
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graphics/trainer_hill/maps_jp/floor_1/metatiles.bin
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graphics/trainer_hill/maps_jp/floor_1/metatiles.bin
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1;5;9&%9:;5;1;+;;+++++;;;+;1;+;;+++++>>;+;1;+;;+++++;;;+;?;+;;+++++;>>+;1;+;;++,++;;;+;1?+;;,,;,,>>;+;1;+5555;55555+;?;,,,,,;,,,,,,;1;??;55;55555551???;++5+++++++1??;;++++++++++1;;;?,,,,,,,,,,
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graphics/trainer_hill/maps_normal/floor_0/collision.bin
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graphics/trainer_hill/maps_normal/floor_0/collision.bin
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<EFBFBD>ĺ?í˝%„˝ß!~A } ÷Aůy˙˙
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graphics/trainer_hill/maps_normal/floor_0/metatiles.bin
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graphics/trainer_hill/maps_normal/floor_0/metatiles.bin
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1;55&&%&:;5;1;,,,+$$$$,;;,;-;;;;+;;;;5;55;3;2!0+;2!0+;,+;35;;;,5;;;+;;+;4,;2!0+20;+20,;15;;5;,;;5,;;551,20+205;+2!0,,15;;+;;+;,;5;;;1,20+20+;20+20;1555+;;+;;5+;551+,,,20+20,,;,,1+;;5;;+;;5;;;;1,20+;;,20,20;51;;;,;;;;;;;;;,
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graphics/trainer_hill/maps_normal/floor_1/collision.bin
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graphics/trainer_hill/maps_normal/floor_1/collision.bin
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<EFBFBD><03>s@@<40>Q<EFBFBD>S<EFBFBD>Q<EFBFBD>Q<EFBFBD>Q<EFBFBD>Q<EFBFBD>QPP<10><>
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graphics/trainer_hill/maps_normal/floor_1/metatiles.bin
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graphics/trainer_hill/maps_normal/floor_1/metatiles.bin
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ムユユユルルナニホユロユムヒトトロロトトトフフフヒロヒムヒロロロロロロロヒロヒムヒロユユユユユ゚ヒロヒムヒロヒヒヒトトロヒロヒムヒロヒロロトヒピユユヒロヒムヒロヒロロロヒヒロトトヒロヒムヒロヒロロロヒヒユユ゚ヒロヒムヒロヒロロロヒヒトトロヒロヒムヒロヒロロロヒピユユヒロヒムヒロヒロロロトトロトトトロヒムヒロヒ屁屁屁ロユユユヒムトロヒロロロロロ巒ヒヒヒヒムロロヒロロロロロ巒ヒヒヒヒムロロトロロロロロ巒トトトト
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BIN
graphics/trainer_hill/maps_normal/floor_2/collision.bin
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BIN
graphics/trainer_hill/maps_normal/floor_2/collision.bin
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graphics/trainer_hill/maps_normal/floor_2/metatiles.bin
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graphics/trainer_hill/maps_normal/floor_2/metatiles.bin
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1555&&8&.55;icddddqqqrdddcsicssssssssssscsicssssssssssscsicCA@ABAAJBAAcsicsssssssdssscsicACKCCABB@A@csicssdsssssssscsicA@BBAABJBABcsicsssssssdssscsicABACKAAA@CAcsicssssdsssssscsicA@CABBAJBABcsidsssssssdsssdsiCCABBACAA@BABsiBsssssssssssBs
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BIN
graphics/trainer_hill/maps_normal/floor_3/collision.bin
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BIN
graphics/trainer_hill/maps_normal/floor_3/collision.bin
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graphics/trainer_hill/maps_normal/floor_3/metatiles.bin
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graphics/trainer_hill/maps_normal/floor_3/metatiles.bin
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1;;;9&%9:;;;+$$$+;;;;;3+;;;+55;553+;;;+,,;,,3+;;;+4,+;;;,,;;;;;;;3+;;;54+;;;+,;;++;;;+,,+;;;+;;3+;;;+;+;3+555+;,;4,,,,,
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BIN
graphics/trainer_hill/maps_unique/floor_0/collision.bin
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BIN
graphics/trainer_hill/maps_unique/floor_0/collision.bin
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graphics/trainer_hill/maps_unique/floor_0/metatiles.bin
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graphics/trainer_hill/maps_unique/floor_0/metatiles.bin
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><15><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۛ<EFBFBD><DB9B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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graphics/trainer_hill/maps_unique/floor_1/collision.bin
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graphics/trainer_hill/maps_unique/floor_1/collision.bin
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graphics/trainer_hill/maps_unique/floor_1/metatiles.bin
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graphics/trainer_hill/maps_unique/floor_1/metatiles.bin
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1;;;9&%9:;;;-;;;5,#$#,5;;;;<08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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graphics/trainer_hill/maps_unique/floor_2/collision.bin
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graphics/trainer_hill/maps_unique/floor_2/collision.bin
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graphics/trainer_hill/maps_unique/floor_2/metatiles.bin
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graphics/trainer_hill/maps_unique/floor_2/metatiles.bin
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1;;;9989:;;;iFFFFFFFFFFFF|FiFzsssysss}sssFiFsFFFFFFFFFFFFiFss{s|s{szsssFiFFFFFFFFFFFFzFiFsssss}|s|s{sFiFFFFFF|FFFFFFF詮屁妲;;;F屁屁F詮屁妲;;;F屁屁F詮屁妲;;;F屁屁F<08>FFFFFxFFFFFFF<08>驎驎驎z驎驎礰<08>FFFFFFFFFFFF<46>|硺硤硎﨤礼神礼
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graphics/trainer_hill/maps_unique/floor_3/collision.bin
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graphics/trainer_hill/maps_unique/floor_3/collision.bin
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ّ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>منَ<D986><D98E><EFBFBD>ٍ<><D98D><EFBFBD><EFBFBD><EFBFBD>ًٌٌٌٌٌٌ<D98C><D98C><08>ٌٌٌ<D98C><D98C><EFBFBD><EFBFBD><EFBFBD>ً<EFBFBD><D98B><EFBFBD><EFBFBD><EFBFBD>ّ<><D991><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ً<EFBFBD><D98B><EFBFBD><EFBFBD><EFBFBD>ًًٌٌٌٌٌّ<D98C>ٌ<EFBFBD>ًٌٌٌٌّ<D991><D98B><EFBFBD>ً<EFBFBD><D98B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ًّ<D991><D98B><EFBFBD>ً<EFBFBD>ً<EFBFBD>ً<EFBFBD><D98B><EFBFBD><EFBFBD><EFBFBD>ًّ<D991>ً<EFBFBD>ً<EFBFBD>ً<EFBFBD>ًٌٌٌ<D98C><D98C>ًّ<D991>ً<EFBFBD>ً<EFBFBD>ً<EFBFBD>ً<EFBFBD><D98B><EFBFBD><EFBFBD><EFBFBD>ًّ<D991>ً<EFBFBD>ً<EFBFBD>ً<EFBFBD>ً<EFBFBD>ًٌٌٌٌّ<D991>ً<EFBFBD>ً<EFBFBD>ً<EFBFBD>ً<EFBFBD><D98B><EFBFBD><EFBFBD><EFBFBD>ًّ<D991>ً<EFBFBD>ً<EFBFBD>ً<EFBFBD>ً<EFBFBD><D98B><EFBFBD><EFBFBD><EFBFBD>ٌّ<D991>ً<EFBFBD>ٌ<EFBFBD>ً<EFBFBD>ٌٌٌٌٌ<D98C>ّ<><D991>ً<EFBFBD><D98B><EFBFBD>ً<EFBFBD><D98B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ّ<><D991>ٌ<EFBFBD><D98C><EFBFBD>ٌ<EFBFBD><D98C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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1;;;9989:;;;@AAAAABCCCCC@AA@ûCAAAB@CABBBûA@AûAAAB@CACCû@A@AAûCAB@CCCûA@A@AAABBB@CCCAA@A@AAAþþþûþþþAA@A@AAAþþþûþþþAA@A@ABAþûûûûûþAA@A@AAAþþþûþþþAA@A@AAAþþþûþþþAA@A@BACCCA@BBBBA@A@@AûAAAAAAAûA@A@@ûCCAAABBBBû@A@ûCCAACCCCCCCûA@BBBBBBBBBBBBBB
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graphics/trainer_hill/maps_variety/floor_1/collision.bin
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|
||||
1;;;9989:;;;<08><><EFBFBD><EFBFBD>@@<40><><EFBFBD>@@<40><><EFBFBD><EFBFBD><08><><EFBFBD>@<40><>@<40>@<40><>B<EFBFBD><42><EFBFBD><08><>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><42><08>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><08>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><08>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><08>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><08>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><08><>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><42><08><><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><42><EFBFBD><08><><EFBFBD><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD>֖<><D696><EFBFBD><EFBFBD>A<EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><08>֖<EFBFBD><D696><EFBFBD><EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>֜
|
BIN
graphics/trainer_hill/maps_variety/floor_2/collision.bin
Executable file
BIN
graphics/trainer_hill/maps_variety/floor_2/collision.bin
Executable file
Binary file not shown.
1
graphics/trainer_hill/maps_variety/floor_2/metatiles.bin
Executable file
1
graphics/trainer_hill/maps_variety/floor_2/metatiles.bin
Executable file
@ -0,0 +1 @@
|
||||
1;;;9989:;;;<08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><17><17><17><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><17><17><17><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><17><17><17><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><17><17><17><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><17><17><17><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><17><17><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><><17><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17><>
|
BIN
graphics/trainer_hill/maps_variety/floor_3/collision.bin
Executable file
BIN
graphics/trainer_hill/maps_variety/floor_3/collision.bin
Executable file
Binary file not shown.
1
graphics/trainer_hill/maps_variety/floor_3/metatiles.bin
Executable file
1
graphics/trainer_hill/maps_variety/floor_3/metatiles.bin
Executable file
@ -0,0 +1 @@
|
||||
1;;;9989:;;;i@mAsA^AqBEEEEECsdsCsdsAsEEEEEe@sBmBsBmBEEEEElsAsds@sds@sBsAi@mAs@mCsCmBsBm@sdsCsdsAsdsAsdeBsBmAs@mBsAmBslsAsdsBsdsBsdsBi@mAsAmBsCmAsCm@sdsCsdsCsdsBsdeBsBmCsBmBsAm@sls@sdsAsdsBsdsBi@mBsBmCs@mAs@m@sds@sds@sdsCsd
|
@ -8,6 +8,12 @@
|
||||
#define TRAINER_HILL_ROOF 5
|
||||
#define TRAINER_HILL_ENTRANCE 6
|
||||
|
||||
#define HILL_MODE_NORMAL 0
|
||||
#define HILL_MODE_VARIETY 1
|
||||
#define HILL_MODE_UNIQUE 2
|
||||
#define HILL_MODE_EXPERT 3
|
||||
#define NUM_TRAINER_HILL_MODES 4
|
||||
|
||||
#define NUM_TRAINER_HILL_FLOORS 4
|
||||
#define NUM_TRAINER_HILL_FLOORS_JP 2
|
||||
|
||||
@ -30,20 +36,33 @@
|
||||
#define TRAINER_HILL_FUNC_SET_GAME_SAVED 14
|
||||
#define TRAINER_HILL_FUNC_CLEAR_GAME_SAVED 15
|
||||
#define TRAINER_HILL_FUNC_GET_WON 16
|
||||
#define TRAINER_HILL_FUNC_SET_TAG 17
|
||||
#define TRAINER_HILL_FUNC_SET_MODE 17
|
||||
|
||||
#define TRAINER_HILL_TEXT_INTRO 2
|
||||
#define TRAINER_HILL_TEXT_PLAYER_LOST 3
|
||||
#define TRAINER_HILL_TEXT_PLAYER_WON 4
|
||||
#define TRAINER_HILL_TEXT_AFTER 5
|
||||
|
||||
#define TRAINER_HILL_TRAINERS_PER_FLOOR 2
|
||||
#define NUM_TRAINER_HILL_TRAINERS (NUM_TRAINER_HILL_FLOORS * TRAINER_HILL_TRAINERS_PER_FLOOR)
|
||||
#define NUM_TRAINER_HILL_TRAINERS_JP (NUM_TRAINER_HILL_FLOORS_JP * TRAINER_HILL_TRAINERS_PER_FLOOR)
|
||||
#define HILL_TRAINERS_PER_FLOOR 2
|
||||
#define NUM_TRAINER_HILL_TRAINERS (NUM_TRAINER_HILL_FLOORS * HILL_TRAINERS_PER_FLOOR)
|
||||
#define NUM_TRAINER_HILL_TRAINERS_JP (NUM_TRAINER_HILL_FLOORS_JP * HILL_TRAINERS_PER_FLOOR)
|
||||
|
||||
// Values returned by TrainerHillGetChallengeStatus
|
||||
#define TRAINER_HILL_PLAYER_STATUS_LOST 0
|
||||
#define TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED 1
|
||||
#define TRAINER_HILL_PLAYER_STATUS_NORMAL 2
|
||||
|
||||
#define HILL_TRAINER_NAME_LENGTH 11
|
||||
|
||||
#define TRAINER_HILL_OTID 0x10000000
|
||||
|
||||
// The full map of each Trainer Hill floor is 16x21.
|
||||
// The first 5x21 at the top is the entrance/exit area,
|
||||
// and the remaining 16x16 is the randomized portion of
|
||||
// the room where the trainers are.
|
||||
#define HILL_FLOOR_WIDTH 16
|
||||
#define HILL_FLOOR_HEIGHT_MAIN 16
|
||||
#define HILL_FLOOR_HEIGHT_MARGIN 5
|
||||
#define HILL_FLOOR_HEIGHT (HILL_FLOOR_HEIGHT_MAIN + HILL_FLOOR_HEIGHT_MARGIN)
|
||||
|
||||
#endif
|
||||
|
@ -35,7 +35,7 @@ struct EReaderTrainerHillTrainer
|
||||
{
|
||||
u8 trainerNum;
|
||||
struct TrainerHillTrainer trainer;
|
||||
struct TrHillDisplay display;
|
||||
struct TrainerHillFloorMap map;
|
||||
u32 checksum;
|
||||
}; // size=0x274
|
||||
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "constants/maps.h"
|
||||
#include "constants/pokemon.h"
|
||||
#include "constants/easy_chat.h"
|
||||
#include "constants/trainer_hill.h"
|
||||
|
||||
// Prevent cross-jump optimization.
|
||||
#define BLOCK_CROSS_JUMP asm("");
|
||||
@ -279,8 +280,6 @@ struct BattleTowerPokemon
|
||||
u8 friendship;
|
||||
};
|
||||
|
||||
#define NULL_BATTLE_TOWER_POKEMON { .nickname = __("$$$$$$$$$$$") }
|
||||
|
||||
struct EmeraldBattleTowerRecord
|
||||
{
|
||||
/*0x00*/ u8 lvlMode; // 0 = level 50, 1 = level 100
|
||||
@ -808,7 +807,7 @@ struct TrainerNameRecord
|
||||
u8 trainerName[PLAYER_NAME_LENGTH + 1];
|
||||
};
|
||||
|
||||
struct SaveTrainerHill
|
||||
struct TrainerHillSave
|
||||
{
|
||||
/*0x3D64*/ u32 timer;
|
||||
/*0x3D68*/ u32 bestTime;
|
||||
@ -820,7 +819,7 @@ struct SaveTrainerHill
|
||||
/*0x3D6E*/ u16 hasLost:1;
|
||||
/*0x3D6E*/ u16 maybeECardScanDuringChallenge:1;
|
||||
/*0x3D6E*/ u16 field_3D6E_0f:1;
|
||||
/*0x3D6E*/ u16 tag:2;
|
||||
/*0x3D6E*/ u16 mode:2; // HILL_MODE_*
|
||||
};
|
||||
|
||||
struct WonderNewsMetadata
|
||||
@ -1003,7 +1002,7 @@ struct SaveBlock1
|
||||
/*0x31F8*/ struct EnigmaBerry enigmaBerry;
|
||||
/*0x322C*/ struct MysteryGiftSave mysteryGift;
|
||||
/*0x3598*/ u8 unused_3598[0x180];
|
||||
/*0x3718*/ u32 trainerHillTimes[4];
|
||||
/*0x3718*/ u32 trainerHillTimes[NUM_TRAINER_HILL_MODES];
|
||||
/*0x3728*/ struct RamScript ramScript;
|
||||
/*0x3B14*/ struct RecordMixingGift recordMixingGift;
|
||||
/*0x3B24*/ u8 seen2[NUM_DEX_FLAG_BYTES];
|
||||
@ -1011,7 +1010,7 @@ struct SaveBlock1
|
||||
/*0x3B98*/ struct TrainerNameRecord trainerNameRecords[20];
|
||||
/*0x3C88*/ u8 registeredTexts[UNION_ROOM_KB_ROW_COUNT][21];
|
||||
/*0x3D5A*/ u8 unused_3D5A[10];
|
||||
/*0x3D64*/ struct SaveTrainerHill trainerHill;
|
||||
/*0x3D64*/ struct TrainerHillSave trainerHill;
|
||||
/*0x3D70*/ struct WaldaPhrase waldaPhrase;
|
||||
// sizeof: 0x3D88
|
||||
};
|
||||
|
@ -1,13 +1,13 @@
|
||||
#ifndef GUARD_TRAINER_HILL_H
|
||||
#define GUARD_TRAINER_HILL_H
|
||||
|
||||
#define HILL_TRAINER_NAME_LENGTH 11
|
||||
#define DUMMY_HILL_MON { .nickname = __("$$$$$$$$$$$") }
|
||||
|
||||
struct TrainerHillTrainer
|
||||
{
|
||||
u8 name[HILL_TRAINER_NAME_LENGTH];
|
||||
u8 facilityClass;
|
||||
u32 unused;
|
||||
bool32 unused; // Set to TRUE on JP trainers
|
||||
u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT];
|
||||
u16 speechWin[EASY_CHAT_BATTLE_WORDS_COUNT];
|
||||
u16 speechLose[EASY_CHAT_BATTLE_WORDS_COUNT];
|
||||
@ -15,44 +15,30 @@ struct TrainerHillTrainer
|
||||
struct BattleTowerPokemon mons[PARTY_SIZE];
|
||||
};
|
||||
|
||||
struct TrHillRoomTrainers
|
||||
struct TrainerHillFloorMap
|
||||
{
|
||||
u8 name[2][HILL_TRAINER_NAME_LENGTH];
|
||||
u8 facilityClass[2];
|
||||
u8 metatileData[HILL_FLOOR_WIDTH * HILL_FLOOR_HEIGHT_MAIN]; // Add NUM_METATILES_IN_PRIMARY to the values in this array to get metatile ids.
|
||||
u16 collisionData[HILL_FLOOR_WIDTH]; // One bit for each tile in column-major order, so every array entry is one row. 1 = impassable, 0 = passable
|
||||
u8 trainerCoords[HILL_TRAINERS_PER_FLOOR]; // Starting at (0,6). Format is 0bYYYYXXXX.
|
||||
u8 trainerDirections; // DIR_* - 1, 4 bits per trainer
|
||||
u8 trainerRanges; // 4 bits per trainer
|
||||
};
|
||||
|
||||
struct TrHillDisplay
|
||||
{
|
||||
// Metatile data. Add 0x200 to the values in this array to get metatiles.
|
||||
// This data then overwrites the metatiles in the map starting at (0,5)
|
||||
u8 metatileData[0x100];
|
||||
// Collision data. One bit for each tile in column-major order,
|
||||
// so every array entry is one row. 1 = impassable, 0 = passable
|
||||
u16 collisionData[16];
|
||||
// Trainer coordinates, starting at (0,6). Format is 0bYYYYXXXX.
|
||||
u8 coords[2];
|
||||
// Trainer facing directions. Same as (DIR_* - 1).
|
||||
// Effectively an array of nibbles, one for each trainer.
|
||||
u8 direction;
|
||||
// Trainer sight ranges. Effectively an array of nibbles, one for each trainer.
|
||||
u8 range;
|
||||
};
|
||||
|
||||
struct TrHillFloor
|
||||
struct TrainerHillFloor
|
||||
{
|
||||
u8 trainerNum1;
|
||||
u8 trainerNum2;
|
||||
struct TrainerHillTrainer trainers[2];
|
||||
struct TrHillDisplay display;
|
||||
struct TrainerHillTrainer trainers[HILL_TRAINERS_PER_FLOOR];
|
||||
struct TrainerHillFloorMap map;
|
||||
};
|
||||
|
||||
struct TrHillTag
|
||||
struct TrainerHillChallenge
|
||||
{
|
||||
u8 numTrainers;
|
||||
u8 unused1;
|
||||
u8 numFloors;
|
||||
u32 checksum;
|
||||
struct TrHillFloor floors[0];
|
||||
u32 checksum; // A byte array sum of the floor data
|
||||
struct TrainerHillFloor floors[0]; // Floor data is assumed to follow, so this will be intentionally read out of bounds
|
||||
};
|
||||
|
||||
extern u32 *gTrainerHillVBlankCounter;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -57,22 +57,20 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.speechLose = { EC_WORD_TO_HER, EC_WORD_WIN, EC_WORD_JOKING, EC_WORD_HIGHS, EC_WORD_SCARY, EC_WORD_ELLIPSIS_EXCL },
|
||||
.speechAfter = { EC_WORD_IGNORANT, EC_WORD_SO, EC_WORD_TODAY, EC_WORD_NIGHTTIME, EC_WORD_YOU_RE, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS },
|
||||
.mons = {
|
||||
[0] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[1] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[2] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[0] = DUMMY_HILL_MON,
|
||||
[1] = DUMMY_HILL_MON,
|
||||
[2] = DUMMY_HILL_MON,
|
||||
[3] = {
|
||||
.species = SPECIES_SWALOT,
|
||||
.heldItem = ITEM_SHELL_BELL,
|
||||
.moves = { MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_PAIN_SPLIT, MOVE_YAWN },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 55,
|
||||
.attackEV = 255,
|
||||
.defenseEV = 100,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 0,
|
||||
.spDefenseEV = 100,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -82,21 +80,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 1,
|
||||
.personality = 0x80,
|
||||
.nickname = __("マルノーム$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
[4] = {
|
||||
.species = SPECIES_DUSTOX,
|
||||
.heldItem = ITEM_BRIGHT_POWDER,
|
||||
.moves = { MOVE_SILVER_WIND, MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_GIGA_DRAIN },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 0,
|
||||
.attackEV = 255,
|
||||
.defenseEV = 0,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 255,
|
||||
.spDefenseEV = 0,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -106,21 +102,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 0,
|
||||
.personality = 0x6,
|
||||
.nickname = __("ドクケイル$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
[5] = {
|
||||
.species = SPECIES_RELICANTH,
|
||||
.heldItem = ITEM_QUICK_CLAW,
|
||||
.moves = { MOVE_ANCIENT_POWER, MOVE_SURF, MOVE_EARTHQUAKE, MOVE_AMNESIA },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 100,
|
||||
.attackEV = 0,
|
||||
.defenseEV = 0,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 155,
|
||||
.spDefenseEV = 255,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -130,7 +124,7 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 0,
|
||||
.personality = 0x2f,
|
||||
.nickname = __("ジーランス$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -143,22 +137,20 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.speechLose = { EC_MOVE2(MINIMIZE), EC_WORD_AS_MUCH_AS, EC_EMPTY_WORD, EC_WORD_THEY_RE, EC_WORD_SAD, EC_WORD_EXCL },
|
||||
.speechAfter = { EC_MOVE(BITE), EC_WORD_AS_MUCH_AS, EC_EMPTY_WORD, EC_WORD_THEY_RE, EC_WORD_ANGRY, EC_WORD_EXCL },
|
||||
.mons = {
|
||||
[0] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[1] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[2] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[0] = DUMMY_HILL_MON,
|
||||
[1] = DUMMY_HILL_MON,
|
||||
[2] = DUMMY_HILL_MON,
|
||||
[3] = {
|
||||
.species = SPECIES_CACTURNE,
|
||||
.heldItem = ITEM_QUICK_CLAW,
|
||||
.moves = { MOVE_GIGA_DRAIN, MOVE_FAINT_ATTACK, MOVE_THUNDER_PUNCH, MOVE_GROWTH },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 55,
|
||||
.attackEV = 0,
|
||||
.defenseEV = 100,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 255,
|
||||
.spDefenseEV = 100,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -168,21 +160,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 0,
|
||||
.personality = 0x8c,
|
||||
.nickname = __("ノクタス$$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
[4] = {
|
||||
.species = SPECIES_SWELLOW,
|
||||
.heldItem = ITEM_BRIGHT_POWDER,
|
||||
.moves = { MOVE_FACADE, MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK, MOVE_DOUBLE_TEAM },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 255,
|
||||
.attackEV = 255,
|
||||
.defenseEV = 0,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 0,
|
||||
.spDefenseEV = 0,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -192,21 +182,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 0,
|
||||
.personality = 0x80,
|
||||
.nickname = __("オオスバメ$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
[5] = {
|
||||
.species = SPECIES_WHISCASH,
|
||||
.heldItem = ITEM_CHESTO_BERRY,
|
||||
.moves = { MOVE_SURF, MOVE_EARTHQUAKE, MOVE_AMNESIA, MOVE_REST },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 0,
|
||||
.attackEV = 255,
|
||||
.defenseEV = 0,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 255,
|
||||
.spDefenseEV = 0,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -216,7 +204,7 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 0,
|
||||
.personality = 0x0,
|
||||
.nickname = __("ナマズン$$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -229,22 +217,20 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.speechLose = { EC_WORD_THAT, EC_WORD_ABOVE, EC_WORD_LOST, EC_WORD_STORES, EC_WORD_JOKING, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS },
|
||||
.speechAfter = { EC_WORD_ENTERTAINING, EC_WORD_NONE, EC_WORD_HEY_QUES, EC_WORD_ALMOST, EC_WORD_EXCL, EC_EMPTY_WORD },
|
||||
.mons = {
|
||||
[0] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[1] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[2] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[0] = DUMMY_HILL_MON,
|
||||
[1] = DUMMY_HILL_MON,
|
||||
[2] = DUMMY_HILL_MON,
|
||||
[3] = {
|
||||
.species = SPECIES_DELCATTY,
|
||||
.heldItem = ITEM_LUM_BERRY,
|
||||
.moves = { MOVE_SING, MOVE_BODY_SLAM, MOVE_SHADOW_BALL, MOVE_IRON_TAIL },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 0,
|
||||
.attackEV = 255,
|
||||
.defenseEV = 0,
|
||||
.speedEV = 255,
|
||||
.spAttackEV = 0,
|
||||
.spDefenseEV = 0,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -254,21 +240,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 0,
|
||||
.personality = 0x3,
|
||||
.nickname = __("エネコロロ$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
[4] = {
|
||||
.species = SPECIES_ROSELIA,
|
||||
.heldItem = ITEM_LEFTOVERS,
|
||||
.moves = { MOVE_GIGA_DRAIN, MOVE_GRASS_WHISTLE, MOVE_TOXIC, MOVE_LEECH_SEED },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 255,
|
||||
.attackEV = 0,
|
||||
.defenseEV = 0,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 255,
|
||||
.spDefenseEV = 0,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -278,21 +262,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 1,
|
||||
.personality = 0x6,
|
||||
.nickname = __("ロゼリア$$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
[5] = {
|
||||
.species = SPECIES_BEAUTIFLY,
|
||||
.heldItem = ITEM_BRIGHT_POWDER,
|
||||
.moves = { MOVE_SILVER_WIND, MOVE_AERIAL_ACE, MOVE_ATTRACT, MOVE_PSYCHIC },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 100,
|
||||
.attackEV = 200,
|
||||
.defenseEV = 0,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 200,
|
||||
.spDefenseEV = 0,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -302,7 +284,7 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 0,
|
||||
.personality = 0x6,
|
||||
.nickname = __("アゲハント$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -315,22 +297,20 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.speechLose = { EC_WORD_OUTSIDE, EC_WORD_UNCLE, EC_WORD_SURPRISE, EC_WORD_THESE, EC_WORD_HEY_QUES, EC_WORD_ELLIPSIS_EXCL },
|
||||
.speechAfter = { EC_WORD_HE_S, EC_WORD_NO_1, EC_WORD_STRONG, EC_WORD_CHILDREN, EC_WORD_CAN_T, EC_WORD_EXCL_EXCL },
|
||||
.mons = {
|
||||
[0] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[1] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[2] = NULL_BATTLE_TOWER_POKEMON,
|
||||
[0] = DUMMY_HILL_MON,
|
||||
[1] = DUMMY_HILL_MON,
|
||||
[2] = DUMMY_HILL_MON,
|
||||
[3] = {
|
||||
.species = SPECIES_MAWILE,
|
||||
.heldItem = ITEM_BRIGHT_POWDER,
|
||||
.moves = { MOVE_CRUNCH, MOVE_FLAMETHROWER, MOVE_THUNDER_PUNCH, MOVE_COMET_PUNCH },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 0,
|
||||
.attackEV = 0,
|
||||
.defenseEV = 100,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 255,
|
||||
.spDefenseEV = 155,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -340,21 +320,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 1,
|
||||
.personality = 0x0,
|
||||
.nickname = __("クチート$$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
[4] = {
|
||||
.species = SPECIES_SHARPEDO,
|
||||
.heldItem = ITEM_SCOPE_LENS,
|
||||
.moves = { MOVE_SURF, MOVE_CRUNCH, MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 255,
|
||||
.attackEV = 0,
|
||||
.defenseEV = 0,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 255,
|
||||
.spDefenseEV = 0,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -364,21 +342,19 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 0,
|
||||
.personality = 0x96,
|
||||
.nickname = __("サメハダー$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
[5] = {
|
||||
.species = SPECIES_BANETTE,
|
||||
.heldItem = ITEM_LUM_BERRY,
|
||||
.moves = { MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_WILL_O_WISP },
|
||||
.level = 0,
|
||||
.ppBonuses = 0x0,
|
||||
.hpEV = 255,
|
||||
.attackEV = 0,
|
||||
.defenseEV = 0,
|
||||
.speedEV = 0,
|
||||
.spAttackEV = 255,
|
||||
.spDefenseEV = 0,
|
||||
.otId = 0x10000000,
|
||||
.otId = TRAINER_HILL_OTID,
|
||||
.hpIV = 5,
|
||||
.attackIV = 5,
|
||||
.defenseIV = 5,
|
||||
@ -388,7 +364,7 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
|
||||
.abilityNum = 0,
|
||||
.personality = 0x96,
|
||||
.nickname = __("ジュペッタ$$$$$$"),
|
||||
.friendship = 255
|
||||
.friendship = MAX_FRIENDSHIP
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -447,40 +423,40 @@ static bool32 ValidateTrainerHillChecksum(struct EReaderTrainerHillSet *hillSet)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static bool32 TryWriteTrainerHill_Internal(struct EReaderTrainerHillSet * hillSet, struct TrHillTag * hillTag)
|
||||
static bool32 TryWriteTrainerHill_Internal(struct EReaderTrainerHillSet * hillSet, struct TrainerHillChallenge * challenge)
|
||||
{
|
||||
int i;
|
||||
|
||||
AGB_ASSERT_EX(hillSet->dummy == 0, "cereader_tool.c", 450);
|
||||
AGB_ASSERT_EX(hillSet->id == 0, "cereader_tool.c", 452);
|
||||
|
||||
memset(hillTag, 0, SECTOR_SIZE);
|
||||
hillTag->numTrainers = hillSet->numTrainers;
|
||||
hillTag->unused1 = GetTrainerHillUnkVal();
|
||||
hillTag->numFloors = (hillSet->numTrainers + 1) / TRAINER_HILL_TRAINERS_PER_FLOOR;
|
||||
memset(challenge, 0, SECTOR_SIZE);
|
||||
challenge->numTrainers = hillSet->numTrainers;
|
||||
challenge->unused1 = GetTrainerHillUnkVal();
|
||||
challenge->numFloors = (hillSet->numTrainers + 1) / HILL_TRAINERS_PER_FLOOR;
|
||||
|
||||
for (i = 0; i < hillSet->numTrainers; i++)
|
||||
{
|
||||
if (!(i & 1))
|
||||
{
|
||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainerNum1 = hillSet->trainers[i].trainerNum;
|
||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].display = hillSet->trainers[i].display;
|
||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[0] = hillSet->trainers[i].trainer;
|
||||
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].trainerNum1 = hillSet->trainers[i].trainerNum;
|
||||
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].map = hillSet->trainers[i].map;
|
||||
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].trainers[0] = hillSet->trainers[i].trainer;
|
||||
}
|
||||
else
|
||||
{
|
||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainerNum2 = hillSet->trainers[i].trainerNum;
|
||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[1] = hillSet->trainers[i].trainer;
|
||||
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].trainerNum2 = hillSet->trainers[i].trainerNum;
|
||||
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].trainers[1] = hillSet->trainers[i].trainer;
|
||||
}
|
||||
}
|
||||
|
||||
if (i & 1)
|
||||
{
|
||||
hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[1] = sTrainerHillTrainerTemplates_JP[i / TRAINER_HILL_TRAINERS_PER_FLOOR];
|
||||
challenge->floors[i / HILL_TRAINERS_PER_FLOOR].trainers[1] = sTrainerHillTrainerTemplates_JP[i / HILL_TRAINERS_PER_FLOOR];
|
||||
}
|
||||
|
||||
hillTag->checksum = CalcByteArraySum((u8 *)hillTag->floors, NUM_TRAINER_HILL_FLOORS * sizeof(struct TrHillFloor));
|
||||
if (TryWriteSpecialSaveSector(SECTOR_ID_TRAINER_HILL, (u8 *)hillTag) != SAVE_STATUS_OK)
|
||||
challenge->checksum = CalcByteArraySum((u8 *)challenge->floors, NUM_TRAINER_HILL_FLOORS * sizeof(struct TrainerHillFloor));
|
||||
if (TryWriteSpecialSaveSector(SECTOR_ID_TRAINER_HILL, (u8 *)challenge) != SAVE_STATUS_OK)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
|
@ -32,23 +32,21 @@
|
||||
#include "constants/trainer_hill.h"
|
||||
#include "constants/trainer_types.h"
|
||||
|
||||
#define HILL_TAG_NORMAL 0
|
||||
#define HILL_TAG_VARIETY 1
|
||||
#define HILL_TAG_UNIQUE 2
|
||||
#define HILL_TAG_EXPERT 3
|
||||
|
||||
#define HILL_MAX_TIME 215999 // 60 * 60 * 60 - 1
|
||||
|
||||
// EWRAM
|
||||
struct TrHillStruct2
|
||||
struct FloorTrainers
|
||||
{
|
||||
u8 floorId;
|
||||
struct TrHillTag tag;
|
||||
struct TrHillFloor floors[NUM_TRAINER_HILL_FLOORS];
|
||||
u8 name[HILL_TRAINERS_PER_FLOOR][HILL_TRAINER_NAME_LENGTH];
|
||||
u8 facilityClass[HILL_TRAINERS_PER_FLOOR];
|
||||
};
|
||||
|
||||
static EWRAM_DATA struct TrHillStruct2 *sHillData = NULL;
|
||||
static EWRAM_DATA struct TrHillRoomTrainers *sRoomTrainers = NULL;
|
||||
static EWRAM_DATA struct {
|
||||
u8 floorId;
|
||||
struct TrainerHillChallenge challenge;
|
||||
struct TrainerHillFloor floors[NUM_TRAINER_HILL_FLOORS];
|
||||
} *sHillData = NULL;
|
||||
|
||||
static EWRAM_DATA struct FloorTrainers *sFloorTrainers = NULL;
|
||||
EWRAM_DATA u32 *gTrainerHillVBlankCounter = NULL;
|
||||
|
||||
// This file's functions.
|
||||
@ -69,7 +67,7 @@ static void GetGameSaved(void);
|
||||
static void SetGameSaved(void);
|
||||
static void ClearGameSaved(void);
|
||||
static void GetChallengeWon(void);
|
||||
static void TrainerHillSetTag(void);
|
||||
static void TrainerHillSetMode(void);
|
||||
static void SetUpDataStruct(void);
|
||||
static void FreeDataStruct(void);
|
||||
static void TrainerHillDummy(void);
|
||||
@ -202,12 +200,12 @@ static const u16 *const *const sPrizeListSets[] =
|
||||
static const u16 sEReader_Pal[] = INCBIN_U16("graphics/trainer_hill/ereader.gbapal");
|
||||
static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
||||
|
||||
static const struct TrHillTag *const sDataPerTag[] =
|
||||
static const struct TrainerHillChallenge *const sChallengeData[NUM_TRAINER_HILL_MODES] =
|
||||
{
|
||||
&sDataTagNormal,
|
||||
&sDataTagVariety,
|
||||
&sDataTagUnique,
|
||||
&sDataTagExpert,
|
||||
[HILL_MODE_NORMAL] = &sChallenge_Normal,
|
||||
[HILL_MODE_VARIETY] = &sChallenge_Variety,
|
||||
[HILL_MODE_UNIQUE] = &sChallenge_Unique,
|
||||
[HILL_MODE_EXPERT] = &sChallenge_Expert,
|
||||
};
|
||||
|
||||
// Unused.
|
||||
@ -238,15 +236,15 @@ static void (* const sHillFunctions[])(void) =
|
||||
[TRAINER_HILL_FUNC_SET_GAME_SAVED] = SetGameSaved,
|
||||
[TRAINER_HILL_FUNC_CLEAR_GAME_SAVED] = ClearGameSaved,
|
||||
[TRAINER_HILL_FUNC_GET_WON] = GetChallengeWon,
|
||||
[TRAINER_HILL_FUNC_SET_TAG] = TrainerHillSetTag,
|
||||
[TRAINER_HILL_FUNC_SET_MODE] = TrainerHillSetMode,
|
||||
};
|
||||
|
||||
static const u8 *const sTagMatchStrings[] =
|
||||
static const u8 *const sModeStrings[NUM_TRAINER_HILL_MODES] =
|
||||
{
|
||||
gText_NormalTagMatch,
|
||||
gText_VarietyTagMatch,
|
||||
gText_UniqueTagMatch,
|
||||
gText_ExpertTagMatch,
|
||||
[HILL_MODE_NORMAL] = gText_NormalTagMatch,
|
||||
[HILL_MODE_VARIETY] = gText_VarietyTagMatch,
|
||||
[HILL_MODE_UNIQUE] = gText_UniqueTagMatch,
|
||||
[HILL_MODE_EXPERT] = gText_ExpertTagMatch,
|
||||
};
|
||||
|
||||
static const struct ObjectEventTemplate sTrainerObjectEventTemplate =
|
||||
@ -261,18 +259,17 @@ static const struct ObjectEventTemplate sTrainerObjectEventTemplate =
|
||||
|
||||
static const u32 sNextFloorMapNum[NUM_TRAINER_HILL_FLOORS] =
|
||||
{
|
||||
MAP_NUM(TRAINER_HILL_2F),
|
||||
MAP_NUM(TRAINER_HILL_3F),
|
||||
MAP_NUM(TRAINER_HILL_4F),
|
||||
MAP_NUM(TRAINER_HILL_ROOF)
|
||||
[TRAINER_HILL_1F - 1] = MAP_NUM(TRAINER_HILL_2F),
|
||||
[TRAINER_HILL_2F - 1] = MAP_NUM(TRAINER_HILL_3F),
|
||||
[TRAINER_HILL_3F - 1] = MAP_NUM(TRAINER_HILL_4F),
|
||||
[TRAINER_HILL_4F - 1] = MAP_NUM(TRAINER_HILL_ROOF)
|
||||
};
|
||||
static const u8 sTrainerPartySlots[][PARTY_SIZE / 2] =
|
||||
static const u8 sTrainerPartySlots[HILL_TRAINERS_PER_FLOOR][PARTY_SIZE / 2] =
|
||||
{
|
||||
{0, 1, 2},
|
||||
{3, 4, 5}
|
||||
};
|
||||
|
||||
// code
|
||||
void CallTrainerHillFunction(void)
|
||||
{
|
||||
SetUpDataStruct();
|
||||
@ -287,7 +284,7 @@ void ResetTrainerHillResults(void)
|
||||
gSaveBlock2Ptr->frontier.savedGame = 0;
|
||||
gSaveBlock2Ptr->frontier.unk_EF9 = 0;
|
||||
gSaveBlock1Ptr->trainerHill.bestTime = 0;
|
||||
for (i = 0; i < 4; i++)
|
||||
for (i = 0; i < NUM_TRAINER_HILL_MODES; i++)
|
||||
SetTimerValue(&gSaveBlock1Ptr->trainerHillTimes[i], HILL_MAX_TIME);
|
||||
}
|
||||
|
||||
@ -300,7 +297,7 @@ u8 GetTrainerHillOpponentClass(u16 trainerId)
|
||||
{
|
||||
u8 id = trainerId - 1;
|
||||
|
||||
return gFacilityClassToTrainerClass[sRoomTrainers->facilityClass[id]];
|
||||
return gFacilityClassToTrainerClass[sFloorTrainers->facilityClass[id]];
|
||||
}
|
||||
|
||||
void GetTrainerHillTrainerName(u8 *dst, u16 trainerId)
|
||||
@ -309,7 +306,7 @@ void GetTrainerHillTrainerName(u8 *dst, u16 trainerId)
|
||||
u8 id = trainerId - 1;
|
||||
|
||||
for (i = 0; i < HILL_TRAINER_NAME_LENGTH; i++)
|
||||
dst[i] = sRoomTrainers->name[id][i];
|
||||
dst[i] = sFloorTrainers->name[id][i];
|
||||
}
|
||||
|
||||
u8 GetTrainerHillTrainerFrontSpriteId(u16 trainerId)
|
||||
@ -329,15 +326,14 @@ void InitTrainerHillBattleStruct(void)
|
||||
s32 i, j;
|
||||
|
||||
SetUpDataStruct();
|
||||
sRoomTrainers = AllocZeroed(sizeof(*sRoomTrainers));
|
||||
sFloorTrainers = AllocZeroed(sizeof(*sFloorTrainers));
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||
{
|
||||
for (j = 0; j < HILL_TRAINER_NAME_LENGTH; j++)
|
||||
{
|
||||
sRoomTrainers->name[i][j] = sHillData->floors[sHillData->floorId].trainers[i].name[j];
|
||||
}
|
||||
sRoomTrainers->facilityClass[i] = sHillData->floors[sHillData->floorId].trainers[i].facilityClass;
|
||||
sFloorTrainers->name[i][j] = sHillData->floors[sHillData->floorId].trainers[i].name[j];
|
||||
|
||||
sFloorTrainers->facilityClass[i] = sHillData->floors[sHillData->floorId].trainers[i].facilityClass;
|
||||
}
|
||||
SetTrainerHillVBlankCounter(&gSaveBlock1Ptr->trainerHill.timer);
|
||||
FreeDataStruct();
|
||||
@ -345,8 +341,7 @@ void InitTrainerHillBattleStruct(void)
|
||||
|
||||
void FreeTrainerHillBattleStruct(void)
|
||||
{
|
||||
if (sRoomTrainers != NULL)
|
||||
FREE_AND_SET_NULL(sRoomTrainers);
|
||||
TRY_FREE_AND_SET_NULL(sFloorTrainers);
|
||||
}
|
||||
|
||||
static void SetUpDataStruct(void)
|
||||
@ -355,15 +350,20 @@ static void SetUpDataStruct(void)
|
||||
{
|
||||
sHillData = AllocZeroed(sizeof(*sHillData));
|
||||
sHillData->floorId = gMapHeader.mapLayoutId - LAYOUT_TRAINER_HILL_1F;
|
||||
CpuCopy32(sDataPerTag[gSaveBlock1Ptr->trainerHill.tag], &sHillData->tag, sizeof(sHillData->tag) + 4 * sizeof(struct TrHillFloor));
|
||||
|
||||
// This copy depends on the floor data for each challenge being directly after the
|
||||
// challenge header data, and for the field 'floors' in sHillData to come directly
|
||||
// after the field 'challenge'.
|
||||
// e.g. for HILL_MODE_NORMAL, it will copy sChallenge_Normal to sHillData->challenge and
|
||||
// it will copy sFloors_Normal to sHillData->floors
|
||||
CpuCopy32(sChallengeData[gSaveBlock1Ptr->trainerHill.mode], &sHillData->challenge, sizeof(sHillData->challenge) + sizeof(sHillData->floors));
|
||||
TrainerHillDummy();
|
||||
}
|
||||
}
|
||||
|
||||
static void FreeDataStruct(void)
|
||||
{
|
||||
if (sHillData != NULL)
|
||||
FREE_AND_SET_NULL(sHillData);
|
||||
TRY_FREE_AND_SET_NULL(sHillData);
|
||||
}
|
||||
|
||||
void CopyTrainerHillTrainerText(u8 which, u16 trainerId)
|
||||
@ -428,7 +428,7 @@ static void GiveChallengePrize(void)
|
||||
{
|
||||
u16 itemId = GetPrizeItemId();
|
||||
|
||||
if (sHillData->tag.numFloors != NUM_TRAINER_HILL_FLOORS || gSaveBlock1Ptr->trainerHill.receivedPrize)
|
||||
if (sHillData->challenge.numFloors != NUM_TRAINER_HILL_FLOORS || gSaveBlock1Ptr->trainerHill.receivedPrize)
|
||||
{
|
||||
gSpecialVar_Result = 2;
|
||||
}
|
||||
@ -456,7 +456,7 @@ static void CheckFinalTime(void)
|
||||
else if (GetTimerValue(&gSaveBlock1Ptr->trainerHill.bestTime) > gSaveBlock1Ptr->trainerHill.timer)
|
||||
{
|
||||
SetTimerValue(&gSaveBlock1Ptr->trainerHill.bestTime, gSaveBlock1Ptr->trainerHill.timer);
|
||||
gSaveBlock1Ptr->trainerHillTimes[gSaveBlock1Ptr->trainerHill.tag] = gSaveBlock1Ptr->trainerHill.bestTime;
|
||||
gSaveBlock1Ptr->trainerHillTimes[gSaveBlock1Ptr->trainerHill.mode] = gSaveBlock1Ptr->trainerHill.bestTime;
|
||||
gSpecialVar_Result = 0;
|
||||
}
|
||||
else
|
||||
@ -529,9 +529,9 @@ static void BufferChallengeTime(void)
|
||||
static void GetAllFloorsUsed(void)
|
||||
{
|
||||
SetUpDataStruct();
|
||||
if (sHillData->tag.numFloors != NUM_TRAINER_HILL_FLOORS)
|
||||
if (sHillData->challenge.numFloors != NUM_TRAINER_HILL_FLOORS)
|
||||
{
|
||||
ConvertIntToDecimalStringN(gStringVar1, sHillData->tag.numFloors, STR_CONV_MODE_LEFT_ALIGN, 1);
|
||||
ConvertIntToDecimalStringN(gStringVar1, sHillData->challenge.numFloors, STR_CONV_MODE_LEFT_ALIGN, 1);
|
||||
gSpecialVar_Result = FALSE;
|
||||
}
|
||||
else
|
||||
@ -592,9 +592,9 @@ void PrintOnTrainerHillRecordsWindow(void)
|
||||
AddTextPrinterParameterized3(0, FONT_NORMAL, x, 2, sRecordWinColors, TEXT_SKIP_DRAW, gText_TimeBoard);
|
||||
|
||||
y = 18;
|
||||
for (i = 0; i < 4; i++)
|
||||
for (i = 0; i < NUM_TRAINER_HILL_MODES; i++)
|
||||
{
|
||||
AddTextPrinterParameterized3(0, FONT_NORMAL, 0, y, sRecordWinColors, TEXT_SKIP_DRAW, sTagMatchStrings[i]);
|
||||
AddTextPrinterParameterized3(0, FONT_NORMAL, 0, y, sRecordWinColors, TEXT_SKIP_DRAW, sModeStrings[i]);
|
||||
y += 15;
|
||||
total = GetTimerValue(&gSaveBlock1Ptr->trainerHillTimes[i]);
|
||||
minutes = total / (60 * 60);
|
||||
@ -637,23 +637,23 @@ void LoadTrainerHillObjectEventTemplates(void)
|
||||
return;
|
||||
|
||||
SetUpDataStruct();
|
||||
for (i = 0; i < 2; i++)
|
||||
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||
gSaveBlock2Ptr->frontier.trainerIds[i] = 0xFFFF;
|
||||
CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates));
|
||||
|
||||
floorId = GetFloorId();
|
||||
for (i = 0; i < 2; i++)
|
||||
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||
{
|
||||
u8 bits;
|
||||
|
||||
eventTemplates[i] = sTrainerObjectEventTemplate;
|
||||
eventTemplates[i].localId = i + 1;
|
||||
eventTemplates[i].graphicsId = FacilityClassToGraphicsId(sHillData->floors[floorId].trainers[i].facilityClass);
|
||||
eventTemplates[i].x = sHillData->floors[floorId].display.coords[i] & 0xF;
|
||||
eventTemplates[i].y = ((sHillData->floors[floorId].display.coords[i] >> 4) & 0xF) + 5;
|
||||
eventTemplates[i].x = sHillData->floors[floorId].map.trainerCoords[i] & 0xF;
|
||||
eventTemplates[i].y = ((sHillData->floors[floorId].map.trainerCoords[i] >> 4) & 0xF) + 5;
|
||||
bits = i << 2;
|
||||
eventTemplates[i].movementType = ((sHillData->floors[floorId].display.direction >> bits) & 0xF) + MOVEMENT_TYPE_FACE_UP;
|
||||
eventTemplates[i].trainerRange_berryTreeId = (sHillData->floors[floorId].display.range >> bits) & 0xF;
|
||||
eventTemplates[i].movementType = ((sHillData->floors[floorId].map.trainerDirections >> bits) & 0xF) + MOVEMENT_TYPE_FACE_UP;
|
||||
eventTemplates[i].trainerRange_berryTreeId = (sHillData->floors[floorId].map.trainerRanges >> bits) & 0xF;
|
||||
eventTemplates[i].script = TrainerHill_EventScript_TrainerBattle;
|
||||
gSaveBlock2Ptr->frontier.trainerIds[i] = i + 1;
|
||||
}
|
||||
@ -669,14 +669,14 @@ bool32 LoadTrainerHillFloorObjectEventScripts(void)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static u16 GetMetatileForFloor(u8 floorId, u32 x, u32 y, u32 stride) // stride is always 16
|
||||
static u16 GetMetatileForFloor(u8 floorId, u32 x, u32 y, u32 floorWidth) // floorWidth is always 16
|
||||
{
|
||||
bool8 impassable;
|
||||
u16 metatile;
|
||||
u16 elevation;
|
||||
|
||||
impassable = (sHillData->floors[floorId].display.collisionData[y] >> (15 - x) & 1);
|
||||
metatile = sHillData->floors[floorId].display.metatileData[stride * y + x] + NUM_METATILES_IN_PRIMARY;
|
||||
impassable = (sHillData->floors[floorId].map.collisionData[y] >> (15 - x) & 1);
|
||||
metatile = sHillData->floors[floorId].map.metatileData[floorWidth * y + x] + NUM_METATILES_IN_PRIMARY;
|
||||
elevation = 3 << MAPGRID_ELEVATION_SHIFT;
|
||||
|
||||
return ((impassable << MAPGRID_COLLISION_SHIFT) & MAPGRID_COLLISION_MASK) | elevation | (metatile & MAPGRID_METATILE_ID_MASK);
|
||||
@ -684,7 +684,7 @@ static u16 GetMetatileForFloor(u8 floorId, u32 x, u32 y, u32 stride) // stride i
|
||||
|
||||
void GenerateTrainerHillFloorLayout(u16 *mapArg)
|
||||
{
|
||||
s32 i, j;
|
||||
s32 y, x;
|
||||
u16 *src, *dst;
|
||||
u8 mapId = GetCurrentTrainerHillMapId();
|
||||
|
||||
@ -705,24 +705,25 @@ void GenerateTrainerHillFloorLayout(u16 *mapArg)
|
||||
mapId = GetFloorId();
|
||||
src = gMapHeader.mapLayout->map;
|
||||
gBackupMapLayout.map = mapArg;
|
||||
gBackupMapLayout.width = 31;
|
||||
gBackupMapLayout.height = 35;
|
||||
// Dimensions include border area loaded beyond map
|
||||
gBackupMapLayout.width = HILL_FLOOR_WIDTH + 15;
|
||||
gBackupMapLayout.height = HILL_FLOOR_HEIGHT + 14;
|
||||
dst = mapArg + 224;
|
||||
|
||||
// First 5 rows of the map (Entrance / Exit) are always the same
|
||||
for (i = 0; i < 5; i++)
|
||||
for (y = 0; y < HILL_FLOOR_HEIGHT_MARGIN; y++)
|
||||
{
|
||||
for (j = 0; j < 16; j++)
|
||||
dst[j] = src[j];
|
||||
for (x = 0; x < HILL_FLOOR_WIDTH; x++)
|
||||
dst[x] = src[x];
|
||||
dst += 31;
|
||||
src += 16;
|
||||
}
|
||||
|
||||
// Load the 16x16 floor-specific layout
|
||||
for (i = 0; i < 16; i++)
|
||||
for (y = 0; y < HILL_FLOOR_HEIGHT_MAIN; y++)
|
||||
{
|
||||
for (j = 0; j < 16; j++)
|
||||
dst[j] = GetMetatileForFloor(mapId, j, i, 16);
|
||||
for (x = 0; x < HILL_FLOOR_WIDTH; x++)
|
||||
dst[x] = GetMetatileForFloor(mapId, x, y, HILL_FLOOR_WIDTH);
|
||||
dst += 31;
|
||||
}
|
||||
|
||||
@ -812,8 +813,8 @@ u16 LocalIdToHillTrainerId(u8 localId)
|
||||
|
||||
bool8 GetHillTrainerFlag(u8 objectEventId)
|
||||
{
|
||||
u32 floorId = GetFloorId() * 2;
|
||||
u8 bitId = gObjectEvents[objectEventId].localId - 1 + floorId;
|
||||
u32 trainerIndexStart = GetFloorId() * HILL_TRAINERS_PER_FLOOR;
|
||||
u8 bitId = gObjectEvents[objectEventId].localId - 1 + trainerIndexStart;
|
||||
|
||||
return gSaveBlock2Ptr->frontier.trainerFlags & gBitTable[bitId];
|
||||
}
|
||||
@ -821,24 +822,24 @@ bool8 GetHillTrainerFlag(u8 objectEventId)
|
||||
void SetHillTrainerFlag(void)
|
||||
{
|
||||
u8 i;
|
||||
u8 floorId = GetFloorId() * 2;
|
||||
u8 trainerIndexStart = GetFloorId() * HILL_TRAINERS_PER_FLOOR;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||
{
|
||||
if (gSaveBlock2Ptr->frontier.trainerIds[i] == gTrainerBattleOpponent_A)
|
||||
{
|
||||
gSaveBlock2Ptr->frontier.trainerFlags |= gBitTable[floorId + i];
|
||||
gSaveBlock2Ptr->frontier.trainerFlags |= gBitTable[trainerIndexStart + i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||||
{
|
||||
for (i = 0; i < 2; i++)
|
||||
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||
{
|
||||
if (gSaveBlock2Ptr->frontier.trainerIds[i] == gTrainerBattleOpponent_B)
|
||||
{
|
||||
gSaveBlock2Ptr->frontier.trainerFlags |= gBitTable[floorId + i];
|
||||
gSaveBlock2Ptr->frontier.trainerFlags |= gBitTable[trainerIndexStart + i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -861,14 +862,14 @@ static void CreateNPCTrainerHillParty(u16 trainerId, u8 firstMonId)
|
||||
u8 trId, level;
|
||||
s32 i, floorId, partySlot;
|
||||
|
||||
if (trainerId == 0 || trainerId > 2)
|
||||
if (trainerId == 0 || trainerId > HILL_TRAINERS_PER_FLOOR)
|
||||
return;
|
||||
|
||||
trId = trainerId - 1;
|
||||
SetUpDataStruct();
|
||||
level = GetHighestLevelInPlayerParty();
|
||||
floorId = GetFloorId();
|
||||
for (i = firstMonId, partySlot = 0; i < firstMonId + 3; i++, partySlot++)
|
||||
for (i = firstMonId, partySlot = 0; i < firstMonId + PARTY_SIZE / 2; i++, partySlot++)
|
||||
{
|
||||
u8 id = sTrainerPartySlots[trId][partySlot];
|
||||
struct Pokemon *mon = &gEnemyParty[i];
|
||||
@ -890,7 +891,7 @@ void FillHillTrainersParties(void)
|
||||
{
|
||||
ZeroEnemyPartyMons();
|
||||
CreateNPCTrainerHillParty(gTrainerBattleOpponent_A, 0);
|
||||
CreateNPCTrainerHillParty(gTrainerBattleOpponent_B, 3);
|
||||
CreateNPCTrainerHillParty(gTrainerBattleOpponent_B, PARTY_SIZE / 2);
|
||||
}
|
||||
|
||||
// This function is unused, but my best guess is
|
||||
@ -935,7 +936,7 @@ u8 GetNumFloorsInTrainerHillChallenge(void)
|
||||
u8 floors;
|
||||
|
||||
SetUpDataStruct();
|
||||
floors = sHillData->tag.numFloors;
|
||||
floors = sHillData->challenge.numFloors;
|
||||
FreeDataStruct();
|
||||
|
||||
return floors;
|
||||
@ -989,16 +990,20 @@ static void GetChallengeWon(void)
|
||||
gSpecialVar_Result = TRUE;
|
||||
}
|
||||
|
||||
static void TrainerHillSetTag(void)
|
||||
static void TrainerHillSetMode(void)
|
||||
{
|
||||
gSaveBlock1Ptr->trainerHill.tag = gSpecialVar_0x8005;
|
||||
gSaveBlock1Ptr->trainerHill.mode = gSpecialVar_0x8005;
|
||||
gSaveBlock1Ptr->trainerHill.bestTime = gSaveBlock1Ptr->trainerHillTimes[gSpecialVar_0x8005];
|
||||
}
|
||||
|
||||
static u8 GetPrizeListId(bool8 maxTrainers)
|
||||
// Determines which prize list to use from the set of prize lists.
|
||||
static u8 GetPrizeListId(bool8 allowTMs)
|
||||
{
|
||||
u8 prizeListId, i, modBy;
|
||||
|
||||
// The initial selection depends on the trainer numbers for the completed challenge.
|
||||
// These don't change with the available challenge modes, so Normal/Unique will always
|
||||
// have a prizeListId of 8, and Variety/Expert will have a prizeListId of 24.
|
||||
prizeListId = 0;
|
||||
for (i = 0; i < NUM_TRAINER_HILL_FLOORS; i++)
|
||||
{
|
||||
@ -1006,8 +1011,10 @@ static u8 GetPrizeListId(bool8 maxTrainers)
|
||||
prizeListId ^= sHillData->floors[i].trainerNum2 & 0x1F;
|
||||
}
|
||||
|
||||
// Not possible to win TMs with fewer than 8 trainers
|
||||
if (maxTrainers)
|
||||
// In practice, the conditional below is always true.
|
||||
// The 2nd half of the lists in both sets of lists all have a TM as the "grand prize", while the 1st half do not,
|
||||
// so taking the mod of the (total / 2) ensures that a prize list without a TM will be used.
|
||||
if (allowTMs)
|
||||
modBy = NUM_TRAINER_HILL_PRIZE_LISTS;
|
||||
else
|
||||
modBy = NUM_TRAINER_HILL_PRIZE_LISTS / 2;
|
||||
@ -1020,38 +1027,64 @@ static u16 GetPrizeItemId(void)
|
||||
{
|
||||
u8 i;
|
||||
const u16 *prizeList;
|
||||
s32 var = 0, prizeListSetId, minutes, id;
|
||||
s32 trainerNumSum = 0, prizeListSetId, minutes, id;
|
||||
|
||||
// First determine which set of prize lists to use. The sets of lists only differ in
|
||||
// what TMs they can offer as the "grand prize" for a time under 12 minutes.
|
||||
// Which set of lists gets used is based on the sum of all the trainer numbers for that
|
||||
// challenge. These don't change with the available challenge modes, so Normal will always
|
||||
// have a prizeListSetId of 0, and Unique/Variety/Expert will have a prizeListSetId of 1.
|
||||
for (i = 0; i < NUM_TRAINER_HILL_FLOORS; i++)
|
||||
{
|
||||
var += sHillData->floors[i].trainerNum1;
|
||||
var += sHillData->floors[i].trainerNum2;
|
||||
trainerNumSum += sHillData->floors[i].trainerNum1;
|
||||
trainerNumSum += sHillData->floors[i].trainerNum2;
|
||||
}
|
||||
prizeListSetId = trainerNumSum / 256;
|
||||
prizeListSetId %= (int)ARRAY_COUNT(sPrizeListSets);
|
||||
|
||||
prizeListSetId = var / 256;
|
||||
prizeListSetId %= 2;
|
||||
if (FlagGet(FLAG_SYS_GAME_CLEAR) && sHillData->tag.numTrainers == NUM_TRAINER_HILL_TRAINERS)
|
||||
// Now get which prize list to use from the set. See GetPrizeListId for details.
|
||||
// The below conditional will always be true, because a Trainer Hill challenge can't be entered
|
||||
// until the player has entered the Hall of Fame (FLAG_SYS_GAME_CLEAR is set) and because all
|
||||
// of the available challenge modes have the full 8 trainers (NUM_TRAINER_HILL_TRAINERS).
|
||||
if (FlagGet(FLAG_SYS_GAME_CLEAR) && sHillData->challenge.numTrainers == NUM_TRAINER_HILL_TRAINERS)
|
||||
i = GetPrizeListId(TRUE);
|
||||
else
|
||||
i = GetPrizeListId(FALSE);
|
||||
|
||||
if (gSaveBlock1Ptr->trainerHill.tag == HILL_TAG_EXPERT)
|
||||
// 1 is added to Expert mode's prize list selection because otherwise it has the same prizes as Variety
|
||||
if (gSaveBlock1Ptr->trainerHill.mode == HILL_MODE_EXPERT)
|
||||
i = (i + 1) % NUM_TRAINER_HILL_PRIZE_LISTS;
|
||||
|
||||
// After the above (non-random) calculations, the following are the possible prize list selections:
|
||||
// sPrizeListSets[0][8] (Normal)
|
||||
// sPrizeListSets[1][4] (Variety)
|
||||
// sPrizeListSets[1][8] (Unique)
|
||||
// sPrizeListSets[1][5] (Expert)
|
||||
prizeList = sPrizeListSets[prizeListSetId][i];
|
||||
|
||||
// Which prize is given from the list depends on the time scored.
|
||||
// The prize for any time after 12 minutes is the same in every list.
|
||||
// The prizes for a time under 12 minutes are:
|
||||
// - ITEM_TM11_SUNNY_DAY (Normal)
|
||||
// - ITEM_ELIXIR (Variety)
|
||||
// - ITEM_TM19_GIGA_DRAIN (Unique)
|
||||
// - ITEM_TM31_BRICK_BREAK (Expert)
|
||||
// As an additional note, if players were allowed to enter a Trainer Hill challenge before
|
||||
// entering the Hall of Fame, there would be 1 additional prize possibility (ITEM_MAX_ETHER)
|
||||
// as Normal / Unique modes would use sPrizeListSets[0][3] / sPrizeListSets[1][3] respectively.
|
||||
minutes = (signed)(gSaveBlock1Ptr->trainerHill.timer) / (60 * 60);
|
||||
if (minutes < 12)
|
||||
id = 0;
|
||||
id = 0; // Depends on list
|
||||
else if (minutes < 13)
|
||||
id = 1;
|
||||
id = 1; // ITEM_ETHER
|
||||
else if (minutes < 14)
|
||||
id = 2;
|
||||
id = 2; // ITEM_MAX_POTION
|
||||
else if (minutes < 16)
|
||||
id = 3;
|
||||
id = 3; // ITEM_REVIVE
|
||||
else if (minutes < 18)
|
||||
id = 4;
|
||||
id = 4; // ITEM_FLUFFY_TAIL
|
||||
else
|
||||
id = 5;
|
||||
id = 5; // ITEM_GREAT_BALL
|
||||
|
||||
return prizeList[id];
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user