diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index 7ed108bde..fa0bf92ef 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -1825,6 +1825,16 @@ various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER .endm + .macro getrototillertargets ptr:req + various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS + .4byte \ptr + .endm + + .macro jumpifnotrototilleraffected battler:req, ptr:req + various \battler, VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED + .4byte \ptr + .endm + .macro tryactivatebattlebond battler:req various \battler, VARIOUS_TRY_ACTIVATE_BATTLE_BOND .endm diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 9ec90e3df..891de2038 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -947,27 +947,24 @@ BattleScript_FlowerShieldMoveTargetEnd: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_FlowerShieldLoop end - + BattleScript_EffectRototiller: attackcanceler attackstring ppreduce - selectfirstvalidtarget -BattleScript_RototillerLoop: - movevaluescleanup - jumpifnotgrounded BS_TARGET, BattleScript_RototillerNoEffect - jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_RototillerLoop2 -BattleScript_RototillerNoEffect: - pause B_WAIT_TIME_SHORT - printstring STRINGID_NOEFFECTONTARGET - waitmessage B_WAIT_TIME_LONG - goto BattleScript_RototillerMoveTargetEnd -BattleScript_RototillerLoop2: - jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerDoMoveAnim - jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats -BattleScript_RototillerDoMoveAnim:: + getrototillertargets BattleScript_ButItFailed + @ at least one battler is affected attackanimation waitanimation + savetarget + setbyte gBattlerTarget, 0 +BattleScript_RototillerLoop: + movevaluescleanup + jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerCheckAffected + jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats +BattleScript_RototillerCheckAffected: + jumpifnotrototilleraffected BS_TARGET, BattleScript_RototillerNoEffect +BattleScript_RototillerAffected: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0 setstatchanger STAT_ATK, 1, FALSE @@ -983,13 +980,22 @@ BattleScript_RototillerTrySpAtk:: waitmessage B_WAIT_TIME_LONG BattleScript_RototillerMoveTargetEnd: moveendto MOVEEND_NEXT_TARGET - jumpifnexttargetvalid BattleScript_RototillerLoop + addbyte gBattlerTarget, 1 + jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RototillerLoop end + BattleScript_RototillerCantRaiseMultipleStats: + copybyte gBattlerAttacker, gBattlerTarget printstring STRINGID_STATSWONTINCREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_RototillerMoveTargetEnd +BattleScript_RototillerNoEffect: + pause B_WAIT_TIME_SHORT + printstring STRINGID_NOEFFECTONTARGET + waitmessage B_WAIT_TIME_LONG + goto BattleScript_RototillerMoveTargetEnd + BattleScript_EffectBestow: attackcanceler accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON diff --git a/include/battle.h b/include/battle.h index 826a0929e..02bd47af3 100644 --- a/include/battle.h +++ b/include/battle.h @@ -175,6 +175,7 @@ struct SpecialStatus u8 instructedChosenTarget:3; u8 berryReduced:1; u8 gemBoost:1; + u8 rototillerAffected:1; // to be affected by rototiller u8 gemParam; u8 damagedMons:4; // Mons that have been damaged directly by using a move, includes substitute. u8 dancerUsedMove:1; diff --git a/include/battle_util.h b/include/battle_util.h index 781a2dd4d..273618b62 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -153,7 +153,7 @@ bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind); bool32 TryRoomService(u8 battlerId); void BufferStatChange(u8 battlerId, u8 statId, u8 stringId); void DoBurmyFormChange(u32 monId); -bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef); +bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget); // ability checks bool32 IsRolePlayBannedAbilityAtk(u16 ability); diff --git a/include/constants/battle.h b/include/constants/battle.h index a59ea2f1a..90294b4b4 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -387,4 +387,6 @@ #define MOVE_TARGET_OPPONENTS_FIELD 0x40 #define MOVE_TARGET_ALLY 0x80 +#define MOVE_TARGET_ALL_BATTLERS (MOVE_TARGET_BOTH | MOVE_TARGET_OPPONENTS_FIELD) + #endif // GUARD_CONSTANTS_BATTLE_H diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index 29236c7b0..61c66a1ff 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -185,7 +185,9 @@ #define VARIOUS_REMOVE_TERRAIN 113 #define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114 #define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115 -#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 116 +#define VARIOUS_GET_ROTOTILLER_TARGETS 116 +#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117 +#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118 // Cmd_manipulatedamage #define DMG_CHANGE_SIGN 0 diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 4b71fc31d..877e44750 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -496,6 +496,19 @@ static void HandleInputChooseTarget(void) } } +static void HideAllTargets(void) +{ + s32 i; + for (i = 0; i < MAX_BATTLERS_COUNT; i++) + { + if (IsBattlerAlive(i) && gBattleSpritesDataPtr->healthBoxesData[i].healthboxIsBouncing) + { + gSprites[gBattlerSpriteIds[i]].callback = SpriteCb_HideAsMoveTarget; + EndBounceEffect(i, BOUNCE_HEALTHBOX); + } + } +} + static void HideShownTargets(void) { s32 i; @@ -509,6 +522,34 @@ static void HideShownTargets(void) } } +static void HandleInputShowEntireFieldTargets(void) +{ + if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A) + gPlayerDpadHoldFrames++; + else + gPlayerDpadHoldFrames = 0; + + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + HideAllTargets(); + if (gBattleStruct->mega.playerSelect) + BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8)); + else + BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); + HideMegaTriggerSprite(); + PlayerBufferExecCompleted(); + } + else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59) + { + PlaySE(SE_SELECT); + HideAllTargets(); + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; + DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); + DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); + } +} + static void HandleInputShowTargets(void) { if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A) @@ -601,18 +642,31 @@ static void HandleInputChooseMove(void) } // Show all available targets for multi-target moves - if (B_SHOW_TARGETS && moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) + if (B_SHOW_TARGETS) { - TryShowAsTarget(gMultiUsePlayerCursor); - TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor)); - if (moveTarget & MOVE_TARGET_FOES_AND_ALLY) - TryShowAsTarget(BATTLE_PARTNER(gActiveBattler)); - canSelectTarget = 2; + if ((moveTarget & MOVE_TARGET_ALL_BATTLERS) == MOVE_TARGET_ALL_BATTLERS) + { + u32 i = 0; + for (i = 0; i < gBattlersCount; i++) + TryShowAsTarget(i); + + canSelectTarget = 3; + } + else if (moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) + { + TryShowAsTarget(gMultiUsePlayerCursor); + TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor)); + if (moveTarget & MOVE_TARGET_FOES_AND_ALLY) + TryShowAsTarget(BATTLE_PARTNER(gActiveBattler)); + canSelectTarget = 2; + } } } - - if (canSelectTarget == 0) + + switch (canSelectTarget) { + case 0: + default: if (gBattleStruct->mega.playerSelect) BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8)); else @@ -620,9 +674,8 @@ static void HandleInputChooseMove(void) HideMegaTriggerSprite(); TryHideLastUsedBall(); PlayerBufferExecCompleted(); - } - else if (canSelectTarget == 1) - { + break; + case 1: gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget; if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) @@ -633,10 +686,13 @@ static void HandleInputChooseMove(void) gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget; - } - else - { + break; + case 2: gBattlerControllerFuncs[gActiveBattler] = HandleInputShowTargets; + break; + case 3: // Entire field + gBattlerControllerFuncs[gActiveBattler] = HandleInputShowEntireFieldTargets; + break; } } else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 472487e09..e88e05b39 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1437,7 +1437,7 @@ static void Cmd_attackcanceler(void) gProtectStructs[gBattlerTarget].bounceMove = 0; gProtectStructs[gBattlerTarget].usesBouncedMove = 1; gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker)) + if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE)) { // Opponent used a prankster'd magic coat -> reflected status move should fail against a dark-type attacker gBattlerTarget = gBattlerAttacker; @@ -4527,12 +4527,13 @@ static void Cmd_endselectionscript(void) static void Cmd_playanimation(void) { const u16* argumentPtr; + u8 animId = gBattlescriptCurrInstr[2]; gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); #if B_TERRAIN_BG_CHANGE == FALSE - if (gBattlescriptCurrInstr[2] == B_ANIM_RESTORE_BG) + if (animId == B_ANIM_RESTORE_BG) { // workaround for .if not working gBattlescriptCurrInstr += 7; @@ -4540,28 +4541,28 @@ static void Cmd_playanimation(void) } #endif - if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE - || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE - || gBattlescriptCurrInstr[2] == B_ANIM_MEGA_EVOLUTION - || gBattlescriptCurrInstr[2] == B_ANIM_ILLUSION_OFF - || gBattlescriptCurrInstr[2] == B_ANIM_FORM_CHANGE - || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE) + if (animId == B_ANIM_STATS_CHANGE + || animId == B_ANIM_SNATCH_MOVE + || animId == B_ANIM_MEGA_EVOLUTION + || animId == B_ANIM_ILLUSION_OFF + || animId == B_ANIM_FORM_CHANGE + || animId == B_ANIM_SUBSTITUTE_FADE) { - BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + BtlController_EmitBattleAnimation(0, animId, *argumentPtr); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 7; } - else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + else if (gHitMarker & HITMARKER_NO_ANIMATIONS && animId != B_ANIM_RESTORE_BG) { BattleScriptPush(gBattlescriptCurrInstr + 7); gBattlescriptCurrInstr = BattleScript_Pausex20; } - else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES - || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES - || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES - || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES) + else if (animId == B_ANIM_RAIN_CONTINUES + || animId == B_ANIM_SUN_CONTINUES + || animId == B_ANIM_SANDSTORM_CONTINUES + || animId == B_ANIM_HAIL_CONTINUES) { - BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + BtlController_EmitBattleAnimation(0, animId, *argumentPtr); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 7; } @@ -4571,7 +4572,7 @@ static void Cmd_playanimation(void) } else { - BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + BtlController_EmitBattleAnimation(0, animId, *argumentPtr); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 7; } @@ -7376,6 +7377,21 @@ static u32 GetHighestStatId(u32 battlerId) return highestId; } +static bool32 IsRototillerAffected(u32 battlerId) +{ + if (!IsBattlerAlive(battlerId)) + return FALSE; + if (!IsBattlerGrounded(battlerId)) + return FALSE; // Only grounded battlers affected + if (!IS_BATTLER_OF_TYPE(battlerId, TYPE_GRASS)) + return FALSE; // Only grass types affected + if (gStatuses3[battlerId] & STATUS3_SEMI_INVULNERABLE) + return FALSE; // Rototiller doesn't affected semi-invulnerable battlers + if (BlocksPrankster(MOVE_ROTOTILLER, gBattlerAttacker, battlerId, FALSE)) + return FALSE; + return TRUE; +} + static void Cmd_various(void) { struct Pokemon *mon; @@ -8784,7 +8800,7 @@ static void Cmd_various(void) gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain break; case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED: - if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler)) + if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler, TRUE)) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); else gBattlescriptCurrInstr += 7; @@ -8822,6 +8838,37 @@ static void Cmd_various(void) } break; } + case VARIOUS_GET_ROTOTILLER_TARGETS: + // Gets the battlers to be affected by rototiller. If there are none, print 'But it failed!' + { + u32 count = 0; + for (i = 0; i < gBattlersCount; i++) + { + gSpecialStatuses[i].rototillerAffected = FALSE; + if (IsRototillerAffected(i)) + { + gSpecialStatuses[i].rototillerAffected = TRUE; + count++; + } + } + + if (count == 0) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Rototiller fails + else + gBattlescriptCurrInstr += 7; + } + return; + case VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED: + if (gSpecialStatuses[gActiveBattler].rototillerAffected) + { + gSpecialStatuses[gActiveBattler].rototillerAffected = FALSE; + gBattlescriptCurrInstr += 7; + } + else + { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Unaffected by rototiller - print STRINGID_NOEFFECTONTARGET + } + return; case VARIOUS_TRY_ACTIVATE_BATTLE_BOND: if (gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_BATTLE_BOND && HasAttackerFaintedTarget() @@ -10996,7 +11043,7 @@ static void Cmd_trysetperishsong(void) { if (gStatuses3[i] & STATUS3_PERISH_SONG || GetBattlerAbility(i) == ABILITY_SOUNDPROOF - || BlocksPrankster(gCurrentMove, gBattlerAttacker, i)) + || BlocksPrankster(gCurrentMove, gBattlerAttacker, i, TRUE)) { notAffectedCount++; } diff --git a/src/battle_util.c b/src/battle_util.c index e4b8f9cf3..f30fb8f4a 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2234,7 +2234,7 @@ u8 DoFieldEndTurnEffects(void) break; case ENDTURN_ELECTRIC_TERRAIN: if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN - && ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0)) + && (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0)) { gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT); BattleScriptExecute(BattleScript_ElectricTerrainEnds); @@ -2244,7 +2244,7 @@ u8 DoFieldEndTurnEffects(void) break; case ENDTURN_MISTY_TERRAIN: if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN - && ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0)) + && (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0)) { gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN); BattleScriptExecute(BattleScript_MistyTerrainEnds); @@ -2266,7 +2266,7 @@ u8 DoFieldEndTurnEffects(void) break; case ENDTURN_PSYCHIC_TERRAIN: if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN - && ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0)) + && (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0)) { gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN); BattleScriptExecute(BattleScript_PsychicTerrainEnds); @@ -3436,7 +3436,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case CANCELLER_PRANKSTER: - if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gBattlerTarget) + if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gBattlerTarget, TRUE) && !(IS_MOVE_STATUS(gCurrentMove) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE)) { if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[gCurrentMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))) @@ -9432,16 +9432,21 @@ void DoBurmyFormChange(u32 monId) } } -bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef) +bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget) { #if B_PRANKSTER_DARK_TYPES >= GEN_7 - if (gProtectStructs[battlerPrankster].pranksterElevated - && GetBattlerSide(battlerPrankster) != GetBattlerSide(battlerDef) - && !(gBattleMoves[gCurrentMove].target & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_DEPENDS)) // Don't block hazards, assist-type moves - && IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) // Only Dark-types can block Prankster'd - && !(gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE)) - return TRUE; - else - #endif + if (!gProtectStructs[battlerPrankster].pranksterElevated) return FALSE; + if (GetBattlerSide(battlerPrankster) == GetBattlerSide(battlerDef)) + return FALSE; + if (checkTarget && (gBattleMoves[move].target & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_DEPENDS))) + return FALSE; + if (!IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK)) + return FALSE; + if (gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE) + return FALSE; + + return TRUE; + #endif + return FALSE; } diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 8d2188958..fa9696cce 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -1789,7 +1789,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = FLAG_PROTECT_AFFECTED, .split = SPLIT_STATUS, @@ -3101,7 +3101,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = FLAG_SOUND, .split = SPLIT_STATUS, @@ -3205,7 +3205,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -3809,7 +3809,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -3823,7 +3823,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -4130,7 +4130,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = FLAG_PROTECT_AFFECTED, .split = SPLIT_STATUS, @@ -4773,7 +4773,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -5513,7 +5513,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -5670,7 +5670,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -6884,7 +6884,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 5, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = -7, .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, @@ -7487,7 +7487,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, }, @@ -7579,7 +7579,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, }, @@ -8847,7 +8847,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -8941,7 +8941,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 25, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 1, .flags = 0, .split = SPLIT_STATUS, @@ -9092,7 +9092,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER | MOVE_TARGET_FOES_AND_ALLY, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -9106,7 +9106,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -9120,7 +9120,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -9204,7 +9204,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, @@ -9454,7 +9454,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -9974,7 +9974,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -10857,7 +10857,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -10913,7 +10913,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 100, .pp = 10, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_ALL_BATTLERS, .priority = 0, .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS,