Merge branch 'Photon_Geyser' of https://github.com/MissingNoL/pokeemerald-expansion into photonGeyser

This commit is contained in:
LOuroboros 2021-10-27 09:28:26 -03:00
commit fc7f1acf20
9 changed files with 105 additions and 14 deletions

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@ -1731,6 +1731,14 @@
.4byte \ptr .4byte \ptr
.endm .endm
.macro photongeysercheck
various BS_ATTACKER, VARIOUS_PHOTON_GEYSER_CHECK
.endm
.macro shellsidearmcheck
various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
.endm
.macro trysetfairylock ptr:req .macro trysetfairylock ptr:req
various BS_ATTACKER, VARIOUS_TRY_FAIRY_LOCK various BS_ATTACKER, VARIOUS_TRY_FAIRY_LOCK
.4byte \ptr .4byte \ptr

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@ -390,6 +390,16 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectFreezyFrost @ EFFECT_FREEZY_FROST .4byte BattleScript_EffectFreezyFrost @ EFFECT_FREEZY_FROST
.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL .4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS .4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
.4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER
.4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM
BattleScript_EffectShellSideArm:
shellsidearmcheck
setmoveeffect MOVE_EFFECT_POISON
goto BattleScript_EffectHit
BattleScript_EffectPhotonGeyser:
photongeysercheck
BattleScript_EffectPlasmaFists: BattleScript_EffectPlasmaFists:
attackcanceler attackcanceler

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@ -919,4 +919,6 @@ extern bool8 gHasFetchedBall;
extern u8 gLastUsedBall; extern u8 gLastUsedBall;
extern u16 gLastThrownBall; extern u16 gLastThrownBall;
extern bool8 gSwapDamageCategory; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
#endif // GUARD_BATTLE_H #endif // GUARD_BATTLE_H

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@ -374,7 +374,9 @@
#define EFFECT_FREEZY_FROST 368 #define EFFECT_FREEZY_FROST 368
#define EFFECT_SPARKLY_SWIRL 369 #define EFFECT_SPARKLY_SWIRL 369
#define EFFECT_PLASMA_FISTS 370 #define EFFECT_PLASMA_FISTS 370
#define EFFECT_PHOTON_GEYSER 371
#define EFFECT_SHELL_SIDE_ARM 372
#define NUM_BATTLE_MOVE_EFFECTS 371 #define NUM_BATTLE_MOVE_EFFECTS 373
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

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@ -193,6 +193,8 @@
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120 #define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121 #define VARIOUS_HANDLE_PRIMAL_REVERSION 121
#define VARIOUS_APPLY_PLASMA_FISTS 122 #define VARIOUS_APPLY_PLASMA_FISTS 122
#define VARIOUS_PHOTON_GEYSER_CHECK 123
#define VARIOUS_SHELL_SIDE_ARM_CHECK 124
// Cmd_manipulatedamage // Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0 #define DMG_CHANGE_SIGN 0

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@ -232,6 +232,7 @@ EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA bool8 gHasFetchedBall = FALSE; EWRAM_DATA bool8 gHasFetchedBall = FALSE;
EWRAM_DATA u8 gLastUsedBall = 0; EWRAM_DATA u8 gLastUsedBall = 0;
EWRAM_DATA u16 gLastThrownBall = 0; EWRAM_DATA u16 gLastThrownBall = 0;
EWRAM_DATA bool8 gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
// IWRAM common vars // IWRAM common vars
void (*gPreBattleCallback1)(void); void (*gPreBattleCallback1)(void);
@ -2936,6 +2937,8 @@ static void BattleStartClearSetData(void)
for (i = 0; i < PARTY_SIZE; i++) for (i = 0; i < PARTY_SIZE; i++)
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
} }
void SwitchInClearSetData(void) void SwitchInClearSetData(void)

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@ -54,6 +54,7 @@
#include "constants/rgb.h" #include "constants/rgb.h"
#include "data.h" #include "data.h"
#include "constants/party_menu.h" #include "constants/party_menu.h"
#include "battle_util.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct Evolution gEvolutionTable[][EVOS_PER_MON]; extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
@ -1498,7 +1499,7 @@ static void Cmd_attackcanceler(void)
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))) && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))
&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH) && gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
{ {
if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT) if (IsMoveMakingContact(gCurrentMove, gBattlerAttacker))
gProtectStructs[gBattlerAttacker].touchedProtectLike = 1; gProtectStructs[gBattlerAttacker].touchedProtectLike = 1;
CancelMultiTurnMoves(gBattlerAttacker); CancelMultiTurnMoves(gBattlerAttacker);
gMoveResultFlags |= MOVE_RESULT_MISSED; gMoveResultFlags |= MOVE_RESULT_MISSED;
@ -8977,6 +8978,57 @@ static void Cmd_various(void)
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
gStatuses4[i] |= STATUS4_PLASMA_FISTS; gStatuses4[i] |= STATUS4_PLASMA_FISTS;
break; break;
case VARIOUS_PHOTON_GEYSER_CHECK:
{
u32 attStat = gBattleMons[gActiveBattler].attack;
u8 atkStage = gBattleMons[gActiveBattler].statStages[STAT_ATK];
u32 spaStat = gBattleMons[gActiveBattler].spAttack;
attStat *= gStatStageRatios[atkStage][0];
attStat /= gStatStageRatios[atkStage][1];
atkStage = gBattleMons[gActiveBattler].statStages[STAT_SPATK];
spaStat *= gStatStageRatios[atkStage][0];
spaStat /= gStatStageRatios[atkStage][1];
if (attStat > spaStat)
gSwapDamageCategory = TRUE;
break;
}
case VARIOUS_SHELL_SIDE_ARM_CHECK: // 0% chance GameFreak actually checks this way according to DaWobblefet, but this is the only functional explanation at the moment
{
u32 attStat = gBattleMons[gBattlerAttacker].attack;
u8 atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
u32 attStatDef = gBattleMons[gBattlerTarget].attack;
u32 physical;
u32 spaStat = gBattleMons[gBattlerAttacker].spAttack;
u32 spaStatDef = gBattleMons[gBattlerTarget].spAttack;
u32 special;
attStat *= gStatStageRatios[atkStage][0];
attStat /= gStatStageRatios[atkStage][1];
atkStage = gBattleMons[gBattlerTarget].statStages[STAT_ATK];
attStatDef *= gStatStageRatios[atkStage][0];
attStatDef /= gStatStageRatios[atkStage][1];
physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attStat) / attStatDef) / 50);
atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
spaStat *= gStatStageRatios[atkStage][0];
spaStat /= gStatStageRatios[atkStage][1];
atkStage = gBattleMons[gBattlerTarget].statStages[STAT_SPATK];
spaStatDef *= gStatStageRatios[atkStage][0];
spaStatDef /= gStatStageRatios[atkStage][1];
special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * spaStat) / spaStatDef) / 50);
if (((physical > special) || (physical == special && (Random() % 2) == 0)))
gSwapDamageCategory = TRUE;
break;
}
} }
gBattlescriptCurrInstr += 3; gBattlescriptCurrInstr += 3;
@ -13272,4 +13324,3 @@ static bool32 CriticalCapture(u32 odds)
return FALSE; return FALSE;
#endif #endif
} }

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@ -4813,7 +4813,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& IsBattlerAlive(gBattlerAttacker) && IsBattlerAlive(gBattlerAttacker)
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) && (IsMoveMakingContact(move, gBattlerAttacker)))
{ {
switch (gBattleMons[gBattlerAttacker].ability) switch (gBattleMons[gBattlerAttacker].ability)
{ {
@ -4996,7 +4996,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (IsMoveMakingContact(move, gBattlerAttacker))
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& CanBeBurned(gBattlerAttacker) && CanBeBurned(gBattlerAttacker)
&& (Random() % 3) == 0) && (Random() % 3) == 0)
@ -5012,7 +5012,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (IsMoveMakingContact(move, gBattlerAttacker))
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& gBattleMons[gBattlerTarget].hp != 0 && gBattleMons[gBattlerTarget].hp != 0
&& (Random() % 3) == 0 && (Random() % 3) == 0
@ -5088,7 +5088,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler) && IsBattlerAlive(battler)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (IsMoveMakingContact(move, gBattlerAttacker))
&& !(gStatuses3[gBattlerAttacker] & STATUS3_PERISH_SONG)) && !(gStatuses3[gBattlerAttacker] & STATUS3_PERISH_SONG))
{ {
if (!(gStatuses3[battler] & STATUS3_PERISH_SONG)) if (!(gStatuses3[battler] & STATUS3_PERISH_SONG))
@ -7270,13 +7270,24 @@ u32 GetBattlerHoldEffectParam(u8 battlerId)
bool32 IsMoveMakingContact(u16 move, u8 battlerAtk) bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
{ {
if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
return FALSE; {
if (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gSwapDamageCategory == TRUE)
return TRUE;
else
return FALSE;
}
else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH) else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH)
{
return FALSE; return FALSE;
}
else if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_PROTECTIVE_PADS) else if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_PROTECTIVE_PADS)
{
return FALSE; return FALSE;
}
else else
{
return TRUE; return TRUE;
}
} }
bool32 IsBattlerGrounded(u8 battlerId) bool32 IsBattlerGrounded(u8 battlerId)
@ -7784,7 +7795,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, UQ_4_12(1.3)); MulModifier(&modifier, UQ_4_12(1.3));
break; break;
case ABILITY_TOUGH_CLAWS: case ABILITY_TOUGH_CLAWS:
if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) if (IsMoveMakingContact(move, battlerAtk))
MulModifier(&modifier, UQ_4_12(1.3)); MulModifier(&modifier, UQ_4_12(1.3));
break; break;
case ABILITY_STRONG_JAW: case ABILITY_STRONG_JAW:
@ -9066,7 +9077,9 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
u8 GetBattleMoveSplit(u32 moveId) u8 GetBattleMoveSplit(u32 moveId)
{ {
if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4) if (gSwapDamageCategory == TRUE) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
return SPLIT_PHYSICAL;
else if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
return gBattleMoves[moveId].split; return gBattleMoves[moveId].split;
else if (gBattleMoves[moveId].type < TYPE_MYSTERY) else if (gBattleMoves[moveId].type < TYPE_MYSTERY)
return SPLIT_PHYSICAL; return SPLIT_PHYSICAL;

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@ -10453,7 +10453,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_PHOTON_GEYSER] = [MOVE_PHOTON_GEYSER] =
{ {
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect .effect = EFFECT_PHOTON_GEYSER,
.power = 100, .power = 100,
.type = TYPE_PSYCHIC, .type = TYPE_PSYCHIC,
.accuracy = 100, .accuracy = 100,
@ -10461,7 +10461,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0, .secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY, .target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0, .priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TARGET_ABILITY_IGNORED,
.split = SPLIT_SPECIAL, .split = SPLIT_SPECIAL,
}, },
@ -11289,12 +11289,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_SHELL_SIDE_ARM] = [MOVE_SHELL_SIDE_ARM] =
{ {
.effect = EFFECT_PLACEHOLDER, //TODO .effect = EFFECT_SHELL_SIDE_ARM,
.power = 90, .power = 90,
.type = TYPE_POISON, .type = TYPE_POISON,
.accuracy = 100, .accuracy = 100,
.pp = 10, .pp = 10,
.secondaryEffectChance = 0, .secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,