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Merge branch 'Photon_Geyser' of https://github.com/MissingNoL/pokeemerald-expansion into photonGeyser
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commit
fc7f1acf20
@ -1731,6 +1731,14 @@
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.4byte \ptr
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.endm
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.macro photongeysercheck
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various BS_ATTACKER, VARIOUS_PHOTON_GEYSER_CHECK
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.endm
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.macro shellsidearmcheck
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various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
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.endm
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.macro trysetfairylock ptr:req
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various BS_ATTACKER, VARIOUS_TRY_FAIRY_LOCK
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.4byte \ptr
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@ -390,6 +390,16 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectFreezyFrost @ EFFECT_FREEZY_FROST
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.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
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.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
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.4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER
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.4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM
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BattleScript_EffectShellSideArm:
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shellsidearmcheck
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setmoveeffect MOVE_EFFECT_POISON
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goto BattleScript_EffectHit
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BattleScript_EffectPhotonGeyser:
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photongeysercheck
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BattleScript_EffectPlasmaFists:
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attackcanceler
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@ -919,4 +919,6 @@ extern bool8 gHasFetchedBall;
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extern u8 gLastUsedBall;
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extern u16 gLastThrownBall;
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extern bool8 gSwapDamageCategory; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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#endif // GUARD_BATTLE_H
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@ -374,7 +374,9 @@
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#define EFFECT_FREEZY_FROST 368
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#define EFFECT_SPARKLY_SWIRL 369
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#define EFFECT_PLASMA_FISTS 370
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#define EFFECT_PHOTON_GEYSER 371
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#define EFFECT_SHELL_SIDE_ARM 372
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#define NUM_BATTLE_MOVE_EFFECTS 371
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#define NUM_BATTLE_MOVE_EFFECTS 373
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -193,6 +193,8 @@
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
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#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
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#define VARIOUS_APPLY_PLASMA_FISTS 122
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#define VARIOUS_PHOTON_GEYSER_CHECK 123
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 124
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -232,6 +232,7 @@ EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA bool8 gHasFetchedBall = FALSE;
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EWRAM_DATA u8 gLastUsedBall = 0;
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EWRAM_DATA u16 gLastThrownBall = 0;
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EWRAM_DATA bool8 gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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// IWRAM common vars
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void (*gPreBattleCallback1)(void);
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@ -2936,6 +2937,8 @@ static void BattleStartClearSetData(void)
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for (i = 0; i < PARTY_SIZE; i++)
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gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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}
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void SwitchInClearSetData(void)
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@ -54,6 +54,7 @@
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#include "constants/rgb.h"
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#include "data.h"
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#include "constants/party_menu.h"
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#include "battle_util.h"
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
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@ -1498,7 +1499,7 @@ static void Cmd_attackcanceler(void)
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&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))
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&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
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{
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if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
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if (IsMoveMakingContact(gCurrentMove, gBattlerAttacker))
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gProtectStructs[gBattlerAttacker].touchedProtectLike = 1;
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CancelMultiTurnMoves(gBattlerAttacker);
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gMoveResultFlags |= MOVE_RESULT_MISSED;
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@ -8977,6 +8978,57 @@ static void Cmd_various(void)
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for (i = 0; i < gBattlersCount; i++)
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gStatuses4[i] |= STATUS4_PLASMA_FISTS;
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break;
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case VARIOUS_PHOTON_GEYSER_CHECK:
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{
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u32 attStat = gBattleMons[gActiveBattler].attack;
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u8 atkStage = gBattleMons[gActiveBattler].statStages[STAT_ATK];
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u32 spaStat = gBattleMons[gActiveBattler].spAttack;
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attStat *= gStatStageRatios[atkStage][0];
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attStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gActiveBattler].statStages[STAT_SPATK];
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spaStat *= gStatStageRatios[atkStage][0];
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spaStat /= gStatStageRatios[atkStage][1];
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if (attStat > spaStat)
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gSwapDamageCategory = TRUE;
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break;
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}
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case VARIOUS_SHELL_SIDE_ARM_CHECK: // 0% chance GameFreak actually checks this way according to DaWobblefet, but this is the only functional explanation at the moment
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{
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u32 attStat = gBattleMons[gBattlerAttacker].attack;
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u8 atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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u32 attStatDef = gBattleMons[gBattlerTarget].attack;
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u32 physical;
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u32 spaStat = gBattleMons[gBattlerAttacker].spAttack;
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u32 spaStatDef = gBattleMons[gBattlerTarget].spAttack;
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u32 special;
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attStat *= gStatStageRatios[atkStage][0];
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attStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gBattlerTarget].statStages[STAT_ATK];
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attStatDef *= gStatStageRatios[atkStage][0];
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attStatDef /= gStatStageRatios[atkStage][1];
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physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attStat) / attStatDef) / 50);
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atkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
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spaStat *= gStatStageRatios[atkStage][0];
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spaStat /= gStatStageRatios[atkStage][1];
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atkStage = gBattleMons[gBattlerTarget].statStages[STAT_SPATK];
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spaStatDef *= gStatStageRatios[atkStage][0];
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spaStatDef /= gStatStageRatios[atkStage][1];
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special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * spaStat) / spaStatDef) / 50);
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if (((physical > special) || (physical == special && (Random() % 2) == 0)))
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gSwapDamageCategory = TRUE;
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break;
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}
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}
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gBattlescriptCurrInstr += 3;
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@ -13272,4 +13324,3 @@ static bool32 CriticalCapture(u32 odds)
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return FALSE;
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#endif
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}
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@ -4813,7 +4813,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& IsBattlerAlive(gBattlerAttacker)
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&& TARGET_TURN_DAMAGED
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
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&& (IsMoveMakingContact(move, gBattlerAttacker)))
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{
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switch (gBattleMons[gBattlerAttacker].ability)
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{
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@ -4996,7 +4996,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& gBattleMons[gBattlerAttacker].hp != 0
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
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&& (IsMoveMakingContact(move, gBattlerAttacker))
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&& TARGET_TURN_DAMAGED
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&& CanBeBurned(gBattlerAttacker)
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&& (Random() % 3) == 0)
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@ -5012,7 +5012,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& gBattleMons[gBattlerAttacker].hp != 0
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
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&& (IsMoveMakingContact(move, gBattlerAttacker))
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&& TARGET_TURN_DAMAGED
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&& gBattleMons[gBattlerTarget].hp != 0
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&& (Random() % 3) == 0
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@ -5088,7 +5088,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& TARGET_TURN_DAMAGED
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&& IsBattlerAlive(battler)
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
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&& (IsMoveMakingContact(move, gBattlerAttacker))
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&& !(gStatuses3[gBattlerAttacker] & STATUS3_PERISH_SONG))
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{
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if (!(gStatuses3[battler] & STATUS3_PERISH_SONG))
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@ -7270,13 +7270,24 @@ u32 GetBattlerHoldEffectParam(u8 battlerId)
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bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
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{
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if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
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return FALSE;
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{
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if (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gSwapDamageCategory == TRUE)
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return TRUE;
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else
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return FALSE;
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}
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else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH)
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{
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return FALSE;
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}
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else if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_PROTECTIVE_PADS)
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{
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return FALSE;
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}
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else
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{
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return TRUE;
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}
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}
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bool32 IsBattlerGrounded(u8 battlerId)
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@ -7784,7 +7795,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
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MulModifier(&modifier, UQ_4_12(1.3));
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break;
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case ABILITY_TOUGH_CLAWS:
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if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
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if (IsMoveMakingContact(move, battlerAtk))
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MulModifier(&modifier, UQ_4_12(1.3));
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break;
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case ABILITY_STRONG_JAW:
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@ -9066,7 +9077,9 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
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u8 GetBattleMoveSplit(u32 moveId)
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{
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if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
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if (gSwapDamageCategory == TRUE) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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return SPLIT_PHYSICAL;
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else if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
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return gBattleMoves[moveId].split;
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else if (gBattleMoves[moveId].type < TYPE_MYSTERY)
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return SPLIT_PHYSICAL;
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@ -10453,7 +10453,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_PHOTON_GEYSER] =
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{
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.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
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.effect = EFFECT_PHOTON_GEYSER,
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.power = 100,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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@ -10461,7 +10461,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TARGET_ABILITY_IGNORED,
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.split = SPLIT_SPECIAL,
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},
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@ -11289,12 +11289,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SHELL_SIDE_ARM] =
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{
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.effect = EFFECT_PLACEHOLDER, //TODO
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.effect = EFFECT_SHELL_SIDE_ARM,
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.power = 90,
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.type = TYPE_POISON,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 20,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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