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https://github.com/Ninjdai1/pokeemerald.git
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through sub_800B524
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515459d151
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57
asm/link.s
57
asm/link.s
@ -5,63 +5,6 @@
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.text
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thumb_func_start sub_800B4DC
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sub_800B4DC: @ 800B4DC
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push {lr}
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ldr r0, =gWirelessCommType
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ldrb r0, [r0]
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cmp r0, 0
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bne _0800B4FC
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ldr r0, =gLink
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ldr r1, =0x00000fbd
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adds r0, r1
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ldrb r0, [r0]
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b _0800B500
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.pool
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_0800B4FC:
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bl sub_80124D4
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_0800B500:
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pop {r1}
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bx r1
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thumb_func_end sub_800B4DC
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thumb_func_start sub_800B504
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sub_800B504: @ 800B504
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push {lr}
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bl sub_800B4DC
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cmp r0, 0x2
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bhi _0800B512
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movs r0, 0
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b _0800B514
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_0800B512:
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movs r0, 0x1
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_0800B514:
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pop {r1}
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bx r1
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thumb_func_end sub_800B504
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thumb_func_start sub_800B518
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sub_800B518: @ 800B518
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ldr r0, =gWirelessCommType
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ldrb r0, [r0]
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bx lr
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.pool
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thumb_func_end sub_800B518
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thumb_func_start sub_800B524
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sub_800B524: @ 800B524
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push {lr}
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ldrb r1, [r0, 0x10]
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strb r1, [r0, 0x12]
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adds r2, r0, 0
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adds r2, 0x8
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ldrb r1, [r0, 0x1A]
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adds r0, r2, 0
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bl ConvertInternationalString
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pop {r0}
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bx r0
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thumb_func_end sub_800B524
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thumb_func_start DisableSerial
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DisableSerial: @ 800B53C
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push {lr}
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@ -104,9 +104,9 @@ struct LinkPlayerBlock
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struct SendQueue
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{
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u16 data[CMD_LENGTH][QUEUE_CAPACITY];
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u8 pos;
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u8 count;
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/* 0x000 */ u16 data[CMD_LENGTH][QUEUE_CAPACITY];
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/* 0x320 */ u8 pos;
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/* 0x321 */ u8 count;
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};
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struct RecvQueue
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@ -118,29 +118,29 @@ struct RecvQueue
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struct Link
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{
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u8 isMaster; // 0: slave, 8: master
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u8 state;
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u8 localId; // local multi-player ID
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u8 playerCount;
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u16 tempRecvBuffer[4];
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bool8 receivedNothing;
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s8 serialIntrCounter;
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bool8 handshakeAsMaster;
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u8 link_field_F;
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/* 0x000 */ u8 isMaster; // 0: slave, 8: master
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/* 0x001 */ u8 state;
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/* 0x002 */ u8 localId; // local multi-player ID
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/* 0x003 */ u8 playerCount;
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/* 0x004 */ u16 tempRecvBuffer[4];
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/* 0x00c */ bool8 receivedNothing;
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/* 0x00d */ s8 serialIntrCounter;
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/* 0x00e */ bool8 handshakeAsMaster;
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/* 0x00f */ u8 link_field_F;
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// error conditions
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bool8 hardwareError; // hardware reported an error
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bool8 badChecksum; // checksum didn't match between devices
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u8 queueFull; // send or recv queue out of space
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u8 lag; // connection is lagging
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/* 0x010 */ bool8 hardwareError; // hardware reported an error
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/* 0x011 */ bool8 badChecksum; // checksum didn't match between devices
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/* 0x012 */ u8 queueFull; // send or recv queue out of space
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/* 0x013 */ u8 lag; // connection is lagging
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u16 checksum;
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/* 0x014 */ u16 checksum;
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u8 sendCmdIndex;
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u8 recvCmdIndex;
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/* 0x016 */ u8 sendCmdIndex;
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/* 0x017 */ u8 recvCmdIndex;
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struct SendQueue sendQueue;
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struct RecvQueue recvQueue;
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/* 0x018 */ struct SendQueue sendQueue;
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/* 0x33c */ struct RecvQueue recvQueue;
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};
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struct BlockRequest
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@ -30,5 +30,6 @@ void sub_800E6D0(void);
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bool32 sub_8010EC0(void);
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bool32 sub_8010F1C(void);
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bool32 sub_800F0B8(void);
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u32 sub_80124D4(void);
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#endif //GUARD_LINK_RFU_H
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29
src/link.c
29
src/link.c
@ -1866,3 +1866,32 @@ void sub_800B4C0(void)
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gWirelessCommType = 0;
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}
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}
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u32 sub_800B4DC(void)
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{
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if (gWirelessCommType != 0)
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{
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return sub_80124D4();
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}
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return gLink.recvQueue.count;
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}
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bool8 sub_800B504(void)
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{
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if (sub_800B4DC() > 2)
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{
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return TRUE;
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}
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return FALSE;
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}
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u8 sub_800B518(void)
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{
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return gWirelessCommType;
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}
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void sub_800B524(struct LinkPlayer *player)
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{
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player->name[10] = player->name[8];
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ConvertInternationalString(player->name, player->language);
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}
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