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Placeholder entries for gen7 moves
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@ -693,6 +693,6 @@
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#define MOVES_COUNT_GEN7 673
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#define MOVES_COUNT MOVES_COUNT_GEN6
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#define MOVES_COUNT MOVES_COUNT_GEN7
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#endif // GUARD_CONSTANTS_MOVES_H
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@ -1,7 +1,7 @@
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#ifndef GUARD_DATA_BATTLE_MOVES
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#define GUARD_DATA_BATTLE_MOVES
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const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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{ // MOVE_NONE
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.effect = EFFECT_HIT,
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@ -7463,6 +7463,630 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_HYPERSPACE_FURY
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_SHORE_UP
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_FIRST_IMPRESSION
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_BANEFUL_BUNKER
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_SPIRIT_SHACKLE
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_DARKEST_LARIAT
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_SPARKLING_ARIA
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_ICE_HAMMER
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_FLORAL_HEALING
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_HIGH_HORSEPOWER
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_STRENGTH_SAP
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_SOLAR_BLADE
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_LEAFAGE
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_SPOTLIGHT
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_TOXIC_THREAD
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_LASER_FOCUS
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_GEAR_UP
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_THROAT_CHOP
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_POLLEN_PUFF
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_ANCHOR_SHOT
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_PSYCHIC_TERRAIN
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_LUNGE
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_FIRE_LASH
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_POWER_TRIP
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_BURN_UP
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_SPEED_SWAP
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_SMART_STRIKE
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_PURIFY
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_REVELATION_DANCE
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_CORE_ENFORCER
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_TROP_KICK
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_INSTRUCT
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_BEAK_BLAST
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_CLANGING_SCALES
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_DRAGON_HAMMER
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_BRUTAL_SWING
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_AURORA_VEIL
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_SHELL_TRAP
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_FLEUR_CANNON
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_PSYCHIC_FANGS
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_STOMPING_TANTRUM
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_SHADOW_BONE
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_ACCELEROCK
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_LIQUIDATION
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_PRISMATIC_LASER
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_SPECTRAL_THIEF
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_SUNSTEEL_STRIKE
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_MOONGEIST_BEAM
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_TEARFUL_LOOK
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_ZING_ZAP
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_NATURES_MADNESS
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_MULTI_ATTACK
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.type = TYPE_MYSTERY,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
};
|
||||
|
||||
#endif // GUARD_DATA_BATTLE_MOVES
|
||||
|
Loading…
x
Reference in New Issue
Block a user