Placeholder entries for gen7 moves

This commit is contained in:
DizzyEggg 2018-09-22 14:04:15 +02:00
parent bf11c35eaf
commit fd15e23419
2 changed files with 626 additions and 2 deletions

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@ -693,6 +693,6 @@
#define MOVES_COUNT_GEN7 673
#define MOVES_COUNT MOVES_COUNT_GEN6
#define MOVES_COUNT MOVES_COUNT_GEN7
#endif // GUARD_CONSTANTS_MOVES_H

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@ -1,7 +1,7 @@
#ifndef GUARD_DATA_BATTLE_MOVES
#define GUARD_DATA_BATTLE_MOVES
const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
const struct BattleMove gBattleMoves[MOVES_COUNT] =
{
{ // MOVE_NONE
.effect = EFFECT_HIT,
@ -7463,6 +7463,630 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_HYPERSPACE_FURY
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SHORE_UP
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_FIRST_IMPRESSION
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_BANEFUL_BUNKER
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SPIRIT_SHACKLE
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_DARKEST_LARIAT
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SPARKLING_ARIA
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ICE_HAMMER
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_FLORAL_HEALING
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_HIGH_HORSEPOWER
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_STRENGTH_SAP
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SOLAR_BLADE
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_LEAFAGE
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SPOTLIGHT
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_TOXIC_THREAD
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_LASER_FOCUS
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_GEAR_UP
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_THROAT_CHOP
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_POLLEN_PUFF
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ANCHOR_SHOT
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_PSYCHIC_TERRAIN
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_LUNGE
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_FIRE_LASH
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_POWER_TRIP
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_BURN_UP
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SPEED_SWAP
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SMART_STRIKE
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_PURIFY
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_REVELATION_DANCE
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_CORE_ENFORCER
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_TROP_KICK
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_INSTRUCT
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_BEAK_BLAST
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_CLANGING_SCALES
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_DRAGON_HAMMER
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_BRUTAL_SWING
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_AURORA_VEIL
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SHELL_TRAP
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_FLEUR_CANNON
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_PSYCHIC_FANGS
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_STOMPING_TANTRUM
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SHADOW_BONE
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ACCELEROCK
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_LIQUIDATION
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_PRISMATIC_LASER
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SPECTRAL_THIEF
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SUNSTEEL_STRIKE
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_MOONGEIST_BEAM
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_TEARFUL_LOOK
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ZING_ZAP
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_NATURES_MADNESS
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
{ // MOVE_MULTI_ATTACK
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
.split = SPLIT_PHYSICAL,
},
};
#endif // GUARD_DATA_BATTLE_MOVES