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https://github.com/Ninjdai1/pokeemerald.git
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Merge pull request #129 from DizzyEggg/dumb_naming
Name some battle labels
This commit is contained in:
commit
fd75493bc6
@ -422,10 +422,10 @@
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.byte \bank
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.endm
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.macro switchinanim bank, param1
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.macro switchinanim bank, dontclearsubstitutebit
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.byte 0x4e
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.byte \bank
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.byte \param1
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.byte \dontclearsubstitutebit
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.endm
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.macro jumpifcantswitch bank, param1
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@ -1387,3 +1387,15 @@
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.macro jumpifnostatus3 bank, status, jumpptr
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jumpifstatus3condition \bank, \status, 0x1, \jumpptr
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.endm
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.macro jumpifmovehadnoeffect jumpptr
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jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, \jumpptr
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.endm
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.macro jumpifbattletype flags, jumpptr
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jumpifword COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
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.endm
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.macro jumpifnotbattletype flags, jumpptr
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
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.endm
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@ -18,7 +18,7 @@
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.set ANIM_ITEM_STEAL, 0x10
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.set ANIM_SNATCH_MOVE, 0x11
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.set ANIM_FUTURE_SIGHT_HIT, 0x12
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.set ANIM_x13, 0x13
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.set ANIM_DOOM_DESIRE_HIT, 0x13
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.set ANIM_x14, 0x14
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.set ANIM_INGRAIN_HEAL, 0x15
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.set ANIM_WISH_HEAL, 0x16
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@ -146,8 +146,8 @@
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.equiv sANIM_ARG2, gBattleScripting + 0x11
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.equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12
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.equiv sMOVEEND_STATE, gBattleScripting + 0x14
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.equiv sFIELD_15, gBattleScripting + 0x15
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.equiv sFIELD_16, gBattleScripting + 0x16
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.equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15
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.equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16
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.equiv sBANK, gBattleScripting + 0x17
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.equiv sANIM_TURN, gBattleScripting + 0x18
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.equiv sANIM_TARGETS_HIT, gBattleScripting + 0x19
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File diff suppressed because it is too large
Load Diff
@ -24,13 +24,13 @@ gBattlescriptsForBallThrow:: @ 82DBD08
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.4byte BattleScript_BallThrow
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.align 2
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gUnknown_082DBD3C:: @ 82DBD3C
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.4byte BattleScript_82DBE12
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.4byte BattleScript_82DBE1C
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.4byte BattleScript_82DBE1C
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.4byte BattleScript_82DBE4B
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.4byte BattleScript_82DBE6F
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.4byte BattleScript_82DBE91
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gBattlescriptsForUsingItem:: @ 82DBD3C
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.4byte BattleScript_PlayerUsesItem
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.4byte BattleScript_OpponentUsesHealItem
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.4byte BattleScript_OpponentUsesHealItem
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.4byte BattleScript_OpponentUsesStatusCureItem
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.4byte BattleScript_OpponentUsesXItem
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.4byte BattleScript_OpponentUsesGuardSpecs
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.align 2
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gBattlescriptsForRunningByItem:: @ 82DBD54
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@ -58,27 +58,27 @@ BattleScript_SafariBallThrow::
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handleballthrow
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BattleScript_SuccessBallThrow::
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jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_82DBD92
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jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
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incrementgamestat 0xB
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BattleScript_82DBD92::
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BattleScript_PrintCaughtMonInfo::
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printstring STRINGID_GOTCHAPKMNCAUGHT
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trysetcaughtmondexflags BattleScript_82DBDA5
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trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
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printstring STRINGID_PKMNDATAADDEDTODEX
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waitstate
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setbyte gBattleCommunication, 0x0
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displaydexinfo
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BattleScript_82DBDA5::
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BattleScript_TryNicknameCaughtMon::
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printstring STRINGID_GIVENICKNAMECAPTURED
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waitstate
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setbyte gBattleCommunication, 0x0
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trygivecaughtmonnick BattleScript_82DBDC2
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trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
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givecaughtmon
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printfromtable gCaughtMonStringIds
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waitmessage 0x40
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goto BattleScript_82DBDC3
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BattleScript_82DBDC2::
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goto BattleScript_SuccessBallThrowEnd
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BattleScript_GiveCaughtMonEnd::
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givecaughtmon
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BattleScript_82DBDC3::
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BattleScript_SuccessBallThrowEnd::
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setbyte gBattleOutcome, CAUGHT
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finishturn
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@ -90,12 +90,12 @@ BattleScript_WallyBallThrow::
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BattleScript_ShakeBallThrow::
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printfromtable gBallEscapeStringIds
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waitmessage 0x40
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_82DBE01
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jumpifbyte NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_82DBE01
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
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jumpifbyte NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd
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printstring STRINGID_OUTOFSAFARIBALLS
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waitmessage 0x40
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setbyte gBattleOutcome, OUT_OF_BALLS
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BattleScript_82DBE01::
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BattleScript_ShakeBallThrowEnd::
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finishaction
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BattleScript_TrainerBallBlock::
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@ -106,12 +106,12 @@ BattleScript_TrainerBallBlock::
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waitmessage 0x40
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finishaction
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BattleScript_82DBE12::
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BattleScript_PlayerUsesItem::
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setbyte sMOVEEND_STATE, 0xF
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moveend 0x1, 0x0
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end
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BattleScript_82DBE1C::
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BattleScript_OpponentUsesHealItem::
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printstring STRINGID_EMPTYSTRING3
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pause 0x30
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playse SE_KAIFUKU
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@ -128,7 +128,7 @@ BattleScript_82DBE1C::
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moveend 0x1, 0x0
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finishaction
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BattleScript_82DBE4B::
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BattleScript_OpponentUsesStatusCureItem::
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printstring STRINGID_EMPTYSTRING3
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pause 0x30
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playse SE_KAIFUKU
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@ -142,7 +142,7 @@ BattleScript_82DBE4B::
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moveend 0x1, 0x0
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finishaction
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BattleScript_82DBE6F::
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BattleScript_OpponentUsesXItem::
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printstring STRINGID_EMPTYSTRING3
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pause 0x30
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playse SE_KAIFUKU
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@ -155,7 +155,7 @@ BattleScript_82DBE6F::
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moveend 0x1, 0x0
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finishaction
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BattleScript_82DBE91::
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BattleScript_OpponentUsesGuardSpecs::
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printstring STRINGID_EMPTYSTRING3
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pause 0x30
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playse SE_KAIFUKU
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@ -86,7 +86,7 @@
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#define BATTLE_FORFEITED 0x9
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#define BATTLE_OPPONENT_TELEPORTED 0xA
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#define BATTLE_OUTCOME_BIT_x80 0x80
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#define OUTCOME_LINK_BATTLE_RUN 0x80
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#define STATUS_NONE 0x0
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#define STATUS_SLEEP 0x7
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@ -616,10 +616,10 @@ struct BattleStruct
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u8 focusPunchBank;
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u8 field_49;
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u8 moneyMultiplier;
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u8 field_4B;
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u8 savedTurnActionNumber;
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u8 switchInAbilitiesCounter;
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u8 field_4D;
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u8 field_4E;
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u8 faintedActionsState;
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u8 faintedActionsBank;
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u8 field_4F;
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u16 expValue;
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u8 field_52;
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@ -691,8 +691,8 @@ struct BattleStruct
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u8 field_182;
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u8 field_183;
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struct BattleEnigmaBerry battleEnigmaBerry;
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u8 field_1A0;
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u8 field_1A1;
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u8 wishPerishSongState;
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u8 wishPerishSongBank;
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bool8 overworldWeatherDone;
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u8 atkCancellerTracker;
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u8 field_1A4[96];
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@ -801,7 +801,7 @@ extern struct BattleStruct* gBattleStruct;
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#define B_ANIM_ITEM_STEAL 0x10
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#define B_ANIM_SNATCH_MOVE 0x11
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#define B_ANIM_FUTURE_SIGHT_HIT 0x12
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#define B_ANIM_x13 0x13
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#define B_ANIM_DOOM_DESIRE_HIT 0x13
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#define B_ANIM_x14 0x14
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#define B_ANIM_INGRAIN_HEAL 0x15
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#define B_ANIM_WISH_HEAL 0x16
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@ -846,8 +846,8 @@ struct BattleScripting
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u8 animArg2;
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u16 tripleKickPower;
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u8 atk49_state;
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u8 field_15;
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u8 field_16;
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u8 bankWithAbility;
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u8 multihitMoveEffect;
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u8 bank;
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u8 animTurn;
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u8 animTargetsHit;
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@ -1,356 +1,22 @@
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#ifndef GUARD_BATTLE_SCRIPTS_H
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#define GUARD_BATTLE_SCRIPTS_H
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_HitFromAtkCanceler[];
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extern const u8 BattleScript_HitFromAccCheck[];
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extern const u8 BattleScript_HitFromAtkString[];
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extern const u8 BattleScript_HitFromCritCalc[];
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extern const u8 BattleScript_HitFromAtkAnimation[];
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extern const u8 BattleScript_MoveEnd[];
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extern const u8 BattleScript_MakeMoveMissed[];
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extern const u8 BattleScript_PrintMoveMissed[];
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extern const u8 BattleScript_MoveMissedPause[];
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extern const u8 BattleScript_MoveMissed[];
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extern const u8 BattleScript_EffectSleep[];
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extern const u8 BattleScript_AlreadyAsleep[];
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extern const u8 BattleScript_WasntAffected[];
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extern const u8 BattleScript_CantMakeAsleep[];
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extern const u8 BattleScript_EffectPoisonHit[];
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extern const u8 BattleScript_EffectAbsorb[];
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extern const u8 BattleScript_82D8B26[];
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extern const u8 BattleScript_82D8B2E[];
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extern const u8 BattleScript_82D8B45[];
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extern const u8 BattleScript_EffectBurnHit[];
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extern const u8 BattleScript_EffectFreezeHit[];
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extern const u8 BattleScript_EffectParalyzeHit[];
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extern const u8 BattleScript_EffectExplosion[];
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extern const u8 BattleScript_82D8B94[];
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extern const u8 BattleScript_82D8B96[];
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extern const u8 BattleScript_82D8BCF[];
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extern const u8 BattleScript_82D8BEA[];
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extern const u8 BattleScript_EffectDreamEater[];
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extern const u8 BattleScript_82D8C0E[];
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extern const u8 BattleScript_82D8C18[];
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extern const u8 BattleScript_82D8C56[];
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extern const u8 BattleScript_EffectMirrorMove[];
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extern const u8 BattleScript_EffectAttackUp[];
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extern const u8 BattleScript_EffectDefenseUp[];
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extern const u8 BattleScript_EffectSpecialAttackUp[];
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extern const u8 BattleScript_EffectEvasionUp[];
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extern const u8 BattleScript_EffectStatUp[];
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extern const u8 BattleScript_EffectStatUpAfterAtkCanceler[];
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extern const u8 BattleScript_StatUpAttackAnim[];
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extern const u8 BattleScript_StatUpDoAnim[];
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extern const u8 BattleScript_StatUpPrintString[];
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extern const u8 BattleScript_StatUpEnd[];
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extern const u8 BattleScript_StatUp[];
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extern const u8 BattleScript_EffectAttackDown[];
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extern const u8 BattleScript_EffectDefenseDown[];
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extern const u8 BattleScript_EffectSpeedDown[];
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extern const u8 BattleScript_EffectAccuracyDown[];
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extern const u8 BattleScript_EffectEvasionDown[];
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extern const u8 BattleScript_EffectStatDown[];
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extern const u8 BattleScript_StatDownDoAnim[];
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extern const u8 BattleScript_StatDownPrintString[];
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extern const u8 BattleScript_82D8D60[];
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extern const u8 BattleScript_StatDown[];
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extern const u8 BattleScript_EffectHaze[];
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extern const u8 BattleScript_EffectBide[];
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extern const u8 BattleScript_EffectRampage[];
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extern const u8 BattleScript_82D8DAE[];
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extern const u8 BattleScript_EffectRoar[];
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extern const u8 BattleScript_EffectMultiHit[];
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extern const u8 BattleScript_82D8DFD[];
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extern const u8 BattleScript_82D8E1F[];
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extern const u8 BattleScript_82D8E71[];
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extern const u8 BattleScript_82D8E74[];
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extern const u8 BattleScript_82D8E93[];
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extern const u8 BattleScript_EffectConversion[];
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extern const u8 BattleScript_EffectFlinchHit[];
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extern const u8 BattleScript_EffectRestoreHp[];
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extern const u8 BattleScript_EffectToxic[];
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extern const u8 BattleScript_AlreadyPoisoned[];
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extern const u8 BattleScript_ImmunityProtected[];
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extern const u8 BattleScript_EffectPayDay[];
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extern const u8 BattleScript_EffectLightScreen[];
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extern const u8 BattleScript_EffectTriAttack[];
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extern const u8 BattleScript_EffectRest[];
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extern const u8 BattleScript_RestCantSleep[];
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extern const u8 BattleScript_RestIsAlreadyAsleep[];
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extern const u8 BattleScript_EffectOHKO[];
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extern const u8 BattleScript_KOFail[];
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extern const u8 BattleScript_EffectRazorWind[];
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extern const u8 BattleScript_TwoTurnMovesSecondTurn[];
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extern const u8 BattleScriptFirstChargingTurn[];
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extern const u8 BattleScript_EffectSuperFang[];
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extern const u8 BattleScript_EffectDragonRage[];
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extern const u8 BattleScript_EffectTrap[];
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extern const u8 BattleScript_DoWrapEffect[];
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extern const u8 BattleScript_EffectDoubleHit[];
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extern const u8 BattleScript_EffectRecoilIfMiss[];
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extern const u8 BattleScript_82D9135[];
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extern const u8 BattleScript_EffectMist[];
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extern const u8 BattleScript_EffectFocusEnergy[];
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extern const u8 BattleScript_EffectRecoil[];
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extern const u8 BattleScript_EffectConfuse[];
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extern const u8 BattleScript_AlreadyConfused[];
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extern const u8 BattleScript_EffectAttackUp2[];
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extern const u8 BattleScript_EffectDefenseUp2[];
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extern const u8 BattleScript_EffectSpeedUp2[];
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extern const u8 BattleScript_EffectSpecialAttackUp2[];
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extern const u8 BattleScript_EffectSpecialDefenseUp2[];
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extern const u8 BattleScript_EffectTransform[];
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extern const u8 BattleScript_EffectAttackDown2[];
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extern const u8 BattleScript_EffectDefenseDown2[];
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extern const u8 BattleScript_EffectSpeedDown2[];
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extern const u8 BattleScript_EffectSpecialDefenseDown2[];
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extern const u8 BattleScript_EffectReflect[];
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extern const u8 BattleScript_PrintReflectLightScreenSafeguardString[];
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extern const u8 BattleScript_EffectPoison[];
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extern const u8 BattleScript_EffectParalyze[];
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extern const u8 BattleScript_AlreadyParalyzed[];
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extern const u8 BattleScript_LimberProtected[];
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extern const u8 BattleScript_EffectAttackDownHit[];
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extern const u8 BattleScript_EffectDefenseDownHit[];
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extern const u8 BattleScript_EffectSpeedDownHit[];
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extern const u8 BattleScript_EffectSpecialAttackDownHit[];
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extern const u8 BattleScript_EffectSpecialDefenseDownHit[];
|
||||
extern const u8 BattleScript_EffectAccuracyDownHit[];
|
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extern const u8 BattleScript_EffectSkyAttack[];
|
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extern const u8 BattleScript_EffectConfuseHit[];
|
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extern const u8 BattleScript_EffectTwineedle[];
|
||||
extern const u8 BattleScript_EffectSubstitute[];
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extern const u8 BattleScript_SubstituteAnim[];
|
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extern const u8 BattleScript_SubstituteString[];
|
||||
extern const u8 BattleScript_AlreadyHasSubstitute[];
|
||||
extern const u8 BattleScript_EffectRecharge[];
|
||||
extern const u8 BattleScript_MoveUsedMustRecharge[];
|
||||
extern const u8 BattleScript_EffectRage[];
|
||||
extern const u8 BattleScript_RageMiss[];
|
||||
extern const u8 BattleScript_EffectMimic[];
|
||||
extern const u8 BattleScript_EffectMetronome[];
|
||||
extern const u8 BattleScript_EffectLeechSeed[];
|
||||
extern const u8 BattleScript_DoLeechSeed[];
|
||||
extern const u8 BattleScript_EffectSplash[];
|
||||
extern const u8 BattleScript_EffectDisable[];
|
||||
extern const u8 BattleScript_EffectLevelDamage[];
|
||||
extern const u8 BattleScript_EffectPsywave[];
|
||||
extern const u8 BattleScript_EffectCounter[];
|
||||
extern const u8 BattleScript_EffectEncore[];
|
||||
extern const u8 BattleScript_EffectPainSplit[];
|
||||
extern const u8 BattleScript_EffectSnore[];
|
||||
extern const u8 BattleScript_SnoreIsAsleep[];
|
||||
extern const u8 BattleScript_DoSnore[];
|
||||
extern const u8 BattleScript_EffectConversion2[];
|
||||
extern const u8 BattleScript_EffectLockOn[];
|
||||
extern const u8 BattleScript_EffectSketch[];
|
||||
extern const u8 BattleScript_EffectSleepTalk[];
|
||||
extern const u8 BattleScript_SleepTalkIsAsleep[];
|
||||
extern const u8 BattleScript_SleepTalkUsingMove[];
|
||||
extern const u8 BattleScript_EffectDestinyBond[];
|
||||
extern const u8 BattleScript_EffectFlail[];
|
||||
extern const u8 BattleScript_EffectSpite[];
|
||||
extern const u8 BattleScript_EffectHealBell[];
|
||||
extern const u8 BattleScript_CheckHealBellMon2Unaffected[];
|
||||
extern const u8 BattleScript_PartyHealEnd[];
|
||||
extern const u8 BattleScript_EffectTripleKick[];
|
||||
extern const u8 BattleScript_TripleKickLoop[];
|
||||
extern const u8 BattleScript_DoTripleKickAttack[];
|
||||
extern const u8 BattleScript_TripleKickNoMoreHits[];
|
||||
extern const u8 BattleScript_TripleKickPrintStrings[];
|
||||
extern const u8 BattleScript_TripleKickEnd[];
|
||||
extern const u8 BattleScript_EffectThief[];
|
||||
extern const u8 BattleScript_EffectMeanLook[];
|
||||
extern const u8 BattleScript_EffectNightmare[];
|
||||
extern const u8 BattleScript_NightmareWorked[];
|
||||
extern const u8 BattleScript_EffectMinimize[];
|
||||
extern const u8 BattleScript_EffectCurse[];
|
||||
extern const u8 BattleScript_CurseTrySpeed[];
|
||||
extern const u8 BattleScript_CurseTryAttack[];
|
||||
extern const u8 BattleScript_CurseTryDefence[];
|
||||
extern const u8 BattleScript_CurseEnd[];
|
||||
extern const u8 BattleScript_GhostCurse[];
|
||||
extern const u8 BattleScript_DoGhostCurse[];
|
||||
extern const u8 BattleScript_EffectProtect[];
|
||||
extern const u8 BattleScript_EffectSpikes[];
|
||||
extern const u8 BattleScript_EffectForesight[];
|
||||
extern const u8 BattleScript_EffectPerishSong[];
|
||||
extern const u8 BattleScript_PerishSongLoop[];
|
||||
extern const u8 BattleScript_PerishSongLoopIncrement[];
|
||||
extern const u8 BattleScript_PerishSongNotAffected[];
|
||||
extern const u8 BattleScript_EffectSandstorm[];
|
||||
extern const u8 BattleScript_EffectRollout[];
|
||||
extern const u8 BattleScript_RolloutCheckAccuracy[];
|
||||
extern const u8 BattleScript_RolloutHit[];
|
||||
extern const u8 BattleScript_EffectSwagger[];
|
||||
extern const u8 BattleScript_SwaggerTryConfuse[];
|
||||
extern const u8 BattleScript_EffectFuryCutter[];
|
||||
extern const u8 BattleScript_FuryCutterHit[];
|
||||
extern const u8 BattleScript_EffectAttract[];
|
||||
extern const u8 BattleScript_EffectReturn[];
|
||||
extern const u8 BattleScript_EffectPresent[];
|
||||
extern const u8 BattleScript_EffectSafeguard[];
|
||||
extern const u8 BattleScript_EffectThawHit[];
|
||||
extern const u8 BattleScript_EffectMagnitude[];
|
||||
extern const u8 BattleScript_EffectBatonPass[];
|
||||
extern const u8 BattleScript_EffectRapidSpin[];
|
||||
extern const u8 BattleScript_EffectSonicboom[];
|
||||
extern const u8 BattleScript_EffectMorningSun[];
|
||||
extern const u8 BattleScript_EffectHiddenPower[];
|
||||
extern const u8 BattleScript_EffectRainDance[];
|
||||
extern const u8 BattleScript_MoveWeatherChange[];
|
||||
extern const u8 BattleScript_EffectSunnyDay[];
|
||||
extern const u8 BattleScript_EffectDefenseUpHit[];
|
||||
extern const u8 BattleScript_EffectAttackUpHit[];
|
||||
extern const u8 BattleScript_EffectAllStatsUpHit[];
|
||||
extern const u8 BattleScript_EffectBellyDrum[];
|
||||
extern const u8 BattleScript_EffectPsychUp[];
|
||||
extern const u8 BattleScript_EffectMirrorCoat[];
|
||||
extern const u8 BattleScript_EffectSkullBash[];
|
||||
extern const u8 BattleScript_SkullBashEnd[];
|
||||
extern const u8 BattleScript_EffectTwister[];
|
||||
extern const u8 BattleScript_FlinchEffect[];
|
||||
extern const u8 BattleScript_EffectEarthquake[];
|
||||
extern const u8 BattleScript_82D9C44[];
|
||||
extern const u8 BattleScript_82D9C64[];
|
||||
extern const u8 BattleScript_82D9C73[];
|
||||
extern const u8 BattleScript_82D9CAC[];
|
||||
extern const u8 BattleScript_EffectFutureSight[];
|
||||
extern const u8 BattleScript_EffectGust[];
|
||||
extern const u8 BattleScript_EffectStomp[];
|
||||
extern const u8 BattleScript_EffectSolarbeam[];
|
||||
extern const u8 BattleScript_SolarbeamDecideTurn[];
|
||||
extern const u8 BattleScript_SolarbeamOnFirstTurn[];
|
||||
extern const u8 BattleScript_EffectThunder[];
|
||||
extern const u8 BattleScript_EffectTeleport[];
|
||||
extern const u8 BattleScript_EffectBeatUp[];
|
||||
extern const u8 BattleScript_BeatUpLoop[];
|
||||
extern const u8 BattleScript_BeatUpAttack[];
|
||||
extern const u8 BattleScript_BeatUpEnd[];
|
||||
extern const u8 BattleScript_EffectSemiInvulnerable[];
|
||||
extern const u8 BattleScript_FirstTurnBounce[];
|
||||
extern const u8 BattleScript_FirstTurnDive[];
|
||||
extern const u8 BattleScript_FirstTurnFly[];
|
||||
extern const u8 BattleScript_FirstTurnSemiInvulnerable[];
|
||||
extern const u8 BattleScript_SecondTurnSemiInvulnerable[];
|
||||
extern const u8 BattleScript_SemiInvulnerableTryHit[];
|
||||
extern const u8 BattleScript_SemiInvulnerableMiss[];
|
||||
extern const u8 BattleScript_EffectDefenseCurl[];
|
||||
extern const u8 BattleScript_DefenseCurlDoStatUpAnim[];
|
||||
extern const u8 BattleScript_EffectSoftboiled[];
|
||||
extern const u8 BattleScript_PresentHealTarget[];
|
||||
extern const u8 BattleScript_AlreadyAtFullHp[];
|
||||
extern const u8 BattleScript_EffectFakeOut[];
|
||||
extern const u8 BattleScript_ButItFailedAtkStringPpReduce[];
|
||||
extern const u8 BattleScript_ButItFailedPpReduce[];
|
||||
extern const u8 BattleScript_ButItFailed[];
|
||||
extern const u8 BattleScript_NotAffected[];
|
||||
extern const u8 BattleScript_EffectUproar[];
|
||||
extern const u8 BattleScript_UproarHit[];
|
||||
extern const u8 BattleScript_EffectStockpile[];
|
||||
extern const u8 BattleScript_EffectSpitUp[];
|
||||
extern const u8 BattleScript_SpitUpFail[];
|
||||
extern const u8 BattleScript_82D9FA2[];
|
||||
extern const u8 BattleScript_EffectSwallow[];
|
||||
extern const u8 BattleScript_SwallowFail[];
|
||||
extern const u8 BattleScript_EffectHail[];
|
||||
extern const u8 BattleScript_EffectTorment[];
|
||||
extern const u8 BattleScript_EffectFlatter[];
|
||||
extern const u8 BattleScript_FlatterTryConfuse[];
|
||||
extern const u8 BattleScript_EffectWillOWisp[];
|
||||
extern const u8 BattleScript_WaterVeilPrevents[];
|
||||
extern const u8 BattleScript_AlreadyBurned[];
|
||||
extern const u8 BattleScript_EffectMemento[];
|
||||
extern const u8 BattleScript_82DA119[];
|
||||
extern const u8 BattleScript_82DA13C[];
|
||||
extern const u8 BattleScript_82DA148[];
|
||||
extern const u8 BattleScript_82DA153[];
|
||||
extern const u8 BattleScript_82DA15A[];
|
||||
extern const u8 BattleScript_EffectFacade[];
|
||||
extern const u8 BattleScript_FacadeDoubleDmg[];
|
||||
extern const u8 BattleScript_EffectFocusPunch[];
|
||||
extern const u8 BattleScript_EffectSmellingsalt[];
|
||||
extern const u8 BattleScript_82DA1BA[];
|
||||
extern const u8 BattleScript_EffectFollowMe[];
|
||||
extern const u8 BattleScript_EffectNaturePower[];
|
||||
extern const u8 BattleScript_EffectCharge[];
|
||||
extern const u8 BattleScript_EffectTaunt[];
|
||||
extern const u8 BattleScript_EffectHelpingHand[];
|
||||
extern const u8 BattleScript_EffectTrick[];
|
||||
extern const u8 BattleScript_EffectRolePlay[];
|
||||
extern const u8 BattleScript_EffectWish[];
|
||||
extern const u8 BattleScript_EffectAssist[];
|
||||
extern const u8 BattleScript_EffectIngrain[];
|
||||
extern const u8 BattleScript_EffectSuperpower[];
|
||||
extern const u8 BattleScript_EffectMagicCoat[];
|
||||
extern const u8 BattleScript_EffectRecycle[];
|
||||
extern const u8 BattleScript_EffectRevenge[];
|
||||
extern const u8 BattleScript_EffectBrickBreak[];
|
||||
extern const u8 BattleScript_82DA306[];
|
||||
extern const u8 BattleScript_82DA319[];
|
||||
extern const u8 BattleScript_EffectYawn[];
|
||||
extern const u8 BattleScript_82DA378[];
|
||||
extern const u8 BattleScript_82DA382[];
|
||||
extern const u8 BattleScript_EffectKnockOff[];
|
||||
extern const u8 BattleScript_EffectEndeavor[];
|
||||
extern const u8 BattleScript_EffectEruption[];
|
||||
extern const u8 BattleScript_EffectSkillSwap[];
|
||||
extern const u8 BattleScript_EffectImprison[];
|
||||
extern const u8 BattleScript_EffectRefresh[];
|
||||
extern const u8 BattleScript_EffectGrudge[];
|
||||
extern const u8 BattleScript_EffectSnatch[];
|
||||
extern const u8 BattleScript_EffectLowKick[];
|
||||
extern const u8 BattleScript_EffectSecretPower[];
|
||||
extern const u8 BattleScript_EffectDoubleEdge[];
|
||||
extern const u8 BattleScript_EffectTeeterDance[];
|
||||
extern const u8 BattleScript_82DA47B[];
|
||||
extern const u8 BattleScript_82DA4C7[];
|
||||
extern const u8 BattleScript_82DA4D0[];
|
||||
extern const u8 BattleScript_82DA4E5[];
|
||||
extern const u8 BattleScript_82DA4F3[];
|
||||
extern const u8 BattleScript_82DA501[];
|
||||
extern const u8 BattleScript_82DA50F[];
|
||||
extern const u8 BattleScript_82DA520[];
|
||||
extern const u8 BattleScript_EffectMudSport[];
|
||||
extern const u8 BattleScript_EffectPoisonFang[];
|
||||
extern const u8 BattleScript_EffectWeatherBall[];
|
||||
extern const u8 BattleScript_EffectOverheat[];
|
||||
extern const u8 BattleScript_EffectTickle[];
|
||||
extern const u8 BattleScript_TickleDoMoveAnim[];
|
||||
extern const u8 BattleScript_TickleTryLowerDef[];
|
||||
extern const u8 BattleScript_TickleEnd[];
|
||||
extern const u8 BattleScript_CantLowerMultipleStats[];
|
||||
extern const u8 BattleScript_EffectCosmicPower[];
|
||||
extern const u8 BattleScript_CosmicPowerDoMoveAnim[];
|
||||
extern const u8 BattleScript_CosmicPowerTrySpDef[];
|
||||
extern const u8 BattleScript_CosmicPowerEnd[];
|
||||
extern const u8 BattleScript_EffectSkyUppercut[];
|
||||
extern const u8 BattleScript_EffectBulkUp[];
|
||||
extern const u8 BattleScript_BulkUpDoMoveAnim[];
|
||||
extern const u8 BattleScript_BulkUpTryDef[];
|
||||
extern const u8 BattleScript_BulkUpEnd[];
|
||||
extern const u8 BattleScript_EffectCalmMind[];
|
||||
extern const u8 BattleScript_CalmMindDoMoveAnim[];
|
||||
extern const u8 BattleScript_CalmMindTrySpDef[];
|
||||
extern const u8 BattleScript_CalmMindEnd[];
|
||||
extern const u8 BattleScript_CantRaiseMultipleStats[];
|
||||
extern const u8 BattleScript_EffectDragonDance[];
|
||||
extern const u8 BattleScript_DragonDanceDoMoveAnim[];
|
||||
extern const u8 BattleScript_DragonDanceTrySpeed[];
|
||||
extern const u8 BattleScript_DragonDanceEnd[];
|
||||
extern const u8 BattleScript_EffectCamouflage[];
|
||||
extern const u8 BattleScript_StatUp[];
|
||||
extern const u8 BattleScript_StatDown[];
|
||||
extern const u8 BattleScript_AlreadyAtFullHp[];
|
||||
extern const u8 BattleScript_PresentHealTarget[];
|
||||
extern const u8 BattleScript_MoveUsedMustRecharge[];
|
||||
extern const u8 BattleScript_FaintAttacker[];
|
||||
extern const u8 BattleScript_FaintTarget[];
|
||||
extern const u8 BattleScript_82DA7C4[];
|
||||
extern const u8 BattleScript_82DA7CD[];
|
||||
extern const u8 BattleScript_82DA816[];
|
||||
extern const u8 BattleScript_82DA8D0[];
|
||||
extern const u8 BattleScript_82DA8F5[];
|
||||
extern const u8 BattleScript_82DA8F6[];
|
||||
extern const u8 BattleScript_82DA8FC[];
|
||||
extern const u8 BattleScript_82DA908[];
|
||||
extern const u8 BattleScript_82DA92C[];
|
||||
extern const u8 BattleScript_GiveExp[];
|
||||
extern const u8 BattleScript_HandleFaintedMon[];
|
||||
extern const u8 BattleScript_LocalTrainerBattleWon[];
|
||||
extern const u8 BattleScript_LocalTwoTrainersDefeated[];
|
||||
extern const u8 BattleScript_LocalBattleWonLoseTexts[];
|
||||
@ -360,13 +26,9 @@ extern const u8 BattleScript_LocalBattleLost[];
|
||||
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
|
||||
extern const u8 BattleScript_LocalBattleLostEnd[];
|
||||
extern const u8 BattleScript_CheckDomeDrew[];
|
||||
extern const u8 BattleScript_LocalBattleLostPrintTrainersWinText[];
|
||||
extern const u8 BattleScript_LocalBattleLostDoTrainer2WinText[];
|
||||
extern const u8 BattleScript_LocalBattleLostEnd_[];
|
||||
extern const u8 BattleScript_82DAA0B[];
|
||||
extern const u8 BattleScript_82DAA31[];
|
||||
extern const u8 BattleScript_LinkBattleWonOrLost[];
|
||||
extern const u8 BattleScript_LinkBattleWonOrLostWaitEnd[];
|
||||
extern const u8 BattleScript_82DAA5C[];
|
||||
extern const u8 BattleScript_82DAA83[];
|
||||
extern const u8 BattleScript_FrontierTrainerBattleWon[];
|
||||
@ -390,17 +52,8 @@ extern const u8 BattleScript_82DAB77[];
|
||||
extern const u8 BattleScript_82DABB8[];
|
||||
extern const u8 BattleScript_Pausex20[];
|
||||
extern const u8 BattleScript_LevelUp[];
|
||||
extern const u8 BattleScript_TryLearnMoveLoop[];
|
||||
extern const u8 BattleScript_AskToLearnMove[];
|
||||
extern const u8 BattleScript_ForgotAndLearnedNewMove[];
|
||||
extern const u8 BattleScript_LearnedNewMove[];
|
||||
extern const u8 BattleScript_LearnMoveReturn[];
|
||||
extern const u8 BattleScript_RainContinuesOrEnds[];
|
||||
extern const u8 BattleScript_RainContinuesOrEndsEnd[];
|
||||
extern const u8 BattleScript_DamagingWeatherContinues[];
|
||||
extern const u8 BattleScript_DamagingWeatherLoop[];
|
||||
extern const u8 BattleScript_DamagingWeatherLoopIncrement[];
|
||||
extern const u8 BattleScript_DamagingWeatherContinuesEnd[];
|
||||
extern const u8 BattleScript_SandStormHailEnds[];
|
||||
extern const u8 BattleScript_SunlightContinues[];
|
||||
extern const u8 BattleScript_SunlightFaded[];
|
||||
@ -414,15 +67,15 @@ extern const u8 BattleScript_82DAD4D[];
|
||||
extern const u8 BattleScript_BideStoringEnergy[];
|
||||
extern const u8 BattleScript_BideAttack[];
|
||||
extern const u8 BattleScript_BideNoEnergyToAttack[];
|
||||
extern const u8 BattleScript_82DADD8[];
|
||||
extern const u8 BattleScript_SuccessForceOut[];
|
||||
extern const u8 BattleScript_82DADF1[];
|
||||
extern const u8 BattleScript_MistProtected[];
|
||||
extern const u8 BattleScript_RageIsBuilding[];
|
||||
extern const u8 BattleScript_MoveUsedIsDisabled[];
|
||||
extern const u8 BattleScript_SelectingDisabledMove[];
|
||||
extern const u8 BattleScript_DisabledNoMore[];
|
||||
extern const u8 BattleScript_82DAE2A[];
|
||||
extern const u8 BattleScript_82DAE2D[];
|
||||
extern const u8 BattleScript_SelectingDisabledMoveInPalace[];
|
||||
extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
|
||||
extern const u8 BattleScript_EncoredNoMore[];
|
||||
extern const u8 BattleScript_DestinyBondTakesLife[];
|
||||
extern const u8 BattleScript_SpikesOnAttacker[];
|
||||
@ -456,22 +109,20 @@ extern const u8 BattleScript_NoMovesLeft[];
|
||||
extern const u8 BattleScript_SelectingMoveWithNoPP[];
|
||||
extern const u8 BattleScript_NoPPForMove[];
|
||||
extern const u8 BattleScript_SelectingTormentedMove[];
|
||||
extern const u8 BattleScript_82DB08D[];
|
||||
extern const u8 BattleScript_82DB098[];
|
||||
extern const u8 BattleScript_MoveUsedIsTormented[];
|
||||
extern const u8 BattleScript_SelectingTormentedMoveInPalace[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
|
||||
extern const u8 BattleScript_MoveUsedIsTaunted[];
|
||||
extern const u8 BattleScript_82DB0AF[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
|
||||
extern const u8 BattleScript_WishComesTrue[];
|
||||
extern const u8 BattleScript_82DB0DE[];
|
||||
extern const u8 BattleScript_IngrainTurnHeal[];
|
||||
extern const u8 BattleScript_82DB109[];
|
||||
extern const u8 BattleScript_AtkDefDown[];
|
||||
extern const u8 BattleScript_82DB144[];
|
||||
extern const u8 BattleScript_82DB167[];
|
||||
extern const u8 BattleScript_KnockedOff[];
|
||||
extern const u8 BattleScript_MoveUsedIsImprisoned[];
|
||||
extern const u8 BattleScript_SelectingImprisionedMove[];
|
||||
extern const u8 BattleScript_82DB185[];
|
||||
extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
|
||||
extern const u8 BattleScript_GrudgeTakesPp[];
|
||||
extern const u8 BattleScript_MagicCoatBounce[];
|
||||
extern const u8 BattleScript_SnatchedMove[];
|
||||
@ -550,7 +201,6 @@ extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[];
|
||||
extern const u8 BattleScript_MonMadeMoveUseless[];
|
||||
extern const u8 BattleScript_FlashFireBoost_PPLoss[];
|
||||
extern const u8 BattleScript_FlashFireBoost[];
|
||||
extern const u8 BattleScript_82DB5B9[];
|
||||
extern const u8 BattleScript_AbilityNoStatLoss[];
|
||||
extern const u8 BattleScript_BRNPrevention[];
|
||||
extern const u8 BattleScript_PRLZPrevention[];
|
||||
@ -612,8 +262,8 @@ extern const u8 BattleScript_82DB8F3[];
|
||||
extern const u8 BattleScript_82DB973[];
|
||||
extern const u8 BattleScript_82DB992[];
|
||||
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
|
||||
extern const u8 BattleScript_82DB9C1[];
|
||||
extern const u8 BattleScript_82DB9C8[];
|
||||
extern const u8 BattleScript_PrintPlayerForfeited[];
|
||||
extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
|
||||
extern const u8 BattleScript_BallThrow[];
|
||||
extern const u8 BattleScript_BallThrowByWally[];
|
||||
extern const u8 BattleScript_SafariBallThrow[];
|
||||
|
@ -66,8 +66,8 @@ bool8 AreAllMovesUnusable(void);
|
||||
u8 GetImprisonedMovesCount(u8 bank, u16 move);
|
||||
u8 UpdateTurnCounters(void);
|
||||
u8 TurnBasedEffects(void);
|
||||
bool8 sub_8041364(void);
|
||||
bool8 sub_8041728(void);
|
||||
bool8 HandleWishPerishSongOnTurnEnd(void);
|
||||
bool8 HandleFaintedMonActions(void);
|
||||
void TryClearRageStatuses(void);
|
||||
u8 AtkCanceller_UnableToUseMove(void);
|
||||
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
|
||||
@ -79,6 +79,6 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
|
||||
void ClearFuryCutterDestinyBondGrudge(u8 bank);
|
||||
void HandleAction_RunBattleScript(void);
|
||||
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
|
||||
u8 IsPokeDisobedient(void);
|
||||
u8 IsMonDisobedient(void);
|
||||
|
||||
#endif // GUARD_BATTLE_UTIL_H
|
||||
|
@ -160,7 +160,7 @@ extern const u8 gStatStageRatios[][2];
|
||||
extern const u8 * const gBattleScriptsForMoveEffects[];
|
||||
extern const u8 * const gBattlescriptsForBallThrow[];
|
||||
extern const u8 * const gBattlescriptsForRunningByItem[];
|
||||
extern const u8 * const gUnknown_082DBD3C[];
|
||||
extern const u8 * const gBattlescriptsForUsingItem[];
|
||||
extern const u8 * const gBattlescriptsForSafariActions[];
|
||||
|
||||
// strings
|
||||
@ -2872,7 +2872,7 @@ void SwitchInClearSetData(void)
|
||||
&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
|
||||
&& (gDisableStructs[i].bankWithSureHit == gActiveBank))
|
||||
{
|
||||
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
|
||||
gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS);
|
||||
gStatuses3[i] |= 0x10;
|
||||
}
|
||||
}
|
||||
@ -3668,10 +3668,10 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
|
||||
*(&gBattleStruct->turnEffectsTracker) = 0;
|
||||
*(&gBattleStruct->turnEffectsBank) = 0;
|
||||
*(&gBattleStruct->field_1A0) = 0;
|
||||
*(&gBattleStruct->field_1A1) = 0;
|
||||
*(&gBattleStruct->wishPerishSongState) = 0;
|
||||
*(&gBattleStruct->wishPerishSongBank) = 0;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleStruct->field_4D = 0;
|
||||
gBattleStruct->faintedActionsState = 0;
|
||||
gBattleStruct->turncountersTracker = 0;
|
||||
gBattleMoveFlags = 0;
|
||||
|
||||
@ -3701,8 +3701,8 @@ static void HandleEndTurn_ContinueBattle(void)
|
||||
}
|
||||
gBattleStruct->turnEffectsTracker = 0;
|
||||
gBattleStruct->turnEffectsBank = 0;
|
||||
gBattleStruct->field_1A0 = 0;
|
||||
gBattleStruct->field_1A1 = 0;
|
||||
gBattleStruct->wishPerishSongState = 0;
|
||||
gBattleStruct->wishPerishSongBank = 0;
|
||||
gBattleStruct->turncountersTracker = 0;
|
||||
gBattleMoveFlags = 0;
|
||||
}
|
||||
@ -3720,10 +3720,10 @@ void BattleTurnPassed(void)
|
||||
if (TurnBasedEffects() != 0)
|
||||
return;
|
||||
}
|
||||
if (sub_8041728() != 0)
|
||||
if (HandleFaintedMonActions() != 0)
|
||||
return;
|
||||
gBattleStruct->field_4D = 0;
|
||||
if (sub_8041364() != 0)
|
||||
gBattleStruct->faintedActionsState = 0;
|
||||
if (HandleWishPerishSongOnTurnEnd() != 0)
|
||||
return;
|
||||
|
||||
TurnValuesCleanUp(FALSE);
|
||||
@ -4692,7 +4692,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
|
||||
gBattleMainFunc = RunTurnActionsFunctions;
|
||||
gBattleCommunication[3] = 0;
|
||||
gBattleCommunication[4] = 0;
|
||||
gBattleScripting.field_16 = 0;
|
||||
gBattleScripting.multihitMoveEffect = 0;
|
||||
gBattleResources->battleScriptsStack->size = 0;
|
||||
}
|
||||
|
||||
@ -4701,7 +4701,7 @@ static void RunTurnActionsFunctions(void)
|
||||
if (gBattleOutcome != 0)
|
||||
gCurrentActionFuncId = 12;
|
||||
|
||||
*(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
|
||||
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
|
||||
sTurnActionsFuncsTable[gCurrentActionFuncId]();
|
||||
|
||||
if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
|
||||
@ -4711,7 +4711,7 @@ static void RunTurnActionsFunctions(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleStruct->field_4B != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
|
||||
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
|
||||
{
|
||||
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
|
||||
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
|
||||
@ -4729,7 +4729,7 @@ static void HandleEndTurn_BattleWon(void)
|
||||
gBattleTextBuff1[0] = gBattleOutcome;
|
||||
gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
||||
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
|
||||
gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
|
||||
gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||||
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||
@ -4785,16 +4785,16 @@ static void HandleEndTurn_BattleLost(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
||||
{
|
||||
if (gBattleOutcome & BATTLE_OUTCOME_BIT_x80)
|
||||
if (gBattleOutcome & OUTCOME_LINK_BATTLE_RUN)
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_82DB9C8;
|
||||
gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
|
||||
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle;
|
||||
gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
|
||||
gSaveBlock2Ptr->field_CA9_b = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_82DAA0B;
|
||||
gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
|
||||
gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -4802,7 +4802,7 @@ static void HandleEndTurn_BattleLost(void)
|
||||
gBattleTextBuff1[0] = gBattleOutcome;
|
||||
gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
||||
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
|
||||
gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
|
||||
gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -4819,13 +4819,13 @@ static void HandleEndTurn_RanFromBattle(void)
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_82DB9C1;
|
||||
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
|
||||
gBattleOutcome = BATTLE_FORFEITED;
|
||||
gSaveBlock2Ptr->field_CA9_b = 1;
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_82DB9C1;
|
||||
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
|
||||
gBattleOutcome = BATTLE_FORFEITED;
|
||||
}
|
||||
else
|
||||
@ -5276,7 +5276,7 @@ static void HandleAction_UseItem(void)
|
||||
}
|
||||
else if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
||||
{
|
||||
gBattlescriptCurrInstr = gUnknown_082DBD3C[0];
|
||||
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -5332,7 +5332,7 @@ static void HandleAction_UseItem(void)
|
||||
break;
|
||||
}
|
||||
|
||||
gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
|
||||
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
|
||||
}
|
||||
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
||||
}
|
||||
@ -5439,7 +5439,7 @@ static void HandleAction_Run(void)
|
||||
}
|
||||
}
|
||||
|
||||
gBattleOutcome |= BATTLE_OUTCOME_BIT_x80;
|
||||
gBattleOutcome |= OUTCOME_LINK_BATTLE_RUN;
|
||||
gSaveBlock2Ptr->field_CA9_b = 1;
|
||||
}
|
||||
else
|
||||
@ -5565,9 +5565,9 @@ static void HandleAction_Action9(void)
|
||||
|
||||
static void HandleAction_Action11(void)
|
||||
{
|
||||
if (!sub_8041728())
|
||||
if (!HandleFaintedMonActions())
|
||||
{
|
||||
gBattleStruct->field_4D = 0;
|
||||
gBattleStruct->faintedActionsState = 0;
|
||||
gCurrentActionFuncId = ACTION_FINISHED;
|
||||
}
|
||||
}
|
||||
@ -5607,6 +5607,6 @@ static void HandleAction_ActionFinished(void)
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleCommunication[3] = 0;
|
||||
gBattleCommunication[4] = 0;
|
||||
gBattleScripting.field_16 = 0;
|
||||
gBattleScripting.multihitMoveEffect = 0;
|
||||
gBattleResources->battleScriptsStack->size = 0;
|
||||
}
|
||||
|
@ -12,7 +12,6 @@
|
||||
|
||||
#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
|
||||
#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
|
||||
#define AIScriptRead8(ptr) ((ptr)[0])
|
||||
#define AIScriptReadPtr(ptr) (const u8*) AIScriptRead32(ptr)
|
||||
|
||||
#define AI_ACTION_DONE 0x0001
|
||||
|
@ -1632,9 +1632,9 @@ void BufferStringBattle(u16 stringID)
|
||||
stringPtr = gText_AttackerUsedX;
|
||||
break;
|
||||
case STRINGID_BATTLEEND: // battle end
|
||||
if (gBattleTextBuff1[0] & BATTLE_OUTCOME_BIT_x80)
|
||||
if (gBattleTextBuff1[0] & OUTCOME_LINK_BATTLE_RUN)
|
||||
{
|
||||
gBattleTextBuff1[0] &= ~(BATTLE_OUTCOME_BIT_x80);
|
||||
gBattleTextBuff1[0] &= ~(OUTCOME_LINK_BATTLE_RUN);
|
||||
if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
|
||||
gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
|
||||
|
||||
|
@ -1053,7 +1053,7 @@ static void atk00_attackcanceler(void)
|
||||
|
||||
if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
|
||||
{
|
||||
i = IsPokeDisobedient(); // why use the 'i' variable...?
|
||||
i = IsMonDisobedient(); // why use the 'i' variable...?
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
@ -3040,7 +3040,7 @@ static void atk15_seteffectwithchance(void)
|
||||
}
|
||||
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
||||
gBattleScripting.field_16 = 0;
|
||||
gBattleScripting.multihitMoveEffect = 0;
|
||||
}
|
||||
|
||||
static void atk16_seteffectprimary(void)
|
||||
@ -3064,7 +3064,7 @@ static void atk18_clearstatusfromeffect(void)
|
||||
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
||||
gBattlescriptCurrInstr += 2;
|
||||
gBattleScripting.field_16 = 0;
|
||||
gBattleScripting.multihitMoveEffect = 0;
|
||||
}
|
||||
|
||||
static void atk19_tryfaintmon(void)
|
||||
@ -3221,7 +3221,7 @@ static void atk1E_jumpifability(void)
|
||||
gLastUsedAbility = ability;
|
||||
gBattlescriptCurrInstr = jumpPtr;
|
||||
RecordAbilityBattle(bank - 1, gLastUsedAbility);
|
||||
gBattleScripting.field_15 = bank - 1;
|
||||
gBattleScripting.bankWithAbility = bank - 1;
|
||||
}
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
@ -3234,7 +3234,7 @@ static void atk1E_jumpifability(void)
|
||||
gLastUsedAbility = ability;
|
||||
gBattlescriptCurrInstr = jumpPtr;
|
||||
RecordAbilityBattle(bank - 1, gLastUsedAbility);
|
||||
gBattleScripting.field_15 = bank - 1;
|
||||
gBattleScripting.bankWithAbility = bank - 1;
|
||||
}
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
@ -3247,7 +3247,7 @@ static void atk1E_jumpifability(void)
|
||||
gLastUsedAbility = ability;
|
||||
gBattlescriptCurrInstr = jumpPtr;
|
||||
RecordAbilityBattle(bank, gLastUsedAbility);
|
||||
gBattleScripting.field_15 = bank;
|
||||
gBattleScripting.bankWithAbility = bank;
|
||||
}
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
@ -6383,7 +6383,7 @@ static void atk62(void)
|
||||
|
||||
static void atk63_jumptorandomattack(void)
|
||||
{
|
||||
if (gBattlescriptCurrInstr[1] != 0)
|
||||
if (gBattlescriptCurrInstr[1])
|
||||
gCurrentMove = gRandomMove;
|
||||
else
|
||||
gChosenMove = gCurrentMove = gRandomMove;
|
||||
@ -7790,7 +7790,7 @@ static void atk8E_initmultihitstring(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static bool8 sub_8051064(void)
|
||||
static bool8 TryDoForceSwitchOut(void)
|
||||
{
|
||||
if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
|
||||
{
|
||||
@ -7807,7 +7807,7 @@ static bool8 sub_8051064(void)
|
||||
*(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget];
|
||||
}
|
||||
|
||||
gBattlescriptCurrInstr = BattleScript_82DADD8;
|
||||
gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -7935,7 +7935,7 @@ static void atk8F_forcerandomswitch(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sub_8051064())
|
||||
if (TryDoForceSwitchOut())
|
||||
{
|
||||
do
|
||||
{
|
||||
@ -7968,7 +7968,7 @@ static void atk8F_forcerandomswitch(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_8051064();
|
||||
TryDoForceSwitchOut();
|
||||
}
|
||||
}
|
||||
|
||||
@ -9306,7 +9306,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
|
||||
gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
||||
}
|
||||
|
||||
if (gActionForBanks[gBankTarget] == 0
|
||||
if (gActionForBanks[gBankTarget] == ACTION_USE_MOVE
|
||||
&& gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget)
|
||||
&& !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
|
||||
&& gBattleMons[gBankAttacker].hp
|
||||
|
@ -364,7 +364,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
gCurrentMove = move;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_82DAE2A;
|
||||
gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingDisabledMoveInPalace;
|
||||
gProtectStructs[gActiveBank].flag_x10 = 1;
|
||||
}
|
||||
else
|
||||
@ -379,7 +379,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
CancelMultiTurnMoves(gActiveBank);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_82DB098;
|
||||
gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingTormentedMoveInPalace;
|
||||
gProtectStructs[gActiveBank].flag_x10 = 1;
|
||||
}
|
||||
else
|
||||
@ -394,7 +394,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
gCurrentMove = move;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_82DB0AF;
|
||||
gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
|
||||
gProtectStructs[gActiveBank].flag_x10 = 1;
|
||||
}
|
||||
else
|
||||
@ -409,7 +409,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
gCurrentMove = move;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_82DB185;
|
||||
gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingImprisionedMoveInPalace;
|
||||
gProtectStructs[gActiveBank].flag_x10 = 1;
|
||||
}
|
||||
else
|
||||
@ -1113,23 +1113,23 @@ u8 TurnBasedEffects(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool8 sub_8041364(void)
|
||||
bool8 HandleWishPerishSongOnTurnEnd(void)
|
||||
{
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
|
||||
switch (gBattleStruct->field_1A0)
|
||||
switch (gBattleStruct->wishPerishSongState)
|
||||
{
|
||||
case 0:
|
||||
while (gBattleStruct->field_1A1 < gNoOfAllBanks)
|
||||
while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks)
|
||||
{
|
||||
gActiveBank = gBattleStruct->field_1A1;
|
||||
gActiveBank = gBattleStruct->wishPerishSongBank;
|
||||
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
||||
{
|
||||
gBattleStruct->field_1A1++;
|
||||
gBattleStruct->wishPerishSongBank++;
|
||||
continue;
|
||||
}
|
||||
|
||||
gBattleStruct->field_1A1++;
|
||||
gBattleStruct->wishPerishSongBank++;
|
||||
if (gWishFutureKnock.futureSightCounter[gActiveBank] != 0
|
||||
&& --gWishFutureKnock.futureSightCounter[gActiveBank] == 0
|
||||
&& gBattleMons[gActiveBank].hp != 0)
|
||||
@ -1157,21 +1157,21 @@ bool8 sub_8041364(void)
|
||||
}
|
||||
// Why do I have to keep doing this to match?
|
||||
{
|
||||
u8* var = &gBattleStruct->field_1A0;
|
||||
*var = 1;
|
||||
gBattleStruct->field_1A1 = 0;
|
||||
u8 *state = &gBattleStruct->wishPerishSongState;
|
||||
*state = 1;
|
||||
gBattleStruct->wishPerishSongBank = 0;
|
||||
}
|
||||
// fall through
|
||||
case 1:
|
||||
while (gBattleStruct->field_1A1 < gNoOfAllBanks)
|
||||
while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks)
|
||||
{
|
||||
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->field_1A1];
|
||||
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->wishPerishSongBank];
|
||||
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
||||
{
|
||||
gBattleStruct->field_1A1++;
|
||||
gBattleStruct->wishPerishSongBank++;
|
||||
continue;
|
||||
}
|
||||
gBattleStruct->field_1A1++;
|
||||
gBattleStruct->wishPerishSongBank++;
|
||||
if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
|
||||
{
|
||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBank].perishSongTimer1);
|
||||
@ -1192,9 +1192,9 @@ bool8 sub_8041364(void)
|
||||
}
|
||||
// Hm...
|
||||
{
|
||||
u8* var = &gBattleStruct->field_1A0;
|
||||
*var = 2;
|
||||
gBattleStruct->field_1A1 = 0;
|
||||
u8 *state = &gBattleStruct->wishPerishSongState;
|
||||
*state = 2;
|
||||
gBattleStruct->wishPerishSongBank = 0;
|
||||
}
|
||||
// fall through
|
||||
case 2:
|
||||
@ -1209,7 +1209,7 @@ bool8 sub_8041364(void)
|
||||
|
||||
gBattlescriptCurrInstr = BattleScript_82DB8F3;
|
||||
BattleScriptExecute(BattleScript_82DB8F3);
|
||||
gBattleStruct->field_1A0++;
|
||||
gBattleStruct->wishPerishSongState++;
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
@ -1220,20 +1220,20 @@ bool8 sub_8041364(void)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#define sub_8041728_MAX_CASE 7
|
||||
#define FAINTED_ACTIONS_MAX_CASE 7
|
||||
|
||||
bool8 sub_8041728(void)
|
||||
bool8 HandleFaintedMonActions(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||||
return FALSE;
|
||||
do
|
||||
{
|
||||
int i;
|
||||
switch (gBattleStruct->field_4D)
|
||||
switch (gBattleStruct->faintedActionsState)
|
||||
{
|
||||
case 0:
|
||||
gBattleStruct->field_4E = 0;
|
||||
gBattleStruct->field_4D++;
|
||||
gBattleStruct->faintedActionsBank = 0;
|
||||
gBattleStruct->faintedActionsState++;
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (gAbsentBankFlags & gBitTable[i] && !sub_80423F4(i, 6, 6))
|
||||
@ -1243,58 +1243,58 @@ bool8 sub_8041728(void)
|
||||
case 1:
|
||||
do
|
||||
{
|
||||
gBank1 = gBankTarget = gBattleStruct->field_4E;
|
||||
if (gBattleMons[gBattleStruct->field_4E].hp == 0
|
||||
&& !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->field_4E]])
|
||||
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
|
||||
gBank1 = gBankTarget = gBattleStruct->faintedActionsBank;
|
||||
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
|
||||
&& !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->faintedActionsBank]])
|
||||
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank]))
|
||||
{
|
||||
BattleScriptExecute(BattleScript_82DA7C4);
|
||||
gBattleStruct->field_4D = 2;
|
||||
BattleScriptExecute(BattleScript_GiveExp);
|
||||
gBattleStruct->faintedActionsState = 2;
|
||||
return TRUE;
|
||||
}
|
||||
} while (++gBattleStruct->field_4E != gNoOfAllBanks);
|
||||
gBattleStruct->field_4D = 3;
|
||||
} while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks);
|
||||
gBattleStruct->faintedActionsState = 3;
|
||||
break;
|
||||
case 2:
|
||||
sub_803F9EC(gBank1);
|
||||
if (++gBattleStruct->field_4E == gNoOfAllBanks)
|
||||
gBattleStruct->field_4D = 3;
|
||||
if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks)
|
||||
gBattleStruct->faintedActionsState = 3;
|
||||
else
|
||||
gBattleStruct->field_4D = 1;
|
||||
gBattleStruct->faintedActionsState = 1;
|
||||
break;
|
||||
case 3:
|
||||
gBattleStruct->field_4E = 0;
|
||||
gBattleStruct->field_4D++;
|
||||
gBattleStruct->faintedActionsBank = 0;
|
||||
gBattleStruct->faintedActionsState++;
|
||||
// fall through
|
||||
case 4:
|
||||
do
|
||||
{
|
||||
gBank1 = gBankTarget = gBattleStruct->field_4E;
|
||||
if (gBattleMons[gBattleStruct->field_4E].hp == 0
|
||||
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
|
||||
gBank1 = gBankTarget = gBattleStruct->faintedActionsBank;
|
||||
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
|
||||
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank]))
|
||||
{
|
||||
BattleScriptExecute(BattleScript_82DA7CD);
|
||||
gBattleStruct->field_4D = 5;
|
||||
BattleScriptExecute(BattleScript_HandleFaintedMon);
|
||||
gBattleStruct->faintedActionsState = 5;
|
||||
return TRUE;
|
||||
}
|
||||
} while (++gBattleStruct->field_4E != gNoOfAllBanks);
|
||||
gBattleStruct->field_4D = 6;
|
||||
} while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks);
|
||||
gBattleStruct->faintedActionsState = 6;
|
||||
break;
|
||||
case 5:
|
||||
if (++gBattleStruct->field_4E == gNoOfAllBanks)
|
||||
gBattleStruct->field_4D = 6;
|
||||
if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks)
|
||||
gBattleStruct->faintedActionsState = 6;
|
||||
else
|
||||
gBattleStruct->field_4D = 4;
|
||||
gBattleStruct->faintedActionsState = 4;
|
||||
break;
|
||||
case 6:
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
|
||||
return TRUE;
|
||||
gBattleStruct->field_4D++;
|
||||
gBattleStruct->faintedActionsState++;
|
||||
break;
|
||||
case 7:
|
||||
case FAINTED_ACTIONS_MAX_CASE:
|
||||
break;
|
||||
}
|
||||
} while (gBattleStruct->field_4D != sub_8041728_MAX_CASE);
|
||||
} while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -3182,7 +3182,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
|
||||
&& gBattleMons[gBankTarget].hp)
|
||||
{
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
|
||||
BattleScriptPushCursor();
|
||||
SetMoveEffect(0, 0);
|
||||
BattleScriptPop();
|
||||
@ -3318,7 +3318,7 @@ static bool32 HasObedientBitSet(u8 bank)
|
||||
return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_OBEDIENCE, NULL);
|
||||
}
|
||||
|
||||
u8 IsPokeDisobedient(void)
|
||||
u8 IsMonDisobedient(void)
|
||||
{
|
||||
s32 rnd;
|
||||
s32 calc;
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "event_data.h"
|
||||
#include "abilities.h"
|
||||
#include "rng.h"
|
||||
#include "battle_scripts.h"
|
||||
|
||||
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
|
||||
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
||||
@ -14,11 +15,6 @@ extern const u8* gBattlescriptCurrInstr;
|
||||
extern u8 gBattleCommunication[];
|
||||
extern u8 gActiveBank;
|
||||
|
||||
extern const u8 BattleScript_MoveUsedWokeUp[];
|
||||
extern const u8 BattleScript_MoveUsedIsFrozen[];
|
||||
extern const u8 BattleScript_MoveUsedUnfroze[];
|
||||
extern const u8 BattleScript_MoveUsedIsAsleep[];
|
||||
|
||||
extern void sub_81D55D0(void);
|
||||
extern void sub_81D5694(void);
|
||||
extern u8 pokemon_order_func(u8);
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "songs.h"
|
||||
#include "overworld.h"
|
||||
#include "battle_message.h"
|
||||
#include "battle_string_ids.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "bg.h"
|
||||
#include "link.h"
|
||||
@ -771,7 +772,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
{
|
||||
BufferMoveToLearnIntoBattleTextBuff2();
|
||||
PlayFanfare(BGM_FANFA1);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[3]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
|
||||
gTasks[taskID].tState++;
|
||||
@ -788,7 +789,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BufferMoveToLearnIntoBattleTextBuff2();
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[4]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -796,7 +797,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
case 1:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[5]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -804,7 +805,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
case 2:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[6]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tData7 = 5;
|
||||
gTasks[taskID].tData8 = 10;
|
||||
@ -881,7 +882,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
u16 move = GetMonData(mon, var + MON_DATA_MOVE1);
|
||||
if (IsHMMove2(move))
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[307]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState = 12;
|
||||
}
|
||||
@ -897,14 +898,14 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[207]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
break;
|
||||
case 8:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[7]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -912,20 +913,20 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
case 9:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[208]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tState = 20;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[8]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tData7 = 11;
|
||||
gTasks[taskID].tData8 = 0;
|
||||
gTasks[taskID].tLearnMoveState = 3;
|
||||
break;
|
||||
case 11:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[9]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tState = 15;
|
||||
break;
|
||||
@ -1116,7 +1117,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
{
|
||||
BufferMoveToLearnIntoBattleTextBuff2();
|
||||
PlayFanfare(BGM_FANFA1);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[3]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
|
||||
gTasks[taskID].tState++;
|
||||
@ -1133,7 +1134,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BufferMoveToLearnIntoBattleTextBuff2();
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[4]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -1141,7 +1142,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 1:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[5]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -1149,7 +1150,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 2:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[6]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tData7 = 5;
|
||||
gTasks[taskID].tData8 = 9;
|
||||
@ -1170,7 +1171,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
{
|
||||
case 0:
|
||||
sEvoCursorPos = 0;
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[292]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
|
||||
if (gTasks[taskID].tLearnMoveState == 5)
|
||||
@ -1179,7 +1180,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 1:
|
||||
case -1:
|
||||
sEvoCursorPos = 1;
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[292]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData8;
|
||||
break;
|
||||
@ -1215,7 +1216,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
u16 move = GetMonData(mon, var + MON_DATA_MOVE1);
|
||||
if (IsHMMove2(move))
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[307]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState = 11;
|
||||
}
|
||||
@ -1225,7 +1226,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
|
||||
RemoveMonPPBonus(mon, var);
|
||||
SetMonMoveSlot(mon, gMoveToLearn, var);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[207]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -1235,7 +1236,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 7:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[7]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -1243,20 +1244,20 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 8:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[208]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tState = 18;
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[8]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tData7 = 10;
|
||||
gTasks[taskID].tData8 = 0;
|
||||
gTasks[taskID].tLearnMoveState = 3;
|
||||
break;
|
||||
case 10:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[9]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tState = 13;
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user