mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
Merge pull request #434 from LOuroboros/freeze_shock
Fixed Freeze Shock
This commit is contained in:
commit
fde2c25b3f
@ -7476,7 +7476,7 @@ FreezeShockAttack:
|
||||
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
|
||||
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
|
||||
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
|
||||
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
|
||||
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
|
||||
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
|
||||
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
|
||||
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
|
||||
|
@ -3080,7 +3080,7 @@ BattleScript_EffectTwoTurnsAttackIceBurn:
|
||||
setbyte sTWOTURN_STRINGID, 0x0
|
||||
goto BattleScript_EffectTwoTurnsAttackContinue
|
||||
BattleScript_EffectTwoTurnsAttackFreezeShock:
|
||||
setbyte sTWOTURN_STRINGID, 0x0
|
||||
setbyte sTWOTURN_STRINGID, 0xa
|
||||
goto BattleScript_EffectTwoTurnsAttackContinue
|
||||
|
||||
BattleScript_EffectGeomancy:
|
||||
|
@ -548,7 +548,8 @@
|
||||
#define STRINGID_PKNMABSORBINGPOWER 544
|
||||
#define STRINGID_NOONEWILLBEABLETORUNAWAY 545
|
||||
#define STRINGID_DESTINYKNOTACTIVATES 546
|
||||
#define STRINGID_CLOAKEDINAFREEZINGLIGHT 547
|
||||
|
||||
#define BATTLESTRINGS_COUNT 547
|
||||
#define BATTLESTRINGS_COUNT 548
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
|
||||
|
@ -669,9 +669,11 @@ static const u8 sText_ReceiverAbilityTakeOver[] = _("{B_SCR_ACTIVE_NAME_WITH_PRE
|
||||
static const u8 sText_PkmnAbsorbingPower[] = _("{B_ATK_NAME_WITH_PREFIX} is absorbing power!");
|
||||
static const u8 sText_NoOneWillBeAbleToRun[] = _("No one will be able to run away\nduring the next turn!");
|
||||
static const u8 sText_DestinyKnotActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fell in love\nfrom the {B_LAST_ITEM}!");
|
||||
static const u8 sText_CloakedInAFreezingLight[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked\nin a freezing light!");
|
||||
|
||||
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
{
|
||||
[STRINGID_CLOAKEDINAFREEZINGLIGHT - 12] = sText_CloakedInAFreezingLight,
|
||||
[STRINGID_DESTINYKNOTACTIVATES - 12] = sText_DestinyKnotActivates,
|
||||
[STRINGID_NOONEWILLBEABLETORUNAWAY - 12] = sText_NoOneWillBeAbleToRun,
|
||||
[STRINGID_PKNMABSORBINGPOWER - 12] = sText_PkmnAbsorbingPower,
|
||||
@ -1342,7 +1344,7 @@ const u16 gFirstTurnOfTwoStringIds[] =
|
||||
{
|
||||
STRINGID_PKMNWHIPPEDWHIRLWIND, STRINGID_PKMNTOOKSUNLIGHT, STRINGID_PKMNLOWEREDHEAD, STRINGID_PKMNISGLOWING,
|
||||
STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER, STRINGID_PKMNSPRANGUP, STRINGID_VANISHEDINSTANTLY,
|
||||
STRINGID_PKNMABSORBINGPOWER
|
||||
STRINGID_PKNMABSORBINGPOWER, STRINGID_CLOAKEDINAFREEZINGLIGHT
|
||||
};
|
||||
|
||||
const u16 gWrappedStringIds[] =
|
||||
|
Loading…
Reference in New Issue
Block a user