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Add Gen4 move names and fairy type name
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@ -354,3 +354,116 @@ gMoveNames:: @ 831977C
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.string "WATER PULSE$", 13
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.string "DOOM DESIRE$", 13
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.string "PSYCHO BOOST$", 13
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.string "Roost$", 13
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.string "Gravity$", 13
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.string "Miracle Eye$", 13
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.string "Wake Up Slap$", 13
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.string "Hammer Arm$", 13
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.string "Gyro Ball$", 13
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.string "Healing Wish$", 13
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.string "Brine$", 13
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.string "Natural Gift$", 13
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.string "Feint$", 13
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.string "Pluck$", 13
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.string "Tailwind$", 13
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.string "Acupressure$", 13
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.string "Metal Burst$", 13
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.string "U Turn$", 13
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.string "Close Combat$", 13
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.string "Payback$", 13
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.string "Assurance$", 13
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.string "Embargo$", 13
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.string "Fling$", 13
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.string "Psycho Shift$", 13
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.string "Trump Card$", 13
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.string "Heal Block$", 13
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.string "Wring Out$", 13
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.string "Power Trick$", 13
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.string "Gastro Acid$", 13
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.string "Lucky Chant$", 13
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.string "Me First$", 13
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.string "Copycat$", 13
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.string "Power Swap$", 13
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.string "Guard Swap$", 13
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.string "Punishment$", 13
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.string "Last Resort$", 13
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.string "Worry Seed$", 13
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.string "Sucker Punch$", 13
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.string "Toxic Spikes$", 13
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.string "Heart Swap$", 13
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.string "Aqua Ring$", 13
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.string "Magnet Rise$", 13
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.string "Flare Blitz$", 13
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.string "Force Palm$", 13
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.string "Aura Sphere$", 13
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.string "Rock Polish$", 13
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.string "Poison Jab$", 13
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.string "Dark Pulse$", 13
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.string "Night Slash$", 13
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.string "Aqua Tail$", 13
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.string "Seed Bomb$", 13
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.string "Air Slash$", 13
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.string "X Scissor$", 13
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.string "Bug Buzz$", 13
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.string "Dragon Pulse$", 13
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.string "Dragon Rush$", 13
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.string "Power Gem$", 13
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.string "Drain Punch$", 13
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.string "Vacuum Wave$", 13
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.string "Focus Blast$", 13
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.string "Energy Ball$", 13
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.string "Brave Bird$", 13
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.string "Earth Power$", 13
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.string "Switcheroo$", 13
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.string "Giga Impact$", 13
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.string "Nasty Plot$", 13
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.string "Bullet Punch$", 13
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.string "Avalanche$", 13
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.string "Ice Shard$", 13
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.string "Shadow Claw$", 13
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.string "Thunder Fang$", 13
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.string "Ice Fang$", 13
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.string "Fire Fang$", 13
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.string "Shadow Sneak$", 13
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.string "Mud Bomb$", 13
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.string "Psycho Cut$", 13
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.string "Zen Headbutt$", 13
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.string "Mirror Shot$", 13
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.string "Flash Cannon$", 13
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.string "Rock Climb$", 13
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.string "Defog$", 13
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.string "Trick Room$", 13
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.string "Draco Meteor$", 13
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.string "Discharge$", 13
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.string "Lava Plume$", 13
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.string "Leaf Storm$", 13
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.string "Power Whip$", 13
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.string "Rock Wrecker$", 13
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.string "Cross Poison$", 13
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.string "Gunk Shot$", 13
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.string "Iron Head$", 13
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.string "Magnet Bomb$", 13
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.string "Stone Edge$", 13
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.string "Captivate$", 13
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.string "Stealth Rock$", 13
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.string "Grass Knot$", 13
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.string "Chatter$", 13
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.string "Judgment$", 13
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.string "Bug Bite$", 13
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.string "Charge Beam$", 13
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.string "Wood Hammer$", 13
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.string "Aqua Jet$", 13
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.string "Attack Order$", 13
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.string "Defend Order$", 13
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.string "Heal Order$", 13
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.string "Head Smash$", 13
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.string "Double Hit$", 13
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.string "Roar Of Time$", 13
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.string "Spacial Rend$", 13
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.string "Lunar Dance$", 13
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.string "Crush Grip$", 13
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.string "Magma Storm$", 13
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.string "Dark Void$", 13
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.string "Seed Flare$", 13
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.string "Ominous Wind$", 13
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.string "Shadow Force$", 13
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@ -445,6 +445,7 @@ const u8 gTypeNames[][TYPE_NAME_LENGTH + 1] =
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_("ICE"),
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_("DRAGON"),
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_("DARK"),
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_("FAIRY"),
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};
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// This is a factor in how much money you get for beating a trainer.
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