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Typo fix
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@ -6,7 +6,7 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_0
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@ The opponent is represented by objct event 2, which has the gfx id VAR_OBJ_GFX_ID_1
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@ The opponent is represented by object event 2, which has the gfx id VAR_OBJ_GFX_ID_1
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BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825
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frontier_settrainers
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