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Update level_up_learnsets.h
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@ -18969,8 +18969,8 @@ static const struct LevelUpMove sKyuremWhiteLevelUpLearnset[] = {
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LEVEL_UP_MOVE(22, MOVE_ICE_BEAM),
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LEVEL_UP_MOVE(22, MOVE_ICE_BEAM),
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LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH),
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LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH),
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LEVEL_UP_MOVE(36, MOVE_SLASH),
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LEVEL_UP_MOVE(36, MOVE_SLASH),
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//LEVEL_UP_MOVE(43, MOVE_FUSION_BOLT),
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//LEVEL_UP_MOVE(43, MOVE_FUSION_FLARE),
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//LEVEL_UP_MOVE(50, MOVE_FREEZE_SHOCK),
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//LEVEL_UP_MOVE(50, MOVE_ICE_BURN),
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//LEVEL_UP_MOVE(57, MOVE_DRAGON_PULSE),
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//LEVEL_UP_MOVE(57, MOVE_DRAGON_PULSE),
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//LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR),
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//LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR),
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LEVEL_UP_MOVE(71, MOVE_ENDEAVOR),
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LEVEL_UP_MOVE(71, MOVE_ENDEAVOR),
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@ -18988,8 +18988,8 @@ static const struct LevelUpMove sKyuremBlackLevelUpLearnset[] = {
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LEVEL_UP_MOVE(22, MOVE_ICE_BEAM),
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LEVEL_UP_MOVE(22, MOVE_ICE_BEAM),
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LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH),
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LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH),
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LEVEL_UP_MOVE(36, MOVE_SLASH),
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LEVEL_UP_MOVE(36, MOVE_SLASH),
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//LEVEL_UP_MOVE(43, MOVE_FUSION_FLARE),
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//LEVEL_UP_MOVE(43, MOVE_FUSION_BOLT),
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//LEVEL_UP_MOVE(50, MOVE_ICE_BURN),
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//LEVEL_UP_MOVE(50, MOVE_FREEZE_SHOCK),
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//LEVEL_UP_MOVE(57, MOVE_DRAGON_PULSE),
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//LEVEL_UP_MOVE(57, MOVE_DRAGON_PULSE),
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//LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR),
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//LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR),
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LEVEL_UP_MOVE(71, MOVE_ENDEAVOR),
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LEVEL_UP_MOVE(71, MOVE_ENDEAVOR),
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