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IsAiAiBattle function
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@ -9,6 +9,7 @@
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bool32 AI_RandLessThan(u8 val);
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void RecordLastUsedMoveByTarget(void);
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bool32 IsAiVsAiBattle(void);
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bool32 BattlerHasAi(u32 battlerId);
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bool32 IsAiBattlerAware(u32 battlerId);
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void ClearBattlerMoveHistory(u8 battlerId);
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@ -1001,6 +1001,9 @@ static bool8 ShouldUseItem(void)
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u8 validMons = 0;
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bool8 shouldUse = FALSE;
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if (IsAiVsAiBattle())
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return FALSE;
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// If teaming up with player and Pokemon is on the right, or Pokemon is currently held by Sky Drop
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if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT)
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|| gStatuses3[gActiveBattler] & STATUS3_SKY_DROPPED)
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@ -441,19 +441,24 @@ void RecordLastUsedMoveByTarget(void)
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RecordKnownMove(gBattlerTarget, gLastMoves[gBattlerTarget]);
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}
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bool32 IsAiVsAiBattle(void)
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{
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return (B_FLAG_AI_VS_AI_BATTLE && FlagGet(B_FLAG_AI_VS_AI_BATTLE));
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}
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bool32 BattlerHasAi(u32 battlerId)
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{
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switch (GetBattlerPosition(battlerId))
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{
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case B_POSITION_PLAYER_LEFT:
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if (FlagGet(B_FLAG_AI_VS_AI_BATTLE))
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if (IsAiVsAiBattle())
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return TRUE;
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default:
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return FALSE;
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case B_POSITION_OPPONENT_LEFT:
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return TRUE;
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case B_POSITION_PLAYER_RIGHT:
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if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || FlagGet(B_FLAG_AI_VS_AI_BATTLE))
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if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || IsAiVsAiBattle())
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return TRUE;
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else
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return FALSE;
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@ -11,7 +11,6 @@
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#include "battle_z_move.h"
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#include "bg.h"
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#include "data.h"
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#include "event_data.h"
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#include "item_use.h"
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#include "link.h"
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#include "main.h"
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@ -1317,7 +1316,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
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xPos = 90;
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yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
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}
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else if (FlagGet(B_FLAG_AI_VS_AI_BATTLE))
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else if (IsAiVsAiBattle())
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{
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trainerPicId = gTrainers[gPartnerTrainerId].trainerPic;
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xPos = 60;
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@ -1830,7 +1829,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
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u8 spriteId = gPartnerSpriteId;
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LoadCompressedPalette(gTrainerBackPicPaletteTable[spriteId].data, 0x100 + paletteNum * 16, 32);
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}
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else if (FlagGet(B_FLAG_AI_VS_AI_BATTLE))
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else if (IsAiVsAiBattle())
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{
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u8 spriteId = gTrainers[gPartnerTrainerId].trainerPic;
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LoadCompressedPalette(gTrainerFrontPicPaletteTable[spriteId].data, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
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@ -1,12 +1,12 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_ai_main.h"
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#include "battle_ai_util.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_setup.h"
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#include "cable_club.h"
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#include "event_data.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "party_menu.h"
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@ -171,7 +171,7 @@ static void InitSinglePlayerBtlControllers(void)
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gBattlerControllerFuncs[0] = SetControllerToSafari;
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
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gBattlerControllerFuncs[0] = SetControllerToWally;
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else if (FlagGet(B_FLAG_AI_VS_AI_BATTLE))
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else if (IsAiVsAiBattle())
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gBattlerControllerFuncs[0] = SetControllerToPlayerPartner;
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else
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gBattlerControllerFuncs[0] = SetControllerToPlayer;
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@ -224,7 +224,7 @@ static void InitSinglePlayerBtlControllers(void)
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{
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gBattleMainFunc = BeginBattleIntro;
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if (FlagGet(B_FLAG_AI_VS_AI_BATTLE))
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if (IsAiVsAiBattle())
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gBattlerControllerFuncs[0] = SetControllerToPlayerPartner;
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else
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gBattlerControllerFuncs[0] = SetControllerToPlayer;
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@ -233,7 +233,7 @@ static void InitSinglePlayerBtlControllers(void)
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gBattlerControllerFuncs[1] = SetControllerToOpponent;
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gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
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if (FlagGet(B_FLAG_AI_VS_AI_BATTLE))
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if (IsAiVsAiBattle())
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gBattlerControllerFuncs[2] = SetControllerToPlayerPartner;
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else
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gBattlerControllerFuncs[2] = SetControllerToPlayer;
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