get rid of unnecessary externs

This commit is contained in:
DizzyEggg 2018-02-28 23:57:08 +01:00
parent e93da9b1f9
commit fed5f03097
3 changed files with 6 additions and 35 deletions

View File

@ -12,27 +12,9 @@
#include "constants/abilities.h"
#include "battle_message.h"
extern u32 gBattleExecBuffer;
extern void (*gBattleBankFunc[4])(void);
extern u8 gBanksByIdentity[4];
extern u8 gActionSelectionCursor[4];
extern u8 gMoveSelectionCursor[4];
extern u8 gNoOfAllBanks;
extern u8 gActiveBank;
extern u16 gBattlePartyID[4];
extern u8 gBattleBufferA[4][0x200];
extern u8 gBattleBufferB[4][0x200];
extern u8 gUnknown_02022D08;
extern u8 gUnknown_02022D09;
extern u8 gUnknown_02022D0A;
extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern u8 gEffectBank;
extern struct BattlePokemon gBattleMons[4];
extern u16 gLastUsedMove;
extern u8 gStringBank;
extern u8 gBattleBuffersTransferData[0x100];
static EWRAM_DATA u8 sBattleBuffersTransferData[0x100] = {};

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@ -49,7 +49,6 @@ extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern bool8 gAffineAnimsDisabled;
extern u16 gMoveToLearn;
extern const u8 gSpeciesNames[][11];
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
@ -59,7 +58,6 @@ extern const struct WindowTemplate gUnknown_0833900C;
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
// strings
extern const u8 gText_BattleYesNoChoice[];
extern const u8 gText_CommunicationStandby5[];
extern void sub_80356D0(void);

View File

@ -13,6 +13,7 @@
#include "constants/species.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "data2.h"
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@ -25,14 +26,14 @@ extern u16 gBattle_BG3_Y;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
extern void sub_806A068(u16 species, u8 bankIdentity);
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
extern void sub_806A068(u16 species, u8 battlerPosition);
extern void sub_806A12C(u16 backPicId, u8 battlerPosition);
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
static bool8 LoadBattlerSpriteGfx(u8 bank);
static void CreateBattlerSprite(u8 bank);
static void CreateHealthboxSprite(u8 bank);
static bool8 LoadBattlerSpriteGfx(u8 battlerId);
static void CreateBattlerSprite(u8 battlerId);
static void CreateHealthboxSprite(u8 battlerId);
static void sub_80A95F4(void);
void nullsub_35(void)
@ -217,16 +218,6 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
return TRUE;
}
// todo: get rid of it once the struct is declared in a header
struct MonCoords
{
// This would use a bitfield, but sub_8079F44
// uses it as a u8 and casting won't match.
u8 coords; // u8 x:4, y:4;
u8 y_offset;
};
extern const struct MonCoords gTrainerBackPicCoords[];
static void CreateBattlerSprite(u8 battler)
{
if (battler < gBattlersCount)