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Fix leftover icon_shadow names
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Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 167 B |
@ -137,32 +137,32 @@ static const u32 sWonderCardBgGfx7[] = INCBIN_U32("graphics/wonder_card/bg7.
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static const u32 sWonderCardBgTilemap7[] = INCBIN_U32("graphics/wonder_card/bg7.bin.lz");
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static const u32 sWonderCardBgGfx8[] = INCBIN_U32("graphics/wonder_card/bg8.4bpp.lz");
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static const u32 sWonderCardBgTilemap8[] = INCBIN_U32("graphics/wonder_card/bg8.bin.lz");
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static const u16 sIconShadowPal1[] = INCBIN_U16("graphics/wonder_card/icon_shadow_1.gbapal");
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static const u16 sIconShadowPal2[] = INCBIN_U16("graphics/wonder_card/icon_shadow_2.gbapal");
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static const u16 sIconShadowPal3[] = INCBIN_U16("graphics/wonder_card/icon_shadow_3.gbapal");
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static const u16 sIconShadowPal4[] = INCBIN_U16("graphics/wonder_card/icon_shadow_4.gbapal");
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static const u16 sIconShadowPal5[] = INCBIN_U16("graphics/wonder_card/icon_shadow_5.gbapal");
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static const u16 sIconShadowPal6[] = INCBIN_U16("graphics/wonder_card/icon_shadow_6.gbapal");
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static const u16 sIconShadowPal7[] = INCBIN_U16("graphics/wonder_card/icon_shadow_7.gbapal");
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static const u16 sIconShadowPal8[] = INCBIN_U16("graphics/wonder_card/icon_shadow_8.gbapal");
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static const u32 sIconShadowGfx[] = INCBIN_U32("graphics/wonder_card/icon_shadow.4bpp.lz");
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static const u16 sStampShadowPal1[] = INCBIN_U16("graphics/wonder_card/stamp_shadow_1.gbapal");
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static const u16 sStampShadowPal2[] = INCBIN_U16("graphics/wonder_card/stamp_shadow_2.gbapal");
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static const u16 sStampShadowPal3[] = INCBIN_U16("graphics/wonder_card/stamp_shadow_3.gbapal");
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static const u16 sStampShadowPal4[] = INCBIN_U16("graphics/wonder_card/stamp_shadow_4.gbapal");
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static const u16 sStampShadowPal5[] = INCBIN_U16("graphics/wonder_card/stamp_shadow_5.gbapal");
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static const u16 sStampShadowPal6[] = INCBIN_U16("graphics/wonder_card/stamp_shadow_6.gbapal");
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static const u16 sStampShadowPal7[] = INCBIN_U16("graphics/wonder_card/stamp_shadow_7.gbapal");
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static const u16 sStampShadowPal8[] = INCBIN_U16("graphics/wonder_card/stamp_shadow_8.gbapal");
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static const u32 sStampShadowGfx[] = INCBIN_U32("graphics/wonder_card/stamp_shadow.4bpp.lz");
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static const struct CompressedSpriteSheet sSpriteSheet_StampShadow = {
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sIconShadowGfx, 0x100, TAG_STAMP_SHADOW
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sStampShadowGfx, 0x100, TAG_STAMP_SHADOW
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};
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static const struct SpritePalette sSpritePalettes_StampShadow[] = {
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{sIconShadowPal1, TAG_STAMP_SHADOW},
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{sIconShadowPal2, TAG_STAMP_SHADOW},
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{sIconShadowPal3, TAG_STAMP_SHADOW},
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{sIconShadowPal4, TAG_STAMP_SHADOW},
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{sIconShadowPal5, TAG_STAMP_SHADOW},
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{sIconShadowPal6, TAG_STAMP_SHADOW},
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{sIconShadowPal7, TAG_STAMP_SHADOW},
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{sIconShadowPal8, TAG_STAMP_SHADOW}
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{sStampShadowPal1, TAG_STAMP_SHADOW},
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{sStampShadowPal2, TAG_STAMP_SHADOW},
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{sStampShadowPal3, TAG_STAMP_SHADOW},
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{sStampShadowPal4, TAG_STAMP_SHADOW},
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{sStampShadowPal5, TAG_STAMP_SHADOW},
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{sStampShadowPal6, TAG_STAMP_SHADOW},
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{sStampShadowPal7, TAG_STAMP_SHADOW},
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{sStampShadowPal8, TAG_STAMP_SHADOW}
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};
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static const struct SpriteTemplate sSpriteTemplate_IconShadow = {
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static const struct SpriteTemplate sSpriteTemplate_StampShadow = {
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.tileTag = TAG_STAMP_SHADOW,
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.paletteTag = TAG_STAMP_SHADOW,
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.oam = &gOamData_AffineOff_ObjNormal_32x16,
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@ -503,7 +503,7 @@ static void CreateCardSprites(void)
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{
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sWonderCardData->stampSpriteIds[i][0] = SPRITE_NONE;
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sWonderCardData->stampSpriteIds[i][1] = SPRITE_NONE;
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sWonderCardData->stampSpriteIds[i][0] = CreateSprite(&sSpriteTemplate_IconShadow, 216 - 32 * i, 144, 8);
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sWonderCardData->stampSpriteIds[i][0] = CreateSprite(&sSpriteTemplate_StampShadow, 216 - 32 * i, 144, 8);
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if (sWonderCardData->cardMetadata.stampData[STAMP_SPECIES][i] != SPECIES_NONE)
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sWonderCardData->stampSpriteIds[i][1] = CreateMonIconNoPersonality(GetIconSpeciesNoPersonality(sWonderCardData->cardMetadata.stampData[STAMP_SPECIES][i]),
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SpriteCallbackDummy,
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