mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Sync arg descriptions from FireRed
https://github.com/pret/pokefirered/pull/501
This commit is contained in:
parent
3f7b6ca357
commit
ff936c15e1
@ -1458,11 +1458,11 @@ FuryCutterStrongest:
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Move_SELF_DESTRUCT:
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loadspritegfx ANIM_TAG_EXPLOSION
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 9, RGB_RED
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createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 6, 0, 38, 1
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call SelfDestructExplode
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call SelfDestructExplode
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waitforvisualfinish
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@ -1624,11 +1624,11 @@ RisingWaterHitEffect:
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Move_EXPLOSION:
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loadspritegfx ANIM_TAG_EXPLOSION
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8
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createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 8, 0, 40, 1
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call Explosion1
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call Explosion1
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waitforvisualfinish
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@ -1657,12 +1657,12 @@ Explosion1:
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Move_DEFENSE_CURL:
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loadspritegfx ANIM_TAG_ECLIPSING_ORB
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loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE
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createvisualtask AnimTask_DefenseCurlDeformMon, 5
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waitforvisualfinish
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createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1
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waitforvisualfinish
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
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waitforvisualfinish
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end
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@ -1709,7 +1709,7 @@ Frustration_Continue:
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Frustration_Strongest:
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playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, RGB_RED
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waitforvisualfinish
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delay 20
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playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
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@ -1740,12 +1740,12 @@ Frustration_Strongest:
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, RGB_RED
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goto Frustration_Continue
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Frustration_Strong:
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playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, RGB_RED
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waitforvisualfinish
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delay 20
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playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
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@ -1766,7 +1766,7 @@ Frustration_Strong:
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, RGB_RED
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goto Frustration_Continue
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Frustration_Medium:
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playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
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@ -2597,8 +2597,8 @@ Move_LOW_KICK:
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end
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Move_EARTHQUAKE:
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createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50
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createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 50
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playsewithpan SE_M_EARTHQUAKE, 0
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delay 10
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
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@ -2608,7 +2608,7 @@ Move_EARTHQUAKE:
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Move_FISSURE:
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loadspritegfx ANIM_TAG_MUD_SAND
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createvisualtask AnimTask_HorizontalShake, 3, (MAX_BATTLERS_COUNT + 1), 10, 50
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createvisualtask AnimTask_HorizontalShake, 3, ANIM_PLAYER_RIGHT, 10, 50
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createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
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playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
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delay 8
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@ -2953,7 +2953,7 @@ SkyAttackSetUpAgainstPartner:
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delay 20
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 1, 8, 0, RGB_BLACK
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_PLAYER_LEFT, 1, 8, 0, RGB_BLACK
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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@ -3182,15 +3182,15 @@ Move_DESTINY_BOND:
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playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
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delay 48
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29)
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, ANIM_OPPONENT_LEFT, 1, 0, 12, RGB(29, 29, 29)
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delay 24
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 12, 0, RGB(29, 29, 29)
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, ANIM_OPPONENT_LEFT, 1, 12, 0, RGB(29, 29, 29)
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playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
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waitforvisualfinish
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restorebg
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waitbgfadein
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blendoff
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clearmonbg 5
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clearmonbg ANIM_PLAYER_RIGHT
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end
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Move_ENDURE:
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@ -3323,13 +3323,13 @@ Move_MAGNITUDE:
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MagnitudeEnd:
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end
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MagnitudeRegular:
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createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 0, 50
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loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
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goto MagnitudeEnd
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MagnitudeIntense:
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createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 0, 50
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loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
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delay 10
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
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@ -3814,8 +3814,8 @@ Move_ERUPTION:
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createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
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createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
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delay 22
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createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 8, 60
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createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 8, 60
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 60
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 60
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loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12
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delay 80
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, RGB_RED
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@ -3845,7 +3845,7 @@ Move_IMPRISON:
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waitforvisualfinish
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delay 4
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createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40
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createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 1, 10
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playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
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clearmonbg ANIM_DEF_PARTNER
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call UnsetPsychicBackground
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@ -3915,27 +3915,27 @@ Move_LUSTER_PURGE:
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playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
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createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
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delay 20
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_PLAYER_RIGHT, 2, 0, 16, RGB_WHITEALPHA
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA
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waitforvisualfinish
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
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waitforvisualfinish
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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@ -4360,7 +4360,7 @@ Move_AERIAL_ACE:
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Move_IRON_DEFENSE:
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loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0
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waitforvisualfinish
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end
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@ -4373,7 +4373,7 @@ Move_BLOCK:
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Move_HOWL:
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loadspritegfx ANIM_TAG_NOISE_LINE
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createvisualtask AnimTask_DeepInhale, 2, 0
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createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
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delay 12
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call RoarEffect
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createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3
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@ -4572,7 +4572,7 @@ Move_SHOCK_WAVE:
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Move_HARDEN:
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loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
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waitforvisualfinish
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end
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@ -5269,14 +5269,14 @@ Move_DRAGON_RAGE:
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Move_RAIN_DANCE:
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loadspritegfx ANIM_TAG_RAIN_DROPS
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playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | (0xF << 7), 2, 0, 4, RGB_BLACK
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waitforvisualfinish
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createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
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createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
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delay 120
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delay 30
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 4, 0, RGB_BLACK
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | (0xF << 7), 2, 4, 0, RGB_BLACK
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waitforvisualfinish
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end
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@ -6721,7 +6721,7 @@ Move_SUNNY_DAY:
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loadspritegfx ANIM_TAG_SUNLIGHT
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monbg ANIM_ATK_PARTNER
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setalpha 13, 3
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 0, 6, RGB_WHITE
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | (0xF << 7), 1, 0, 6, RGB_WHITE
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waitforvisualfinish
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panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
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call SunnyDayLightRay
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@ -6729,7 +6729,7 @@ Move_SUNNY_DAY:
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call SunnyDayLightRay
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call SunnyDayLightRay
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 6, 0, RGB_WHITE
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | (0xF << 7), 1, 6, 0, RGB_WHITE
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER
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blendoff
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@ -6945,9 +6945,9 @@ Move_HAZE:
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playsewithpan SE_M_HAZE, 0
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createvisualtask AnimTask_HazeScrollingFog, 5
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delay 30
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x780, 2, 0, 16, RGB_BLACK
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 0 | (0xF << 7), 2, 0, 16, RGB_BLACK
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delay 90
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x780, 1, 16, 0, RGB_BLACK
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 0 | (0xF << 7), 1, 16, 0, RGB_BLACK
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end
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Move_FIRE_PUNCH:
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@ -7219,7 +7219,7 @@ Move_STEEL_WING:
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loadspritegfx ANIM_TAG_GUST
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loadspritegfx ANIM_TAG_IMPACT
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loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
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waitforvisualfinish
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monbg ANIM_DEF_PARTNER
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splitbgprio ANIM_TARGET
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@ -7245,7 +7245,7 @@ Move_STEEL_WING:
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Move_IRON_TAIL:
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loadspritegfx ANIM_TAG_IMPACT
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loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
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createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
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createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK
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waitforvisualfinish
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monbg ANIM_TARGET
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setalpha 12, 8
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@ -7255,7 +7255,7 @@ Move_IRON_TAIL:
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
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clearmonbg ANIM_TARGET
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blendoff
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waitforvisualfinish
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@ -7275,7 +7275,7 @@ Move_POISON_TAIL:
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
|
||||
clearmonbg ANIM_TARGET
|
||||
blendoff
|
||||
call PoisonBubblesEffect
|
||||
@ -7285,7 +7285,7 @@ Move_POISON_TAIL:
|
||||
Move_METAL_CLAW:
|
||||
loadspritegfx ANIM_TAG_CLAW_SLASH
|
||||
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
|
||||
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
|
||||
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
||||
delay 2
|
||||
@ -7740,12 +7740,12 @@ Move_HEAL_BELL:
|
||||
unloadspritegfx ANIM_TAG_SPARKLE_2
|
||||
loadspritegfx ANIM_TAG_THIN_RING
|
||||
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 10, 0, RGB(12, 24, 30)
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_PLAYER_LEFT, 3, 10, 0, RGB(12, 24, 30)
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 10, 0, RGB_WHITE
|
||||
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
|
||||
end
|
||||
HealBellRing:
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 8, 0, RGB(12, 24, 30)
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_PLAYER_LEFT, 3, 8, 0, RGB(12, 24, 30)
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 2, 10, RGB_WHITE
|
||||
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1
|
||||
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
|
||||
@ -7947,16 +7947,16 @@ Move_PERISH_SONG:
|
||||
panse SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
||||
delay 80
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 0
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 0
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 0
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 0
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, FALSE
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, FALSE
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, FALSE
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, FALSE
|
||||
delay 100
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 1
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 1
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 1
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 1
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, TRUE
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, TRUE
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, TRUE
|
||||
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, TRUE
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
@ -8102,7 +8102,7 @@ Move_ENCORE:
|
||||
loadspritegfx ANIM_TAG_SPOTLIGHT
|
||||
loadspritegfx ANIM_TAG_TAG_HAND
|
||||
createvisualtask AnimTask_CreateSpotlight, 2
|
||||
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
|
||||
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
|
||||
waitforvisualfinish
|
||||
createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8
|
||||
createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
|
||||
@ -8113,7 +8113,7 @@ Move_ENCORE:
|
||||
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
|
||||
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_RemoveSpotlight, 2
|
||||
end
|
||||
@ -8288,7 +8288,7 @@ Move_MORNING_SUN:
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
createvisualtask AnimTask_MorningSunLightBeam, 5
|
||||
delay 8
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 8, 0, 12, RGB_WHITE
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | (0xF << 7), 8, 0, 12, RGB_WHITE
|
||||
delay 14
|
||||
call MorningSunStar
|
||||
call MorningSunStar
|
||||
@ -8305,7 +8305,7 @@ Move_MORNING_SUN:
|
||||
call MorningSunStar
|
||||
call MorningSunStar
|
||||
call MorningSunStar
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 3, 12, 0, RGB_WHITE
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | (0xF << 7), 3, 12, 0, RGB_WHITE
|
||||
waitforvisualfinish
|
||||
waitsound
|
||||
call HealingEffect
|
||||
@ -8364,7 +8364,7 @@ Move_HYPER_BEAM:
|
||||
delay 30
|
||||
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
|
||||
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0
|
||||
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
|
||||
call HyperBeamOrbs
|
||||
call HyperBeamOrbs
|
||||
call HyperBeamOrbs
|
||||
@ -8408,7 +8408,7 @@ Move_FLATTER:
|
||||
loadspritegfx ANIM_TAG_CONFETTI
|
||||
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_CreateSpotlight, 2
|
||||
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
|
||||
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
|
||||
waitforvisualfinish
|
||||
createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
|
||||
delay 0
|
||||
@ -8439,7 +8439,7 @@ Move_FLATTER:
|
||||
delay 5
|
||||
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
|
||||
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_RemoveSpotlight, 2
|
||||
end
|
||||
@ -9680,10 +9680,10 @@ Move_TWISTER:
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
|
||||
delay 4
|
||||
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
|
||||
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
|
||||
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
||||
delay 4
|
||||
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
|
||||
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
|
||||
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
||||
delay 4
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3
|
||||
@ -10505,13 +10505,13 @@ General_FocusBand:
|
||||
General_Rain:
|
||||
loadspritegfx ANIM_TAG_RAIN_DROPS
|
||||
playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | (0xF << 7), 2, 0, 4, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
|
||||
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
|
||||
delay 50
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 4, 0, RGB_BLACK
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | (0xF << 7), 2, 4, 0, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
|
@ -298,10 +298,15 @@
|
||||
#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
|
||||
|
||||
// battlers
|
||||
#define ANIM_ATTACKER 0
|
||||
#define ANIM_TARGET 1
|
||||
#define ANIM_ATK_PARTNER 2
|
||||
#define ANIM_DEF_PARTNER 3
|
||||
#define ANIM_ATTACKER 0
|
||||
#define ANIM_TARGET 1
|
||||
#define ANIM_ATK_PARTNER 2
|
||||
#define ANIM_DEF_PARTNER 3
|
||||
#define ANIM_PLAYER_LEFT 4
|
||||
#define ANIM_PLAYER_RIGHT 5
|
||||
#define ANIM_OPPONENT_LEFT 6
|
||||
#define ANIM_OPPONENT_RIGHT 7
|
||||
#define ANIM_ATTACKER_FORCE 8
|
||||
|
||||
// stereo panning constants [0-255]
|
||||
//
|
||||
|
@ -49,6 +49,7 @@ SECTIONS {
|
||||
ALIGN(4)
|
||||
{
|
||||
src/rom_header.o(.text*);
|
||||
src/rom_header_gf.o(.text*);
|
||||
src/*.o(.text*);
|
||||
gflib/*.o(.text*);
|
||||
asm/*.o(.text*);
|
||||
|
Loading…
Reference in New Issue
Block a user