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Updated defeat condition on multi battles
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@ -5925,6 +5925,7 @@ BattleScript_PayDayMoneyAndPickUpItems::
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end2
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BattleScript_LocalBattleLost::
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jumpifbattletype BATTLE_TYPE_INGAME_PARTNER, BattleScript_LocalBattleLostPrintWhiteOut
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jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
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jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText
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jumpifbattletype BATTLE_TYPE_TRAINER_HILL, BattleScript_LocalBattleLostPrintTrainersWinText
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@ -226,8 +226,9 @@
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#define B_LAST_USED_BALL TRUE // If TRUE, the "last used ball" feature from Gen 7 will be implemented
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#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball.
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// Other
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#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
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// Other settings
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#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
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#define B_NEW_MULTI_BATTLE_DEFEAT_CONDITION TRUE // In Gen5+, multi battles end when the Player and also their Partner don't have any more Pokémon to fight.
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// Animation Settings
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#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle.
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@ -4113,6 +4113,28 @@ static void Cmd_getexp(void)
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}
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}
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#ifdef B_NEW_MULTI_BATTLE_DEFEAT_CONDITION == TRUE
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static bool32 NoAliveMonsForPlayerAndPartner(void)
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{
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u32 i;
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u32 HP_count = 0;
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && (gPartnerTrainerId == TRAINER_STEVEN_PARTNER || gPartnerTrainerId >= TRAINER_CUSTOM_PARTNER))
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{
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
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&& (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->arenaLostPlayerMons & gBitTable[i])))
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{
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HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
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}
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}
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}
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return (HP_count == 0);
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}
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#endif
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static bool32 NoAliveMonsForPlayer(void)
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{
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u32 i;
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@ -4168,7 +4190,11 @@ static void Cmd_unknown_24(void)
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if (gBattleControllerExecFlags)
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return;
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if (NoAliveMonsForPlayer())
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#ifdef B_NEW_MULTI_BATTLE_DEFEAT_CONDITION == TRUE
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if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER) && NoAliveMonsForPlayerAndPartner())
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gBattleOutcome |= B_OUTCOME_LOST;
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#endif
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if (!(gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER)) && NoAliveMonsForPlayer())
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gBattleOutcome |= B_OUTCOME_LOST;
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if (NoAliveMonsForOpponent())
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gBattleOutcome |= B_OUTCOME_WON;
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