Commit Graph

9 Commits

Author SHA1 Message Date
Eduardo Quezada
de32940fdf Further removed trailing whitespaces 2022-09-13 16:26:36 -03:00
ultima-soul
4f2e3bf214 Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into master_sync 2021-12-17 21:23:54 -08:00
GriffinR
54b254a829 Add CRY_MODE constants 2021-11-07 13:33:05 -05:00
LOuroboros
0da2fd0dcb Renamed cry_not and cry2_not macros 2021-01-18 11:43:34 -03:00
ExpoSeed
5794fc69e8 Merge branch 'pokemon_expansion' of https://github.com/DizzyEggg/pokeemerald into sync-pokemon-expansion 2020-10-04 02:35:23 -05:00
Kurausukun
f4a49dcd1d Make all arguments for audio macros required 2020-09-17 19:56:55 -04:00
Kurausukun
b9644e9583 Update Audio Macros
Information: Our current audio macros preclude the definition of root
key and pan (applicable when used in drumsets, aka "keysplit_all") for
GB channels. However, this functionality does exist in m4a--Pokemon
Emerald just happens not to use it. However, for the sake of people
working with custom music, I believe these values should be modifiable
by users.

Additionally, given the recent events that have occurred with this repo,
I would like to make something fully clear: I have indeed looked at the
GBA SDK before, which contains notes on how these sounds are defined;
therefore, I cannot blame you if you reject this PR on the grounds that
the information is "tainted." However, this information is readily
available and matches the same macros used for directsound--it's hardly
information that one would need the source to know.
2020-09-17 03:12:19 -04:00
DizzyEggg
dfb9a1fa16 Add all new cries 2019-05-14 10:58:11 +02:00
Diegoisawesome
dcdb5d7693 Create sound data files 2018-01-08 01:30:28 -06:00