Commit Graph

9 Commits

Author SHA1 Message Date
GriffinR
4f825a6ee0 Give generic names to unknown direct sound wave data 2021-11-06 17:00:24 -04:00
GriffinR
93705bc257 Label phonemes 2021-11-06 12:30:40 -04:00
GriffinR
44295261b0 Give programmable wave samples generic names 2021-11-06 12:07:42 -04:00
LOuroboros
554210c5e3 Removed trailing spaces in the most relevant files
Command used for the job:
egrep -rl ' $' --include *.c --include *.h --include  *.s --include  *.inc --include  *.txt *  | xargs sed -i 's/\s\+$//g'

Credits to Grant Murphy from Stack Overflow.
2021-08-24 19:59:32 -03:00
GriffinR
e67729f647 Remove address comments in sound directory 2021-07-21 00:56:04 -04:00
Kurausukun
04bf1d433a one more instrument
oops just found this one
2020-09-23 22:31:12 -04:00
Kurausukun
30e3437891 rename instruments (again) 2020-09-17 23:52:57 -04:00
Kurausukun
b9644e9583 Update Audio Macros
Information: Our current audio macros preclude the definition of root
key and pan (applicable when used in drumsets, aka "keysplit_all") for
GB channels. However, this functionality does exist in m4a--Pokemon
Emerald just happens not to use it. However, for the sake of people
working with custom music, I believe these values should be modifiable
by users.

Additionally, given the recent events that have occurred with this repo,
I would like to make something fully clear: I have indeed looked at the
GBA SDK before, which contains notes on how these sounds are defined;
therefore, I cannot blame you if you reject this PR on the grounds that
the information is "tainted." However, this information is readily
available and matches the same macros used for directsound--it's hardly
information that one would need the source to know.
2020-09-17 03:12:19 -04:00
PlatinumMaster
e6b5638341 Split voicegroups and cry tables properly. 2020-04-03 23:14:10 -04:00