Commit Graph

55 Commits

Author SHA1 Message Date
GriffinR
1d703e786b move some data out of event_scripts, use game stat constants 2019-09-05 14:56:34 -04:00
GriffinR
6b04ea0727
Merge branch 'master' into document-eventscripts 2019-09-03 22:22:14 -04:00
Tustin2121
6508469259 Rename movobjectoffscreen to copyobjectxytoperm
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
GriffinR
ecf2097abb initial event_scripts documentation 2019-08-14 23:38:42 -04:00
GriffinR
c2bf668fdd
rename town/city vars 2019-08-05 11:23:45 -04:00
GriffinR
0f5d96e5f5
name used and unnamed vars 2019-08-03 14:12:48 -04:00
Fontbane
901a83d249 Fix some labels and include decorations.h
Include decorations.h in shop.c

Include decorations.h in event_scripts.s
2019-04-22 17:23:59 -05:00
Fontbane
2c076f1f3e Doc most OnTransitions 2019-04-22 17:23:59 -05:00
Fontbane
4a09a5da33 Doc field move scripts completely, use fldeff constants for dofieldeffect
Fix labels

Fix labels again

Delete extra boulder scripts

Now it should build fine
2019-04-06 12:48:50 -05:00
Fontbane
90e32f4ec5 Document landmark setting and item balls 2019-04-04 19:34:35 -05:00
huderlem
84573f1774
Merge pull request #574 from Phlosioneer/event-vars
Event vars
2019-02-25 08:02:28 -06:00
Phlosioneer
8816aa527d Update map script files 2019-02-25 08:01:22 -06:00
Phlosioneer
4e5fae0086 Merge branch 'master' into event-vars 2019-02-25 02:24:20 -05:00
Phlosioneer
0de831fd29 Name some common single-entry movements 2019-02-24 10:10:18 -06:00
Phlosioneer
4582fd1545 Name a ton of commonly used event scripts 2019-02-24 10:10:18 -06:00
Phlosioneer
e12a7790cf Start porting pokeruby vars to pokeemerald 2019-02-22 04:01:38 -05:00
Marcus Huderle
19b76bffda Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fields 2019-02-16 16:56:41 -06:00
garak
0b1bb9e4e9 use strings for map json coord_event var_value 2019-02-16 16:14:43 -06:00
Marcus Huderle
29d6221935 Convert map data to JSON 2019-01-31 15:51:20 -06:00
Marcus Huderle
5c1667b41a Define layout constants 2019-01-29 16:55:25 -06:00
Tetrable
a3ebca4d81 Fix merge conflicts 2019-01-02 21:25:14 +00:00
Tetrable
1e3da62d24 Finish off labelling flags 2019-01-02 21:12:43 +00:00
Melody
dc6c0ed17e add event object var references 2018-12-29 11:56:53 -06:00
Melody
6d556f8cf7 improve checkplayergender calls
clean up constant definitions

make tweaks from review
2018-12-28 08:22:21 -06:00
Marcus Huderle
a1ea3b5e39
Use map_header_flags macro (#483) 2018-12-26 12:20:15 -06:00
Melody
38293d4293 use player constant in obj script commands 2018-12-24 16:31:24 -05:00
Melody
55005f1588 improve call_if macros 2018-12-21 21:32:45 -05:00
Melody
ac2e4adf2d improve goto_if macros 2018-12-21 20:28:24 -05:00
Melody
5e6ceeb631 update applymovement to remove magic numbers 2018-12-19 14:08:01 -05:00
Melody
2615ece23b Use normal apostrophes like adults 2018-12-07 10:41:08 -05:00
Melody
10725def8e trainerbattle_normal → trainerbattle_single
* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody
bad5323642 cleans up trainer battle scripts
* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
Melody
862265b73a defines register_matchcall macro 2018-12-02 06:04:59 -05:00
Melody
c557ac61ae adds constants, cleans up callstd and msgbox code
* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
garak
113a8d1efd clean flags and remove temp macro 2018-10-19 14:59:18 -04:00
garak
1441ee6bc3 finish event object flags 2018-10-19 13:04:47 -04:00
garak
c27043bd3c more event flags 2018-10-18 15:28:59 -04:00
garak
d1b7f32b0a begin event flag names, add temporary hidden item macro 2018-10-17 22:07:23 -04:00
garak
ff97873c30 label temp flags, test replace script 2018-10-17 12:25:12 -04:00
garak
624a7552b6 use event flags in event scripts 2018-10-17 09:05:22 -04:00
Deokishisu
bf2063cc1a Update All EVENT_OBJ_GFX References
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-10-14 19:09:18 -04:00
Diegoisawesome
90896e38c9 Begin porting/decompiling field_specials 2018-08-08 01:37:12 -07:00
Diegoisawesome
e92e2cb0aa Merge branch 'master' of github.com:pret/pokeemerald 2018-07-24 21:18:36 -07:00
Diegoisawesome
156fb472e1 Clean up files and add entries to charmap 2018-07-24 21:18:23 -07:00
Marcus Huderle
94650495c6 Use map battle scene constants in map headers 2018-07-12 22:45:41 -05:00
Marcus Huderle
546819bc72 Use map type constants in map headers 2018-07-12 22:39:38 -05:00
Marcus Huderle
d53e8137cd Use weather constants in map headers 2018-07-12 22:15:35 -05:00
Marcus Huderle
d5eb94330a Use region map section constants in map headers 2018-07-12 21:47:04 -05:00
Marcus Huderle
7d375972ba Sync bg_event macros with pokeruby 2018-07-11 11:12:26 -05:00
Marcus Huderle
8ffd7a70fc Use movement type constants in object_event macros 2018-07-10 18:04:51 -05:00