GriffinR
1d703e786b
move some data out of event_scripts, use game stat constants
2019-09-05 14:56:34 -04:00
GriffinR
6b04ea0727
Merge branch 'master' into document-eventscripts
2019-09-03 22:22:14 -04:00
Tustin2121
6508469259
Rename movobjectoffscreen to copyobjectxytoperm
...
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
GriffinR
ecf2097abb
initial event_scripts documentation
2019-08-14 23:38:42 -04:00
GriffinR
c2bf668fdd
rename town/city vars
2019-08-05 11:23:45 -04:00
GriffinR
0f5d96e5f5
name used and unnamed vars
2019-08-03 14:12:48 -04:00
Fontbane
901a83d249
Fix some labels and include decorations.h
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Include decorations.h in shop.c
Include decorations.h in event_scripts.s
2019-04-22 17:23:59 -05:00
Fontbane
2c076f1f3e
Doc most OnTransitions
2019-04-22 17:23:59 -05:00
Fontbane
4a09a5da33
Doc field move scripts completely, use fldeff constants for dofieldeffect
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Fix labels
Fix labels again
Delete extra boulder scripts
Now it should build fine
2019-04-06 12:48:50 -05:00
Fontbane
90e32f4ec5
Document landmark setting and item balls
2019-04-04 19:34:35 -05:00
huderlem
84573f1774
Merge pull request #574 from Phlosioneer/event-vars
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Event vars
2019-02-25 08:02:28 -06:00
Phlosioneer
8816aa527d
Update map script files
2019-02-25 08:01:22 -06:00
Phlosioneer
4e5fae0086
Merge branch 'master' into event-vars
2019-02-25 02:24:20 -05:00
Phlosioneer
0de831fd29
Name some common single-entry movements
2019-02-24 10:10:18 -06:00
Phlosioneer
4582fd1545
Name a ton of commonly used event scripts
2019-02-24 10:10:18 -06:00
Phlosioneer
e12a7790cf
Start porting pokeruby vars to pokeemerald
2019-02-22 04:01:38 -05:00
Marcus Huderle
19b76bffda
Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fields
2019-02-16 16:56:41 -06:00
garak
0b1bb9e4e9
use strings for map json coord_event var_value
2019-02-16 16:14:43 -06:00
Marcus Huderle
29d6221935
Convert map data to JSON
2019-01-31 15:51:20 -06:00
Marcus Huderle
5c1667b41a
Define layout constants
2019-01-29 16:55:25 -06:00
Tetrable
a3ebca4d81
Fix merge conflicts
2019-01-02 21:25:14 +00:00
Tetrable
1e3da62d24
Finish off labelling flags
2019-01-02 21:12:43 +00:00
Melody
dc6c0ed17e
add event object var references
2018-12-29 11:56:53 -06:00
Melody
6d556f8cf7
improve checkplayergender calls
...
clean up constant definitions
make tweaks from review
2018-12-28 08:22:21 -06:00
Marcus Huderle
a1ea3b5e39
Use map_header_flags macro ( #483 )
2018-12-26 12:20:15 -06:00
Melody
38293d4293
use player constant in obj script commands
2018-12-24 16:31:24 -05:00
Melody
55005f1588
improve call_if macros
2018-12-21 21:32:45 -05:00
Melody
ac2e4adf2d
improve goto_if macros
2018-12-21 20:28:24 -05:00
Melody
5e6ceeb631
update applymovement to remove magic numbers
2018-12-19 14:08:01 -05:00
Melody
2615ece23b
Use normal apostrophes like adults
2018-12-07 10:41:08 -05:00
Melody
10725def8e
trainerbattle_normal → trainerbattle_single
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* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody
bad5323642
cleans up trainer battle scripts
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* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
Melody
862265b73a
defines register_matchcall
macro
2018-12-02 06:04:59 -05:00
Melody
c557ac61ae
adds constants, cleans up callstd and msgbox code
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* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
garak
113a8d1efd
clean flags and remove temp macro
2018-10-19 14:59:18 -04:00
garak
1441ee6bc3
finish event object flags
2018-10-19 13:04:47 -04:00
garak
c27043bd3c
more event flags
2018-10-18 15:28:59 -04:00
garak
d1b7f32b0a
begin event flag names, add temporary hidden item macro
2018-10-17 22:07:23 -04:00
garak
ff97873c30
label temp flags, test replace script
2018-10-17 12:25:12 -04:00
garak
624a7552b6
use event flags in event scripts
2018-10-17 09:05:22 -04:00
Deokishisu
bf2063cc1a
Update All EVENT_OBJ_GFX References
...
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-10-14 19:09:18 -04:00
Diegoisawesome
90896e38c9
Begin porting/decompiling field_specials
2018-08-08 01:37:12 -07:00
Diegoisawesome
e92e2cb0aa
Merge branch 'master' of github.com:pret/pokeemerald
2018-07-24 21:18:36 -07:00
Diegoisawesome
156fb472e1
Clean up files and add entries to charmap
2018-07-24 21:18:23 -07:00
Marcus Huderle
94650495c6
Use map battle scene constants in map headers
2018-07-12 22:45:41 -05:00
Marcus Huderle
546819bc72
Use map type constants in map headers
2018-07-12 22:39:38 -05:00
Marcus Huderle
d53e8137cd
Use weather constants in map headers
2018-07-12 22:15:35 -05:00
Marcus Huderle
d5eb94330a
Use region map section constants in map headers
2018-07-12 21:47:04 -05:00
Marcus Huderle
7d375972ba
Sync bg_event macros with pokeruby
2018-07-11 11:12:26 -05:00
Marcus Huderle
8ffd7a70fc
Use movement type constants in object_event macros
2018-07-10 18:04:51 -05:00