Commit Graph

42 Commits

Author SHA1 Message Date
DizzyEggg
dee6133076 fix merge conflicts 2017-10-19 19:46:37 +02:00
DizzyEggg
dd0f19476c battle anim file is decompiled 2017-10-15 23:21:59 +02:00
DizzyEggg
ebb2999c03 more of battle anim done 2017-10-14 23:37:44 +02:00
DizzyEggg
752ce9b90d start working on battle anim 2017-10-14 16:55:25 +02:00
DizzyEggg
72ed861715 fix rom3 conflicts 2017-10-13 19:58:45 +02:00
DizzyEggg
c78679ae66 rom3 decomp start 2017-10-13 17:22:50 +02:00
DizzyEggg
ab03b03c4b decompile reshow battle screen 2017-10-09 18:18:40 +02:00
DizzyEggg
1fcafaf35a more of battle2 done 2017-10-01 18:54:01 +02:00
DizzyEggg
729f4e10ed start decompiling battle2 2017-10-01 01:12:42 +02:00
Diegoisawesome
741c99cded Merge pull request #45 from DizzyEggg/decomp_battle4
Decompile Battle 4
2017-09-30 03:00:10 -05:00
Diegoisawesome
6f22bf385d Extract baseroms from battle_anim_80FE840 2017-09-29 17:34:39 -05:00
DizzyEggg
bc3b4b4d9a battle 4 commands are decompiled 2017-09-28 15:34:21 +02:00
DizzyEggg
69928d3904 battle 4 up to 0xE5 2017-09-27 23:43:45 +02:00
DizzyEggg
d769ec1374 battle 4 up to a8 2017-09-26 22:39:59 +02:00
DizzyEggg
a9a66b06ef start porting cam's port of battle3 2017-09-17 14:10:32 +02:00
DizzyEggg
8e88f2790a pokemon2 get mon data troubles 2017-09-11 18:27:54 +02:00
DizzyEggg
5394435520 more of pokemon3 decompiled 2017-09-11 14:42:13 +02:00
DizzyEggg
154a70e228 start pokemon3 decomp 2017-09-11 11:35:41 +02:00
DizzyEggg
5eff1d5bdb label gHealthBoxesIds 2017-09-08 22:27:27 +02:00
DizzyEggg
e18241d8ec dumped a lot of strings 2017-09-05 17:04:11 +02:00
DizzyEggg
54b8306115 really clean up battle ai 2017-09-05 09:41:48 +02:00
DizzyEggg
75a94ce58e split and label 2017-09-04 12:22:04 +02:00
DizzyEggg
d09f39e971 label battle animation unknowns 2017-09-03 20:13:23 +02:00
DizzyEggg
591837e3c3 decompile sound.s 2017-09-02 17:03:46 +02:00
DizzyEggg
84240b1a5a sprite.c: move ewram, iwram, rom data 2017-09-02 13:11:19 +02:00
DizzyEggg
24a1e3e544 decompile more of sprite.s 2017-09-02 12:12:09 +02:00
DizzyEggg
c146c247f2 decompile more of sprite.s 2017-09-02 01:42:44 +02:00
DizzyEggg
449d546556 split some battle files 2017-09-01 23:40:13 +02:00
DizzyEggg
cb12aaec65 git commit -m "label sprite for real this time"
git commit -m
2017-09-01 22:29:13 +02:00
DizzyEggg
ee7580753b rename sprite labels 2017-09-01 19:43:26 +02:00
DizzyEggg
6f03356237 begin working on pokeemerald 2017-08-31 16:48:24 +02:00
camthesaxman
16d30072cb fix the alignment, maybe? 2017-07-28 19:53:49 -05:00
camthesaxman
b89f1431f8 stop optimizing literal pool loads 2017-07-28 19:26:59 -05:00
Diegoisawesome
d12fd5c5ce Merge remote-tracking branch 'refs/remotes/pret/master' 2017-03-04 23:32:12 -06:00
Diegoisawesome
56f5e8bdab Disassemble palette.s
All but two functions match.
2017-03-04 22:43:34 -06:00
ProjectRevoTPP
689df5cff8 finish decompiling battle_ai.c (#16)
* partially decompile battle_ai.c up to tai60_unk

* nonmatching tai60_unk

* decompile more of battle_ai.c

* formatting

* finish porting battle_ai.c

* formatting
2017-02-03 18:34:56 -08:00
YamaArashi
e2b834d21d begin decompiling main.s 2017-02-03 16:44:06 -08:00
camthesaxman
bcff8d1b45 start decompiling battle_ai 2017-02-01 22:15:38 -06:00
YamaArashi
c01a3f4285 rename some functions to match pokeruby 2017-01-14 17:33:43 -08:00
YamaArashi
652600ba5d use ramscrgen 2016-11-01 17:36:37 -05:00
YamaArashi
734ec8dd51 use ramscrgen 2016-11-01 12:10:55 -07:00
YamaArashi
6f0e42a91a split asm files 2016-11-01 10:16:34 -07:00