PokeCodec
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d4158e490a
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Match more functions
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2020-09-04 19:49:53 -04:00 |
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GriffinR
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2756771958
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More usage of ST_OAM constants and SPRITE macros
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2019-12-06 19:05:44 -06:00 |
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Phlosioneer
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691392fd5d
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Clean up intro_credits_graphics constants
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2019-03-16 12:37:04 -05:00 |
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Phlosioneer
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a029254faa
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Apply new macros to intro graphics struct
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2019-03-16 12:37:04 -05:00 |
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Phlosioneer
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9848f84b9e
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Use constants for Oam .shape and .size fields
Also some general formatting fixes for constants.
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2019-03-16 12:37:04 -05:00 |
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garak
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22657c7087
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use BG_SCREEN_ADDR macro for tilemap addresses
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2019-02-17 00:35:26 -05:00 |
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garak
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35575b57a0
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use BG_CHAR_ADDR define
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2019-02-16 23:51:06 -05:00 |
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Phlosioneer
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45297797e6
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Document the intro movie state machine
Need to study the water droplet animation more closely before they can
be renamed; otherwise, this names every major symbol in this file.
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2019-02-09 21:07:07 -05:00 |
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DizzyEggg
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9ffd0c7382
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3.5 asm left
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2018-12-17 23:00:08 +01:00 |
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Diegoisawesome
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8e7202ec3d
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Fix LZ compressed data alignment
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2018-10-21 12:05:34 -05:00 |
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Diegoisawesome
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247e1293f4
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Fix nonmatching in intro_credits_graphics
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2018-02-17 13:44:10 -06:00 |
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Diegoisawesome
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1605f62535
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Decompile credits
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2018-02-17 04:00:22 -06:00 |
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Diegoisawesome
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bc4bb5b32e
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Start intro_credits_graphics decomp
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2018-02-16 13:08:21 -06:00 |
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Diegoisawesome
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0a206ee52c
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Finish decompiling intro
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2018-02-15 22:30:39 -06:00 |
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