Eduardo Quezada
ad78dfcf68
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_script_commands.c
# src/battle_util.c
2023-07-25 14:38:53 -04:00
Martin Griffin
fc321965a9
RNG_HITS and RNG_LOADED_DICE
2023-07-23 10:24:58 +01:00
Martin Griffin
b406a9c1bd
RandomUniformExcept and RNG_METRONOME
2023-07-20 10:25:03 +01:00
Martin Griffin
eab4e32e2a
Shuffle implementation ( #3097 )
2023-07-05 19:46:40 +02:00
LOuroboros
28ce87f6d3
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2
2023-04-18 07:35:59 -03:00
LOuroboros
43a5aa09ef
Corrections
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-Optimized BattleScript_EffectTakeHeart
-Updated the checks for EFFECT_JUNGLE_HEALING and EFFECT_TAKE_HEART in AI_CheckBadMove
-Updated the code for MOVE_EFFECT_TRIPLE_ARROWS inside SetMoveEffect
2023-04-18 07:34:05 -03:00
Martin Griffin
35952cf7ad
Clamp RandomPercentage to 0...100
2023-04-05 13:07:02 +01:00
Alex
8c4396ddaf
Gen9 move tests batch2
2023-03-29 13:01:20 +02:00
Martin Griffin
7b306b6147
RandomElement for structured RNG
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Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Martin Griffin
89deda0416
Allow tests to override specific RNG calls
2023-03-15 13:39:17 +00:00
GriffinR
faf0ba8662
Use macro for randomization with ISO value
2020-02-25 12:54:08 -06:00
GriffinR
6eb44dc507
Document move anims A-C
2020-02-25 12:54:08 -06:00
camthesaxman
00896cb3b5
rename rng.c to random.c and rom4.c to overworld.c
2017-12-05 12:27:33 -06:00