Commit Graph

1619 Commits

Author SHA1 Message Date
DizzyEggg
900c15c20c Mega evo animation 2019-05-03 17:27:49 +02:00
DizzyEggg
d0f91a996d Tweak up mega evo 2019-05-02 23:10:01 +02:00
DizzyEggg
a7f2fa67ef
Merge pull request #142 from thechurchofcage/beta
Magnetic Flux + Gear Up
2019-05-01 11:11:46 +02:00
DizzyEggg
bbe3a28b78 Merge with master 2019-05-01 11:10:41 +02:00
Fontbane
901a83d249 Fix some labels and include decorations.h
Include decorations.h in shop.c

Include decorations.h in event_scripts.s
2019-04-22 17:23:59 -05:00
Fontbane
6cf06d5f95 Doc some event scripts
Doc decoration shops

Revert "Doc decoration shops"

This reverts commit 64d935ea0dc942c32b89487137e5703fce34b435.

Document through comments

Un-revert decor documentation
2019-04-22 17:23:59 -05:00
Fontbane
2c076f1f3e Doc most OnTransitions 2019-04-22 17:23:59 -05:00
AJ Fontaine
dbdb51e1a5 Start documenting event scripts 2019-04-22 17:23:59 -05:00
Papa Cancer
3cde800bd0 Magnetic Flux + Gear Up
Both have the same effect so they're in one commit. Uses custom script to check both user and partner for stats and abilities.
Magnetic Flux uses Charge animation.
2019-04-20 20:17:56 +01:00
Papa Cancer
b50007e861 Instruct
Re-PR'd due to excess "merges"
2019-04-20 20:11:49 +01:00
Papa Cancer
7e99272482 Laser Focus
Re-PR'd due to excess "merges"
2019-04-20 20:02:52 +01:00
Papa Cancer
c4acc3dbf8
Merge branch 'battle_engine_v2' into beta 2019-04-20 16:49:57 +01:00
DizzyEggg
5b43a9289d
Merge pull request #134 from thechurchofcage/epsilon
Baneful Bunker + King's Shield
2019-04-20 08:42:35 +02:00
Papa Cancer
e310d0f10e Core Enforcer
New code - uses Gastro Acid script instead through own move effect
2019-04-18 12:10:18 +01:00
Papa Cancer
754befe393 Baneful Bunker + King's Shield
Both apply a move effect from atk49. King's Shield swaps attacker and defender for the sake of Defiant etc. and then swaps them back!
2019-04-17 14:54:21 +01:00
Papa Cancer
e5e45bbcf5 Throat Chop
Added strings that show when Throat Chop prevents move usage. Added extra string (not present in games) to show when it ends as there is no indication otherwise. Fixed Embargo's string as well.
2019-04-17 13:52:25 +01:00
DizzyEggg
59797e4801 Use constants in battle_anim_special.c 2019-04-14 10:19:50 -05:00
Marcus Huderle
1268691410 Finish decompiling pokenav_unk_1.c 2019-04-13 16:18:04 -05:00
DizzyEggg
549a9cdcc2
Merge pull request #118 from thechurchofcage/beta
Stomping Tantrum
2019-04-13 14:09:15 +02:00
DizzyEggg
2646f3b26a Merge with master 2019-04-13 13:42:44 +02:00
Marcus Huderle
a65cffef42 Decompile more pokemon_jump.c 2019-04-10 20:34:17 -05:00
DizzyEggg
91aafa2ebc Heal Block anim with volume change task 2019-04-09 12:49:50 +02:00
DizzyEggg
1c73e61a2b Parabolic Charge anim 2019-04-08 16:48:04 +02:00
DizzyEggg
27d645ad8a
Merge pull request #123 from thechurchofcage/delta
Leaf Storm animation
2019-04-08 15:20:09 +02:00
DizzyEggg
9ffa74674c
Merge pull request #125 from thechurchofcage/epsilon
Hold Hands fix
2019-04-08 15:19:14 +02:00
DizzyEggg
0e02c28927 Merge with master 2019-04-08 09:37:41 +02:00
Phlosioneer
50350cc2e1 Merge branch 'master' into contest-ai-cleanup 2019-04-07 20:20:22 -04:00
huderlem
a4ea0ac816
Merge pull request #645 from Phlosioneer/pokenav-decomp-again
Pokenav decomp again
2019-04-07 18:03:32 -05:00
Phlosioneer
0dc73b0b3a Break up pokenav into subfiles
The files are separated based on the pokenav resources substruct
ID they use.
2019-04-07 14:40:35 -04:00
Marcus Huderle
78151b6d88 Start decompiling pokemon_jump.c 2019-04-07 13:12:27 -05:00
Phlosioneer
d84d94e29a Merge branch 'master' into pokenav-decomp-again 2019-04-07 01:56:36 -04:00
Papa Cancer
fd6dc98045 Hold Hands fix
Better check for valid ally. If there isn't one, the target defaults to the attacker, causing the move to fail.
2019-04-06 22:23:34 +01:00
Papa Cancer
255ac6b54d Leaf Storm animation
All credit to Doesnt, just stole it from his pokeruby build
2019-04-06 22:02:22 +01:00
Marcus Huderle
c3cfd60658 Generate zoom_tiles palette from correct image 2019-04-06 15:16:05 -05:00
Marcus Huderle
146da2df96 Generate palette from zoom_tiles.png 2019-04-06 14:48:46 -05:00
DizzyEggg
f8713f9c15 Merge with master 2019-04-06 20:43:13 +02:00
Fontbane
6a14cd418e Match 2019-04-06 12:48:50 -05:00
Fontbane
4a09a5da33 Doc field move scripts completely, use fldeff constants for dofieldeffect
Fix labels

Fix labels again

Delete extra boulder scripts

Now it should build fine
2019-04-06 12:48:50 -05:00
AJ Fontaine
621e5d2263 Start documenting field move scripts 2019-04-06 12:48:50 -05:00
DizzyEggg
b85a74afc5 Give names to battle anim backgrounds 2019-04-06 12:44:27 -05:00
DizzyEggg
5183cdb357 change anim sprite name 2019-04-06 10:14:48 -05:00
Phlosioneer
bc50686158 Decomp everything onvolving UnknownSubStruct_81C81D4
Now I can start cleaning up the fields and substructs
2019-04-06 03:42:14 -04:00
Papa Cancer
33d484a7ed
Merge branch 'battle_engine_v2' into beta 2019-04-06 00:38:56 +01:00
Papa Cancer
43525d2a9c
Merge branch 'battle_engine_v2' into delta 2019-04-05 23:13:41 +01:00
DizzyEggg
a83255d103 fix after prs 2019-04-06 00:03:03 +02:00
DizzyEggg
0aefbe1098 Merge branch 'battle_engine_v2' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2 2019-04-05 23:47:55 +02:00
DizzyEggg
794c9aa255
Merge pull request #121 from thechurchofcage/epsilon
Three pointless moves
2019-04-05 23:47:54 +02:00
DizzyEggg
7c8f69e6e3
Merge pull request #109 from Fontbane/patch-4
Field Effects for Gen IV Abilities
2019-04-05 23:40:30 +02:00
Marcus Huderle
033580da96 Document secret base 2019-04-05 16:24:57 -05:00
Papa Cancer
4c8bc9d526 Three pointless moves
Celebrate, Hold Hands and Happy Hour. Yay(!)
Update: turns out Pay Day works differently to how I thought, so I added a new move effect for Happy Hour doubling prize money.
Made all three effects subset of EFFECT_SPLASH, now called EFFECT_DUMB, as per Egg's instructions ( ͡° ͜ʖ ͡°)
2019-04-05 18:10:02 +01:00