Alex
a98da30ec7
frostbite tests
2023-04-28 12:38:34 +02:00
AgustinGDLV
2eabcea86e
Battle Item Refactor ( #2902 )
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* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
Martin Griffin
7b306b6147
RandomElement for structured RNG
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Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Eduardo Quezada
32b2c01619
Merge branch 'RHH/upcoming' into RHH/pr/fix/GassyTerrain
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# Conflicts:
# test/test.h
2023-03-26 16:06:04 -03:00
Eduardo Quezada D'Ottone
c922ff69b9
Added To-Do test results
2023-03-23 22:34:08 -03:00
Martin Griffin
89deda0416
Allow tests to override specific RNG calls
2023-03-15 13:39:17 +00:00
Martin Griffin
509ff4c7e0
Generic TEST that executes a function
2023-03-15 13:28:46 +00:00
DizzyEggg
5a745020ee
add tests for stockpile swallow spit up
2023-02-27 16:27:58 +01:00
DizzyEggg
56c9564e7a
8th gen Howl's effect ( #2700 )
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* Howl gen8 effect
2023-02-17 10:28:46 +00:00
Martin Griffin
f1b9872bf0
Test moves, items, and abilities in battle
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Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic
Spikes tests!
Co-authored-by: sbird <sbird@no.tld>
2023-02-01 13:53:57 +00:00